/* * GStreamer * Copyright (C) 2016 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstglutils.h" struct _compile_shader { GstGLShader **shader; const gchar *vertex_src; const gchar *fragment_src; }; static void _compile_shader (GstGLContext * context, struct _compile_shader *data) { GstGLShader *shader; GstGLSLStage *vert, *frag; GError *error = NULL; shader = gst_gl_shader_new (context); if (data->vertex_src) { vert = gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, data->vertex_src); if (!gst_glsl_stage_compile (vert, &error)) { GST_ERROR_OBJECT (vert, "%s", error->message); gst_object_unref (vert); gst_object_unref (shader); return; } if (!gst_gl_shader_attach (shader, vert)) { gst_object_unref (shader); return; } } if (data->fragment_src) { frag = gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, data->fragment_src); if (!gst_glsl_stage_compile (frag, &error)) { GST_ERROR_OBJECT (frag, "%s", error->message); gst_object_unref (frag); gst_object_unref (shader); return; } if (!gst_gl_shader_attach (shader, frag)) { gst_object_unref (shader); return; } } if (!gst_gl_shader_link (shader, &error)) { GST_ERROR_OBJECT (shader, "%s", error->message); g_error_free (error); error = NULL; gst_gl_context_clear_shader (context); gst_object_unref (shader); return; } *data->shader = shader; } /* Called by glfilter */ gboolean gst_gl_context_gen_shader (GstGLContext * context, const gchar * vert_src, const gchar * frag_src, GstGLShader ** shader) { struct _compile_shader data; g_return_val_if_fail (frag_src != NULL || vert_src != NULL, FALSE); g_return_val_if_fail (shader != NULL, FALSE); data.shader = shader; data.vertex_src = vert_src; data.fragment_src = frag_src; gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _compile_shader, &data); return *shader != NULL; } static const gfloat identity_matrix[] = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }; static const gfloat from_ndc_matrix[] = { 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0, }; static const gfloat to_ndc_matrix[] = { 2.0, 0.0, 0.0, -1.0, 0.0, 2.0, 0.0, -1.0, 0.0, 0.0, 2.0, -1.0, 0.0, 0.0, 0.0, 1.0, }; void gst_gl_multiply_matrix4 (const gfloat * a, const gfloat * b, gfloat * result) { int i, j, k; gfloat tmp[16] = { 0.0f }; if (!a || !b || !result) return; for (i = 0; i < 4; i++) { /* column */ for (j = 0; j < 4; j++) { /* row */ for (k = 0; k < 4; k++) { tmp[j + (i * 4)] += a[k + (i * 4)] * b[j + (k * 4)]; } } } for (i = 0; i < 16; i++) result[i] = tmp[i]; } void gst_gl_get_affine_transformation_meta_as_ndc_ext (GstVideoAffineTransformationMeta * meta, gfloat * matrix) { if (!meta) { int i; for (i = 0; i < 16; i++) { matrix[i] = identity_matrix[i]; } } else { float tmp[16]; gst_gl_multiply_matrix4 (to_ndc_matrix, meta->matrix, tmp); gst_gl_multiply_matrix4 (tmp, from_ndc_matrix, matrix); } } void gst_gl_set_affine_transformation_meta_from_ndc_ext (GstVideoAffineTransformationMeta * meta, const gfloat * matrix) { float tmp[16]; g_return_if_fail (meta != NULL); gst_gl_multiply_matrix4 (from_ndc_matrix, matrix, tmp); gst_gl_multiply_matrix4 (tmp, to_ndc_matrix, meta->matrix); }