/* * GStreamer * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #if !defined(MAC_OS_X_VERSION_MAX_ALLOWED) || MAC_OS_X_VERSION_MAX_ALLOWED >= 1014 # define GL_SILENCE_DEPRECATION #endif #include #include "gstglcontext_cocoa.h" #include "gstgl_cocoa_private.h" static gboolean gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api, GstGLContext * other_context, GError **error); static void gst_gl_context_cocoa_destroy_context (GstGLContext *context); static guintptr gst_gl_context_cocoa_get_gl_context (GstGLContext * window); static gboolean gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate); static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context); static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context); static void gst_gl_context_cocoa_swap_buffers (GstGLContext * context); static GstStructure * gst_gl_context_cocoa_get_config (GstGLContext * context); GST_DEBUG_CATEGORY_STATIC (gst_gl_context_cocoa_debug); #define GST_CAT_DEFAULT gst_gl_context_cocoa_debug G_DEFINE_TYPE_WITH_CODE (GstGLContextCocoa, gst_gl_context_cocoa, GST_TYPE_GL_CONTEXT, G_ADD_PRIVATE (GstGLContextCocoa) GST_DEBUG_CATEGORY_INIT (gst_gl_context_cocoa_debug, "glcontext_cocoa", 0, "Cocoa GL Context"); ); static void gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass) { GstGLContextClass *context_class = (GstGLContextClass *) klass; context_class->swap_buffers = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_swap_buffers); context_class->destroy_context = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context); context_class->create_context = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_create_context); context_class->get_gl_context = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_context); context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_activate); context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_api); context_class->get_gl_platform = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_platform); context_class->get_config = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_config); } static void gst_gl_context_cocoa_init (GstGLContextCocoa * context) { context->priv = gst_gl_context_cocoa_get_instance_private (context); } /* Must be called in the gl thread */ GstGLContextCocoa * gst_gl_context_cocoa_new (GstGLDisplay * display) { GstGLContextCocoa *context; if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_COCOA) == 0) /* we require an cocoa display to create CGL contexts */ return NULL; context = g_object_new (GST_TYPE_GL_CONTEXT_COCOA, NULL); gst_object_ref_sink (context); return context; } struct pixel_attr { CGLPixelFormatAttribute attr; const gchar *attr_name; }; static struct pixel_attr pixel_attrs[] = { {kCGLPFAAllRenderers, "All Renderers"}, {kCGLPFADoubleBuffer, "Double Buffered"}, {kCGLPFAAuxBuffers, "Aux Buffers"}, {kCGLPFAColorSize, "Color Size"}, {kCGLPFAAlphaSize, "Alpha Size"}, {kCGLPFADepthSize, "Depth Size"}, {kCGLPFAStencilSize, "Stencil Size"}, {kCGLPFAAccumSize, "Accum Size"}, {kCGLPFAMinimumPolicy, "Minimum Policy"}, {kCGLPFAMaximumPolicy, "Maximum Policy"}, {kCGLPFASampleBuffers, "Sample Buffers"}, {kCGLPFASamples, "Samples"}, {kCGLPFAAuxDepthStencil, "Aux Depth Stencil"}, {kCGLPFAColorFloat, "Color Float"}, {kCGLPFAMultisample, "Multisample"}, {kCGLPFASupersample, "Supersample"}, {kCGLPFARendererID, "Renderer ID"}, {kCGLPFANoRecovery, "No Recovery"}, {kCGLPFAAccelerated, "Accelerated"}, {kCGLPFAClosestPolicy, "Closest Policy"}, {kCGLPFABackingStore, "Backing Store"}, {kCGLPFADisplayMask, "Display Mask"}, {kCGLPFAAllowOfflineRenderers, "Allow Offline Renderers"}, {kCGLPFAAcceleratedCompute, "Accelerated Compute"}, {kCGLPFAOpenGLProfile, "OpenGL Profile"}, {kCGLPFAVirtualScreenCount, "Virtual Screen Count"}, #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_11 {kCGLPFAStereo, "Stereo"}, #endif #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_9 {kCGLPFACompliant, "Compliant"}, {kCGLPFARemotePBuffer, "Remote PBuffer"}, {kCGLPFASingleRenderer, "Single Renderer"}, {kCGLPFAWindow, "Window"}, #endif #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7 // {kCGLPFAOffScreen, "Off Screen"}, // {kCGLPFAPBuffer, "PBuffer"}, #endif #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_6 // {kCGLPFAFullScreen, "Full Screen"}, #endif #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5 // {kCGLPFAMPSafe, "MP Safe"}, // {kCGLPFAMultiScreen, "Multi Screen"}, // {kCGLPFARobust, "Robust"}, #endif }; void gst_gl_context_cocoa_dump_pixel_format (CGLPixelFormatObj fmt) { int i; for (i = 0; i < G_N_ELEMENTS (pixel_attrs); i++) { gint val; CGLError ret = CGLDescribePixelFormat (fmt, 0, pixel_attrs[i].attr, &val); if (ret != kCGLNoError) { GST_WARNING ("failed to get pixel format %p attribute %s", fmt, pixel_attrs[i].attr_name); } else { GST_DEBUG ("Pixel format %p attr %s = %i", fmt, pixel_attrs[i].attr_name, val); } } } CGLPixelFormatObj gst_gl_context_cocoa_get_pixel_format (GstGLContextCocoa *context) { if (context->priv->pixel_format) return CGLRetainPixelFormat (context->priv->pixel_format); return NULL; } static GstStructure * cgl_pixel_format_to_structure (CGLPixelFormatObj fmt) { GstStructure *ret; int val, alpha; ret = gst_structure_new (GST_GL_CONFIG_STRUCTURE_NAME, GST_GL_CONFIG_STRUCTURE_SET_ARGS(PLATFORM, GstGLPlatform, GST_GL_PLATFORM_CGL), NULL); if (CGLDescribePixelFormat (fmt, 0, kCGLPFAAlphaSize, &alpha) != kCGLNoError) goto failure; gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(ALPHA_SIZE, int, alpha), NULL); if (CGLDescribePixelFormat (fmt, 0, kCGLPFADepthSize, &val) != kCGLNoError) goto failure; gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(DEPTH_SIZE, int, val), NULL); if (CGLDescribePixelFormat (fmt, 0, kCGLPFAStencilSize, &val) != kCGLNoError) goto failure; gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(STENCIL_SIZE, int, val), NULL); if (CGLDescribePixelFormat (fmt, 0, kCGLPFAColorSize, &val) != kCGLNoError) goto failure; val -= alpha; if (val % 3 == 0) { /* XXX: assumes that bits are evenly distributed */ gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(RED_SIZE, int, val / 3), NULL); gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(GREEN_SIZE, int, val / 3), NULL); gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(BLUE_SIZE, int, val / 3), NULL); } else { GST_WARNING ("Don't know how to split a color size of %u into R,G,B values", val); goto failure; } if (CGLDescribePixelFormat (fmt, 0, kCGLPFASamples, &val) != kCGLNoError) goto failure; gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(SAMPLES, int, val), NULL); if (CGLDescribePixelFormat (fmt, 0, kCGLPFASampleBuffers, &val) != kCGLNoError) goto failure; gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(SAMPLE_BUFFERS, int, val), NULL); return ret; failure: gst_structure_free (ret); return NULL; } static gboolean gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api, GstGLContext *other_context, GError **error) { GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); GstGLContextCocoaPrivate *priv = context_cocoa->priv; GstGLWindow *window = gst_gl_context_get_window (context); GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window); GstGLAPI context_api = GST_GL_API_NONE; const GLint swapInterval = 1; CGLPixelFormatObj fmt = NULL; CGLContextObj glContext; CGLPixelFormatAttribute attribs[] = { kCGLPFADoubleBuffer, kCGLPFAAccumSize, 32, 0 }; CGLError ret; gint pix_fmt_i = 0; gint npix; if ((gl_api & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3)) == GST_GL_API_NONE) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "The CGL backend only supports GL and GL3"); goto error; } priv->gl_context = nil; if (other_context) priv->external_gl_context = (CGLContextObj) gst_gl_context_get_gl_context (other_context); else priv->external_gl_context = NULL; if (priv->external_gl_context) { gint profile; fmt = CGLGetPixelFormat (priv->external_gl_context); CGLRetainPixelFormat (fmt); #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070 /* core profile is only available in >= 10.7 */ if (kCGLNoError == CGLDescribePixelFormat (fmt, 0, kCGLPFAOpenGLProfile, &profile)) { if (profile == kCGLOGLPVersion_3_2_Core) { context_api = GST_GL_API_OPENGL3; } else { context_api =GST_GL_API_OPENGL; } } #else context_api = GST_GL_API_OPENGL; #endif } if (!fmt) { #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070 if (gl_api & GST_GL_API_OPENGL3) { attribs[pix_fmt_i++] = kCGLPFAOpenGLProfile; attribs[pix_fmt_i++] = (int) kCGLOGLPVersion_3_2_Core; context_api = GST_GL_API_OPENGL3; } else { context_api = GST_GL_API_OPENGL; } #else context_api = GST_GL_API_OPENGL; #endif attribs[pix_fmt_i++] = 0; ret = CGLChoosePixelFormat (attribs, &fmt, &npix); if (ret != kCGLNoError) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "cannot choose a pixel format: %s", CGLErrorString (ret)); goto error; } } gst_gl_context_cocoa_dump_pixel_format (fmt); ret = CGLCreateContext (fmt, priv->external_gl_context, &glContext); if (ret != kCGLNoError) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "failed to create context: %s", CGLErrorString (ret)); CGLReleasePixelFormat (fmt); goto error; } context_cocoa->priv->pixel_format = fmt; context_cocoa->priv->gl_context = glContext; _gst_gl_invoke_on_main ((GstGLWindowCB) gst_gl_window_cocoa_create_window, gst_object_ref (window_cocoa), (GDestroyNotify) gst_object_unref); if (!context_cocoa->priv->gl_context) { goto error; } GST_INFO_OBJECT (context, "GL context created: %p", context_cocoa->priv->gl_context); CGLSetCurrentContext (context_cocoa->priv->gl_context); /* Back and front buffers are swapped only during the vertical retrace of the monitor. * Discarded if you configured your driver to Never-use-V-Sync. */ CGLSetParameter (context_cocoa->priv->gl_context, kCGLCPSwapInterval, &swapInterval); context_cocoa->priv->context_api = context_api; if (window) gst_object_unref (window); return TRUE; error: { if (window) gst_object_unref (window); return FALSE; } } static void gst_gl_context_cocoa_swap_buffers (GstGLContext * context) { } static void gst_gl_context_cocoa_destroy_context (GstGLContext *context) { GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); if (context_cocoa->priv->gl_context != NULL) { CGLDestroyContext(context_cocoa->priv->gl_context); context_cocoa->priv->gl_context = NULL; } if (context_cocoa->priv->pixel_format) { CGLReleasePixelFormat(context_cocoa->priv->pixel_format); context_cocoa->priv->pixel_format = NULL; } } static guintptr gst_gl_context_cocoa_get_gl_context (GstGLContext * context) { return (guintptr) GST_GL_CONTEXT_COCOA (context)->priv->gl_context; } static gboolean gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate) { GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); gpointer context_handle = activate ? context_cocoa->priv->gl_context : NULL; return kCGLNoError == CGLSetCurrentContext (context_handle); } static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context) { GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); if (context_cocoa->priv->gl_context) return context_cocoa->priv->context_api; return GST_GL_API_OPENGL | GST_GL_API_OPENGL3; } static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context) { return GST_GL_PLATFORM_CGL; } guintptr gst_gl_context_cocoa_get_current_context (void) { return (guintptr) CGLGetCurrentContext (); } static GstStructure * gst_gl_context_cocoa_get_config (GstGLContext * context) { GstGLContextCocoa *cocoa = GST_GL_CONTEXT_COCOA (context); g_return_val_if_fail (cocoa->priv->pixel_format, NULL); return cgl_pixel_format_to_structure (cocoa->priv->pixel_format); }