/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include #endif #include "gstd3d12download.h" #include "gstd3d12bufferpool.h" #include "gstd3d12format.h" GST_DEBUG_CATEGORY_STATIC (gst_d3d12_download_debug); #define GST_CAT_DEFAULT gst_d3d12_download_debug static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE (GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D12_ALL_FORMATS))); static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src", GST_PAD_SRC, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE (GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D12_ALL_FORMATS))); struct _GstD3D12Download { GstD3D12BaseFilter parent; }; #define gst_d3d12_download_parent_class parent_class G_DEFINE_TYPE (GstD3D12Download, gst_d3d12_download, GST_TYPE_D3D12_BASE_FILTER); static GstCaps *gst_d3d12_download_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter); static gboolean gst_d3d12_download_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query); static gboolean gst_d3d12_download_decide_allocation (GstBaseTransform * trans, GstQuery * query); static GstFlowReturn gst_d3d12_download_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf); static void gst_d3d12_download_class_init (GstD3D12DownloadClass * klass) { GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass); gst_element_class_add_static_pad_template (element_class, &sink_template); gst_element_class_add_static_pad_template (element_class, &src_template); gst_element_class_set_static_metadata (element_class, "Direct3D12 Downloader", "Filter/Video", "Downloads Direct3D12 texture memory into system memory", "Seungha Yang "); trans_class->passthrough_on_same_caps = TRUE; trans_class->transform_caps = GST_DEBUG_FUNCPTR (gst_d3d12_download_transform_caps); trans_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d12_download_propose_allocation); trans_class->decide_allocation = GST_DEBUG_FUNCPTR (gst_d3d12_download_decide_allocation); trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d12_download_transform); GST_DEBUG_CATEGORY_INIT (gst_d3d12_download_debug, "d3d12download", 0, "d3d12download Element"); } static void gst_d3d12_download_init (GstD3D12Download * self) { } static GstCaps * _set_caps_features (const GstCaps * caps, const gchar * feature_name) { GstCaps *tmp = gst_caps_copy (caps); guint n = gst_caps_get_size (tmp); guint i = 0; for (i = 0; i < n; i++) { gst_caps_set_features (tmp, i, gst_caps_features_from_string (feature_name)); } return tmp; } static GstCaps * gst_d3d12_download_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { GstCaps *result, *tmp; GST_DEBUG_OBJECT (trans, "Transforming caps %" GST_PTR_FORMAT " in direction %s", caps, (direction == GST_PAD_SINK) ? "sink" : "src"); if (direction == GST_PAD_SINK) { tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY); tmp = gst_caps_merge (gst_caps_ref (caps), tmp); } else { GstCaps *newcaps; tmp = gst_caps_ref (caps); newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY); tmp = gst_caps_merge (tmp, newcaps); } if (filter) { result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (tmp); } else { result = tmp; } GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result); return result; } static gboolean gst_d3d12_download_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query) { GstD3D12BaseFilter *filter = GST_D3D12_BASE_FILTER (trans); GstVideoInfo info; GstBufferPool *pool; GstCaps *caps; guint size; gboolean is_d3d12 = FALSE; if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans, decide_query, query)) return FALSE; /* passthrough, we're done */ if (!decide_query) return TRUE; gst_query_parse_allocation (query, &caps, nullptr); if (!caps) { GST_WARNING_OBJECT (filter, "Allocation query without caps"); return FALSE; } if (!gst_video_info_from_caps (&info, caps)) return FALSE; if (gst_query_get_n_allocation_pools (query) == 0) { GstCapsFeatures *features; GstStructure *config; features = gst_caps_get_features (caps, 0); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)) { GST_DEBUG_OBJECT (filter, "upstream support d3d12 memory"); pool = gst_d3d12_buffer_pool_new (filter->device); is_d3d12 = TRUE; } else { pool = gst_video_buffer_pool_new (); } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); if (!is_d3d12) { gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT); } size = GST_VIDEO_INFO_SIZE (&info); gst_buffer_pool_config_set_params (config, caps, size, 0, 0); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (filter, "Bufferpool config failed"); gst_object_unref (pool); return FALSE; } /* d3d12 buffer pool will update buffer size based on allocated texture, * get size from config again */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); gst_query_add_allocation_pool (query, pool, size, 0, 0); gst_object_unref (pool); } gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr); gst_query_add_allocation_meta (query, GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, nullptr); return TRUE; } static gboolean gst_d3d12_download_decide_allocation (GstBaseTransform * trans, GstQuery * query) { GstBufferPool *pool = nullptr; GstStructure *config; guint min, max, size; gboolean update_pool; GstCaps *outcaps = nullptr; gst_query_parse_allocation (query, &outcaps, nullptr); if (!outcaps) { GST_WARNING_OBJECT (trans, "Allocation query without caps"); return FALSE; } if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); update_pool = TRUE; } else { GstVideoInfo vinfo; gst_video_info_from_caps (&vinfo, outcaps); size = vinfo.size; min = max = 0; update_pool = FALSE; } if (!pool) { pool = gst_video_buffer_pool_new (); } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); gst_buffer_pool_config_set_params (config, outcaps, size, min, max); gst_buffer_pool_set_config (pool, config); /* d3d12 buffer pool will update buffer size based on allocated texture, * get size from config again */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans, query); } static GstFlowReturn gst_d3d12_download_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf) { GstD3D12BaseFilter *filter = GST_D3D12_BASE_FILTER (trans); GstVideoFrame in_frame, out_frame; GstFlowReturn ret = GST_FLOW_OK; if (!gst_video_frame_map (&in_frame, &filter->in_info, inbuf, GST_MAP_READ)) { GST_ERROR_OBJECT (filter, "Couldn't map input frame"); return GST_FLOW_ERROR; } if (!gst_video_frame_map (&out_frame, &filter->out_info, outbuf, GST_MAP_WRITE)) { GST_ERROR_OBJECT (filter, "Couldn't map output frame"); gst_video_frame_unmap (&in_frame); return GST_FLOW_ERROR; } if (!gst_video_frame_copy (&out_frame, &in_frame)) { GST_ERROR_OBJECT (filter, "Copy failed"); ret = GST_FLOW_ERROR; } gst_video_frame_unmap (&out_frame); gst_video_frame_unmap (&in_frame); return ret; }