1 1 1 1 HasNoMorePads state_change_ret 1 1 flow_ret get_name_ret ret_val HasPadCreated 1 1 1 GstPad boxed true boxed true boxed true boxed true true true 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 true 1 1 1 1 1 1 1 1 1 uint 0U 0 19 39 86 102 118 134 241 257 273 513 518 514 519 515 Unknown FlushStart FlushStop Eos NewSegment Tag BufferSize Qos Seek Navigation Upstream Downstream DownstreamOob Both BothOob Last MiniObjectFlags.Readonly MiniObjectFlags.Last << 0 MiniObjectFlags.Last << 1 MiniObjectFlags.Last << 2 MiniObjectFlags.Last << 3 MiniObjectFlags.Last << 4 MiniObjectFlags.Last << 8 MiniObjectFlags.Last << 0 MiniObjectFlags.Last << 1 MiniObjectFlags.Last << 0 MiniObjectFlags.Last << 1 MiniObjectFlags.Last << 2 MiniObjectFlags.Last << 3 MiniObjectFlags.Last << 4 MiniObjectFlags.Last << 5 MiniObjectFlags.Last << 8 ObjectFlags.Last << 0 ObjectFlags.Last << 1 ObjectFlags.Last << 2 ObjectFlags.Last << 16 ObjectFlags.Last << 0 ObjectFlags.Last << 1 ObjectFlags.Last << 8 ObjectFlags.Last << 0 ObjectFlags.Last << 1 ObjectFlags.Last << 2 ObjectFlags.Last << 3 ObjectFlags.Last << 8 ObjectFlags.Last << 0 ObjectFlags.Last << 4 BinFlags.Last << 0 BinFlags.Last << 4 (State.Null << 3) | State.Ready (State.Ready << 3) | State.Paused (State.Paused << 3) | State.Playing (State.Playing << 3) | State.Paused (State.Paused << 3) | State.Ready (State.Ready << 3) | State.Null ref out out out out out