/* * GStreamer * Copyright (C) 2020 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:element-d3d11screencapturesrc * @title: d3d11screencapturesrc * * A DXGI Desktop Duplication API based screen capture element * * ## Example launch line * ``` * gst-launch-1.0 d3d11screencapturesrc ! queue ! d3d11videosink * ``` * * Since: 1.20 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d11screencapturesrc.h" #include "gstd3d11screencapture.h" #include "gstd3d11pluginutils.h" #include "gstd3d11shader.h" #include #include /* *INDENT-OFF* */ using namespace Microsoft::WRL; /* *INDENT-ON* */ GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_screen_capture_debug); #define GST_CAT_DEFAULT gst_d3d11_screen_capture_debug enum { PROP_0, PROP_MONITOR_INDEX, PROP_MONITOR_HANDLE, PROP_SHOW_CURSOR, PROP_LAST, }; static GParamSpec *properties[PROP_LAST]; #define DEFAULT_MONITOR_INDEX -1 #define DEFAULT_SHOW_CURSOR FALSE static GstStaticCaps template_caps = GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, "BGRA") ";" GST_VIDEO_CAPS_MAKE ("BGRA")); struct _GstD3D11ScreenCaptureSrc { GstBaseSrc src; guint64 last_frame_no; GstClockID clock_id; GstVideoInfo video_info; GstD3D11Device *device; GstD3D11ScreenCapture *capture; GstBufferPool *pool; gint64 adapter_luid; gint monitor_index; HMONITOR monitor_handle; gboolean show_cursor; gboolean flushing; GstClockTime min_latency; GstClockTime max_latency; gboolean downstream_supports_d3d11; ID3D11VertexShader *vs; ID3D11PixelShader *ps; ID3D11InputLayout *layout; ID3D11SamplerState *sampler; ID3D11BlendState *blend; }; static void gst_d3d11_screen_capture_src_dispose (GObject * object); static void gst_d3d11_screen_capture_src_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d11_screen_capture_src_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d11_screen_capture_src_set_context (GstElement * element, GstContext * context); static GstCaps *gst_d3d11_screen_capture_src_get_caps (GstBaseSrc * bsrc, GstCaps * filter); static GstCaps *gst_d3d11_screen_capture_src_fixate (GstBaseSrc * bsrc, GstCaps * caps); static gboolean gst_d3d11_screen_capture_src_set_caps (GstBaseSrc * bsrc, GstCaps * caps); static gboolean gst_d3d11_screen_capture_src_decide_allocation (GstBaseSrc * bsrc, GstQuery * query); static gboolean gst_d3d11_screen_capture_src_start (GstBaseSrc * bsrc); static gboolean gst_d3d11_screen_capture_src_stop (GstBaseSrc * bsrc); static gboolean gst_d3d11_screen_capture_src_unlock (GstBaseSrc * bsrc); static gboolean gst_d3d11_screen_capture_src_unlock_stop (GstBaseSrc * bsrc); static gboolean gst_d3d11_screen_capture_src_src_query (GstBaseSrc * bsrc, GstQuery * query); static GstFlowReturn gst_d3d11_screen_capture_src_create (GstBaseSrc * bsrc, guint64 offset, guint size, GstBuffer ** buf); #define gst_d3d11_screen_capture_src_parent_class parent_class G_DEFINE_TYPE (GstD3D11ScreenCaptureSrc, gst_d3d11_screen_capture_src, GST_TYPE_BASE_SRC); static void gst_d3d11_screen_capture_src_class_init (GstD3D11ScreenCaptureSrcClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseSrcClass *basesrc_class = GST_BASE_SRC_CLASS (klass); GstCaps *caps; gobject_class->dispose = gst_d3d11_screen_capture_src_dispose; gobject_class->set_property = gst_d3d11_screen_capture_src_set_property; gobject_class->get_property = gst_d3d11_screen_capture_src_get_property; properties[PROP_MONITOR_INDEX] = g_param_spec_int ("monitor-index", "Monitor Index", "Zero-based index for monitor to capture (-1 = primary monitor)", -1, G_MAXINT, DEFAULT_MONITOR_INDEX, (GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS)); properties[PROP_MONITOR_HANDLE] = g_param_spec_uint64 ("monitor-handle", "Monitor Handle", "A HMONITOR handle of monitor to capture", 0, G_MAXUINT64, 0, (GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS)); properties[PROP_SHOW_CURSOR] = g_param_spec_boolean ("show-cursor", "Show Mouse Cursor", "Whether to show mouse cursor", DEFAULT_SHOW_CURSOR, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_properties (gobject_class, PROP_LAST, properties); element_class->set_context = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_set_context); gst_element_class_set_static_metadata (element_class, "Direct3D11 screen capture src", "Source/Video", "Capture desktop image by using Desktop Duplication API", "Seungha Yang "); caps = gst_d3d11_get_updated_template_caps (&template_caps); gst_element_class_add_pad_template (element_class, gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, caps)); gst_caps_unref (caps); basesrc_class->get_caps = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_get_caps); basesrc_class->fixate = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_fixate); basesrc_class->set_caps = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_set_caps); basesrc_class->decide_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_decide_allocation); basesrc_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_start); basesrc_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_stop); basesrc_class->unlock = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_unlock); basesrc_class->unlock_stop = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_unlock_stop); basesrc_class->query = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_src_query); basesrc_class->create = GST_DEBUG_FUNCPTR (gst_d3d11_screen_capture_src_create); } static void gst_d3d11_screen_capture_src_init (GstD3D11ScreenCaptureSrc * self) { gst_base_src_set_live (GST_BASE_SRC (self), TRUE); gst_base_src_set_format (GST_BASE_SRC (self), GST_FORMAT_TIME); self->monitor_index = DEFAULT_MONITOR_INDEX; self->show_cursor = DEFAULT_SHOW_CURSOR; self->min_latency = GST_CLOCK_TIME_NONE; self->max_latency = GST_CLOCK_TIME_NONE; } static void gst_d3d11_screen_capture_src_dispose (GObject * object) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (object); gst_clear_object (&self->capture); gst_clear_object (&self->device); G_OBJECT_CLASS (parent_class)->dispose (object); } static void gst_d3d11_screen_capture_src_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (object); switch (prop_id) { case PROP_MONITOR_INDEX: self->monitor_index = g_value_get_int (value); break; case PROP_MONITOR_HANDLE: self->monitor_handle = (HMONITOR) g_value_get_uint64 (value); break; case PROP_SHOW_CURSOR: self->show_cursor = g_value_get_boolean (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; }; } static void gst_d3d11_screen_capture_src_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (object); switch (prop_id) { case PROP_MONITOR_INDEX: g_value_set_int (value, self->monitor_index); break; case PROP_MONITOR_HANDLE: g_value_set_uint64 (value, (guint64) self->monitor_handle); break; case PROP_SHOW_CURSOR: g_value_set_boolean (value, self->show_cursor); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; }; } static void gst_d3d11_screen_capture_src_set_context (GstElement * element, GstContext * context) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (element); gst_d3d11_handle_set_context_for_adapter_luid (element, context, self->adapter_luid, &self->device); GST_ELEMENT_CLASS (parent_class)->set_context (element, context); } static GstCaps * gst_d3d11_screen_capture_src_get_caps (GstBaseSrc * bsrc, GstCaps * filter) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (bsrc); GstCaps *caps = NULL; guint width, height; if (!self->capture) { GST_DEBUG_OBJECT (self, "Duplication object is not configured yet"); return gst_pad_get_pad_template_caps (GST_BASE_SRC_PAD (bsrc)); } if (!gst_d3d11_screen_capture_get_size (self->capture, &width, &height)) { GST_ELEMENT_ERROR (self, RESOURCE, OPEN_READ, ("Cannot query supported resolution"), (NULL)); return NULL; } caps = gst_pad_get_pad_template_caps (GST_BASE_SRC_PAD (bsrc)); caps = gst_caps_make_writable (caps); gst_caps_set_simple (caps, "width", G_TYPE_INT, width, "height", G_TYPE_INT, height, nullptr); if (filter) { GstCaps *tmp = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (caps); caps = tmp; } return caps; } static GstCaps * gst_d3d11_screen_capture_src_fixate (GstBaseSrc * bsrc, GstCaps * caps) { guint size; GstCaps *d3d11_caps = nullptr; caps = gst_caps_make_writable (caps); size = gst_caps_get_size (caps); for (guint i = 0; i < size; i++) { GstStructure *s; s = gst_caps_get_structure (caps, i); gst_structure_fixate_field_nearest_fraction (s, "framerate", 30, 1); if (!d3d11_caps) { GstCapsFeatures *features; features = gst_caps_get_features (caps, i); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { d3d11_caps = gst_caps_new_empty (); gst_caps_append_structure (d3d11_caps, gst_structure_copy (s)); gst_caps_set_features (d3d11_caps, 0, gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, nullptr)); break; } } } if (d3d11_caps) { gst_caps_unref (caps); caps = d3d11_caps; } return gst_caps_fixate (caps); } static gboolean gst_d3d11_screen_capture_src_set_caps (GstBaseSrc * bsrc, GstCaps * caps) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (bsrc); GstCapsFeatures *features; GST_DEBUG_OBJECT (self, "Set caps %" GST_PTR_FORMAT, caps); features = gst_caps_get_features (caps, 0); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { self->downstream_supports_d3d11 = TRUE; } else { self->downstream_supports_d3d11 = FALSE; } gst_video_info_from_caps (&self->video_info, caps); gst_base_src_set_blocksize (bsrc, GST_VIDEO_INFO_SIZE (&self->video_info)); return TRUE; } static gboolean gst_d3d11_screen_capture_src_decide_allocation (GstBaseSrc * bsrc, GstQuery * query) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (bsrc); GstBufferPool *pool = NULL; GstStructure *config; GstD3D11AllocationParams *d3d11_params; GstCaps *caps; guint min, max, size; gboolean update_pool; GstVideoInfo vinfo; if (self->pool) { gst_buffer_pool_set_active (self->pool, FALSE); gst_clear_object (&self->pool); } gst_query_parse_allocation (query, &caps, NULL); if (!caps) { GST_ERROR_OBJECT (self, "No output caps"); return FALSE; } gst_video_info_from_caps (&vinfo, caps); if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); update_pool = TRUE; } else { size = GST_VIDEO_INFO_SIZE (&vinfo); min = max = 0; update_pool = FALSE; } if (pool && self->downstream_supports_d3d11) { if (!GST_IS_D3D11_BUFFER_POOL (pool)) { gst_clear_object (&pool); } else { GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool); if (dpool->device != self->device) gst_clear_object (&pool); } } if (!pool) { if (self->downstream_supports_d3d11) pool = gst_d3d11_buffer_pool_new (self->device); else pool = gst_video_buffer_pool_new (); } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_set_params (config, caps, size, min, max); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); if (self->downstream_supports_d3d11) { d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!d3d11_params) { d3d11_params = gst_d3d11_allocation_params_new (self->device, &vinfo, (GstD3D11AllocationFlags) 0, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); } else { d3d11_params->desc[0].BindFlags |= D3D11_BIND_RENDER_TARGET; } gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_d3d11_allocation_params_free (d3d11_params); } if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (self, "Failed to set config"); goto error; } if (self->downstream_supports_d3d11) { /* d3d11 buffer pool will update buffer size based on allocated texture, * get size from config again */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); } else { self->pool = gst_d3d11_buffer_pool_new (self->device); config = gst_buffer_pool_get_config (self->pool); gst_buffer_pool_config_set_params (config, caps, size, 0, 0); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!d3d11_params) { d3d11_params = gst_d3d11_allocation_params_new (self->device, &vinfo, (GstD3D11AllocationFlags) 0, D3D11_BIND_RENDER_TARGET); } else { d3d11_params->desc[0].BindFlags |= D3D11_BIND_RENDER_TARGET; } gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_d3d11_allocation_params_free (d3d11_params); if (!gst_buffer_pool_set_config (self->pool, config)) { GST_ERROR_OBJECT (self, "Failed to set config for internal pool"); goto error; } if (!gst_buffer_pool_set_active (self->pool, TRUE)) { GST_ERROR_OBJECT (self, "Failed to activate internal pool"); goto error; } } if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return TRUE; error: gst_clear_object (&self->pool); gst_clear_object (&pool); return FALSE; } static gboolean gst_d3d11_screen_capture_prepare_shader (GstD3D11ScreenCaptureSrc * self) { /* *INDENT-OFF* */ static const gchar vs_str[] = "struct VS_INPUT {\n" " float4 Position: POSITION;\n" " float2 Texture: TEXCOORD;\n" "};\n" "\n" "struct VS_OUTPUT {\n" " float4 Position: SV_POSITION;\n" " float2 Texture: TEXCOORD;\n" "};\n" "\n" "VS_OUTPUT main (VS_INPUT input)\n" "{\n" " return input;\n" "}"; static const gchar ps_str[] = "Texture2D shaderTexture;\n" "SamplerState samplerState;\n" "\n" "struct PS_INPUT {\n" " float4 Position: SV_POSITION;\n" " float2 Texture: TEXCOORD;\n" "};\n" "\n" "struct PS_OUTPUT {\n" " float4 Plane: SV_Target;\n" "};\n" "\n" "PS_OUTPUT main(PS_INPUT input)\n" "{\n" " PS_OUTPUT output;\n" " output.Plane = shaderTexture.Sample(samplerState, input.Texture);\n" " return output;\n" "}"; /* *INDENT-ON* */ D3D11_INPUT_ELEMENT_DESC input_desc[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0} }; ComPtr < ID3D11VertexShader > vs; ComPtr < ID3D11InputLayout > layout; ComPtr < ID3D11PixelShader > ps; ComPtr < ID3D11SamplerState > sampler; ComPtr < ID3D11BlendState > blend; D3D11_SAMPLER_DESC sampler_desc; D3D11_BLEND_DESC blend_desc; ID3D11Device *device_handle; HRESULT hr; device_handle = gst_d3d11_device_get_device_handle (self->device); if (!gst_d3d11_create_vertex_shader (self->device, vs_str, input_desc, G_N_ELEMENTS (input_desc), &vs, &layout)) { GST_ERROR_OBJECT (self, "Failed to create vertex shader"); return FALSE; } if (!gst_d3d11_create_pixel_shader (self->device, ps_str, &ps)) { GST_ERROR_OBJECT (self, "Failed to create pixel shader"); return FALSE; } memset (&sampler_desc, 0, sizeof (D3D11_SAMPLER_DESC)); sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; sampler_desc.MinLOD = 0; sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; hr = device_handle->CreateSamplerState (&sampler_desc, &sampler); if (!gst_d3d11_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Failed to create sampler state, hr 0x%x", (guint) hr); return FALSE; } blend_desc.AlphaToCoverageEnable = FALSE; blend_desc.IndependentBlendEnable = FALSE; blend_desc.RenderTarget[0].BlendEnable = TRUE; blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; hr = device_handle->CreateBlendState (&blend_desc, &blend); if (!gst_d3d11_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Failed to create blend state, hr 0x%x", (guint) hr); return FALSE; } self->vs = vs.Detach (); self->ps = ps.Detach (); self->layout = layout.Detach (); self->sampler = sampler.Detach (); self->blend = blend.Detach (); return TRUE; } static gboolean gst_d3d11_screen_capture_src_start (GstBaseSrc * bsrc) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (bsrc); GstFlowReturn ret; HMONITOR monitor = self->monitor_handle; ComPtr < IDXGIAdapter1 > adapter; DXGI_ADAPTER_DESC desc; HRESULT hr; if (monitor) { hr = gst_d3d11_screen_capture_find_output_for_monitor (monitor, &adapter, nullptr); } else if (self->monitor_index < 0) { hr = gst_d3d11_screen_capture_find_primary_monitor (&monitor, &adapter, nullptr); } else { hr = gst_d3d11_screen_capture_find_nth_monitor (self->monitor_index, &monitor, &adapter, nullptr); } if (FAILED (hr)) goto error; hr = adapter->GetDesc (&desc); if (FAILED (hr)) goto error; self->adapter_luid = gst_d3d11_luid_to_int64 (&desc.AdapterLuid); gst_clear_object (&self->device); if (!gst_d3d11_ensure_element_data_for_adapter_luid (GST_ELEMENT_CAST (self), self->adapter_luid, &self->device)) { GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND, ("D3D11 device for LUID %" G_GINT64_FORMAT " is unavailble", self->adapter_luid), (nullptr)); return FALSE; } self->capture = gst_d3d11_screen_capture_new (self->device, monitor); if (!self->capture) goto error; /* Check if we can open device */ ret = gst_d3d11_screen_capture_prepare (self->capture); switch (ret) { case GST_D3D11_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR: case GST_FLOW_OK: break; case GST_D3D11_SCREEN_CAPTURE_FLOW_UNSUPPORTED: goto unsupported; default: goto error; } if (!gst_d3d11_screen_capture_prepare_shader (self)) goto error; self->last_frame_no = -1; self->min_latency = self->max_latency = GST_CLOCK_TIME_NONE; return TRUE; error: { GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND, ("Failed to prepare capture object with given configuration, " "monitor-index: %d, monitor-handle: %p", self->monitor_index, self->monitor_handle), (nullptr)); return FALSE; } unsupported: { GST_ELEMENT_ERROR (self, RESOURCE, OPEN_READ, ("Failed to prepare capture object with given configuration, " "monitor-index: %d, monitor-handle: %p", self->monitor_index, self->monitor_handle), ("Try run the application on the integrated GPU")); return FALSE; } } static gboolean gst_d3d11_screen_capture_src_stop (GstBaseSrc * bsrc) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (bsrc); if (self->pool) { gst_buffer_pool_set_active (self->pool, FALSE); gst_clear_object (&self->pool); } GST_D3D11_CLEAR_COM (self->vs); GST_D3D11_CLEAR_COM (self->ps); GST_D3D11_CLEAR_COM (self->layout); GST_D3D11_CLEAR_COM (self->sampler); GST_D3D11_CLEAR_COM (self->blend); gst_clear_object (&self->capture); gst_clear_object (&self->device); return TRUE; } static gboolean gst_d3d11_screen_capture_src_unlock (GstBaseSrc * bsrc) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (bsrc); GST_OBJECT_LOCK (self); if (self->clock_id) { GST_DEBUG_OBJECT (self, "Waking up waiting clock"); gst_clock_id_unschedule (self->clock_id); } self->flushing = TRUE; GST_OBJECT_UNLOCK (self); return TRUE; } static gboolean gst_d3d11_screen_capture_src_unlock_stop (GstBaseSrc * bsrc) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (bsrc); GST_OBJECT_LOCK (self); self->flushing = FALSE; GST_OBJECT_UNLOCK (self); return TRUE; } static gboolean gst_d3d11_screen_capture_src_src_query (GstBaseSrc * bsrc, GstQuery * query) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (bsrc); switch (GST_QUERY_TYPE (query)) { case GST_QUERY_CONTEXT: if (gst_d3d11_handle_context_query (GST_ELEMENT_CAST (self), query, self->device)) { return TRUE; } break; case GST_QUERY_LATENCY: if (GST_CLOCK_TIME_IS_VALID (self->min_latency)) { gst_query_set_latency (query, TRUE, self->min_latency, self->max_latency); return TRUE; } break; default: break; } return GST_BASE_SRC_CLASS (parent_class)->query (bsrc, query); } static GstFlowReturn gst_d3d11_screen_capture_src_create (GstBaseSrc * bsrc, guint64 offset, guint size, GstBuffer ** buf) { GstD3D11ScreenCaptureSrc *self = GST_D3D11_SCREEN_CAPTURE_SRC (bsrc); ID3D11Texture2D *texture; ID3D11RenderTargetView *rtv = NULL; gint fps_n, fps_d; GstMapInfo info; GstMemory *mem; GstD3D11Memory *dmem; GstFlowReturn ret = GST_FLOW_OK; GstClock *clock = NULL; GstClockTime base_time; GstClockTime next_capture_ts; GstClockTime before_capture; GstClockTime after_capture; GstClockTime latency; GstClockTime dur; gboolean update_latency = FALSE; guint64 next_frame_no; gboolean draw_mouse; /* Just magic number... */ gint unsupported_retry_count = 100; GstBuffer *buffer = NULL; GstBuffer *sysmem_buf = NULL; if (!self->capture) { GST_ELEMENT_ERROR (self, RESOURCE, OPEN_READ, ("Couldn't configure capture object"), (nullptr)); return GST_FLOW_NOT_NEGOTIATED; } fps_n = GST_VIDEO_INFO_FPS_N (&self->video_info); fps_d = GST_VIDEO_INFO_FPS_D (&self->video_info); if (fps_n <= 0 || fps_d <= 0) return GST_FLOW_NOT_NEGOTIATED; again: clock = gst_element_get_clock (GST_ELEMENT_CAST (self)); if (!clock) { GST_ELEMENT_ERROR (self, RESOURCE, FAILED, ("Cannot operate without a clock"), (nullptr)); return GST_FLOW_ERROR; } /* Check flushing before waiting clock because we are might be doing * retry */ GST_OBJECT_LOCK (self); if (self->flushing) { ret = GST_FLOW_FLUSHING; GST_OBJECT_UNLOCK (self); goto out; } base_time = GST_ELEMENT_CAST (self)->base_time; next_capture_ts = gst_clock_get_time (clock); next_capture_ts -= base_time; next_frame_no = gst_util_uint64_scale (next_capture_ts, fps_n, GST_SECOND * fps_d); if (next_frame_no == self->last_frame_no) { GstClockID id; GstClockReturn clock_ret; /* Need to wait for the next frame */ next_frame_no += 1; /* Figure out what the next frame time is */ next_capture_ts = gst_util_uint64_scale (next_frame_no, fps_d * GST_SECOND, fps_n); id = gst_clock_new_single_shot_id (GST_ELEMENT_CLOCK (self), next_capture_ts + base_time); self->clock_id = id; /* release the object lock while waiting */ GST_OBJECT_UNLOCK (self); GST_LOG_OBJECT (self, "Waiting for next frame time %" GST_TIME_FORMAT, GST_TIME_ARGS (next_capture_ts)); clock_ret = gst_clock_id_wait (id, NULL); GST_OBJECT_LOCK (self); gst_clock_id_unref (id); self->clock_id = NULL; if (clock_ret == GST_CLOCK_UNSCHEDULED) { /* Got woken up by the unlock function */ ret = GST_FLOW_FLUSHING; GST_OBJECT_UNLOCK (self); goto out; } /* Duration is a complete 1/fps frame duration */ dur = gst_util_uint64_scale_int (GST_SECOND, fps_d, fps_n); } else { GstClockTime next_frame_ts; GST_LOG_OBJECT (self, "No need to wait for next frame time %" GST_TIME_FORMAT " next frame = %" G_GINT64_FORMAT " prev = %" G_GINT64_FORMAT, GST_TIME_ARGS (next_capture_ts), next_frame_no, self->last_frame_no); next_frame_ts = gst_util_uint64_scale (next_frame_no + 1, fps_d * GST_SECOND, fps_n); /* Frame duration is from now until the next expected capture time */ dur = next_frame_ts - next_capture_ts; } self->last_frame_no = next_frame_no; GST_OBJECT_UNLOCK (self); if (!buffer) { if (self->downstream_supports_d3d11) { ret = GST_BASE_SRC_CLASS (parent_class)->alloc (bsrc, offset, size, &buffer); } else { if (!self->pool) { GST_ERROR_OBJECT (self, "Internal pool wasn't configured"); goto error; } ret = gst_buffer_pool_acquire_buffer (self->pool, &buffer, nullptr); } if (ret != GST_FLOW_OK) goto out; } mem = gst_buffer_peek_memory (buffer, 0); if (!gst_is_d3d11_memory (mem)) { GST_ERROR_OBJECT (self, "Not a D3D11 memory"); goto error; } dmem = (GstD3D11Memory *) mem; draw_mouse = self->show_cursor; rtv = gst_d3d11_memory_get_render_target_view (dmem, 0); if (draw_mouse && !rtv) { GST_ERROR_OBJECT (self, "Render target view is unavailable"); goto error; } if (!gst_memory_map (mem, &info, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Failed to map d3d11 memory"); goto error; } texture = (ID3D11Texture2D *) info.data; before_capture = gst_clock_get_time (clock); ret = gst_d3d11_screen_capture_do_capture (self->capture, self->device, texture, rtv, self->vs, self->ps, self->layout, self->sampler, self->blend, draw_mouse); gst_memory_unmap (mem, &info); switch (ret) { case GST_D3D11_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR: GST_WARNING_OBJECT (self, "Got expected error, try again"); gst_clear_object (&clock); goto again; case GST_D3D11_SCREEN_CAPTURE_FLOW_UNSUPPORTED: GST_WARNING_OBJECT (self, "Got DXGI_ERROR_UNSUPPORTED error"); unsupported_retry_count--; if (unsupported_retry_count < 0) goto error; gst_clear_object (&clock); goto again; case GST_D3D11_SCREEN_CAPTURE_FLOW_SIZE_CHANGED: GST_INFO_OBJECT (self, "Size was changed, need negotiation"); gst_clear_buffer (&buffer); gst_clear_object (&clock); if (!gst_base_src_negotiate (bsrc)) { GST_ERROR_OBJECT (self, "Failed to negotiate with new size"); ret = GST_FLOW_NOT_NEGOTIATED; goto out; } goto again; default: break; } if (!self->downstream_supports_d3d11) { GstVideoFrame src_frame, dst_frame; gboolean copy_ret; ret = GST_BASE_SRC_CLASS (parent_class)->alloc (bsrc, offset, size, &sysmem_buf); if (ret != GST_FLOW_OK) { gst_clear_buffer (&buffer); goto out; } if (!gst_video_frame_map (&src_frame, &self->video_info, buffer, GST_MAP_READ)) { GST_ERROR_OBJECT (self, "Failed to map d3d11 buffer"); goto error; } if (!gst_video_frame_map (&dst_frame, &self->video_info, sysmem_buf, GST_MAP_WRITE)) { GST_ERROR_OBJECT (self, "Failed to map sysmem buffer"); gst_video_frame_unmap (&src_frame); goto error; } copy_ret = gst_video_frame_copy (&dst_frame, &src_frame); gst_video_frame_unmap (&dst_frame); gst_video_frame_unmap (&src_frame); if (!copy_ret) { GST_ERROR_OBJECT (self, "Failed to copy frame"); goto error; } gst_buffer_unref (buffer); buffer = sysmem_buf; sysmem_buf = nullptr; } GST_BUFFER_DTS (buffer) = GST_CLOCK_TIME_NONE; GST_BUFFER_PTS (buffer) = next_capture_ts; GST_BUFFER_DURATION (buffer) = dur; after_capture = gst_clock_get_time (clock); latency = after_capture - before_capture; if (!GST_CLOCK_TIME_IS_VALID (self->min_latency)) { self->min_latency = self->max_latency = latency; update_latency = TRUE; GST_DEBUG_OBJECT (self, "Initial latency %" GST_TIME_FORMAT, GST_TIME_ARGS (latency)); } if (latency > self->max_latency) { self->max_latency = latency; update_latency = TRUE; GST_DEBUG_OBJECT (self, "Updating max latency %" GST_TIME_FORMAT, GST_TIME_ARGS (latency)); } if (update_latency) { gst_element_post_message (GST_ELEMENT_CAST (self), gst_message_new_latency (GST_OBJECT_CAST (self))); } out: gst_clear_object (&clock); *buf = buffer; return ret; error: gst_clear_buffer (&buffer); gst_clear_buffer (&sysmem_buf); gst_clear_object (&clock); return GST_FLOW_ERROR; }