/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /* * The MIT License (MIT) * * Copyright (c) Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12dxgicapture.h" #include "gstd3d12pluginutils.h" #include #include #include #include #include #include #include #include #include "PSMain_sample.h" #include "VSMain_coord.h" #define _XM_NO_INTRINSICS_ #include GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_screen_capture_debug); #define GST_CAT_DEFAULT gst_d3d12_screen_capture_debug /* *INDENT-OFF* */ using namespace Microsoft::WRL; using namespace DirectX; /* List of GstD3D12DxgiCapture weakref */ static std::mutex g_g_dupl_list_lock; static GList *g_dupl_list = nullptr; /* Below implementation were taken from Microsoft sample * https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/DXGIDesktopDuplication */ /* List of expected error cases */ /* These are the errors we expect from general Dxgi API due to a transition */ static HRESULT SystemTransitionsExpectedErrors[] = { DXGI_ERROR_DEVICE_REMOVED, DXGI_ERROR_ACCESS_LOST, static_cast(WAIT_ABANDONED), S_OK }; /* These are the errors we expect from IDXGIOutput1::DuplicateOutput * due to a transition */ static HRESULT CreateDuplicationExpectedErrors[] = { DXGI_ERROR_DEVICE_REMOVED, static_cast(E_ACCESSDENIED), DXGI_ERROR_SESSION_DISCONNECTED, S_OK }; /* These are the errors we expect from IDXGIOutputDuplication methods * due to a transition */ static HRESULT FrameInfoExpectedErrors[] = { DXGI_ERROR_DEVICE_REMOVED, DXGI_ERROR_ACCESS_LOST, S_OK }; static GstFlowReturn flow_return_from_hr (ID3D11Device * device, HRESULT hr, HRESULT * expected_errors = nullptr) { HRESULT translated_hr = hr; /* On an error check if the DX device is lost */ if (device) { HRESULT remove_reason = device->GetDeviceRemovedReason (); switch (remove_reason) { case DXGI_ERROR_DEVICE_REMOVED: case DXGI_ERROR_DEVICE_RESET: case static_cast(E_OUTOFMEMORY): /* Our device has been stopped due to an external event on the GPU so * map them all to device removed and continue processing the condition */ translated_hr = DXGI_ERROR_DEVICE_REMOVED; break; case S_OK: /* Device is not removed so use original error */ break; default: /* Device is removed but not a error we want to remap */ translated_hr = remove_reason; break; } } /* Check if this error was expected or not */ if (expected_errors) { HRESULT* rst = expected_errors; while (*rst != S_OK) { if (*rst == translated_hr) return GST_D3D12_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR; rst++; } } return GST_FLOW_ERROR; } struct PtrInfo { PtrInfo () { LastTimeStamp.QuadPart = 0; position_info.Visible = FALSE; } void buildMonochrom () { width_ = shape_info.Width; height_ = shape_info.Height / 2; stride_ = width_ * 4; UINT pstride = 4; auto size = height_ * stride_; texture_.resize (size); xor_texture_.resize (size); const BYTE black[] = { 0, 0, 0, 0xff }; const BYTE white[] = { 0xff, 0xff, 0xff, 0xff }; const BYTE transparent[] = { 0, 0, 0, 0 }; for (UINT row = 0; row < height_; row++) { for (UINT col = 0; col < width_; col++) { auto src_pos = (row * shape_info.Pitch) + (col / 8); auto and_mask = (shape_buffer[src_pos] >> (7 - (col % 8))) & 0x1; auto xor_mask = (shape_buffer[src_pos + size] >> (7 - (col % 8))) & 0x1; auto dst_pos = (row * stride_) + (col * pstride); if (and_mask) { memcpy (texture_.data () + dst_pos, transparent, sizeof (transparent)); if (xor_mask) { memcpy (xor_texture_.data () + dst_pos, white, sizeof (white)); } else { memcpy (xor_texture_.data () + dst_pos, transparent, sizeof (transparent)); } } else { memcpy (texture_.data () + dst_pos, black, sizeof (black)); memcpy (xor_texture_.data () + dst_pos, transparent, sizeof (transparent)); } } } } void buildMaskedColor () { width_ = shape_info.Width; height_ = shape_info.Height; stride_ = shape_info.Pitch; auto size = height_ * stride_; UINT pstride = 4; texture_.resize (size); xor_texture_.resize (size); memcpy (texture_.data (), shape_buffer.data (), size); memcpy (xor_texture_.data (), shape_buffer.data (), size); for (UINT row = 0; row < height_; row++) { for (UINT col = 0; col < width_; col++) { auto mask_pos = row * stride_ + col * pstride + 3; texture_[mask_pos] = shape_buffer[mask_pos] ? 0 : 0xff; xor_texture_[mask_pos] = shape_buffer[mask_pos] ? 0xff : 0; } } } void BuildTexture () { texture_.clear (); xor_texture_.clear (); width_ = 0; height_ = 0; stride_ = 0; switch (shape_info.Type) { case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR: { width_ = shape_info.Width; height_ = shape_info.Height; stride_ = shape_info.Pitch; auto size = stride_ * height_; texture_.resize (size); memcpy (texture_.data (), shape_buffer.data (), size); break; } case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME: buildMonochrom (); break; case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR: buildMaskedColor (); break; default: GST_WARNING ("Unexpected shape type %u", shape_info.Type); break; } token_++; } std::vector shape_buffer; DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info; DXGI_OUTDUPL_POINTER_POSITION position_info; LARGE_INTEGER LastTimeStamp; UINT width_ = 0; UINT height_ = 0; UINT stride_ = 0; std::vector texture_; std::vector xor_texture_; UINT64 token_ = 0; }; struct MoveRectData { RECT src_rect; RECT dst_rect; D3D12_BOX box; }; struct VERTEX { XMFLOAT3 Pos; XMFLOAT2 TexCoord; }; class DesktopDupCtx { public: DesktopDupCtx () {} GstFlowReturn Init (HMONITOR monitor) { ComPtr adapter; ComPtr output; ComPtr output1; HRESULT hr = gst_d3d12_screen_capture_find_output_for_monitor (monitor, &adapter, &output); if (FAILED (hr)) { GST_ERROR ("Couldn't get adapter and output for monitor"); return GST_FLOW_ERROR; } hr = output.As (&output1); if (FAILED (hr)) { GST_ERROR ("Couldn't get IDXGIOutput1 interface, hr 0x%x", (guint) hr); return GST_FLOW_ERROR; } HDESK hdesk = OpenInputDesktop (0, FALSE, GENERIC_ALL); if (hdesk) { if (!SetThreadDesktop (hdesk)) { GST_WARNING ("SetThreadDesktop() failed, error %lu", GetLastError()); } CloseDesktop (hdesk); } else { GST_WARNING ("OpenInputDesktop() failed, error %lu", GetLastError()); } static const D3D_FEATURE_LEVEL feature_levels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, }; hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT, feature_levels, G_N_ELEMENTS (feature_levels), D3D11_SDK_VERSION, &device_, nullptr, nullptr); if (FAILED (hr)) { hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT, &feature_levels[1], G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &device_, nullptr, nullptr); } if (FAILED (hr)) { GST_ERROR ("Couldn't create d3d11 device"); return GST_FLOW_ERROR; } /* FIXME: Use DuplicateOutput1 to avoid potentail color conversion */ hr = output1->DuplicateOutput(device_.Get(), &dupl_); if (FAILED (hr)) { if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) { GST_ERROR ("Hit the max allowed number of Desktop Duplication session"); return GST_FLOW_ERROR; } /* Seems to be one limitation of Desktop Duplication API design * See * https://docs.microsoft.com/en-US/troubleshoot/windows-client/shell-experience/error-when-dda-capable-app-is-against-gpu */ if (hr == DXGI_ERROR_UNSUPPORTED) { GST_WARNING ("IDXGIOutput1::DuplicateOutput returned " "DXGI_ERROR_UNSUPPORTED, possiblely application is run against a " "discrete GPU"); return GST_D3D12_SCREEN_CAPTURE_FLOW_UNSUPPORTED; } return flow_return_from_hr (device_.Get(), hr, CreateDuplicationExpectedErrors); } dupl_->GetDesc (&output_desc_); return GST_FLOW_OK; } void ReleaseFrame () { if (acquired_frame_) { acquired_frame_ = nullptr; dupl_->ReleaseFrame (); } } GstFlowReturn AcquireNextFrame (IDXGIResource ** resource) { HRESULT hr; move_rect_.clear (); dirty_rect_.clear (); dirty_vertex_.clear (); if (acquired_frame_) { acquired_frame_ = nullptr; dupl_->ReleaseFrame (); } hr = dupl_->AcquireNextFrame(0, &frame_info_, &acquired_frame_); if (hr == DXGI_ERROR_WAIT_TIMEOUT) return GST_FLOW_OK; if (FAILED (hr)) { GST_WARNING ("AcquireNextFrame failed with 0x%x", (guint) hr); return flow_return_from_hr (device_.Get (), hr, FrameInfoExpectedErrors); } metadata_buffer_.resize (frame_info_.TotalMetadataBufferSize); if (frame_info_.TotalMetadataBufferSize > 0) { UINT buf_size = frame_info_.TotalMetadataBufferSize; hr = dupl_->GetFrameMoveRects (buf_size, (DXGI_OUTDUPL_MOVE_RECT *) metadata_buffer_.data (), &buf_size); if (FAILED (hr)) { GST_ERROR ("Couldn't get move rect, hr: 0x%x", (guint) hr); return flow_return_from_hr (device_.Get (), hr, FrameInfoExpectedErrors); } auto move_count = buf_size / sizeof (DXGI_OUTDUPL_MOVE_RECT); buildMoveRects (move_count); auto dirty_rects = metadata_buffer_.data () + buf_size; buf_size = frame_info_.TotalMetadataBufferSize - buf_size; hr = dupl_->GetFrameDirtyRects (buf_size, (RECT *) dirty_rects, &buf_size); if (FAILED (hr)) { GST_ERROR ("Couldn't get dirty rect, hr: 0x%x", (guint) hr); return flow_return_from_hr (device_.Get (), hr, FrameInfoExpectedErrors); } auto dirty_count = buf_size / sizeof (RECT); buildDirtyVertex ((RECT *) dirty_rects, dirty_count); } if (frame_info_.LastMouseUpdateTime.QuadPart != 0) { ptr_info_.position_info = frame_info_.PointerPosition; ptr_info_.LastTimeStamp = frame_info_.LastMouseUpdateTime; if (frame_info_.PointerShapeBufferSize > 0) { UINT buf_size; ptr_info_.shape_buffer.resize (frame_info_.PointerShapeBufferSize); hr = dupl_->GetFramePointerShape (frame_info_.PointerShapeBufferSize, (void *) ptr_info_.shape_buffer.data (), &buf_size, &ptr_info_.shape_info); if (FAILED (hr)) { return flow_return_from_hr(device_.Get (), hr, FrameInfoExpectedErrors); } ptr_info_.BuildTexture (); } } *resource = acquired_frame_.Get (); (*resource)->AddRef (); return GST_FLOW_OK; } void GetSize (guint * width, guint * height) { *width = output_desc_.ModeDesc.Width; *height = output_desc_.ModeDesc.Height; } DXGI_OUTDUPL_DESC GetDesc () { return output_desc_; } UINT GetMoveCount () { return move_rect_.size (); } const std::vector & GetMoveRects () { return move_rect_; } UINT GetDirtyCount () { return dirty_rect_.size (); } const std::vector & GetDirtyRects () { return dirty_rect_; } const std::vector & GetDirtyVertex () { return dirty_vertex_; } const PtrInfo & GetPointerInfo () { return ptr_info_; } private: void buildMoveRects (UINT move_count) { INT width = (INT) output_desc_.ModeDesc.Width; INT height = (INT) output_desc_.ModeDesc.Height; for (UINT i = 0; i < move_count; i++) { DXGI_OUTDUPL_MOVE_RECT *move_rect = ((DXGI_OUTDUPL_MOVE_RECT *) metadata_buffer_.data ()) + i; RECT src_rect; RECT dst_rect; switch (output_desc_.Rotation) { case DXGI_MODE_ROTATION_UNSPECIFIED: case DXGI_MODE_ROTATION_IDENTITY: src_rect.left = move_rect->SourcePoint.x; src_rect.top = move_rect->SourcePoint.y; src_rect.right = move_rect->SourcePoint.x + move_rect->DestinationRect.right - move_rect->DestinationRect.left; src_rect.bottom = move_rect->SourcePoint.y + move_rect->DestinationRect.bottom - move_rect->DestinationRect.top; dst_rect = move_rect->DestinationRect; break; case DXGI_MODE_ROTATION_ROTATE90: src_rect.left = height - (move_rect->SourcePoint.y + move_rect->DestinationRect.bottom - move_rect->DestinationRect.top); src_rect.top = move_rect->SourcePoint.x; src_rect.right = height - move_rect->SourcePoint.y; src_rect.bottom = move_rect->SourcePoint.x + move_rect->DestinationRect.right - move_rect->DestinationRect.left; dst_rect.left = height - move_rect->DestinationRect.bottom; dst_rect.top = move_rect->DestinationRect.left; dst_rect.right = height - move_rect->DestinationRect.top; dst_rect.bottom = move_rect->DestinationRect.right; break; case DXGI_MODE_ROTATION_ROTATE180: src_rect.left = width - (move_rect->SourcePoint.x + move_rect->DestinationRect.right - move_rect->DestinationRect.left); src_rect.top = height - (move_rect->SourcePoint.y + move_rect->DestinationRect.bottom - move_rect->DestinationRect.top); src_rect.right = width - move_rect->SourcePoint.x; src_rect.bottom = height - move_rect->SourcePoint.y; dst_rect.left = width - move_rect->DestinationRect.right; dst_rect.top = height - move_rect->DestinationRect.bottom; dst_rect.right = width - move_rect->DestinationRect.left; dst_rect.bottom = height - move_rect->DestinationRect.top; break; case DXGI_MODE_ROTATION_ROTATE270: src_rect.left = move_rect->SourcePoint.x; src_rect.top = width - (move_rect->SourcePoint.x + move_rect->DestinationRect.right - move_rect->DestinationRect.left); src_rect.right = move_rect->SourcePoint.y + move_rect->DestinationRect.bottom - move_rect->DestinationRect.top; src_rect.bottom = width - move_rect->SourcePoint.x; dst_rect.left = move_rect->DestinationRect.top; dst_rect.top = width - move_rect->DestinationRect.right; dst_rect.right = move_rect->DestinationRect.bottom; dst_rect.bottom = width - move_rect->DestinationRect.left; break; default: continue; } MoveRectData rect_data = { }; rect_data.src_rect = src_rect; rect_data.dst_rect = dst_rect; rect_data.box.left = src_rect.left; rect_data.box.top = src_rect.top; rect_data.box.right = src_rect.right; rect_data.box.bottom = src_rect.bottom; rect_data.box.front = 0; rect_data.box.back = 1; move_rect_.push_back (rect_data); } } void buildDirtyVertex (RECT * rects, UINT num_rect) { if (num_rect == 0) return; dirty_vertex_.resize (num_rect * 6); FLOAT width = output_desc_.ModeDesc.Width; FLOAT height = output_desc_.ModeDesc.Height; FLOAT center_x = width / 2.0f; FLOAT center_y = height / 2.0f; for (UINT i = 0; i < num_rect; i++) { RECT dirty = rects[i]; RECT dest_dirty = dirty; UINT base = i * 6; dirty_rect_.push_back (dirty); switch (output_desc_.Rotation) { case DXGI_MODE_ROTATION_ROTATE90: dest_dirty.left = width - dirty.bottom; dest_dirty.top = dirty.left; dest_dirty.right = width - dirty.top; dest_dirty.bottom = dirty.right; dirty_vertex_[base].TexCoord = XMFLOAT2 ( dirty.right / width, dirty.bottom / height); dirty_vertex_[base + 1].TexCoord = XMFLOAT2 ( dirty.left / width, dirty.bottom / height); dirty_vertex_[base + 2].TexCoord = XMFLOAT2 ( dirty.right / width, dirty.top / height); dirty_vertex_[base + 5].TexCoord = XMFLOAT2( dirty.left / width, dirty.top / height); break; case DXGI_MODE_ROTATION_ROTATE180: dest_dirty.left = width - dirty.right; dest_dirty.top = height - dirty.bottom; dest_dirty.right = width - dirty.left; dest_dirty.bottom = height - dirty.top; dirty_vertex_[base].TexCoord = XMFLOAT2( dirty.right / width, dirty.top / height); dirty_vertex_[base + 1].TexCoord = XMFLOAT2 ( dirty.right / width, dirty.bottom / height); dirty_vertex_[base + 2].TexCoord = XMFLOAT2 ( dirty.left / width, dirty.top / height); dirty_vertex_[base + 5].TexCoord = XMFLOAT2 ( dirty.left / width, dirty.bottom / height); break; case DXGI_MODE_ROTATION_ROTATE270: dest_dirty.left = dirty.top; dest_dirty.top = height - dirty.right; dest_dirty.right = dirty.bottom; dest_dirty.bottom = height - dirty.left; dirty_vertex_[base].TexCoord = XMFLOAT2 ( dirty.left / width, dirty.top / height); dirty_vertex_[base + 1].TexCoord = XMFLOAT2 ( dirty.right / width, dirty.top / height); dirty_vertex_[base + 2].TexCoord = XMFLOAT2 ( dirty.left / width, dirty.bottom / height); dirty_vertex_[base + 5].TexCoord = XMFLOAT2 ( dirty.right / width, dirty.bottom / height); break; case DXGI_MODE_ROTATION_UNSPECIFIED: case DXGI_MODE_ROTATION_IDENTITY: default: dirty_vertex_[base].TexCoord = XMFLOAT2 ( dirty.left / width, dirty.bottom / height); dirty_vertex_[base + 1].TexCoord = XMFLOAT2 ( dirty.left / width, dirty.top / height); dirty_vertex_[base + 2].TexCoord = XMFLOAT2 ( dirty.right / width, dirty.bottom / height); dirty_vertex_[base + 5].TexCoord = XMFLOAT2 ( dirty.right / width, dirty.top / height); break; } /* Set positions */ dirty_vertex_[base].Pos = XMFLOAT3 ( (dest_dirty.left - center_x) / center_x, -1 * (dest_dirty.bottom - center_y) / center_y, 0.0f); dirty_vertex_[base + 1].Pos = XMFLOAT3 ( (dest_dirty.left - center_x) / center_x, -1 * (dest_dirty.top - center_y) / center_y, 0.0f); dirty_vertex_[base + 2].Pos = XMFLOAT3 ( (dest_dirty.right - center_x) / center_x, -1 * (dest_dirty.bottom - center_y) / center_y, 0.0f); dirty_vertex_[base + 3].Pos = dirty_vertex_[base + 2].Pos; dirty_vertex_[base + 4].Pos = dirty_vertex_[base + 1].Pos; dirty_vertex_[base + 5].Pos = XMFLOAT3 ( (dest_dirty.right - center_x) / center_x, -1 * (dest_dirty.top - center_y) / center_y, 0.0f); dirty_vertex_[base + 3].TexCoord = dirty_vertex_[base + 2].TexCoord; dirty_vertex_[base + 4].TexCoord = dirty_vertex_[base + 1].TexCoord; } } private: PtrInfo ptr_info_; DXGI_OUTDUPL_DESC output_desc_; DXGI_OUTDUPL_FRAME_INFO frame_info_; ComPtr dupl_; ComPtr device_; ComPtr acquired_frame_; std::vector move_rect_; std::vector dirty_vertex_; std::vector dirty_rect_; /* frame metadata */ std::vector metadata_buffer_; }; struct GstD3D12DxgiCapturePrivate { GstD3D12DxgiCapturePrivate () { event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS); fence_data_pool = gst_d3d12_fence_data_pool_new (); } ~GstD3D12DxgiCapturePrivate () { if (device) { auto fence_to_wait = MAX (fence_val, mouse_fence_val); gst_d3d12_device_fence_wait (device, D3D12_COMMAND_LIST_TYPE_DIRECT, fence_to_wait, event_handle); } CloseHandle (event_handle); gst_clear_buffer (&mouse_buf); gst_clear_buffer (&mouse_xor_buf); gst_clear_object (&ca_pool); gst_clear_object (&fence_data_pool); gst_clear_object (&mouse_blend); gst_clear_object (&mouse_xor_blend); gst_clear_object (&device); } GstD3D12Device *device = nullptr; std::unique_ptr ctx; ComPtr output; ComPtr last_resource; ComPtr shared_resource; ComPtr move_frame; ComPtr processed_frame; ComPtr rs; ComPtr pso; GstD3D12CommandAllocatorPool *ca_pool = nullptr; GstD3D12FenceDataPool *fence_data_pool; GstD3D12FenceData *mouse_fence_data = nullptr; ComPtr cl; ComPtr mouse_cl; ComPtr srv_heap; ComPtr rtv_heap; ComPtr dirty_vertex_buf; UINT dirty_vertex_size = 0; GstBuffer *mouse_buf = nullptr; GstBuffer *mouse_xor_buf = nullptr; D3D12_VIEWPORT viewport; D3D12_RECT scissor_rect; D3D12_RESOURCE_STATES resource_state = D3D12_RESOURCE_STATE_COMMON; GstD3D12Converter *mouse_blend = nullptr; GstD3D12Converter *mouse_xor_blend = nullptr; HMONITOR monitor_handle = nullptr; RECT desktop_coordinates = { }; guint cached_width = 0; guint cached_height = 0; HANDLE event_handle; guint64 fence_val = 0; guint64 mouse_fence_val = 0; guint64 mouse_token = 0; std::mutex lock; }; /* *INDENT-ON* */ struct _GstD3D12DxgiCapture { GstD3D12ScreenCapture parent; GstD3D12Device *device; GstD3D12DxgiCapturePrivate *priv; }; static void gst_d3d12_dxgi_capture_dispose (GObject * object); static void gst_d3d12_dxgi_capture_finalize (GObject * object); static void gst_d3d12_dxgi_capture_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static GstFlowReturn gst_d3d12_dxgi_capture_prepare (GstD3D12ScreenCapture * capture); static gboolean gst_d3d12_dxgi_capture_get_size (GstD3D12ScreenCapture * capture, guint * width, guint * height); #define gst_d3d12_dxgi_capture_parent_class parent_class G_DEFINE_TYPE (GstD3D12DxgiCapture, gst_d3d12_dxgi_capture, GST_TYPE_D3D12_SCREEN_CAPTURE); static void gst_d3d12_dxgi_capture_class_init (GstD3D12DxgiCaptureClass * klass) { auto object_class = G_OBJECT_CLASS (klass); auto capture_class = GST_D3D12_SCREEN_CAPTURE_CLASS (klass); object_class->finalize = gst_d3d12_dxgi_capture_finalize; capture_class->prepare = GST_DEBUG_FUNCPTR (gst_d3d12_dxgi_capture_prepare); capture_class->get_size = GST_DEBUG_FUNCPTR (gst_d3d12_dxgi_capture_get_size); } static void gst_d3d12_dxgi_capture_init (GstD3D12DxgiCapture * self) { self->priv = new GstD3D12DxgiCapturePrivate (); } static void gst_d3d12_dxgi_capture_finalize (GObject * object) { auto self = GST_D3D12_DXGI_CAPTURE (object); delete self->priv; gst_clear_object (&self->device); G_OBJECT_CLASS (parent_class)->finalize (object); } static void gst_d3d12_dxgi_capture_weak_ref_notify (gpointer data, GstD3D12DxgiCapture * dupl) { std::lock_guard < std::mutex > lk (g_g_dupl_list_lock); g_dupl_list = g_list_remove (g_dupl_list, dupl); } static gboolean gst_d3d12_dxgi_capture_open (GstD3D12DxgiCapture * self, HMONITOR monitor_handle) { const D3D12_ROOT_SIGNATURE_FLAGS rs_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS; const D3D12_STATIC_SAMPLER_DESC static_sampler_desc = { D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT, D3D12_TEXTURE_ADDRESS_MODE_CLAMP, D3D12_TEXTURE_ADDRESS_MODE_CLAMP, D3D12_TEXTURE_ADDRESS_MODE_CLAMP, 0, 1, D3D12_COMPARISON_FUNC_ALWAYS, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK, 0, D3D12_FLOAT32_MAX, 0, 0, D3D12_SHADER_VISIBILITY_PIXEL }; auto priv = self->priv; priv->monitor_handle = monitor_handle; ComPtr < IDXGIOutput > output; auto hr = gst_d3d12_screen_capture_find_output_for_monitor (monitor_handle, nullptr, &output); if (!gst_d3d12_result (hr, self->device)) { GST_WARNING_OBJECT (self, "Failed to find associated adapter for monitor %p", monitor_handle); return FALSE; } hr = output.As (&priv->output); if (!gst_d3d12_result (hr, self->device)) { GST_WARNING_OBJECT (self, "IDXGIOutput1 interface unavailable"); return FALSE; } DXGI_OUTPUT_DESC output_desc; hr = output->GetDesc (&output_desc); if (!gst_d3d12_result (hr, self->device)) { GST_WARNING_OBJECT (self, "Couldn't get output desc"); return FALSE; } /* DesktopCoordinates will not report actual texture size in case that * application is running without dpi-awareness. To get actual monitor size, * we need to use Win32 API... */ MONITORINFOEXW monitor_info; DEVMODEW dev_mode; monitor_info.cbSize = sizeof (MONITORINFOEXW); if (!GetMonitorInfoW (output_desc.Monitor, (LPMONITORINFO) & monitor_info)) { GST_WARNING_OBJECT (self, "Couldn't get monitor info"); return FALSE; } dev_mode.dmSize = sizeof (DEVMODEW); dev_mode.dmDriverExtra = sizeof (POINTL); dev_mode.dmFields = DM_POSITION; if (!EnumDisplaySettingsW (monitor_info.szDevice, ENUM_CURRENT_SETTINGS, &dev_mode)) { GST_WARNING_OBJECT (self, "Couldn't enumerate display settings"); return FALSE; } priv->desktop_coordinates.left = dev_mode.dmPosition.x; priv->desktop_coordinates.top = dev_mode.dmPosition.y; priv->desktop_coordinates.right = dev_mode.dmPosition.x + dev_mode.dmPelsWidth; priv->desktop_coordinates.bottom = dev_mode.dmPosition.y + dev_mode.dmPelsHeight; priv->cached_width = priv->desktop_coordinates.right - priv->desktop_coordinates.left; priv->cached_height = priv->desktop_coordinates.bottom - priv->desktop_coordinates.top; GST_DEBUG_OBJECT (self, "Desktop coordinates left:top:right:bottom = %ld:%ld:%ld:%ld (%dx%d)", priv->desktop_coordinates.left, priv->desktop_coordinates.top, priv->desktop_coordinates.right, priv->desktop_coordinates.bottom, priv->cached_width, priv->cached_height); auto device = gst_d3d12_device_get_device_handle (self->device); CD3DX12_ROOT_PARAMETER param; D3D12_DESCRIPTOR_RANGE range; std::vector < D3D12_ROOT_PARAMETER > param_list; range = CD3DX12_DESCRIPTOR_RANGE (D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0); param.InitAsDescriptorTable (1, &range, D3D12_SHADER_VISIBILITY_PIXEL); param_list.push_back (param); D3D12_VERSIONED_ROOT_SIGNATURE_DESC rs_desc = { }; CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (rs_desc, param_list.size (), param_list.data (), 1, &static_sampler_desc, rs_flags); ComPtr < ID3DBlob > rs_blob; ComPtr < ID3DBlob > error_blob; hr = D3DX12SerializeVersionedRootSignature (&rs_desc, D3D_ROOT_SIGNATURE_VERSION_1_1, &rs_blob, &error_blob); if (!gst_d3d12_result (hr, self->device)) { const gchar *error_msg = nullptr; if (error_blob) error_msg = (const gchar *) error_blob->GetBufferPointer (); GST_ERROR_OBJECT (self, "Couldn't serialize root signature, error: %s", GST_STR_NULL (error_msg)); return FALSE; } hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (), rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create root signature"); return FALSE; } D3D12_INPUT_ELEMENT_DESC input_desc[2]; input_desc[0].SemanticName = "POSITION"; input_desc[0].SemanticIndex = 0; input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT; input_desc[0].InputSlot = 0; input_desc[0].AlignedByteOffset = D3D12_APPEND_ALIGNED_ELEMENT; input_desc[0].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA; input_desc[0].InstanceDataStepRate = 0; input_desc[1].SemanticName = "TEXCOORD"; input_desc[1].SemanticIndex = 0; input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT; input_desc[1].InputSlot = 0; input_desc[1].AlignedByteOffset = D3D12_APPEND_ALIGNED_ELEMENT; input_desc[1].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA; input_desc[1].InstanceDataStepRate = 0; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = { }; pso_desc.pRootSignature = priv->rs.Get (); pso_desc.VS.BytecodeLength = sizeof (g_VSMain_coord); pso_desc.VS.pShaderBytecode = g_VSMain_coord; pso_desc.PS.BytecodeLength = sizeof (g_PSMain_sample); pso_desc.PS.pShaderBytecode = g_PSMain_sample; pso_desc.BlendState = CD3DX12_BLEND_DESC (D3D12_DEFAULT); pso_desc.SampleMask = UINT_MAX; pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT); pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE; pso_desc.DepthStencilState.DepthEnable = FALSE; pso_desc.DepthStencilState.StencilEnable = FALSE; pso_desc.InputLayout.pInputElementDescs = input_desc; pso_desc.InputLayout.NumElements = G_N_ELEMENTS (input_desc); pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; pso_desc.NumRenderTargets = 1; pso_desc.RTVFormats[0] = DXGI_FORMAT_B8G8R8A8_UNORM; pso_desc.SampleDesc.Count = 1; hr = device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&priv->pso)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create pso"); return FALSE; } /* size will be updated later */ GstVideoInfo info; gst_video_info_set_format (&info, GST_VIDEO_FORMAT_BGRA, priv->cached_width, priv->cached_height); D3D12_BLEND_DESC blend_desc = CD3DX12_BLEND_DESC (D3D12_DEFAULT); blend_desc.RenderTarget[0].BlendEnable = TRUE; blend_desc.RenderTarget[0].LogicOpEnable = FALSE; blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA; blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA; blend_desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD; blend_desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ZERO; blend_desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ONE; blend_desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; blend_desc.RenderTarget[0].LogicOp = D3D12_LOGIC_OP_NOOP; blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL; priv->mouse_blend = gst_d3d12_converter_new (self->device, &info, &info, &blend_desc, nullptr, nullptr); blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_INV_DEST_COLOR; blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_COLOR; priv->mouse_xor_blend = gst_d3d12_converter_new (self->device, &info, &info, &blend_desc, nullptr, nullptr); D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { }; heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; heap_desc.NumDescriptors = 1; heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; hr = device->CreateDescriptorHeap (&heap_desc, IID_PPV_ARGS (&priv->srv_heap)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create descriptor heap"); return FALSE; } heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; hr = device->CreateDescriptorHeap (&heap_desc, IID_PPV_ARGS (&priv->rtv_heap)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create descriptor heap"); return FALSE; } priv->ca_pool = gst_d3d12_command_allocator_pool_new (device, D3D12_COMMAND_LIST_TYPE_DIRECT); priv->device = (GstD3D12Device *) gst_object_ref (self->device); return TRUE; } GstD3D12ScreenCapture * gst_d3d12_dxgi_capture_new (GstD3D12Device * device, HMONITOR monitor_handle) { GList *iter; g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); /* Check if we have dup object corresponding to monitor_handle, * and if there is already configured capture object, reuse it. * This is because of the limitation of desktop duplication API * (i.e., in a process, only one duplication object can exist). * See also * https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgioutput1-duplicateoutput#remarks */ std::lock_guard < std::mutex > lk (g_g_dupl_list_lock); for (iter = g_dupl_list; iter; iter = g_list_next (iter)) { auto capture = (GstD3D12DxgiCapture *) iter->data; auto priv = capture->priv; if (priv->monitor_handle == monitor_handle) { GST_DEBUG ("Found configured desktop dup object for monitor handle %p", monitor_handle); gst_object_ref (capture); return GST_D3D12_SCREEN_CAPTURE_CAST (capture); } } auto self = (GstD3D12DxgiCapture *) g_object_new (GST_TYPE_D3D12_DXGI_CAPTURE, nullptr); self->device = (GstD3D12Device *) gst_object_ref (device); gst_object_ref_sink (self); if (!gst_d3d12_dxgi_capture_open (self, monitor_handle)) { gst_object_unref (self); return nullptr; } g_object_weak_ref (G_OBJECT (self), (GWeakNotify) gst_d3d12_dxgi_capture_weak_ref_notify, nullptr); g_dupl_list = g_list_append (g_dupl_list, self); return GST_D3D12_SCREEN_CAPTURE_CAST (self); } static GstFlowReturn gst_d3d12_dxgi_capture_prepare_unlocked (GstD3D12DxgiCapture * self) { auto priv = self->priv; if (priv->ctx) { GST_DEBUG_OBJECT (self, "Already prepared"); return GST_FLOW_OK; } auto ctx = std::make_unique < DesktopDupCtx > (); auto ret = ctx->Init (priv->monitor_handle); if (ret != GST_FLOW_OK) { GST_WARNING_OBJECT (self, "Couldn't prepare capturing, %sexpected failure", ret == GST_D3D12_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR ? "" : "un"); return ret; } ctx->GetSize (&priv->cached_width, &priv->cached_height); priv->viewport.TopLeftX = 0; priv->viewport.TopLeftY = 0; priv->viewport.Width = priv->cached_width; priv->viewport.Height = priv->cached_height; priv->viewport.MinDepth = 0; priv->viewport.MaxDepth = 1; priv->scissor_rect.left = 0; priv->scissor_rect.top = 0; priv->scissor_rect.right = priv->cached_width; priv->scissor_rect.bottom = priv->cached_height; ComPtr < ID3D12Resource > processed_frame; D3D12_CLEAR_VALUE clear_value = { }; clear_value.Format = DXGI_FORMAT_B8G8R8A8_UNORM; clear_value.Color[0] = 0.0f; clear_value.Color[1] = 0.0f; clear_value.Color[2] = 0.0f; clear_value.Color[3] = 1.0f; D3D12_HEAP_PROPERTIES heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT); D3D12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Tex2D (DXGI_FORMAT_B8G8R8A8_UNORM, priv->cached_width, priv->cached_height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS); auto device = gst_d3d12_device_get_device_handle (self->device); auto hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COMMON, &clear_value, IID_PPV_ARGS (&processed_frame)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create texture"); return GST_FLOW_ERROR; } D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = { }; rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D; rtv_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; rtv_desc.Texture2D.PlaneSlice = 0; device->CreateRenderTargetView (processed_frame.Get (), &rtv_desc, priv->rtv_heap->GetCPUDescriptorHandleForHeapStart ()); priv->ctx = std::move (ctx); priv->processed_frame = processed_frame; return GST_FLOW_OK; } static GstFlowReturn gst_d3d12_dxgi_capture_prepare (GstD3D12ScreenCapture * capture) { auto self = GST_D3D12_DXGI_CAPTURE (capture); auto priv = self->priv; std::lock_guard < std::mutex > lk (priv->lock); return gst_d3d12_dxgi_capture_prepare_unlocked (self); } static gboolean gst_d3d12_dxgi_capture_get_size_unlocked (GstD3D12DxgiCapture * self, guint * width, guint * height) { auto priv = self->priv; *width = 0; *height = 0; if (priv->ctx) priv->ctx->GetSize (&priv->cached_width, &priv->cached_height); *width = priv->cached_width; *height = priv->cached_height; return TRUE; } static gboolean gst_d3d12_dxgi_capture_get_size (GstD3D12ScreenCapture * capture, guint * width, guint * height) { auto self = GST_D3D12_DXGI_CAPTURE (capture); auto priv = self->priv; std::lock_guard < std::mutex > lk (priv->lock); return gst_d3d12_dxgi_capture_get_size_unlocked (self, width, height); } static gboolean gst_d3d12_dxgi_capture_copy_move_rects (GstD3D12DxgiCapture * self, ID3D12GraphicsCommandList * cl) { auto priv = self->priv; HRESULT hr; auto device = gst_d3d12_device_get_device_handle (self->device); GST_LOG_OBJECT (self, "Rendering move rects"); std::vector < D3D12_RESOURCE_BARRIER > barriers; if (!priv->move_frame) { D3D12_HEAP_PROPERTIES heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT); D3D12_RESOURCE_DESC resource_desc = priv->processed_frame->GetDesc (); resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS (&priv->move_frame)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create move texture"); return FALSE; } } D3D12_TEXTURE_COPY_LOCATION move_frame = CD3DX12_TEXTURE_COPY_LOCATION (priv->move_frame.Get ()); D3D12_TEXTURE_COPY_LOCATION processed_frame = CD3DX12_TEXTURE_COPY_LOCATION (priv->processed_frame.Get ()); const auto & data = priv->ctx->GetMoveRects (); for (size_t i = 0; i < data.size (); i++) { const auto & rect = data[i]; cl->CopyTextureRegion (&move_frame, rect.src_rect.left, rect.src_rect.top, 0, &processed_frame, &rect.box); } priv->resource_state = D3D12_RESOURCE_STATE_COPY_DEST; barriers.clear (); barriers. push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->processed_frame. Get (), D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST)); barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv-> move_frame.Get (), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE)); cl->ResourceBarrier (barriers.size (), barriers.data ()); for (size_t i = 0; i < data.size (); i++) { const auto & rect = data[i]; cl->CopyTextureRegion (&processed_frame, rect.dst_rect.left, rect.dst_rect.top, 0, &move_frame, &rect.box); } barriers.clear (); barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv-> move_frame.Get (), D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST)); cl->ResourceBarrier (barriers.size (), barriers.data ()); return TRUE; } static gboolean gst_d3d12_dxgi_capture_copy_dirty_rects (GstD3D12DxgiCapture * self, IDXGIResource * resource, ID3D12GraphicsCommandList * cl) { auto priv = self->priv; HRESULT hr; auto device = gst_d3d12_device_get_device_handle (self->device); GST_LOG_OBJECT (self, "Rendering dirty rects"); if (!priv->shared_resource) { ComPtr < IDXGIResource1 > resource1; hr = resource->QueryInterface (IID_PPV_ARGS (&resource1)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "IDXGIResource1 interface unavailable"); return FALSE; } HANDLE shared_handle; hr = resource1->CreateSharedHandle (nullptr, DXGI_SHARED_RESOURCE_READ, nullptr, &shared_handle); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create shared handle"); return FALSE; } hr = device->OpenSharedHandle (shared_handle, IID_PPV_ARGS (&priv->shared_resource)); CloseHandle (shared_handle); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't open shared resource"); return FALSE; } D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { }; srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; srv_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; srv_desc.Texture2D.PlaneSlice = 0; srv_desc.Texture2D.MipLevels = 1; device->CreateShaderResourceView (priv->shared_resource.Get (), &srv_desc, priv->srv_heap->GetCPUDescriptorHandleForHeapStart ()); } auto desc = priv->ctx->GetDesc (); if (desc.Rotation == DXGI_MODE_ROTATION_UNSPECIFIED || desc.Rotation == DXGI_MODE_ROTATION_IDENTITY) { const auto & rects = priv->ctx->GetDirtyRects (); D3D12_TEXTURE_COPY_LOCATION src = CD3DX12_TEXTURE_COPY_LOCATION (priv->shared_resource.Get ()); D3D12_TEXTURE_COPY_LOCATION dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->processed_frame.Get ()); D3D12_BOX box; box.front = 0; box.back = 1; GST_LOG_OBJECT (self, "Perform copy"); for (size_t i = 0; i < rects.size (); i++) { const auto & rect = rects[i]; box.left = rect.left; box.right = rect.right; box.top = rect.top; box.bottom = rect.bottom; cl->CopyTextureRegion (&dst, box.left, box.top, 0, &src, &box); } if (priv->resource_state == D3D12_RESOURCE_STATE_COMMON) priv->resource_state = D3D12_RESOURCE_STATE_COPY_DEST; } else { GST_LOG_OBJECT (self, "Perform draw"); if (priv->resource_state != D3D12_RESOURCE_STATE_COMMON) { D3D12_RESOURCE_BARRIER barrier = CD3DX12_RESOURCE_BARRIER::Transition (priv->processed_frame.Get (), priv->resource_state, D3D12_RESOURCE_STATE_RENDER_TARGET); priv->cl->ResourceBarrier (1, &barrier); } cl->SetGraphicsRootSignature (priv->rs.Get ()); cl->IASetPrimitiveTopology (D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); cl->RSSetViewports (1, &priv->viewport); cl->RSSetScissorRects (1, &priv->scissor_rect); D3D12_CPU_DESCRIPTOR_HANDLE rtv_heaps[] = { priv->rtv_heap->GetCPUDescriptorHandleForHeapStart () }; cl->OMSetRenderTargets (1, rtv_heaps, FALSE, nullptr); const auto & vertex = priv->ctx->GetDirtyVertex (); UINT buf_size = vertex.size () * sizeof (VERTEX); if (priv->dirty_vertex_size < buf_size) priv->dirty_vertex_buf = nullptr; if (!priv->dirty_vertex_buf) { D3D12_HEAP_PROPERTIES heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD); D3D12_RESOURCE_DESC buffer_desc = CD3DX12_RESOURCE_DESC::Buffer (buf_size); hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS (&priv->dirty_vertex_buf)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create vertex buffer"); return FALSE; } priv->dirty_vertex_size = buf_size; } CD3DX12_RANGE range (0, 0); void *data; hr = priv->dirty_vertex_buf->Map (0, &range, &data); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map buffer"); return FALSE; } memcpy (data, vertex.data (), buf_size); priv->dirty_vertex_buf->Unmap (0, nullptr); D3D12_VERTEX_BUFFER_VIEW vbv = { }; vbv.BufferLocation = priv->dirty_vertex_buf->GetGPUVirtualAddress (); vbv.SizeInBytes = buf_size; vbv.StrideInBytes = sizeof (VERTEX); ID3D12DescriptorHeap *heaps[] = { priv->srv_heap.Get () }; cl->SetDescriptorHeaps (1, heaps); cl->SetGraphicsRootDescriptorTable (0, priv->srv_heap->GetGPUDescriptorHandleForHeapStart ()); cl->IASetVertexBuffers (0, 1, &vbv); cl->DrawInstanced (vertex.size (), 1, 0, 0); if (priv->resource_state == D3D12_RESOURCE_STATE_COMMON) priv->resource_state = D3D12_RESOURCE_STATE_RENDER_TARGET; } return TRUE; } static gboolean gst_d3d12_dxgi_capture_draw_mouse (GstD3D12DxgiCapture * self, GstBuffer * buffer, const D3D12_BOX * crop_box) { auto priv = self->priv; const auto & info = priv->ctx->GetPointerInfo (); HRESULT hr; if (!info.position_info.Visible) return TRUE; if (!info.width_ || !info.height_) return TRUE; if (info.position_info.Position.x + info.width_ < crop_box->left || info.position_info.Position.x > crop_box->right || info.position_info.Position.y + info.height_ < crop_box->top || info.position_info.Position.y > crop_box->bottom) { return TRUE; } if (info.token_ != priv->mouse_token) { gst_clear_buffer (&priv->mouse_buf); gst_clear_buffer (&priv->mouse_xor_buf); priv->mouse_token = info.token_; } auto device = gst_d3d12_device_get_device_handle (self->device); if (!priv->mouse_buf) { ComPtr < ID3D12Resource > mouse_texture; ComPtr < ID3D12Resource > mouse_xor_texture; D3D12_HEAP_PROPERTIES heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT); D3D12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Tex2D (DXGI_FORMAT_B8G8R8A8_UNORM, info.width_, info.height_, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS); hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&mouse_texture)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create mouse texture"); return FALSE; } if (!info.xor_texture_.empty ()) { hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&mouse_xor_texture)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create mouse texture"); return FALSE; } } priv->mouse_buf = gst_buffer_new (); auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, self->device, mouse_texture.Get (), 0, nullptr, nullptr); gst_buffer_append_memory (priv->mouse_buf, mem); if (mouse_xor_texture) { priv->mouse_xor_buf = gst_buffer_new (); auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, self->device, mouse_xor_texture.Get (), 0, nullptr, nullptr); gst_buffer_append_memory (priv->mouse_xor_buf, mem); } D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout; UINT64 buffer_size; device->GetCopyableFootprints (&resource_desc, 0, 1, 0, &layout, nullptr, nullptr, &buffer_size); GstMapInfo map_info; gst_buffer_map (priv->mouse_buf, &map_info, GST_MAP_WRITE); auto src = info.texture_.data (); auto dst = (guint8 *) map_info.data; for (UINT i = 0; i < info.height_; i++) { memcpy (dst, src, info.width_ * 4); src += info.stride_; dst += layout.Footprint.RowPitch; } gst_buffer_unmap (priv->mouse_buf, &map_info); if (priv->mouse_xor_buf) { gst_buffer_map (priv->mouse_xor_buf, &map_info, GST_MAP_WRITE); auto src = info.xor_texture_.data (); auto dst = (guint8 *) map_info.data; for (UINT i = 0; i < info.height_; i++) { memcpy (dst, src, info.width_ * 4); src += info.stride_; dst += layout.Footprint.RowPitch; } gst_buffer_unmap (priv->mouse_xor_buf, &map_info); } } gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &priv->mouse_fence_data); auto fence_data = priv->mouse_fence_data; GstD3D12CommandAllocator *gst_ca = nullptr; ComPtr < ID3D12CommandAllocator > ca; if (!gst_d3d12_command_allocator_pool_acquire (priv->ca_pool, &gst_ca)) { GST_ERROR_OBJECT (self, "Couldn't acquire command allocator"); return FALSE; } gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca); gst_d3d12_command_allocator_get_handle (gst_ca, &ca); hr = ca->Reset (); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't reset command allocator"); return FALSE; } if (!priv->mouse_cl) { hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT, ca.Get (), nullptr, IID_PPV_ARGS (&priv->mouse_cl)); } else { hr = priv->mouse_cl->Reset (ca.Get (), nullptr); } if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't reset command list"); return FALSE; } auto cl = priv->mouse_cl; gint ptr_x = info.position_info.Position.x - crop_box->left; gint ptr_y = info.position_info.Position.y - crop_box->top; gint ptr_w = info.width_; gint ptr_h = info.height_; g_object_set (priv->mouse_blend, "src-x", 0, "src-y", 0, "src-width", ptr_w, "src-height", ptr_h, "dest-x", ptr_x, "dest-y", ptr_y, "dest-width", ptr_w, "dest-height", ptr_h, nullptr); if (!gst_d3d12_converter_convert_buffer (priv->mouse_blend, priv->mouse_buf, buffer, fence_data, cl.Get ())) { GST_ERROR_OBJECT (self, "Couldn't build mouse blend command"); return FALSE; } if (priv->mouse_xor_buf) { g_object_set (priv->mouse_xor_blend, "src-x", 0, "src-y", 0, "src-width", ptr_w, "src-height", ptr_h, "dest-x", ptr_x, "dest-y", ptr_y, "dest-width", ptr_w, "dest-height", ptr_h, nullptr); if (!gst_d3d12_converter_convert_buffer (priv->mouse_xor_blend, priv->mouse_xor_buf, buffer, fence_data, cl.Get ())) { GST_ERROR_OBJECT (self, "Couldn't build mouse blend command"); return FALSE; } } hr = cl->Close (); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't close command list"); return FALSE; } return TRUE; } GstFlowReturn gst_d3d12_dxgi_capture_do_capture (GstD3D12DxgiCapture * capture, GstBuffer * buffer, const D3D12_BOX * crop_box, gboolean draw_mouse) { auto self = GST_D3D12_DXGI_CAPTURE (capture); auto priv = self->priv; GstFlowReturn ret = GST_FLOW_OK; guint width, height; GstD3D12Memory *dmem; ID3D12Resource *out_resource; D3D12_TEXTURE_COPY_LOCATION src, dst; ID3D12CommandList *cmd_list[1]; GstD3D12FenceData *fence_data = nullptr; GstD3D12CommandAllocator *gst_ca = nullptr; ComPtr < ID3D12CommandAllocator > ca; HRESULT hr; std::lock_guard < std::mutex > lk (priv->lock); if (!priv->ctx) { ret = gst_d3d12_dxgi_capture_prepare_unlocked (self); if (ret != GST_FLOW_OK) { GST_WARNING_OBJECT (self, "We are not prepared"); return ret; } } gst_d3d12_dxgi_capture_get_size_unlocked (self, &width, &height); if (crop_box->left > width || crop_box->right > width || crop_box->top > height || crop_box->bottom > height) { GST_INFO_OBJECT (self, "Capture area (%u, %u, %u, %u) doesn't fit into screen size %ux%u", crop_box->left, crop_box->right, crop_box->top, crop_box->bottom, width, height); return GST_D3D12_SCREEN_CAPTURE_FLOW_SIZE_CHANGED; } ComPtr < IDXGIResource > resource; ret = priv->ctx->AcquireNextFrame (&resource); if (ret != GST_FLOW_OK) { priv->ctx = nullptr; priv->processed_frame = nullptr; priv->move_frame = nullptr; if (ret == GST_D3D12_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR) { GST_WARNING_OBJECT (self, "Couldn't capture frame, but expected failure"); } else { GST_ERROR_OBJECT (self, "Unexpected failure during capture"); } return ret; } if (resource) { if (resource != priv->last_resource) priv->shared_resource = nullptr; priv->last_resource = resource; } GST_LOG_OBJECT (self, "Capture done"); bool have_move_rect = false; if (priv->ctx->GetMoveCount () > 0) have_move_rect = true; bool have_dirty_rect = false; if ((priv->ctx->GetDirtyCount () > 0) && resource) have_dirty_rect = true; std::future < gboolean > mouse_blend_ret; if (draw_mouse) { /* Build mouse draw command from other thread */ mouse_blend_ret = std::async (std::launch::async, gst_d3d12_dxgi_capture_draw_mouse, self, buffer, crop_box); } auto device = gst_d3d12_device_get_device_handle (self->device); if (!gst_d3d12_command_allocator_pool_acquire (priv->ca_pool, &gst_ca)) { GST_ERROR_OBJECT (self, "Couldn't acquire command allocator"); goto error; } gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data); gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca); gst_d3d12_command_allocator_get_handle (gst_ca, &ca); hr = ca->Reset (); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't reset command allocator"); goto error; } if (!priv->cl) { hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT, ca.Get (), priv->pso.Get (), IID_PPV_ARGS (&priv->cl)); } else { hr = priv->cl->Reset (ca.Get (), priv->pso.Get ()); } if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't reset command list"); goto error; } priv->resource_state = D3D12_RESOURCE_STATE_COMMON; if (have_move_rect && !gst_d3d12_dxgi_capture_copy_move_rects (self, priv->cl.Get ())) { GST_ERROR_OBJECT (self, "Couldn't copy move rects"); goto error; } if (have_dirty_rect && !gst_d3d12_dxgi_capture_copy_dirty_rects (self, resource.Get (), priv->cl.Get ())) { GST_ERROR_OBJECT (self, "Couldn't copy dirty rects"); goto error; } dmem = (GstD3D12Memory *) gst_buffer_peek_memory (buffer, 0); out_resource = gst_d3d12_memory_get_resource_handle (dmem); src = CD3DX12_TEXTURE_COPY_LOCATION (priv->processed_frame.Get ()); dst = CD3DX12_TEXTURE_COPY_LOCATION (out_resource); if (priv->resource_state != D3D12_RESOURCE_STATE_COMMON) { D3D12_RESOURCE_BARRIER barrier = CD3DX12_RESOURCE_BARRIER::Transition (priv->processed_frame.Get (), priv->resource_state, D3D12_RESOURCE_STATE_COPY_SOURCE); priv->cl->ResourceBarrier (1, &barrier); } priv->cl->CopyTextureRegion (&dst, 0, 0, 0, &src, crop_box); hr = priv->cl->Close (); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't close command list"); goto error; } cmd_list[0] = priv->cl.Get (); if (!gst_d3d12_device_execute_command_lists (self->device, D3D12_COMMAND_LIST_TYPE_DIRECT, 1, cmd_list, &priv->fence_val)) { GST_ERROR_OBJECT (self, "Couldn't execute command list"); goto error; } gst_d3d12_device_set_fence_notify (self->device, D3D12_COMMAND_LIST_TYPE_DIRECT, priv->fence_val, fence_data); gst_d3d12_buffer_after_write (buffer, priv->fence_val); if (draw_mouse) { auto blend_ret = mouse_blend_ret.get (); if (!blend_ret) { GST_ERROR_OBJECT (self, "Couldn't build mouse draw command"); goto error; } if (priv->mouse_fence_data && priv->mouse_cl) { cmd_list[0] = priv->mouse_cl.Get (); if (!gst_d3d12_device_execute_command_lists (self->device, D3D12_COMMAND_LIST_TYPE_DIRECT, 1, cmd_list, &priv->mouse_fence_val)) { GST_ERROR_OBJECT (self, "Couldn't execute command list"); goto error; } gst_d3d12_device_set_fence_notify (self->device, D3D12_COMMAND_LIST_TYPE_DIRECT, priv->mouse_fence_val, priv->mouse_fence_data); priv->mouse_fence_data = nullptr; gst_d3d12_buffer_after_write (buffer, priv->mouse_fence_val); } } if (have_dirty_rect) { gst_d3d12_device_fence_wait (self->device, D3D12_COMMAND_LIST_TYPE_DIRECT, priv->fence_val, priv->event_handle); } priv->ctx->ReleaseFrame (); return GST_FLOW_OK; error: if (mouse_blend_ret.valid ()) mouse_blend_ret.get (); gst_clear_d3d12_fence_data (&priv->mouse_fence_data); gst_clear_d3d12_fence_data (&fence_data); gst_clear_buffer (&priv->mouse_buf); gst_clear_buffer (&priv->mouse_xor_buf); resource = nullptr; priv->last_resource = nullptr; priv->shared_resource = nullptr; priv->processed_frame = nullptr; priv->move_frame = nullptr; priv->ctx = nullptr; return GST_FLOW_ERROR; }