/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include #include "gstd3d12_fwd.h" #include "gstd3d12fencedatapool.h" G_BEGIN_DECLS #define GST_TYPE_D3D12_CONVERTER (gst_d3d12_converter_get_type()) #define GST_D3D12_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D12_CONVERTER,GstD3D12Converter)) #define GST_D3D12_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D12_CONVERTER,GstD3D12ConverterClass)) #define GST_D3D12_CONVERTER_GET_CLASS(obj) (GST_D3D12_CONVERTER_CLASS(G_OBJECT_GET_CLASS(obj))) #define GST_IS_D3D12_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D12_CONVERTER)) #define GST_IS_D3D12_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D12_CONVERTER)) #define GST_D3D12_CONVERTER_CAST(obj) ((GstD3D12Converter*)(obj)) /** * GST_D3D12_CONVERTER_OPT_GAMMA_MODE: * * #GstVideoGammaMode, set the gamma mode. * Default is #GST_VIDEO_GAMMA_MODE_NONE */ #define GST_D3D12_CONVERTER_OPT_GAMMA_MODE "GstD3D12Converter.gamma-mode" /** * GST_D3D12_CONVERTER_OPT_PRIMARIES_MODE: * * #GstVideoPrimariesMode, set the primaries conversion mode. * Default is #GST_VIDEO_PRIMARIES_MODE_NONE. */ #define GST_D3D12_CONVERTER_OPT_PRIMARIES_MODE "GstD3D12Converter.primaries-mode" /** * GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER: * * #D3D12_FILTER, set sampler filter. * * Supported values are: * @D3D12_FILTER_MIN_MAG_MIP_POINT * @D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT * @D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT * @D3D12_FILTER_ANISOTROPIC * * Default is #D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT. */ #define GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER "GstD3D12Converter.sampler-filter" GType gst_d3d12_converter_sampler_filter_get_type (void); #define GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER (gst_d3d12_converter_sampler_filter_get_type()) /** * GstD3D12ConverterAlphaMode: * @GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED: Unspecified alpha mode * @GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED: Premultiplied alpha * @GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT: Straight alpha * * Alpha mode. Enum values are idnetical to DXGI_ALPHA_MODE */ typedef enum { GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED = 0, GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED = 1, GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT = 2, } GstD3D12ConverterAlphaMode; GType gst_d3d12_converter_alpha_mode_get_type (void); #define GST_TYPE_D3D12_CONVERTER_ALPHA_MODE (gst_d3d12_converter_alpha_mode_get_type()) /** * GST_D3D12_CONVERTER_OPT_SRC_ALPHA_MODE: * * Set the source alpha mode. * Default is #GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED. */ #define GST_D3D12_CONVERTER_OPT_SRC_ALPHA_MODE "GstD3D12Converter.src-alpha-mode" /** * GST_D3D12_CONVERTER_OPT_DEST_ALPHA_MODE: * * Set the source alpha mode. * Default is #GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED. */ #define GST_D3D12_CONVERTER_OPT_DEST_ALPHA_MODE "GstD3D12Converter.dest-alpha-mode" /** * GstD3D12Converter: * * Opaque GstD3D12Converter struct */ struct _GstD3D12Converter { GstObject parent; GstD3D12Device *device; /*< private >*/ GstD3D12ConverterPrivate *priv; gpointer _gst_reserved[GST_PADDING]; }; /** * GstD3D12ConverterClass: * * Opaque GstD3D12ConverterClass struct */ struct _GstD3D12ConverterClass { GstObjectClass parent_class; /*< private >*/ gpointer _gst_reserved[GST_PADDING]; }; GType gst_d3d12_converter_get_type (void); GstD3D12Converter * gst_d3d12_converter_new (GstD3D12Device * device, const GstVideoInfo * in_info, const GstVideoInfo * out_info, const D3D12_BLEND_DESC * blend_desc, const gfloat blend_factor[4], GstStructure * config); gboolean gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter, GstBuffer * in_buf, GstBuffer * out_buf, GstD3D12FenceData * fence_data, ID3D12GraphicsCommandList * command_list); gboolean gst_d3d12_converter_update_blend_state (GstD3D12Converter * converter, const D3D12_BLEND_DESC * blend_desc, const gfloat blend_factor[4]); gboolean gst_d3d12_converter_apply_transform (GstD3D12Converter * converter, GstVideoOrientationMethod orientation, gfloat viewport_width, gfloat viewport_height, gfloat fov, gboolean ortho, gfloat rotation_x, gfloat rotation_y, gfloat rotation_z, gfloat scale_x, gfloat scale_y); G_END_DECLS