// PtrArray.cs - PtrArray wrapper implementation // // Authors: Mike Gorse // // Copyright (c) 2008 Novell, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the Lesser GNU General // Public License as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. namespace Gst.GLib { using System; using System.Collections; using System.Runtime.InteropServices; public class PtrArray : IDisposable, ICollection, ICloneable, IWrapper { private IntPtr handle = IntPtr.Zero; private bool managed = false; internal bool elements_owned = false; protected System.Type element_type = null; [DllImport("libgobject-2.0-0.dll")] static extern IntPtr g_ptr_array_sized_new (uint n_preallocs); public PtrArray (uint n_preallocs, System.Type element_type, bool owned, bool elements_owned) { handle = g_ptr_array_sized_new (n_preallocs); this.element_type = element_type; managed = owned; this.elements_owned = elements_owned; } [DllImport("libgobject-2.0-0.dll")] static extern IntPtr g_ptr_array_new (); public PtrArray (System.Type element_type, bool owned, bool elements_owned) { handle = g_ptr_array_new (); this.element_type = element_type; managed = owned; this.elements_owned = elements_owned; } internal PtrArray (IntPtr raw, System.Type element_type, bool owned, bool elements_owned) { handle = raw; this.element_type = element_type; managed = owned; this.elements_owned = elements_owned; } public PtrArray (IntPtr raw, System.Type element_type) : this (raw, element_type, false, false) {} public PtrArray (IntPtr raw) : this (raw, null) {} ~PtrArray () { Dispose (false); } // IDisposable public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } [DllImport("libgobject-2.0-0.dll")] static extern void g_ptr_array_free (IntPtr raw, bool free_seg); [DllImport ("libglib-2.0-0.dll")] static extern void g_object_unref (IntPtr item); [DllImport ("libglib-2.0-0.dll")] static extern void g_free (IntPtr item); void Dispose (bool disposing) { if (Handle == IntPtr.Zero) return; if (elements_owned) { int count = Count; for (uint i = 0; i < count; i++) if (typeof (GLib.Object).IsAssignableFrom (element_type)) g_object_unref (NthData (i)); else if (typeof (GLib.Opaque).IsAssignableFrom (element_type)) GLib.Opaque.GetOpaque (NthData (i), element_type, true).Dispose (); else g_free (NthData (i)); } if (managed) g_ptr_array_free (Handle, true); handle = IntPtr.Zero; } public IntPtr Handle { get { return handle; } } public IntPtr ArrayPtr { get { return Marshal.ReadIntPtr (Handle); } } [DllImport("libgobject-2.0-0.dll")] static extern void g_ptr_array_add (IntPtr raw, IntPtr val); public void Add (IntPtr val) { g_ptr_array_add (Handle, val); } [DllImport("libgobject-2.0-0.dll")] static extern void g_ptr_array_remove (IntPtr raw, IntPtr data); public void Remove (IntPtr data) { g_ptr_array_remove (Handle, data); } [DllImport("libgobject-2.0-0.dll")] static extern void g_ptr_array_remove_range (IntPtr raw, uint index, uint length); public void RemoveRange (IntPtr data, uint index, uint length) { g_ptr_array_remove_range (Handle, index, length); } struct GPtrArray { IntPtr pdata; public uint len; } // ICollection public int Count { get { GPtrArray native = (GPtrArray) Marshal.PtrToStructure (Handle, typeof (GPtrArray)); return (int) native.len; } } public object this [int index] { get { IntPtr data = NthData ((uint) index); object ret = null; ret = DataMarshal (data); return ret; } } internal object DataMarshal (IntPtr data) { object ret = null; if (element_type != null) { if (element_type == typeof (string)) ret = Marshaller.Utf8PtrToString (data); else if (element_type == typeof (IntPtr)) ret = data; else if (element_type.IsSubclassOf (typeof (GLib.Object))) ret = GLib.Object.GetObject (data, false); else if (element_type.IsSubclassOf (typeof (GLib.Opaque))) ret = GLib.Opaque.GetOpaque (data, element_type, elements_owned); else if (element_type == typeof (int)) ret = (int) data; else if (element_type.IsValueType) ret = Marshal.PtrToStructure (data, element_type); else ret = Activator.CreateInstance (element_type, new object[] {data}); } else if (Object.IsObject (data)) ret = GLib.Object.GetObject (data, false); return ret; } internal IntPtr NthData (uint index) { return Marshal.ReadIntPtr (ArrayPtr, (int) index * IntPtr.Size);; } // Synchronization could be tricky here. Hmm. public bool IsSynchronized { get { return false; } } public object SyncRoot { get { return null; } } public void CopyTo (Array array, int index) { if (array == null) throw new ArgumentNullException ("Array can't be null."); if (index < 0) throw new ArgumentOutOfRangeException ("Index must be greater than 0."); if (index + Count < array.Length) throw new ArgumentException ("Array not large enough to copy into starting at index."); for (int i = 0; i < Count; i++) ((IList) array) [index + i] = this [i]; } private class ListEnumerator : IEnumerator { private int current = -1; private PtrArray vals; public ListEnumerator (PtrArray vals) { this.vals = vals; } public object Current { get { if (current == -1) return null; return vals [current]; } } public bool MoveNext () { if (++current >= vals.Count) { current = -1; return false; } return true; } public void Reset () { current = -1; } } // IEnumerable public IEnumerator GetEnumerator () { return new ListEnumerator (this); } [DllImport("libgobject-2.0-0.dll")] static extern IntPtr g_ptr_array_copy (IntPtr raw); // ICloneable public object Clone () { return new PtrArray (g_ptr_array_copy (Handle), element_type, false, false); } } }