Bins
A bin is a container element. You can add elements to a bin. Since a
bin is an element itself, a bin can be handled in the same way as any
other element. Therefore, the whole previous chapter () applies to bins as well.
What are bins
Bins allow you to combine a group of linked elements into one
logical element. You do not deal with the individual elements
anymore but with just one element, the bin. We will see that
this is extremely powerful when you are going to construct
complex pipelines since it allows you to break up the pipeline
in smaller chunks.
The bin will also manage the elements contained in it. It will
figure out how the data will flow in the bin and generate an
optimal plan for that data flow. Plan generation is one of the
most complicated procedures in &GStreamer;. You will learn more
about this process, called scheduling, in .
There are two specialized types of bins available to the
&GStreamer; programmer:
A pipeline: a generic container that allows scheduling of the
containing elements. The toplevel bin has to be a pipeline.
Every application thus needs at least one of these. Applications
can iterate pipelines using gst_bin_iterate
() to make it process data while in the playing state.
A thread: a bin that will be run in a separate execution thread.
You will have to use this bin if you have to carefully
synchronize audio and video, or for buffering. You will learn
more about threads in .
Creating a bin
Bins are created in the same way that other elements are created,
i.e. using an element factory. There are also convenience functions
available (gst_bin_new (),
gst_thread_new () and gst_pipeline_new
()). To add elements to a bin or remove elements from a
bin, you can use gst_bin_add () and
gst_bin_remove (). Note that the bin that you
add an element to will take ownership of that element. If you
destroy the bin, the element will be dereferenced with it. If you
remove an element from a bin, it will be dereferenced automatically.
#include <gst/gst.h>
int
main (int argc,
char *argv[])
{
GstElement *bin, *pipeline, *source, *sink;
/* init */
gst_init (&argc, &argv);
/* create */
pipeline = gst_pipeline_new ("my_pipeline");
bin = gst_pipeline_new ("my_bin");
source = gst_element_factory_make ("fakesrc", "source");
sink = gst_element_factory_make ("fakesink", "sink");
/* set up pipeline */
gst_bin_add_many (GST_BIN (bin), source, sink, NULL);
gst_bin_add (GST_BIN (pipeline), bin);
gst_element_link (source, sink);
[..]
}
There are various functions to lookup elements in a bin. You can
also get a list of all elements that a bin contains using the function
gst_bin_get_list (). See the API references of
GstBin
for details.
Custom bins
The application programmer can create custom bins packed with elements
to perform a specific task. This allows you, for example, to write
an Ogg/Vorbis decoder with just the following lines of code:
int
main (int argc
char *argv[])
{
GstElement *player;
/* init */
gst_init (&argc, &argv);
/* create player */
player = gst_element_factory_make ("oggvorbisplayer", "player");
/* set the source audio file */
g_object_set (G_OBJECT (player), "location", "helloworld.ogg", NULL);
/* start playback */
gst_element_set_state (GST_ELEMENT (player), GST_STATE_PLAYING);
[..]
}
Custom bins can be created with a plugin or an XML description. You
will find more information about creating custom bin in the Plugin
Writers Guide.