#version 450 core #include "view_defines.h" #include "swizzle.glsl" layout(location = 0) in vec2 inTexCoord; layout(set = 0, binding = 0) uniform ViewConvert { ivec4 in_reorder_idx; ivec4 out_reorder_idx; vec4 tex_offset; vec4 tex_scale; ivec2 tex_size; int output_type; mat3 downmix[2]; }; layout(set = 0, binding = 1) uniform sampler2D l_tex; layout(set = 0, binding = 2) uniform sampler2D r_tex; layout(location = 0) out vec4 outColor0; void main() { vec2 l_coord = inTexCoord * tex_scale.xy + tex_offset.xy; vec2 r_coord = inTexCoord * tex_scale.zw + tex_offset.zw; vec4 l = swizzle(texture(l_tex, l_coord), in_reorder_idx); vec4 r = swizzle(texture(r_tex, r_coord), in_reorder_idx); if (output_type == VIEW_MONO_DOWNMIX) { vec3 lcol = l.rgb * l.a + vec3(1.0-l.a); vec3 rcol = r.rgb * r.a + vec3(1.0-r.a); if (l.a + r.a > 0.0) { lcol = clamp (downmix[0] * lcol, 0.0, 1.0); rcol = clamp (downmix[1] * rcol, 0.0, 1.0); outColor0 = vec4 (lcol + rcol, 1.0); } else { outColor0 = vec4 (0.0); } } else if (output_type == VIEW_MONO_LEFT) { outColor0 = swizzle(l, out_reorder_idx); } else if (output_type == VIEW_MONO_RIGHT) { outColor0 = swizzle(r, out_reorder_idx); } else if (output_type == VIEW_SIDE_BY_SIDE) { if (inTexCoord.x < 0.5) { outColor0 = swizzle(l, out_reorder_idx); } else { outColor0 = swizzle(r, out_reorder_idx); } } else if (output_type == VIEW_TOP_BOTTOM) { if (inTexCoord.y < 0.5) { outColor0 = swizzle(l, out_reorder_idx); } else { outColor0 = swizzle(r, out_reorder_idx); } } else if (output_type == VIEW_COLUMN_INTERLEAVED) { if (int(mod(l_coord.x * tex_size.x, 2.0)) == 0) { outColor0 = swizzle(l, out_reorder_idx); } else { outColor0 = swizzle(r, out_reorder_idx); } } else if (output_type == VIEW_ROW_INTERLEAVED) { if (int(mod(l_coord.y * tex_size.y, 2.0)) == 0) { outColor0 = swizzle(l, out_reorder_idx); } else { outColor0 = swizzle(r, out_reorder_idx); } } else if (output_type == VIEW_CHECKERBOARD) { if (int(mod(l_coord.x * tex_size.x, 2.0)) == int(mod(l_coord.y * tex_size.y, 2.0))) { outColor0 = swizzle(l, out_reorder_idx); } else { outColor0 = swizzle(r, out_reorder_idx); } } else { outColor0 = vec4(1.0, 0.0, 1.0, 1.0); } }