Memory allocation
Memory allocation and management is a very important topic in
multimedia. High definition video uses many magabytes to store
one single frame of video. It is important to reuse the memory
when possible instead of constantly allocating and freeing
the memory.
Multimedia systems usually use special purpose chips, such as
DSPs or GPUs to perform the heavy lifting (especially for video).
These special purpose chips have usually strict requirements
for the memory that they can operate on and how the memory
is accessed.
This chapter talks about the memory management features that
&GStreamer; plugins can use. We will first talk about the
lowlevel GstMemory object that manages
access to a piece of memory. We then continue with
GstBuffer that is used to exchange data
between plugins (and the application) and that uses
GstMemory. We talk about
GstMeta that can be placed on buffers to
give extra info about the buffer and its memory.
For efficiently managing buffers of the same size, we take a
look at GstBufferPool. To conclude this
chapter we take a look at the GST_QUERY_ALLOCATION query that
is used to negotiate memory management options between elements.
GstMemory
GstBuffer
GstMeta
GstBufferPool
GST_QUERY_ALLOCATION