/* GStreamer * Copyright (C) 2019 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d11videosink.h" #include "gstd3d11memory.h" #include "gstd3d11utils.h" #include "gstd3d11device.h" #include "gstd3d11bufferpool.h" #include "gstd3d11format.h" #include "gstd3d11videoprocessor.h" #if GST_D3D11_WINAPI_ONLY_APP #include "gstd3d11window_corewindow.h" #include "gstd3d11window_swapchainpanel.h" #else #include "gstd3d11window_win32.h" #endif enum { PROP_0, PROP_ADAPTER, PROP_FORCE_ASPECT_RATIO, PROP_ENABLE_NAVIGATION_EVENTS, PROP_FULLSCREEN_TOGGLE_MODE, PROP_FULLSCREEN, }; #define DEFAULT_ADAPTER -1 #define DEFAULT_FORCE_ASPECT_RATIO TRUE #define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE #define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE #define DEFAULT_FULLSCREEN FALSE static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_FORMATS) )); GST_DEBUG_CATEGORY (d3d11_video_sink_debug); #define GST_CAT_DEFAULT d3d11_video_sink_debug static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface); static void gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface); static void gst_d3d11_video_sink_set_context (GstElement * element, GstContext * context); static GstCaps *gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter); static gboolean gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps); static gboolean gst_d3d11_video_sink_start (GstBaseSink * sink); static gboolean gst_d3d11_video_sink_stop (GstBaseSink * sink); static gboolean gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query); static gboolean gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query); static gboolean gst_d3d11_video_sink_unlock (GstBaseSink * sink); static gboolean gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink); static GstFlowReturn gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf); #define gst_d3d11_video_sink_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSink, gst_d3d11_video_sink, GST_TYPE_VIDEO_SINK, G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY, gst_d3d11_video_sink_video_overlay_init); G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION, gst_d3d11_video_sink_navigation_init); GST_DEBUG_CATEGORY_INIT (d3d11_video_sink_debug, "d3d11videosink", 0, "Direct3D11 Video Sink")); static void gst_d3d11_video_sink_class_init (GstD3D11VideoSinkClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseSinkClass *basesink_class = GST_BASE_SINK_CLASS (klass); GstVideoSinkClass *videosink_class = GST_VIDEO_SINK_CLASS (klass); gobject_class->set_property = gst_d3d11_videosink_set_property; gobject_class->get_property = gst_d3d11_videosink_get_property; g_object_class_install_property (gobject_class, PROP_ADAPTER, g_param_spec_int ("adapter", "Adapter", "Adapter index for creating device (-1 for default)", -1, G_MAXINT32, DEFAULT_ADAPTER, G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO, g_param_spec_boolean ("force-aspect-ratio", "Force aspect ratio", "When enabled, scaling will respect original aspect ratio", DEFAULT_FORCE_ASPECT_RATIO, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS, g_param_spec_boolean ("enable-navigation-events", "Enable navigation events", "When enabled, navigation events are sent upstream", DEFAULT_ENABLE_NAVIGATION_EVENTS, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE, g_param_spec_flags ("fullscreen-toggle-mode", "Full screen toggle mode", "Full screen toggle mode used to trigger fullscreen mode change", GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_FULLSCREEN, g_param_spec_boolean ("fullscreen", "fullscreen", "Ignored when \"fullscreen-toggle-mode\" does not include \"property\"", DEFAULT_FULLSCREEN, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); element_class->set_context = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_context); gst_element_class_set_static_metadata (element_class, "Direct3D11 video sink", "Sink/Video", "A Direct3D11 based videosink", "Seungha Yang "); gst_element_class_add_static_pad_template (element_class, &sink_template); basesink_class->get_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_get_caps); basesink_class->set_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_caps); basesink_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_start); basesink_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_stop); basesink_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_propose_allocation); basesink_class->query = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_query); basesink_class->unlock = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock); basesink_class->unlock_stop = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock_stop); videosink_class->show_frame = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_show_frame); } static void gst_d3d11_video_sink_init (GstD3D11VideoSink * self) { self->adapter = DEFAULT_ADAPTER; self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO; self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS; self->fullscreen_toggle_mode = DEFAULT_FULLSCREEN_TOGGLE_MODE; self->fullscreen = DEFAULT_FULLSCREEN; } static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object); GST_OBJECT_LOCK (self); switch (prop_id) { case PROP_ADAPTER: self->adapter = g_value_get_int (value); break; case PROP_FORCE_ASPECT_RATIO: self->force_aspect_ratio = g_value_get_boolean (value); if (self->window) g_object_set (self->window, "force-aspect-ratio", self->force_aspect_ratio, NULL); break; case PROP_ENABLE_NAVIGATION_EVENTS: self->enable_navigation_events = g_value_get_boolean (value); if (self->window) { g_object_set (self->window, "enable-navigation-events", self->enable_navigation_events, NULL); } break; case PROP_FULLSCREEN_TOGGLE_MODE: self->fullscreen_toggle_mode = g_value_get_flags (value); if (self->window) { g_object_set (self->window, "fullscreen-toggle-mode", self->fullscreen_toggle_mode, NULL); } break; case PROP_FULLSCREEN: self->fullscreen = g_value_get_boolean (value); if (self->window) { g_object_set (self->window, "fullscreen", self->fullscreen, NULL); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } GST_OBJECT_UNLOCK (self); } static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object); switch (prop_id) { case PROP_ADAPTER: g_value_set_int (value, self->adapter); break; case PROP_FORCE_ASPECT_RATIO: g_value_set_boolean (value, self->force_aspect_ratio); break; case PROP_ENABLE_NAVIGATION_EVENTS: g_value_set_boolean (value, self->enable_navigation_events); break; case PROP_FULLSCREEN_TOGGLE_MODE: g_value_set_flags (value, self->fullscreen_toggle_mode); break; case PROP_FULLSCREEN: if (self->window) { g_object_get_property (G_OBJECT (self->window), pspec->name, value); } else { g_value_set_boolean (value, self->fullscreen); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d11_video_sink_set_context (GstElement * element, GstContext * context) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (element); gst_d3d11_handle_set_context (element, context, self->adapter, &self->device); GST_ELEMENT_CLASS (parent_class)->set_context (element, context); } static GstCaps * gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstCaps *caps = NULL; if (self->device && !self->can_convert) { GstCaps *overlaycaps; GstCapsFeatures *features; caps = gst_d3d11_device_get_supported_caps (self->device, D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DISPLAY); overlaycaps = gst_caps_copy (caps); features = gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION); gst_caps_set_features_simple (overlaycaps, features); gst_caps_append (caps, overlaycaps); } if (!caps) caps = gst_pad_get_pad_template_caps (GST_VIDEO_SINK_PAD (sink)); if (caps && filter) { GstCaps *isect; isect = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (caps); caps = isect; } return caps; } static gboolean gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); gint video_width, video_height; gint video_par_n, video_par_d; /* video's PAR */ gint display_par_n = 1, display_par_d = 1; /* display's PAR */ guint num, den; GError *error = NULL; GstStructure *config; gint i; GST_DEBUG_OBJECT (self, "set caps %" GST_PTR_FORMAT, caps); if (!gst_video_info_from_caps (&self->info, caps)) goto invalid_format; video_width = GST_VIDEO_INFO_WIDTH (&self->info); video_height = GST_VIDEO_INFO_HEIGHT (&self->info); video_par_n = GST_VIDEO_INFO_PAR_N (&self->info); video_par_d = GST_VIDEO_INFO_PAR_D (&self->info); /* get aspect ratio from caps if it's present, and * convert video width and height to a display width and height * using wd / hd = wv / hv * PARv / PARd */ /* TODO: Get display PAR */ if (!gst_video_calculate_display_ratio (&num, &den, video_width, video_height, video_par_n, video_par_d, display_par_n, display_par_d)) goto no_disp_ratio; GST_DEBUG_OBJECT (sink, "video width/height: %dx%d, calculated display ratio: %d/%d format: %s", video_width, video_height, num, den, gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&self->info))); /* now find a width x height that respects this display ratio. * prefer those that have one of w/h the same as the incoming video * using wd / hd = num / den */ /* start with same height, because of interlaced video * check hd / den is an integer scale factor, and scale wd with the PAR */ if (video_height % den == 0) { GST_DEBUG_OBJECT (self, "keeping video height"); GST_VIDEO_SINK_WIDTH (self) = (guint) gst_util_uint64_scale_int (video_height, num, den); GST_VIDEO_SINK_HEIGHT (self) = video_height; } else if (video_width % num == 0) { GST_DEBUG_OBJECT (self, "keeping video width"); GST_VIDEO_SINK_WIDTH (self) = video_width; GST_VIDEO_SINK_HEIGHT (self) = (guint) gst_util_uint64_scale_int (video_width, den, num); } else { GST_DEBUG_OBJECT (self, "approximating while keeping video height"); GST_VIDEO_SINK_WIDTH (self) = (guint) gst_util_uint64_scale_int (video_height, num, den); GST_VIDEO_SINK_HEIGHT (self) = video_height; } GST_DEBUG_OBJECT (self, "scaling to %dx%d", GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self)); self->video_width = video_width; self->video_height = video_height; if (GST_VIDEO_SINK_WIDTH (self) <= 0 || GST_VIDEO_SINK_HEIGHT (self) <= 0) goto no_display_size; GST_OBJECT_LOCK (self); if (!self->pending_render_rect) { self->render_rect.x = 0; self->render_rect.y = 0; self->render_rect.w = GST_VIDEO_SINK_WIDTH (self); self->render_rect.h = GST_VIDEO_SINK_HEIGHT (self); } gst_d3d11_window_set_render_rectangle (self->window, self->render_rect.x, self->render_rect.y, self->render_rect.w, self->render_rect.h); self->pending_render_rect = FALSE; GST_OBJECT_UNLOCK (self); self->have_video_processor = FALSE; if (!gst_d3d11_window_prepare (self->window, GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self), caps, &self->have_video_processor, &error)) { GstMessage *error_msg; GST_ERROR_OBJECT (self, "cannot create swapchain"); error_msg = gst_message_new_error (GST_OBJECT_CAST (self), error, "Failed to prepare d3d11window"); g_clear_error (&error); gst_element_post_message (GST_ELEMENT (self), error_msg); return FALSE; } if (self->fallback_pool) { gst_buffer_pool_set_active (self->fallback_pool, FALSE); gst_object_unref (self->fallback_pool); } self->fallback_pool = gst_d3d11_buffer_pool_new (self->device); config = gst_buffer_pool_get_config (self->fallback_pool); gst_buffer_pool_config_set_params (config, caps, GST_VIDEO_INFO_SIZE (&self->info), 0, 2); { GstD3D11AllocationParams *d3d11_params; gint bind_flags = D3D11_BIND_SHADER_RESOURCE; if (self->have_video_processor) { /* To create video processor input view, one of following bind flags * is required * NOTE: Any texture arrays which were created with D3D11_BIND_DECODER flag * cannot be used for shader input. * * D3D11_BIND_DECODER * D3D11_BIND_VIDEO_ENCODER * D3D11_BIND_RENDER_TARGET * D3D11_BIND_UNORDERED_ACCESS_VIEW */ bind_flags |= D3D11_BIND_RENDER_TARGET; } d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!d3d11_params) { d3d11_params = gst_d3d11_allocation_params_new (self->device, &self->info, 0, bind_flags); } else { /* Set bind flag */ for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&self->info); i++) { d3d11_params->desc[i].BindFlags |= bind_flags; } } gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_d3d11_allocation_params_free (d3d11_params); } gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); gst_buffer_pool_set_config (self->fallback_pool, config); return TRUE; /* ERRORS */ invalid_format: { GST_DEBUG_OBJECT (sink, "Could not locate image format from caps %" GST_PTR_FORMAT, caps); return FALSE; } no_disp_ratio: { GST_ELEMENT_ERROR (sink, CORE, NEGOTIATION, (NULL), ("Error calculating the output display ratio of the video.")); return FALSE; } no_display_size: { GST_ELEMENT_ERROR (sink, CORE, NEGOTIATION, (NULL), ("Error calculating the output display ratio of the video.")); return FALSE; } } static void gst_d3d11_video_sink_key_event (GstD3D11Window * window, const gchar * event, const gchar * key, GstD3D11VideoSink * self) { if (self->enable_navigation_events) { GST_LOG_OBJECT (self, "send key event %s, key %s", event, key); gst_navigation_send_key_event (GST_NAVIGATION (self), event, key); } } static void gst_d3d11_video_mouse_key_event (GstD3D11Window * window, const gchar * event, gint button, gdouble x, gdouble y, GstD3D11VideoSink * self) { if (self->enable_navigation_events) { GST_LOG_OBJECT (self, "send mouse event %s, button %d (%.1f, %.1f)", event, button, x, y); gst_navigation_send_mouse_event (GST_NAVIGATION (self), event, button, x, y); } } static gboolean gst_d3d11_video_sink_start (GstBaseSink * sink) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); gboolean is_hardware = TRUE; GstD3D11WindowNativeType window_type = GST_D3D11_WINDOW_NATIVE_TYPE_HWND; GST_DEBUG_OBJECT (self, "Start"); if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), self->adapter, &self->device)) { GST_ERROR_OBJECT (sink, "Cannot create d3d11device"); return FALSE; } if (!self->window_id) gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (self)); if (self->window_id) { window_type = gst_d3d11_window_get_native_type_from_handle (self->window_id); if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_NONE) { gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (self), self->window_id); } } GST_DEBUG_OBJECT (self, "Create window (type: %s)", gst_d3d11_window_get_native_type_to_string (window_type)); #if GST_D3D11_WINAPI_ONLY_APP if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW && window_type != GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL) { GST_ERROR_OBJECT (sink, "Overlay handle must be set before READY state"); return FALSE; } #endif switch (window_type) { #if (!GST_D3D11_WINAPI_ONLY_APP) case GST_D3D11_WINDOW_NATIVE_TYPE_HWND: self->window = gst_d3d11_window_win32_new (self->device, self->window_id); break; #else case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW: self->window = gst_d3d11_window_core_window_new (self->device, self->window_id); break; case GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL: self->window = gst_d3d11_window_swap_chain_panel_new (self->device, self->window_id); break; #endif default: break; } if (!self->window) { GST_ERROR_OBJECT (sink, "Cannot create d3d11window"); return FALSE; } GST_OBJECT_LOCK (self); g_object_set (self->window, "force-aspect-ratio", self->force_aspect_ratio, "fullscreen-toggle-mode", self->fullscreen_toggle_mode, "fullscreen", self->fullscreen, "enable-navigation-events", self->enable_navigation_events, NULL); GST_OBJECT_UNLOCK (self); g_signal_connect (self->window, "key-event", G_CALLBACK (gst_d3d11_video_sink_key_event), self); g_signal_connect (self->window, "mouse-event", G_CALLBACK (gst_d3d11_video_mouse_key_event), self); g_object_get (self->device, "hardware", &is_hardware, NULL); if (!is_hardware) { GST_WARNING_OBJECT (self, "D3D11 device is running on software emulation"); self->can_convert = FALSE; } else { self->can_convert = TRUE; } return TRUE; } static gboolean gst_d3d11_video_sink_stop (GstBaseSink * sink) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GST_DEBUG_OBJECT (self, "Stop"); if (self->fallback_pool) { gst_buffer_pool_set_active (self->fallback_pool, FALSE); gst_object_unref (self->fallback_pool); self->fallback_pool = NULL; } if (self->window) gst_d3d11_window_unprepare (self->window); gst_clear_object (&self->device); gst_clear_object (&self->window); return TRUE; } static gboolean gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstStructure *config; GstCaps *caps; GstBufferPool *pool = NULL; GstVideoInfo info; guint size; gboolean need_pool; if (!self->device || !self->window) return FALSE; gst_query_parse_allocation (query, &caps, &need_pool); if (caps == NULL) goto no_caps; if (!gst_video_info_from_caps (&info, caps)) goto invalid_caps; /* the normal size of a frame */ size = info.size; if (need_pool) { gint i; GstD3D11AllocationParams *d3d11_params; GST_DEBUG_OBJECT (self, "create new pool"); pool = gst_d3d11_buffer_pool_new (self->device); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_set_params (config, caps, size, 2, DXGI_MAX_SWAP_CHAIN_BUFFERS); d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!d3d11_params) { d3d11_params = gst_d3d11_allocation_params_new (self->device, &info, 0, D3D11_BIND_SHADER_RESOURCE); } else { /* Set bind flag */ for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) { d3d11_params->desc[i].BindFlags |= D3D11_BIND_SHADER_RESOURCE; } } gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_d3d11_allocation_params_free (d3d11_params); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); if (!gst_buffer_pool_set_config (pool, config)) { g_object_unref (pool); goto config_failed; } } gst_query_add_allocation_pool (query, pool, size, 2, 0); if (pool) g_object_unref (pool); gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL); gst_query_add_allocation_meta (query, GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL); return TRUE; /* ERRORS */ no_caps: { GST_WARNING_OBJECT (self, "no caps specified"); return FALSE; } invalid_caps: { GST_WARNING_OBJECT (self, "invalid caps specified"); return FALSE; } config_failed: { GST_WARNING_OBJECT (self, "failed setting config"); return FALSE; } return TRUE; } static gboolean gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); switch (GST_QUERY_TYPE (query)) { case GST_QUERY_CONTEXT: if (gst_d3d11_handle_context_query (GST_ELEMENT (self), query, self->device)) { return TRUE; } break; default: break; } return GST_BASE_SINK_CLASS (parent_class)->query (sink, query); } static gboolean gst_d3d11_video_sink_unlock (GstBaseSink * sink) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); if (self->window) gst_d3d11_window_unlock (self->window); return TRUE; } static gboolean gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); if (self->window) gst_d3d11_window_unlock_stop (self->window); return TRUE; } static gboolean gst_d3d11_video_sink_upload_frame (GstD3D11VideoSink * self, GstBuffer * inbuf, GstBuffer * outbuf) { GstVideoFrame in_frame, out_frame; gboolean ret; gint i; GST_LOG_OBJECT (self, "Copy to fallback buffer"); if (!gst_video_frame_map (&in_frame, &self->info, inbuf, GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) goto invalid_buffer; if (!gst_video_frame_map (&out_frame, &self->info, outbuf, GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) { gst_video_frame_unmap (&in_frame); goto invalid_buffer; } ret = gst_video_frame_copy (&out_frame, &in_frame); gst_video_frame_unmap (&in_frame); gst_video_frame_unmap (&out_frame); if (ret) { /* map to upload staging texture to render texture */ for (i = 0; i < gst_buffer_n_memory (outbuf); i++) { GstMemory *mem; GstMapInfo map; mem = gst_buffer_peek_memory (outbuf, i); if (!gst_memory_map (mem, &map, (GST_MAP_READ | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "cannot upload staging texture"); ret = FALSE; break; } gst_memory_unmap (mem, &map); } } return ret; /* ERRORS */ invalid_buffer: { GST_ELEMENT_WARNING (self, CORE, NOT_IMPLEMENTED, (NULL), ("invalid video buffer received")); return FALSE; } } static gboolean gst_d3d11_video_sink_copy_d3d11_to_d3d11 (GstD3D11VideoSink * self, GstBuffer * inbuf, GstBuffer * outbuf) { gint i; ID3D11DeviceContext *context_handle = gst_d3d11_device_get_device_context_handle (self->device); g_return_val_if_fail (gst_buffer_n_memory (inbuf) == gst_buffer_n_memory (outbuf), FALSE); GST_LOG_OBJECT (self, "Copy to fallback buffer using device memory copy"); gst_d3d11_device_lock (self->device); for (i = 0; i < gst_buffer_n_memory (inbuf); i++) { GstD3D11Memory *in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (inbuf, i); GstD3D11Memory *out_mem = (GstD3D11Memory *) gst_buffer_peek_memory (outbuf, i); D3D11_BOX src_box; /* input buffer might be larger than render size */ src_box.left = 0; src_box.top = 0; src_box.front = 0; src_box.back = 1; src_box.right = out_mem->desc.Width; src_box.bottom = out_mem->desc.Height; ID3D11DeviceContext_CopySubresourceRegion (context_handle, (ID3D11Resource *) out_mem->texture, 0, 0, 0, 0, (ID3D11Resource *) in_mem->texture, in_mem->subresource_index, &src_box); } gst_d3d11_device_unlock (self->device); return TRUE; } static GstFlowReturn gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstMapInfo map; GstFlowReturn ret; GstVideoRectangle rect = { 0, }; GstBuffer *render_buf; gboolean need_unref = FALSE; gboolean do_device_copy = TRUE; gint i; render_buf = buf; for (i = 0; i < gst_buffer_n_memory (buf); i++) { GstMemory *mem; GstD3D11Memory *dmem; mem = gst_buffer_peek_memory (buf, i); if (!gst_is_d3d11_memory (mem)) { GST_LOG_OBJECT (sink, "not a d3d11 memory, need fallback"); render_buf = NULL; do_device_copy = FALSE; break; } dmem = (GstD3D11Memory *) mem; if (dmem->device != self->device) { GST_LOG_OBJECT (sink, "different d3d11 device, need fallback"); render_buf = NULL; do_device_copy = FALSE; break; } if (dmem->desc.Usage == D3D11_USAGE_DEFAULT) { if (!gst_memory_map (mem, &map, (GST_MAP_READ | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "cannot map d3d11 memory"); return GST_FLOW_ERROR; } gst_memory_unmap (mem, &map); } if (gst_buffer_n_memory (buf) == 1 && self->have_video_processor && gst_d3d11_video_processor_check_bind_flags_for_input_view (dmem->desc.BindFlags)) { break; } if (!gst_d3d11_memory_ensure_shader_resource_view (dmem)) { GST_LOG_OBJECT (sink, "shader resource view is unavailable, need fallback"); render_buf = NULL; /* keep run loop in order to upload staging memory to device memory */ } } if (!render_buf) { if (!self->fallback_pool || !gst_buffer_pool_set_active (self->fallback_pool, TRUE) || gst_buffer_pool_acquire_buffer (self->fallback_pool, &render_buf, NULL) != GST_FLOW_OK) { GST_ERROR_OBJECT (self, "fallback pool is unavailable"); return GST_FLOW_ERROR; } for (i = 0; i < gst_buffer_n_memory (render_buf); i++) { GstD3D11Memory *dmem; dmem = (GstD3D11Memory *) gst_buffer_peek_memory (render_buf, i); if (!gst_d3d11_memory_ensure_shader_resource_view (dmem)) { GST_ERROR_OBJECT (self, "fallback shader resource view is unavailable"); gst_buffer_unref (render_buf); return GST_FLOW_ERROR; } } if (do_device_copy) { if (!gst_d3d11_video_sink_copy_d3d11_to_d3d11 (self, buf, render_buf)) { GST_ERROR_OBJECT (self, "cannot copy frame"); gst_buffer_unref (render_buf); return GST_FLOW_ERROR; } } else if (!gst_d3d11_video_sink_upload_frame (self, buf, render_buf)) { GST_ERROR_OBJECT (self, "cannot upload frame"); gst_buffer_unref (render_buf); return GST_FLOW_ERROR; } need_unref = TRUE; } gst_d3d11_window_show (self->window); /* FIXME: add support crop meta */ rect.w = self->video_width; rect.h = self->video_height; ret = gst_d3d11_window_render (self->window, render_buf, &rect); if (need_unref) gst_buffer_unref (render_buf); if (ret == GST_D3D11_WINDOW_FLOW_CLOSED) { GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND, ("Output window was closed"), (NULL)); ret = GST_FLOW_ERROR; } return ret; } /* VideoOverlay interface */ static void gst_d3d11_video_sink_set_window_handle (GstVideoOverlay * overlay, guintptr window_id) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay); GST_DEBUG ("set window handle %" G_GUINTPTR_FORMAT, window_id); self->window_id = window_id; } static void gst_d3d11_video_sink_set_render_rectangle (GstVideoOverlay * overlay, gint x, gint y, gint width, gint height) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay); GST_DEBUG_OBJECT (self, "render rect x: %d, y: %d, width: %d, height %d", x, y, width, height); GST_OBJECT_LOCK (self); if (self->window) { gst_d3d11_window_set_render_rectangle (self->window, x, y, width, height); } else { self->render_rect.x = x; self->render_rect.y = y; self->render_rect.w = width; self->render_rect.h = height; self->pending_render_rect = TRUE; } GST_OBJECT_UNLOCK (self); } static void gst_d3d11_video_sink_expose (GstVideoOverlay * overlay) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay); if (self->window && self->window->swap_chain) { GstVideoRectangle rect = { 0, }; rect.w = GST_VIDEO_SINK_WIDTH (self); rect.h = GST_VIDEO_SINK_HEIGHT (self); gst_d3d11_window_render (self->window, NULL, &rect); } } static void gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface) { iface->set_window_handle = gst_d3d11_video_sink_set_window_handle; iface->set_render_rectangle = gst_d3d11_video_sink_set_render_rectangle; iface->expose = gst_d3d11_video_sink_expose; } /* Navigation interface */ static void gst_d3d11_video_sink_navigation_send_event (GstNavigation * navigation, GstStructure * structure) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (navigation); gboolean handled = FALSE; GstEvent *event = NULL; GstVideoRectangle src = { 0, }; GstVideoRectangle dst = { 0, }; GstVideoRectangle result; gdouble x, y, xscale = 1.0, yscale = 1.0; if (!self->window) { gst_structure_free (structure); return; } if (self->force_aspect_ratio) { /* We get the frame position using the calculated geometry from _setcaps that respect pixel aspect ratios */ src.w = GST_VIDEO_SINK_WIDTH (self); src.h = GST_VIDEO_SINK_HEIGHT (self); dst.w = self->render_rect.w; dst.h = self->render_rect.h; gst_video_sink_center_rect (src, dst, &result, TRUE); result.x += self->render_rect.x; result.y += self->render_rect.y; } else { memcpy (&result, &self->render_rect, sizeof (GstVideoRectangle)); } xscale = (gdouble) GST_VIDEO_INFO_WIDTH (&self->info) / result.w; yscale = (gdouble) GST_VIDEO_INFO_HEIGHT (&self->info) / result.h; /* Converting pointer coordinates to the non scaled geometry */ if (gst_structure_get_double (structure, "pointer_x", &x)) { x = MIN (x, result.x + result.w); x = MAX (x - result.x, 0); gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE, (gdouble) x * xscale, NULL); } if (gst_structure_get_double (structure, "pointer_y", &y)) { y = MIN (y, result.y + result.h); y = MAX (y - result.y, 0); gst_structure_set (structure, "pointer_y", G_TYPE_DOUBLE, (gdouble) y * yscale, NULL); } event = gst_event_new_navigation (structure); if (event) { gst_event_ref (event); handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (self), event); if (!handled) gst_element_post_message (GST_ELEMENT_CAST (self), gst_navigation_message_new_event (GST_OBJECT_CAST (self), event)); gst_event_unref (event); } } static void gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface) { iface->send_event = gst_d3d11_video_sink_navigation_send_event; }