Cothreads Cothreads are user-space threads that greatly reduce context switching overhead introduced by regular kernel threads. Cothreads are also used to handle the more complex elements. A cothread is created by a GstBin whenever an element is found inside the bin that has one or more of the following properties: The element is loop-based instead of chain-based The element has multiple input pads The element has the MULTI_IN flag set The GstBin will create a cothread context for all the elements in the bin so that the elements will interact in cooperative multithreading. Before proceding to the concept of loop-based elements we will first explain the chain-based elements Chain-based elements Chain based elements receive a buffer of data and are supposed to handle the data and perform a gst_pad_push. The basic main function of a chain-based element is like: static void chain_function (GstPad *pad, GstBuffer *buffer) { GstBuffer *outbuffer; .... // process the buffer, create a new outbuffer ... gst_pad_push (srcpad, outbuffer); } Chain based function are mainly used for elements that have a one to one relation between their input and output behaviour. An example of such an element can be a simple video blur filter. The filter takes a buffer in, performs the blur operation on it and sends out the resulting buffer. Another element, for example, is a volume filter. The filter takes audio samples as input, performs the volume effect and sends out the resulting buffer. Loop-based elements As opposed to chain-based elements, Loop-based elements enter an infinite loop that looks like this: GstBuffer *buffer, *outbuffer; while (1) { buffer = gst_pad_pull (sinkpad); ... // process buffer, create outbuffer while (!done) { .... // optionally request another buffer buffer = gst_pad_pull (sinkpad); .... } ... gst_pad_push (srcpad, outbuffer); } The loop-based elements request a buffer whenever they need one. When the request for a buffer cannot immedialty satisfied, the control will be given to the source element of the loop-based element until it performs a push on its source pad. At that time the control is handed back to the loop-based element, etc... The the execution trace can get fairly complex using cothreads when there are multiple input/output pads for the loop-based element. Loop based elements are mainly used for the more complex elements that need a specific amount of data before they can start to produce output. An example of such an element is the mpeg video decoder. the element will pull a buffer, performs some decoding on it and optionally requests more buffers to decode, when a complete video frame has been decoded, a buffer is send out. There is no problem in putting cothreaded elements into a GstThread to create even more complex pipelines with both user and kernel space threads.