/* GStreamer * Copyright (C) <2019> Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:element-d3d11download * @title: d3d11download * @short_description: Downloads Direct3D11 texture memory into system memory * * Downloads Direct3D11 texture memory into system memory * * ## Example launch line * ``` * gst-launch-1.0 filesrc location=test_h264.mp4 ! parsebin ! d3d11h264dec ! \ * d3d11convert ! d3d11download ! video/x-raw,width=640,height=480 ! mfh264enc ! \ * h264parse ! mp4mux ! filesink location=output.mp4 * ``` * This pipeline will resize decoded (by #d3d11h264dec) frames to 640x480 * resolution by using #d3d11convert. Then it will be copied into system memory * by d3d11download. Finally downloaded frames will be encoded as a new * H.264 stream via #mfh264enc and muxed via mp4mux * * Since: 1.18 * */ #ifdef HAVE_CONFIG_H # include #endif #include "gstd3d11download.h" GST_DEBUG_CATEGORY_STATIC (gst_d3d11_download_debug); #define GST_CAT_DEFAULT gst_d3d11_download_debug static GstStaticCaps sink_template_caps = GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE (GST_D3D11_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_ALL_FORMATS)); static GstStaticCaps src_template_caps = GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE (GST_D3D11_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_ALL_FORMATS)); struct _GstD3D11Download { GstD3D11BaseFilter parent; }; #define gst_d3d11_download_parent_class parent_class G_DEFINE_TYPE (GstD3D11Download, gst_d3d11_download, GST_TYPE_D3D11_BASE_FILTER); static GstCaps *gst_d3d11_download_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter); static gboolean gst_d3d11_download_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query); static gboolean gst_d3d11_download_decide_allocation (GstBaseTransform * trans, GstQuery * query); static GstFlowReturn gst_d3d11_download_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf); static void gst_d3d11_download_class_init (GstD3D11DownloadClass * klass) { GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass); GstCaps *caps; caps = gst_d3d11_get_updated_template_caps (&sink_template_caps); gst_element_class_add_pad_template (element_class, gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps)); gst_caps_unref (caps); caps = gst_d3d11_get_updated_template_caps (&src_template_caps); gst_element_class_add_pad_template (element_class, gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, caps)); gst_caps_unref (caps); gst_element_class_set_static_metadata (element_class, "Direct3D11 Downloader", "Filter/Video", "Downloads Direct3D11 texture memory into system memory", "Seungha Yang "); trans_class->passthrough_on_same_caps = TRUE; trans_class->transform_caps = GST_DEBUG_FUNCPTR (gst_d3d11_download_transform_caps); trans_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_download_propose_allocation); trans_class->decide_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_download_decide_allocation); trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_download_transform); GST_DEBUG_CATEGORY_INIT (gst_d3d11_download_debug, "d3d11download", 0, "d3d11download Element"); } static void gst_d3d11_download_init (GstD3D11Download * download) { } static GstCaps * _set_caps_features (const GstCaps * caps, const gchar * feature_name) { GstCaps *tmp = gst_caps_copy (caps); guint n = gst_caps_get_size (tmp); guint i = 0; for (i = 0; i < n; i++) gst_caps_set_features (tmp, i, gst_caps_features_new_single_static_str (feature_name)); return tmp; } static GstCaps * gst_d3d11_download_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { GstCaps *result, *tmp; GST_DEBUG_OBJECT (trans, "Transforming caps %" GST_PTR_FORMAT " in direction %s", caps, (direction == GST_PAD_SINK) ? "sink" : "src"); if (direction == GST_PAD_SINK) { tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY); tmp = gst_caps_merge (gst_caps_ref (caps), tmp); } else { GstCaps *newcaps; tmp = gst_caps_ref (caps); newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY); tmp = gst_caps_merge (tmp, newcaps); } if (filter) { result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (tmp); } else { result = tmp; } GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result); return result; } static gboolean gst_d3d11_download_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstVideoInfo info; GstBufferPool *pool; GstCaps *caps; guint size; gboolean is_d3d11 = FALSE; if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans, decide_query, query)) return FALSE; /* passthrough, we're done */ if (decide_query == NULL) return TRUE; gst_query_parse_allocation (query, &caps, NULL); if (caps == NULL) return FALSE; if (!gst_video_info_from_caps (&info, caps)) return FALSE; if (gst_query_get_n_allocation_pools (query) == 0) { GstCapsFeatures *features; GstStructure *config; features = gst_caps_get_features (caps, 0); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { GST_DEBUG_OBJECT (filter, "upstream support d3d11 memory"); pool = gst_d3d11_buffer_pool_new (filter->device); is_d3d11 = TRUE; } else { pool = gst_video_buffer_pool_new (); } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); if (!is_d3d11) { gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT); } size = GST_VIDEO_INFO_SIZE (&info); gst_buffer_pool_config_set_params (config, caps, size, 0, 0); if (!gst_buffer_pool_set_config (pool, config)) goto config_failed; /* d3d11 buffer pool will update buffer size based on allocated texture, * get size from config again */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); gst_query_add_allocation_pool (query, pool, size, 0, 0); gst_object_unref (pool); } gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL); gst_query_add_allocation_meta (query, GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL); return TRUE; /* ERRORS */ config_failed: { GST_ERROR_OBJECT (filter, "failed to set config"); gst_object_unref (pool); return FALSE; } } static gboolean gst_d3d11_download_decide_allocation (GstBaseTransform * trans, GstQuery * query) { GstBufferPool *pool = NULL; GstStructure *config; guint min, max, size; gboolean update_pool; GstCaps *outcaps = NULL; gst_query_parse_allocation (query, &outcaps, NULL); if (!outcaps) return FALSE; if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); update_pool = TRUE; } else { GstVideoInfo vinfo; gst_video_info_from_caps (&vinfo, outcaps); size = vinfo.size; min = max = 0; update_pool = FALSE; } if (!pool) { pool = gst_video_buffer_pool_new (); } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); gst_buffer_pool_config_set_params (config, outcaps, size, min, max); gst_buffer_pool_set_config (pool, config); /* d3d11 buffer pool will update buffer size based on allocated texture, * get size from config again */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans, query); } static GstFlowReturn gst_d3d11_download_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); if (!gst_d3d11_buffer_copy_into (outbuf, inbuf, &filter->in_info)) { GST_ERROR_OBJECT (filter, "Failed to copy buffer"); return GST_FLOW_ERROR; } return GST_FLOW_OK; }