/* * GStreamer * Copyright (C) 2008 Julien Isorce * Copyright (C) 2012 Matthew Waters * Copyright (C) 2013 Sebastian Dröge * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /* TODO: - Window resize handling * - Event handling input event handling */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstglwindow_android_egl.h" #define GST_CAT_DEFAULT gst_gl_window_debug #define gst_gl_window_android_egl_parent_class parent_class G_DEFINE_TYPE (GstGLWindowAndroidEGL, gst_gl_window_android_egl, GST_GL_TYPE_WINDOW); static guintptr gst_gl_window_android_egl_get_gl_context (GstGLWindow * window); static gboolean gst_gl_window_android_egl_activate (GstGLWindow * window, gboolean activate); static void gst_gl_window_android_egl_set_window_handle (GstGLWindow * window, guintptr handle); static void gst_gl_window_android_egl_draw (GstGLWindow * window, guint width, guint height); static void gst_gl_window_android_egl_run (GstGLWindow * window); static void gst_gl_window_android_egl_quit (GstGLWindow * window, GstGLWindowCB callback, gpointer data); static void gst_gl_window_android_egl_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data); static void gst_gl_window_android_egl_destroy_context (GstGLWindowAndroidEGL * window_egl); static gboolean gst_gl_window_android_egl_create_context (GstGLWindow * window, GstGLAPI gl_api, guintptr external_gl_context, GError ** error); static GstGLAPI gst_gl_window_android_egl_get_gl_api (GstGLWindow * window); static gpointer gst_gl_window_android_egl_get_proc_address (GstGLWindow * window, const gchar * name); static void gst_gl_window_android_egl_close (GstGLWindow * window); static void gst_gl_window_android_egl_class_init (GstGLWindowAndroidEGLClass * klass) { GstGLWindowClass *window_class = (GstGLWindowClass *) klass; window_class->create_context = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_create_context); window_class->get_gl_context = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_gl_context); window_class->activate = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_activate); window_class->set_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_set_window_handle); window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw); window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw); window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_run); window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_quit); window_class->send_message = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_send_message); window_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_gl_api); window_class->get_proc_address = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_proc_address); window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_close); } static void gst_gl_window_android_egl_init (GstGLWindowAndroidEGL * window) { } /* Must be called in the gl thread */ GstGLWindowAndroidEGL * gst_gl_window_android_egl_new (void) { GstGLWindowAndroidEGL *window; GST_DEBUG ("creating Android EGL window"); window = g_object_new (GST_GL_TYPE_WINDOW_ANDROID_EGL, NULL); gst_gl_window_set_need_lock (GST_GL_WINDOW (window), FALSE); return window; } static void gst_gl_window_android_egl_close (GstGLWindow * window) { GstGLWindowAndroidEGL *window_egl; window_egl = GST_GL_WINDOW_ANDROID_EGL (window); gst_gl_window_android_egl_destroy_context (window_egl); } gboolean gst_gl_window_android_egl_create_context (GstGLWindow * window, GstGLAPI gl_api, guintptr external_gl_context, GError ** error) { GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window); if (!window_egl->native_window) { g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_WRONG_CONFIG, "No native window set"); return FALSE; } window_egl->main_context = g_main_context_new (); window_egl->loop = g_main_loop_new (window_egl->main_context, FALSE); window_egl->egl = gst_gl_egl_create_context (eglGetDisplay (EGL_DEFAULT_DISPLAY), window_egl->native_window, gl_api, external_gl_context, error); if (!window_egl->egl) goto failure; return TRUE; failure: return FALSE; } static void gst_gl_window_android_egl_destroy_context (GstGLWindowAndroidEGL * window_egl) { gst_gl_egl_activate (window_egl->egl, FALSE); gst_gl_egl_destroy_context (window_egl->egl); window_egl->egl = NULL; g_main_loop_unref (window_egl->loop); g_main_context_unref (window_egl->main_context); } static gboolean gst_gl_window_android_egl_activate (GstGLWindow * window, gboolean activate) { GstGLWindowAndroidEGL *window_egl; window_egl = GST_GL_WINDOW_ANDROID_EGL (window); return gst_gl_egl_activate (window_egl->egl, activate); } static guintptr gst_gl_window_android_egl_get_gl_context (GstGLWindow * window) { GstGLWindowAndroidEGL *window_egl; window_egl = GST_GL_WINDOW_ANDROID_EGL (window); return gst_gl_egl_get_gl_context (window_egl->egl); } static GstGLAPI gst_gl_window_android_egl_get_gl_api (GstGLWindow * window) { GstGLWindowAndroidEGL *window_egl; window_egl = GST_GL_WINDOW_ANDROID_EGL (window); return gst_gl_egl_get_gl_api (window_egl->egl); } static void gst_gl_window_android_egl_swap_buffers (GstGLWindow * window) { GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window); gst_gl_egl_swap_buffers (window_egl->egl); } static void gst_gl_window_android_egl_run (GstGLWindow * window) { GstGLWindowAndroidEGL *window_egl; window_egl = GST_GL_WINDOW_ANDROID_EGL (window); GST_LOG ("starting main loop"); g_main_loop_run (window_egl->loop); GST_LOG ("exiting main loop"); } static void gst_gl_window_android_egl_quit (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowAndroidEGL *window_egl; window_egl = GST_GL_WINDOW_ANDROID_EGL (window); if (callback) gst_gl_window_android_egl_send_message (window, callback, data); GST_LOG ("sending quit"); g_main_loop_quit (window_egl->loop); GST_LOG ("quit sent"); } typedef struct _GstGLMessage { GMutex lock; GCond cond; gboolean fired; GstGLWindowCB callback; gpointer data; } GstGLMessage; static gboolean _run_message (GstGLMessage * message) { g_mutex_lock (&message->lock); if (message->callback) message->callback (message->data); message->fired = TRUE; g_cond_signal (&message->cond); g_mutex_unlock (&message->lock); return FALSE; } static void gst_gl_window_android_egl_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowAndroidEGL *window_egl; GstGLMessage message; window_egl = GST_GL_WINDOW_ANDROID_EGL (window); message.callback = callback; message.data = data; message.fired = FALSE; g_mutex_init (&message.lock); g_cond_init (&message.cond); g_main_context_invoke (window_egl->main_context, (GSourceFunc) _run_message, &message); g_mutex_lock (&message.lock); while (!message.fired) g_cond_wait (&message.cond, &message.lock); g_mutex_unlock (&message.lock); } static void gst_gl_window_android_egl_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window); window_egl->native_window = (EGLNativeWindowType) handle; } struct draw { GstGLWindowAndroidEGL *window; guint width, height; }; static void draw_cb (gpointer data) { struct draw *draw_data = data; GstGLWindowAndroidEGL *window_egl = draw_data->window; GstGLWindow *window = GST_GL_WINDOW (window_egl); if (window->draw) window->draw (window->draw_data); gst_gl_window_android_egl_swap_buffers (window); } static void gst_gl_window_android_egl_draw (GstGLWindow * window, guint width, guint height) { struct draw draw_data; draw_data.window = GST_GL_WINDOW_ANDROID_EGL (window); draw_data.width = width; draw_data.height = height; gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, &draw_data); } static gpointer gst_gl_window_android_egl_get_proc_address (GstGLWindow * window, const gchar * name) { GstGLWindowAndroidEGL *window_egl; gpointer result; window_egl = GST_GL_WINDOW_ANDROID_EGL (window); if (!(result = gst_gl_egl_get_proc_address (window_egl->egl, name))) { result = gst_gl_window_default_get_proc_address (window, name); } return result; }