/* * GStreamer * Copyright (C) 2003 Julien Moutte * Copyright (C) 2005,2006,2007 David A. Schleef * Copyright (C) 2008 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef _GLIMAGESINK_H_ #define _GLIMAGESINK_H_ #include #include #include #include #include G_BEGIN_DECLS GST_DEBUG_CATEGORY_EXTERN (gst_debug_glimage_sink); #define GST_TYPE_GLIMAGE_SINK \ (gst_glimage_sink_get_type()) #define GST_GLIMAGE_SINK(obj) \ (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GLIMAGE_SINK,GstGLImageSink)) #define GST_GLIMAGE_SINK_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GLIMAGE_SINK,GstGLImageSinkClass)) #define GST_IS_GLIMAGE_SINK(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GLIMAGE_SINK)) #define GST_IS_GLIMAGE_SINK_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GLIMAGE_SINK)) typedef struct _GstGLImageSink GstGLImageSink; typedef struct _GstGLImageSinkClass GstGLImageSinkClass; struct _GstGLImageSink { GstVideoSink video_sink; guintptr window_id; guintptr new_window_id; gulong mouse_sig_id; gulong key_sig_id; gulong mouse_scroll_sig_id; /* GstVideoOverlay::set_render_rectangle() cache */ gint x; gint y; gint width; gint height; /* Input info before 3d stereo output conversion, if any */ GstVideoInfo in_info; GstCaps *in_caps; /* format/caps we actually hand off to the app */ GstVideoInfo out_info; GstCaps *out_caps; GstGLTextureTarget texture_target; GstGLDisplay *display; GstGLContext *context; GstGLContext *other_context; gboolean handle_events; gboolean ignore_alpha; GstGLViewConvert *convert_views; /* Original input RGBA buffer, ready for display, * or possible reconversion through the views filter */ GstBuffer *input_buffer; /* Secondary view buffer - when operating in frame-by-frame mode */ GstBuffer *input_buffer2; guint next_tex; GstBuffer *next_buffer; GstBuffer *next_buffer2; /* frame-by-frame 2nd view */ GstBuffer *next_sync; GstGLSyncMeta *next_sync_meta; gint to_quit; gboolean keep_aspect_ratio; gint par_n, par_d; /* avoid replacing the stored_buffer while drawing */ GMutex drawing_lock; GstBuffer *stored_buffer[2]; GstBuffer *stored_sync; GstGLSyncMeta *stored_sync_meta; GLuint redisplay_texture; gboolean need_resize_window; /* protected with drawing_lock */ gboolean window_resized; guint window_width; guint window_height; GstVideoRectangle display_rect; GstGLShader *redisplay_shader; GLuint vao; GLuint vbo_indices; GLuint vertex_buffer; GLint attr_position; GLint attr_texture; GstVideoMultiviewMode mview_output_mode; GstVideoMultiviewFlags mview_output_flags; gboolean output_mode_changed; GstGLStereoDownmix mview_downmix_mode; GstGLOverlayCompositor *overlay_compositor; /* current video flip method */ GstVideoOrientationMethod current_rotate_method; GstVideoOrientationMethod rotate_method; const gfloat *transform_matrix; }; struct _GstGLImageSinkClass { GstVideoSinkClass video_sink_class; }; GType gst_glimage_sink_get_type(void); GType gst_gl_image_sink_bin_get_type(void); G_END_DECLS #endif