Interfaces
Previously, in the chapter , we have
introduced the concept of GObject properties of controlling an element's
behaviour. This is very powerful, but it has two big disadvantages:
first of all, it is too generic, and second, it isn't dynamic.
The first disadvantage is related to the customizability of the end-user
interface that will be built to control the element. Some properties are
more important than others. Some integer properties are better shown in a
spin-button widget, whereas others would be better represented by a slider
widget. Such things are not possible because the UI has no actual meaning
in the application. A UI widget that represents a bitrate property is the
same as a UI widget that represents the size of a video, as long as both
are of the same GParamSpec type. Another problem,
is that things like parameter grouping, function grouping, or parameter
coupling are not
really possible.
The second problem with parameters are that they are not dynamic. In
many cases, the allowed values for a property are not fixed, but depend
on things that can only be detected at runtime. The names of inputs for
a TV card in a video4linux source element, for example, can only be
retrieved from the kernel driver when we've opened the device; this only
happens when the element goes into the READY state. This means that we
cannot create an enum property type to show this to the user.
The solution to those problems is to create very specialized types of
controls for certain often-used controls. We use the concept of interfaces
to achieve this. The basis of this all is the glib
GTypeInterface type. For each case where we think
it's useful, we've created interfaces which can be implemented by elements
at their own will. We've also created a small extension to
GTypeInterface (which is static itself, too) which
allows us to query for interface availability based on runtime properties.
This extension is called
GstImplementsInterface.
One important note: interfaces do not replace
properties. Rather, interfaces should be built next to
properties. There are two important reasons for this. First of all,
properties
can be saved in XML files. Second, properties can be specified on the
commandline (gst-launch).
How to Implement Interfaces
Implementing interfaces is intiated in the _get_type ()
of your element. You can register one or more interfaces after having
registered the type itself. Some interfaces have dependencies on other
interfaces or can only be registered by certain types of elements. You
will be notified of doing that wrongly when using the element: it will
quit with failed assertions, which will explain what went wrong. In the
case of GStreamer, the only dependency that some
interfaces have is
GstImplementsInterface. Per
interface, we will indicate clearly when it depends on this extension.
If it does, you need to register support for that
interface before registering support for the interface that you're
wanting to support. The example below explains how to add support for a
simple interface with no further dependencies. For a small explanation
on
GstImplementsInterface, see the next section
about the mixer interface: .
static void gst_my_filter_some_interface_init (GstSomeInterface *iface);
GType
gst_my_filter_get_type (void)
{
static GType my_filter_type = 0;
if (!my_filter_type) {
static const GTypeInfo my_filter_info = {
sizeof (GstMyFilterClass),
(GBaseInitFunc) gst_my_filter_base_init,
NULL,
(GClassInitFunc) gst_my_filter_class_init,
NULL,
NULL,
sizeof (GstMyFilter),
0,
(GInstanceInitFunc) gst_my_filter_init
};
static const GInterfaceInfo some_interface_info = {
(GInterfaceInitFunc) gst_my_filter_some_interface_init,
NULL,
NULL
};
my_filter_type =
g_type_register_static (GST_TYPE_MY_FILTER,
"GstMyFilter",
&my_filter_info, 0);
g_type_add_interface_static (my_filter_type,
GST_TYPE_SOME_INTERFACE,
&some_interface_info);
}
return my_filter_type;
}
static void
gst_my_filter_some_interface_init (GstSomeInterface *iface)
{
/* here, you would set virtual function pointers in the interface */
}
Mixer Interface
The goal of the mixer interface is to provide a simple yet powerful API
to applications for audio hardware mixer/volume control. Most soundcards
have hardware mixers, where volume can be changed, they can be muted,
inputs can be modified to mix their content into what will be read from
the device by applications (in our case: audio source plugins). The
mixer interface is the way to control those. The mixer interface can
also be used for volume control in software (e.g. the volume
element). The end goal of this interface is to allow development of
hardware volume control applications and for the control of audio volume
and input/output settings.
The mixer interface requires the
GstImplementsInterface
interface to be implemented by the element. The example below will
feature both, so it serves as an example for the
GstImplementsInterface, too. In this
interface, it is required to set a function pointer for the
supported () function.
If you don't, this function will always return FALSE (default
implementation) and the mixer interface implementation will not work. For
the mixer interface, the only required function is
list_tracks (). All other function pointers in the
mixer interface are optional, although it is strongly recommended to set
function pointers for at least the get_volume () and
set_volume () functions. The API reference for this
interface documents the goal of each function, so we will limit ourselves
to the implementation here.
The following example shows a mixer implementation for a software N-to-1
element. It does not show the actual process of stream mixing, that is
far too complicated for this guide.
#include <gst/mixer/mixer.h>
typedef struct _GstMyFilter {
[..]
gint volume;
GList *tracks;
} GstMyFilter;
static void gst_my_filter_implements_interface_init (GstImplementsInterfaceClass *iface);
static void gst_my_filter_mixer_interface_init (GstMixerClass *iface);
GType
gst_my_filter_get_type (void)
{
[..]
static const GInterfaceInfo implements_interface_info = {
(GInterfaceInitFunc) gst_my_filter_implements_interface_init,
NULL,
NULL
};
static const GInterfaceInfo mixer_interface_info = {
(GInterfaceInitFunc) gst_my_filter_mixer_interface_init,
NULL,
NULL
};
[..]
g_type_add_interface_static (my_filter_type,
GST_TYPE_IMPLEMENTS_INTERFACE,
&implements_interface_info);
g_type_add_interface_static (my_filter_type,
GST_TYPE_MIXER,
&mixer_interface_info);
[..]
}
static void
gst_my_filter_init (GstMyFilter *filter)
{
GstMixerTrack *track = NULL;
[..]
filter->volume = 100;
filter->tracks = NULL;
track = g_object_new (GST_TYPE_MIXER_TRACK, NULL);
track->label = g_strdup ("MyTrack");
track->num_channels = 1;
track->min_volume = 0;
track->max_volume = 100;
track->flags = GST_MIXER_TRACK_SOFTWARE;
filter->tracks = g_list_append (filter->tracks, track);
}
static gboolean
gst_my_filter_interface_supported (GstImplementsInterface *iface,
GType iface_type)
{
g_return_val_if_fail (iface_type == GST_TYPE_MIXER, FALSE);
/* for the sake of this example, we'll always support it. However, normally,
* you would check whether the device you've opened supports mixers. */
return TRUE;
}
static void
gst_my_filter_implements_interface_init (GstImplementsInterfaceClass *iface)
{
iface->supported = gst_my_filter_interface_supported;
}
/*
* This function returns the list of support tracks (inputs, outputs)
* on this element instance. Elements usually build this list during
* _init () or when going from NULL to READY.
*/
static const GList *
gst_my_filter_mixer_list_tracks (GstMixer *mixer)
{
GstMyFilter *filter = GST_MY_FILTER (mixer);
return filter->tracks;
}
/*
* Set volume. volumes is an array of size track->num_channels, and
* each value in the array gives the wanted volume for one channel
* on the track.
*/
static void
gst_my_filter_mixer_set_volume (GstMixer *mixer,
GstMixerTrack *track,
gint *volumes)
{
GstMyFilter *filter = GST_MY_FILTER (mixer);
filter->volume = volumes[0];
g_print ("Volume set to %d\n", filter->volume);
}
static void
gst_my_filter_mixer_get_volume (GstMixer *mixer,
GstMixerTrack *track,
gint *volumes)
{
GstMyFilter *filter = GST_MY_FILTER (mixer);
volumes[0] = filter->volume;
}
static void
gst_my_filter_mixer_interface_init (GstMixerClass *iface)
{
/* the mixer interface requires a definition of the mixer type:
* hardware or software? */
GST_MIXER_TYPE (iface) = GST_MIXER_SOFTWARE;
/* virtual function pointers */
iface->list_tracks = gst_my_filter_mixer_list_tracks;
iface->set_volume = gst_my_filter_mixer_set_volume;
iface->get_volume = gst_my_filter_mixer_get_volume;
}
The mixer interface is very audio-centric. However, with the software
flag set, the mixer can be used to mix any kind of stream in a N-to-1
element to join (not aggregate!) streams together into one output stream.
Conceptually, that's called mixing too. You can always use the element
factory's category
to indicate type of your element. In
a software element that mixes random streams, you would not be required
to implement the _get_volume () or
_set_volume () functions. Rather, you would only
implement the _set_record () to enable or disable
tracks in the output stream. to make sure that a mixer-implementing
element is of a certain type, check the element factory's category.
Tuner Interface
As opposed to the mixer interface, that's used to join together N streams
into one output stream by mixing all streams together, the tuner
interface is used in N-to-1 elements too, but instead of mixing the input
streams, it will select one stream and push the data of that stream to
the output stream. It will discard the data of all other streams. There
is a flag that indicates whether this is a software-tuner (in which case
it is a pure software implementation, with N sink pads and 1 source pad)
or a hardware-tuner, in which case it only has one source pad, and the
whole stream selection process is done in hardware. The software case can
be used in elements such as switch. The hardware
case can be used in elements with channel selection, such as video source
elements (v4lsrc, v4l2src, etc.). If you need a specific element type,
use the element factory's category
to make sure that the
element is of the type that you need. Note that the interface itself is
highly analog-video-centric.
This interface requires the
GstImplemensInterface
interface to work correctly.
The following example shows how to implement the tuner interface in an
element. It does not show the actual process of stream selection, that
is irrelevant for this section.
#include <gst/tuner/tuner.h>
typedef struct _GstMyFilter {
[..]
gint active_input;
GList *channels;
} GstMyFilter;
static void gst_my_filter_implements_interface_init (GstImplementsInterfaceClass *iface);
static void gst_my_filter_tuner_interface_init (GstTunerClass *iface);
GType
gst_my_filter_get_type (void)
{
[..]
static const GInterfaceInfo implements_interface_info = {
(GInterfaceInitFunc) gst_my_filter_implements_interface_init,
NULL,
NULL
};
static const GInterfaceInfo tuner_interface_info = {
(GInterfaceInitFunc) gst_my_filter_tuner_interface_init,
NULL,
NULL
};
[..]
g_type_add_interface_static (my_filter_type,
GST_TYPE_IMPLEMENTS_INTERFACE,
&implements_interface_info);
g_type_add_interface_static (my_filter_type,
GST_TYPE_TUNER,
&tunerr_interface_info);
[..]
}
static void
gst_my_filter_init (GstMyFilter *filter)
{
GstTunerChannel *channel = NULL;
[..]
filter->active_input = 0;
filter->channels = NULL;
channel = g_object_new (GST_TYPE_TUNER_CHANNEL, NULL);
channel->label = g_strdup ("MyChannel");
channel->flags = GST_TUNER_CHANNEL_INPUT;
filter->channels = g_list_append (filter->channels, channel);
}
static gboolean
gst_my_filter_interface_supported (GstImplementsInterface *iface,
GType iface_type)
{
g_return_val_if_fail (iface_type == GST_TYPE_TUNER, FALSE);
/* for the sake of this example, we'll always support it. However, normally,
* you would check whether the device you've opened supports tuning. */
return TRUE;
}
static void
gst_my_filter_implements_interface_init (GstImplementsInterfaceClass *iface)
{
iface->supported = gst_my_filter_interface_supported;
}
static const GList *
gst_my_filter_tuner_list_channels (GstTuner *tuner)
{
GstMyFilter *filter = GST_MY_FILTER (tuner);
return filter->channels;
}
static GstTunerChannel *
gst_my_filter_tuner_get_channel (GstTuner *tuner)
{
GstMyFilter *filter = GST_MY_FILTER (tuner);
return g_list_nth_data (filter->channels,
filter->active_input);
}
static void
gst_my_filter_tuner_set_channel (GstTuner *tuner,
GstTunerChannel *channel)
{
GstMyFilter *filter = GST_MY_FILTER (tuner);
filter->active_input = g_list_index (filter->channels, channel);
g_assert (filter->active_input >= 0);
}
static void
gst_my_filter_tuner_interface_init (GstTunerClass *iface)
{
iface->list_channels = gst_my_filter_tuner_list_channels;
iface->get_channel = gst_my_filter_tuner_get_channel;
iface->set_channel = gst_my_filter_tuner_set_channel;
}
As said, the tuner interface is very analog video-centric. It features
functions for selecting an input or output, and on inputs, it features
selection of a tuning frequency if the channel supports frequency-tuning
on that input. Likewise, it allows signal-strength-acquiring if the input
supports that. Frequency tuning can be used for radio or cable-TV tuning.
Signal-strength is an indication of the signal and can be used for
visual feedback to the user or for autodetection. Next to that, it also
features norm selection, which is only useful for analog video elements.
Color Balance Interface
WRITEME
Property Probe Interface
Property probing is a generic solution to the problem that properties'
value lists in an enumeration are static. We've shown enumerations in
. Property probing tries to accomplish
a goal similar to enumeration lists: to have a limited, explicit list of
allowed values for a property. There are two differences between
enumeration lists and probing. Firstly, enumerations only allow strings
as values; property probing works for any value type. Secondly, the
contents of a probed list of allowed values may change during the life
of an element. The contents of a enumeraiton list are static. Crrently,
property probing is being used for detection of devices (e.g. for OSS
elements, Video4linux elements, etc.). It could - in theory - be used
for any property, though.
Property probing stores the list of allowed (or recommended) values in a
GValueArray and returns that to the user.
NULL is a valid return value, too. The process of
property probing is separated over two virtual functions: one for probing
the property to create a GValueArray, and one to
retrieve the current GValueArray. Those two are
separated because probing might take a long time (several seconds). Also,
this simpliies interface implementation in elements. For the application,
there are functions that wrap those two. For more information on this,
have a look at the API reference for the
GstPropertyProbe interface.
Below is a example of property probing for the audio filter element; it
will probe for allowed values for the silent
property.
Indeed, this value is a gboolean so it doesn't
make much sense. Then again, it's only an example.
#include <gst/propertyprobe/propertyprobe.h>
static void gst_my_filter_probe_interface_init (GstPropertyProbeInterface *iface);
GType
gst_my_filter_get_type (void)
{
[..]
static const GInterfaceInfo probe_interface_info = {
(GInterfaceInitFunc) gst_my_filter_probe_interface_init,
NULL,
NULL
};
[..]
g_type_add_interface_static (my_filter_type,
GST_TYPE_PROPERTY_PROBE,
&probe_interface_info);
[..]
}
static const GList *
gst_my_filter_probe_get_properties (GstPropertyProbe *probe)
{
GObjectClass *klass = G_OBJECT_GET_CLASS (probe);
static GList *props = NULL;
if (!props) {
GParamSpec *pspec;
pspec = g_object_class_find_property (klass, "silent");
props = g_list_append (props, pspec);
}
return props;
}
static gboolean
gst_my_filter_probe_needs_probe (GstPropertyProbe *probe,
guint prop_id,
const GParamSpec *pspec)
{
gboolean res = FALSE;
switch (prop_id) {
case ARG_SILENT:
res = FALSE;
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (probe, prop_id, pspec);
break;
}
return res;
}
static void
gst_my_filter_probe_probe_property (GstPropertyProbe *probe,
guint prop_id,
const GParamSpec *pspec)
{
switch (prop_id) {
case ARG_SILENT:
/* don't need to do much here... */
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (probe, prop_id, pspec);
break;
}
}
static GValueArray *
gst_my_filter_get_silent_values (GstMyFilter *filter)
{
GValueArray *array = g_value_array_new (2);
GValue value = { 0 };
g_value_init (&value, G_TYPE_BOOLEAN);
/* add TRUE */
g_value_set_boolean (&value, TRUE);
g_value_array_append (array, &value);
/* add FALSE */
g_value_set_boolean (&value, FALSE);
g_value_array_append (array, &value);
g_value_unset (&value);
return array;
}
static GValueArray *
gst_my_filter_probe_get_values (GstPropertyProbe *probe,
guint prop_id,
const GParamSpec *pspec)
{
GstMyFilter *filter = GST_MY_FILTER (probe);
GValueArray *array = NULL;
switch (prop_id) {
case ARG_SILENT:
array = gst_my_filter_get_silent_values (filter);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (probe, prop_id, pspec);
break;
}
return array;
}
static void
gst_my_filter_probe_interface_init (GstPropertyProbeInterface *iface)
{
iface->get_properties = gst_my_filter_probe_get_properties;
iface->needs_probe = gst_my_filter_probe_needs_probe;
iface->probe_property = gst_my_filter_probe_probe_property;
iface->get_values = gst_my_filter_probe_get_values;
}
You don't need to support any functions for getting or setting values.
All that is handled via the standard GObject
_set_property () and _get_property ()
functions.
X Overlay Interface
An X Overlay is basically a video output in a XFree86 drawable. Elements
implementing this interface will draw video in a X11 window. Through this
interface, applications will be proposed 2 different modes to work with
a plugin implemeting it. The first mode is a passive mode where the plugin
owns, creates and destroys the X11 window. The second mode is an active
mode where the application handles the X11 window creation and then tell
the plugin where it should output video. Let's get a bit deeper in those
modes...
A plugin drawing video output in a X11 window will need to have that
window at one stage or another. Passive mode simply means that no window
has been given to the plugin before that stage, so the plugin created the
window by itself. In that case the plugin is responsible of destroying
that window when it's not needed anymore and it has to tell the
applications that a window has been created so that the application can
use it. This is done using the have_xwindow_id
signal that can be emitted from the plugin with the
gst_x_overlay_got_xwindow_id method.
As you probably guessed already active mode just means sending a X11
window to the plugin so that video output goes there. This is done using
the gst_x_overlay_set_xwindow_id method.
It is possible to switch from one mode to another at any moment, so the
plugin implementing this interface has to handle all cases. There are only
2 methods that plugins writers have to implement and they most probably
look like that :
window)
gst_my_filter_destroy_window (my_filter->window);
my_filter->window = xwindow_id;
}
static void
gst_my_filter_get_desired_size (GstXOverlay *overlay,
guint *width, guint *height)
{
GstMyFilter *my_filter = GST_MY_FILTER (overlay);
*width = my_filter->width;
*height = my_filter->height;
}
static void
gst_my_filter_xoverlay_init (GstXOverlayClass *iface)
{
iface->set_xwindow_id = gst_my_filter_set_xwindow_id;
iface->get_desired_size = gst_my_filter_get_desired_size;
}
]]>
You will also need to use the interface methods to fire signals when
needed such as in the pad link function where you will know the video
geometry and maybe create the window.
win);
}
static GstPadLinkReturn
gst_my_filter_sink_link (GstPad *pad, const GstCaps *caps)
{
GstMyFilter *my_filter = GST_MY_FILTER (overlay);
gint width, height;
gboolean ret;
...
ret = gst_structure_get_int (structure, "width", &width);
ret &= gst_structure_get_int (structure, "height", &height);
if (!ret) return GST_PAD_LINK_REFUSED;
if (!my_filter->window)
my_filter->window = gst_my_filter_create_window (my_filter, width, height);
gst_x_overlay_got_desired_size (GST_X_OVERLAY (my_filter),
width, height);
...
}
]]>
Navigation Interface
WRITEME