Buffering --------- This document outlines the buffering policy used in the GStreamer core that can be used by plugins and applications. The purpose of buffering is to accumulate enough data in a pipeline so that playback can occur smoothly and without interruptions. It is typically done when reading from a (slow) and non-live network source. Some use cases: +---------+ +--------+ +-------+ | httpsrc | | buffer | | demux | | src - sink src - sink .... +---------+ +--------+ +-------+ In this case we are reading from a slow network source into a buffer element (such as queue). The buffer element has a low and high watermark expressed in bytes. The buffer uses the watermarks as follows: - The buffer element will not produce data on the src pad until the high watermark is hit. While accumulating data in the buffer, progress is reported by posting BUFFERING messages. - The source will stop to produce data on the src pad when the low watermark is hit. Messages -------- A GST_MESSAGE_BUFFERING must be posted on the bus when playback temporarily stops to buffer and when buffering finishes. When percentage field in the BUFFERING message is 100, buffering is done. Values less than 100 mean that buffering is in progress. The BUFFERING message should be intercepted and acted upon by the application. Application ----------- While data is buffered, the pipeline should remain in the PAUSED state. It is also possible that more data should be buffered while the pipeline is PLAYING, in which case the pipeline should be PAUSED until the buffering finished. BUFFERING messages can be posted while the pipeline is prerolling. The application should not set the pipeline to PLAYING before a BUFFERING message with 100 percent value is received, which might only happen after the pipeline prerolled.