Pads and capabilities As we have seen in , the pads are the element's interface to the outside world. Data streams from one element's source pad to another element's sink pad. The specific type of media that the element can handle will be exposed by the pad's capabilities. We will talk more on capabilities later in this chapter (see ). Pads A pad type is defined by two properties: its direction and its availability. As we've mentioned before, &GStreamer; defines two pad directions: source pads and sink pads. This terminology is defined from the view of within the element: elements receive data on their sink pads and generate data on their source pads. Schematically, sink pads are drawn on the left side of an element, whereas source pads are drawn on the right side of an element. In such graphs, data flows from left to right. In reality, there is no objection to data flowing from a source pad to the sink pad of an element upstream (to the left of this element in drawings). Data will, however, always flow from a source pad of one element to the sink pad of another. Pad directions are very simple compared to pad availability. A pad can have any of three availabilities: always, sometimes and on request. The meaning of those three types is exactly as it says: always pads always exist, sometimes pad exist only in certain cases (and can disappear randomly), and on-request pads appear only if explicitely requested by applications. Dynamic (or sometimes) pads Some elements might not have all of their pads when the element is created. This can happen, for example, with an Ogg demuxer element. The element will read the Ogg stream and create dynamic pads for each contained elementary stream (vorbis, theora) when it detects such a stream in the Ogg stream. Likewise, it will delete the pad when the stream ends. This principle is very useful for demuxer elements, for example. Running gst-inspect oggdemux will show that the element has only one pad: a sink pad called 'sink'. The other pads are dormant. You can see this in the pad template because there is an Exists: Sometimes property. Depending on the type of Ogg file you play, the pads will be created. We will see that this is very important when you are going to create dynamic pipelines. You can attach a signal handler to an element to inform you when the element has created a new pad from one of its sometimes pad templates. The following piece of code is an example of how to do this: #include <gst/gst.h> static void cb_new_pad (GstElement *element, GstPad *pad, gpointer data) { gchar *name; name = gst_pad_get_name (pad); g_print ("A new pad %s was created\n", name); g_free (name); /* here, you would setup a new pad link for the newly created pad */ [..] } int main (int argc, char *argv[]) { GstElement *pipeline, *source, *demux; GMainLoop *loop; /* init */ gst_init (&argc, &argv); /* create elements */ pipeline = gst_pipeline_new ("my_pipeline"); source = gst_element_factory_make ("filesrc", "source"); g_object_set (source, "location", argv[1], NULL); demux = gst_element_factory_make ("oggdemux", "demuxer"); /* you would normally check that the elements were created properly */ /* put together a pipeline */ gst_bin_add_many (GST_BIN (pipeline), source, demux, NULL); gst_element_link_pads (source, "src", demux, "sink"); /* listen for newly created pads */ g_signal_connect (demux, "pad-added", G_CALLBACK (cb_new_pad), NULL); /* start the pipeline */ gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING); loop = g_main_loop_new (NULL, FALSE); g_main_loop_run (loop); [..] } Request pads An element can also have request pads. These pads are not created automatically but are only created on demand. This is very useful for multiplexers, aggregators and tee elements. Aggregators are elements that merge the content of several input streams together into one output stream. Tee elements are the reverse: they are elements that have one input stream and copy this stream to each of their output pads, which are created on request. Whenever an application needs another copy of the stream, it can simply request a new output pad from the tee element. The following piece of code shows how you can request a new output pad from a tee element: static void some_function (GstElement *tee) { GstPad * pad; gchar *name; pad = gst_element_get_request_pad (tee, "src%d"); name = gst_pad_get_name (pad); g_print ("A new pad %s was created\n", name); g_free (name); /* here, you would link the pad */ [..] /* and, after doing that, free our reference */ gst_object_unref (GST_OBJECT (pad)); } The gst_element_get_request_pad () method can be used to get a pad from the element based on the name of the pad template. It is also possible to request a pad that is compatible with another pad template. This is very useful if you want to link an element to a multiplexer element and you need to request a pad that is compatible. The method gst_element_get_compatible_pad () can be used to request a compatible pad, as shown in the next example. It will request a compatible pad from an Ogg multiplexer from any input. static void link_to_multiplexer (GstPad *tolink_pad, GstElement *mux) { GstPad *pad; gchar *srcname = gst_pad_get_name (tolink_pad), *sinkname; pad = gst_element_get_compatible_pad (mux, tolink_pad); gst_pad_link (tolinkpad, pad); sinkname = gst_pad_get_name (pad); gst_object_unref (GST_OBJECT (pad)); g_print ("A new pad %s was created and linked to %s\n", srcname, sinkname); g_free (sinkname); g_free (srcname); } Capabilities of a pad Since the pads play a very important role in how the element is viewed by the outside world, a mechanism is implemented to describe the data that can flow or currently flows through the pad by using capabilities. Here, we will briefly describe what capabilities are and how to use them, enough to get an understanding of the concept. For an in-depth look into capabilities and a list of all capabilities defined in &GStreamer;, see the Plugin Writers Guide. Capabilities are attached to pad templates and to pads. For pad templates, it will describe the types of media that may stream over a pad created from this template. For pads, it can either be a list of possible caps (usually a copy of the pad template's capabilities), in which case the pad is not yet negotiated, or it is the type of media that currently streams over this pad, in which case the pad has been negotiated already. Dissecting capabilities A pads capabilities are described in a GstCaps object. Internally, a GstCaps will contain one or more GstStructure that will describe one media type. A negotiated pad will have capabilities set that contain exactly one structure. Also, this structure will contain only fixed values. These constraints are not true for unnegotiated pads or pad templates. As an example, below is a dump of the capabilities of the vorbisdec element, which you will get by running gst-inspect vorbisdec. You will see two pads: a source and a sink pad. Both of these pads are always available, and both have capabilities attached to them. The sink pad will accept vorbis-encoded audio data, with the mime-type audio/x-vorbis. The source pad will be used to send raw (decoded) audio samples to the next element, with a raw audio mime-type (either audio/x-raw-int or audio/x-raw-float). The source pad will also contain properties for the audio samplerate and the amount of channels, plus some more that you don't need to worry about for now. Pad Templates: SRC template: 'src' Availability: Always Capabilities: audio/x-raw-float rate: [ 8000, 50000 ] channels: [ 1, 2 ] endianness: 1234 width: 32 buffer-frames: 0 SINK template: 'sink' Availability: Always Capabilities: audio/x-vorbis Properties and values Properties are used to describe extra information for capabilities. A property consists of a key (a string) and a value. There are different possible value types that can be used: Basic types, this can be pretty much any GType registered with Glib. Those properties indicate a specific, non-dynamic value for this property. Examples include: An integer value (G_TYPE_INT): the property has this exact value. A boolean value (G_TYPE_BOOLEAN): the property is either TRUE or FALSE. A float value (G_TYPE_FLOAT): the property has this exact floating point value. A string value (G_TYPE_STRING): the property contains a UTF-8 string. Range types are GTypes registered by &GStreamer; to indicate a range of possible values. They are used for indicating allowed audio samplerate values or supported video sizes. The two types defined in &GStreamer; are: An integer range value (GST_TYPE_INT_RANGE): the property denotes a range of possible integers, with a lower and an upper boundary. The vorbisdec element, for example, has a rate property that can be between 8000 and 50000. A float range value (GST_TYPE_FLOAT_RANGE): the property denotes a range of possible floating point values, with a lower and an upper boundary. A list value (GST_TYPE_LIST): the property can take any value from a list of basic values given in this list. An array value (GST_TYPE_FIXED_LIST): the property is an array of values. Each value in the array is a full value on its own, too. All values in the array should be of the same elementary type. This means that an array can contain any combination of integers, lists of integers, integer ranges together, and the same for floats or strings, but it can not contain both floats and ints at the same time. What capabilities are used for Capabilities describe the type of data that is streamed between two pads, or that one pad (template) supports. This makes them very useful for various purposes: Autoplugging: automatically finding elements to link to a pad based on its capabilities. All autopluggers use this method. Compatibility detection: when two pads are linked, &GStreamer; can verify if the two pads are talking about the same media type. The process of linking two pads and checking if they are compatible is called caps negotiation. Metadata: by reading the capabilities from a pad, applications can provide information about the type of media that is being streamed over the pad, which is information about the stream that is currently being played back. Filtering: an application can use capabilities to limit the possible media types that can stream between two pads to a specific subset of their supported stream types. An application can, for example, use filtered caps to set a specific (non-fixed) video size that will stream between two pads. You will see an example of filtered caps further on in this manual, in . Using capabilities for metadata A pad can have a set (i.e. one or more) of capabilities attached to it. You can get values of properties in a set of capabilities by querying individual properties of one structure. You can get a structure from a caps using gst_caps_get_structure (): static void read_video_props (GstCaps *caps) { gint width, height; const GstStructure *str; str = gst_caps_get_structure (caps); if (!gst_structure_get_int (str, "width", &width) || !gst_structure_get_int (str, "height", &height)) { g_print ("No width/height available\n"); return; } g_print ("The video size of this set of capabilities is %dx%d\n", width, height); } Creating capabilities for filtering While capabilities are mainly used inside a plugin to describe the media type of the pads, the application programmer also has to have basic understanding of capabilities in order to interface with the plugins, especially when using filtered caps. When you're using filtered caps or fixation, you're limiting the allowed types of media that can stream between two pads to a subset of their supported media types. You do this by filtering using your own set of capabilities. In order to do this, you need to create your own GstCaps. The simplest way to do this is by using the convenience function gst_caps_new_simple (): static void link_pads_with_filter (GstPad *one, GstPad *other) { GstCaps *caps; caps = gst_caps_new_simple ("video/x-raw-yuv", "width", G_TYPE_INT, 384, "height", G_TYPE_INT, 288, "framerate", GST_TYPE_FRACTION, 25, 1, NULL); gst_pad_link_filtered (one, other, caps); } In some cases, you will want to create a more elaborate set of capabilities to filter a link between two pads. Then, this function is too simplistic and you'll want to use the method gst_caps_new_full (): static void link_pads_with_filter (GstPad *one, GstPad *other) { GstCaps *caps; caps = gst_caps_new_full ( gst_structure_new ("video/x-raw-yuv", "width", G_TYPE_INT, 384, "height", G_TYPE_INT, 288, "framerate", GST_TYPE_FRACTION, 25, 1, NULL), gst_structure_new ("video/x-raw-rgb", "width", G_TYPE_INT, 384, "height", G_TYPE_INT, 288, "framerate", GST_TYPE_FRACTION, 25, 1, NULL), NULL); gst_pad_link_filtered (one, other, caps); } See the API references for the full API of GstStructure and GstCaps. Ghost pads You can see from how a bin has no pads of its own. This is where "ghost pads" come into play.
Visualisation of a <ulink type="http" url="../../gstreamer/html/GstBin.html"><classname>GstBin</classname></ulink> element without ghost pads
A ghost pad is a pad from some element in the bin that can be accessed directly from the bin as well. Compare it to a symbolic link in UNIX filesystems. Using ghost pads on bins, the bin also has a pad and can transparently be used as an element in other parts of your code.
Visualisation of a <ulink type="http" url="../../gstreamer/html/GstBin.html"><classname>GstBin</classname></ulink> element with a ghost pad
is a representation of a ghost pad. The sink pad of element one is now also a pad of the bin. Obviously, ghost pads can be added to any type of elements, not just to a GstBin. A ghostpad is created using the function gst_ghost_pad_new (): #include <gst/gst.h> int main (int argc, char *argv[]) { GstElement *bin, *sink; GstPad *pad; /* init */ gst_init (&argc, &argv); /* create element, add to bin */ sink = gst_element_factory_make ("fakesink", "sink"); bin = gst_bin_new ("mybin"); gst_bin_add (GST_BIN (bin), sink); /* add ghostpad */ pad = gst_element_get_pad (sink, "sink"); gst_element_add_pad (bin, gst_ghost_pad_new ("sink", pad)); gst_object_unref (GST_OBJECT (pad)); [..] } In the above example, the bin now also has a pad: the pad called sink of the given element. The bin can, from here on, be used as a substitute for the sink element. You could, for example, link another element to the bin.