// // Authors: // Andrés G. Aragoneses // Sebastian Dröge // Stephan Sundermann // // Copyright (c) 2009 Sebastian Dröge // Copyright (c) 2013 Andrés G. Aragoneses // Copyright (C) 2013 Stephan Sundermann // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA // 02110-1301 USA using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace Gst { public class PropertyNotFoundException : Exception {} [StructLayout (LayoutKind.Sequential)] struct GstObject { IntPtr _lock; public string name; public Object parent; public uint flags; IntPtr controlBindings; public int control_rate; public int last_sync; private IntPtr[] _gstGstReserved; } partial class Object { private Dictionary PropertyNameCache = new Dictionary (); [DllImport ("libgobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)] static extern IntPtr g_object_class_find_property (IntPtr klass, IntPtr name); bool PropertyExists (string name) { if (PropertyNameCache.ContainsKey (name)) return PropertyNameCache [name]; IntPtr native_name = GLib.Marshaller.StringToPtrGStrdup (name); var ptr = g_object_class_find_property (Marshal.ReadIntPtr (Handle), native_name); var result = ptr != IntPtr.Zero; // just cache the positive results because there might // actually be new properties getting installed if (result) PropertyNameCache [name] = result; GLib.Marshaller.Free (native_name); return result; } public object this[string property] { get { if (PropertyExists (property)) { using (GLib.Value v = GetProperty (property)) { return v.Val; } } else throw new PropertyNotFoundException (); } set { if (PropertyExists (property)) { if (value == null) { throw new ArgumentNullException (); } var type = value.GetType (); var gtype = (GLib.GType)type; if (gtype == null) { throw new Exception ("Could not find a GType for type " + type.FullName); } GLib.Value v = new GLib.Value ((GLib.GType)value.GetType ()); v.Val = value; SetProperty (property, v); v.Dispose (); } else throw new PropertyNotFoundException (); } } public void Connect (string signal, SignalHandler handler) { DynamicSignal.Connect (this, signal, handler); } public void Disconnect (string signal, SignalHandler handler) { DynamicSignal.Disconnect (this, signal, handler); } public void Connect (string signal, Delegate handler) { DynamicSignal.Connect (this, signal, handler); } public void Disconnect (string signal, Delegate handler) { DynamicSignal.Disconnect (this, signal, handler); } public object Emit (string signal, params object[] parameters) { return DynamicSignal.Emit (this, signal, parameters); } } }