/* GStreamer * Copyright (C) <2011> Stefan Kost * * gstbasescope.c: base class for audio visualisation elements * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __GST_BASE_SCOPE_H__ #define __GST_BASE_SCOPE_H__ #include #include #include #include #include G_BEGIN_DECLS #define GST_TYPE_BASE_SCOPE (gst_base_scope_get_type()) #define GST_BASE_SCOPE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_BASE_SCOPE,GstBaseScope)) #define GST_BASE_SCOPE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_BASE_SCOPE,GstBaseScopeClass)) #define GST_IS_SYNAESTHESIA(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_BASE_SCOPE)) #define GST_IS_SYNAESTHESIA_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_BASE_SCOPE)) typedef struct _GstBaseScope GstBaseScope; typedef struct _GstBaseScopeClass GstBaseScopeClass; typedef void (*GstBaseScopeShaderFunc)(GstBaseScope *scope, const guint8 *s, guint8 *d); /** * GstBaseScopeShader: * @GST_BASE_SCOPE_SHADER_NONE: no shading * @GST_BASE_SCOPE_SHADER_FADE: plain fading * @GST_BASE_SCOPE_SHADER_FADE_AND_MOVE_UP: fade and move up * @GST_BASE_SCOPE_SHADER_FADE_AND_MOVE_DOWN: fade and move down * @GST_BASE_SCOPE_SHADER_FADE_AND_MOVE_HORIZ_OUT: fade and move horizontaly out * * Different types of supported background shading functions. */ typedef enum { GST_BASE_SCOPE_SHADER_NONE, GST_BASE_SCOPE_SHADER_FADE, GST_BASE_SCOPE_SHADER_FADE_AND_MOVE_UP, GST_BASE_SCOPE_SHADER_FADE_AND_MOVE_DOWN, GST_BASE_SCOPE_SHADER_FADE_AND_MOVE_HORIZ_OUT } GstBaseScopeShader; struct _GstBaseScope { GstElement parent; /* pads */ GstPad *srcpad, *sinkpad; GstAdapter *adapter; GstBuffer *inbuf; guint8 *pixelbuf; GstBaseScopeShader shader_type; GstBaseScopeShaderFunc shader; guint32 shade_amount; guint64 next_ts; /* the timestamp of the next frame */ guint64 frame_duration; guint bpf; /* bytes per frame */ guint bps; /* bytes per sample */ guint spf; /* samples per video frame */ guint req_spf; /* min samples per frame wanted by the subclass */ /* video state */ GstVideoFormat video_format; gint fps_n, fps_d; gint width; gint height; gint channels; /* audio state */ gint sample_rate; gint rate; }; struct _GstBaseScopeClass { GstElementClass parent_class; /* virtual function, called whenever the format changes */ gboolean (*setup) (GstBaseScope * scope); /* virtual function for rendering a frame */ gboolean (*render) (GstBaseScope * scope, GstBuffer * audio, GstBuffer * video); }; GType gst_base_scope_get_type (void); G_END_DECLS #endif /* __GST_BASE_SCOPE_H__ */