/* * GStreamer * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:gstglwindow * @short_description: window/surface abstraction * @title: GstGLWindow * @see_also: #GstGLContext, #GstGLDisplay * * GstGLWindow represents a window that elements can render into. A window can * either be a user visible window (onscreen) or hidden (offscreen). */ #if HAVE_CONFIG_H # include "config.h" #endif #include #include #include "gl.h" #include "gstglwindow.h" /* FIXME make this work with windowless contexts */ #if GST_GL_HAVE_WINDOW_X11 #include "x11/gstglwindow_x11.h" #endif #if GST_GL_HAVE_WINDOW_WIN32 #include "win32/gstglwindow_win32.h" #endif #if GST_GL_HAVE_WINDOW_COCOA #include "cocoa/gstglwindow_cocoa.h" #endif #if GST_GL_HAVE_WINDOW_WAYLAND #include "wayland/gstglwindow_wayland_egl.h" #endif #if GST_GL_HAVE_WINDOW_ANDROID #include "android/gstglwindow_android_egl.h" #endif #if GST_GL_HAVE_WINDOW_EAGL #include "eagl/gstglwindow_eagl.h" #endif #if GST_GL_HAVE_WINDOW_DISPMANX #include "dispmanx/gstglwindow_dispmanx_egl.h" #endif #define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0)) #define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1)) #define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0)) #define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)) #define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)) #define GST_CAT_DEFAULT gst_gl_window_debug GST_DEBUG_CATEGORY (GST_CAT_DEFAULT); #define gst_gl_window_parent_class parent_class G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, GST_TYPE_OBJECT); #define GST_GL_WINDOW_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate)) static void gst_gl_window_default_draw (GstGLWindow * window); static void gst_gl_window_default_run (GstGLWindow * window); static void gst_gl_window_default_quit (GstGLWindow * window); static void gst_gl_window_default_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data); static void gst_gl_window_default_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy); static gpointer gst_gl_window_navigation_thread (GstGLWindow * window); struct _GstGLWindowPrivate { GMainContext *main_context; GMainLoop *loop; guint surface_width; guint surface_height; gboolean alive; GThread *navigation_thread; GMainContext *navigation_context; GMainLoop *navigation_loop; GMutex nav_lock; GCond nav_create_cond; gboolean nav_alive; GMutex sync_message_lock; GCond sync_message_cond; }; static void gst_gl_window_finalize (GObject * object); typedef struct _GstGLDummyWindow { GstGLWindow parent; guintptr handle; } GstGLDummyWindow; typedef struct _GstGLDummyWindowCass { GstGLWindowClass parent; } GstGLDummyWindowClass; GstGLDummyWindow *gst_gl_dummy_window_new (void); enum { SIGNAL_0, EVENT_MOUSE_SIGNAL, EVENT_KEY_SIGNAL, LAST_SIGNAL }; static guint gst_gl_window_signals[LAST_SIGNAL] = { 0 }; GQuark gst_gl_window_error_quark (void) { return g_quark_from_static_string ("gst-gl-window-error-quark"); } static gboolean gst_gl_window_default_open (GstGLWindow * window, GError ** error) { GstGLWindowPrivate *priv = window->priv; if (g_main_context_get_thread_default ()) { if (priv->main_context) g_main_context_unref (priv->main_context); if (priv->loop) g_main_loop_unref (priv->loop); priv->main_context = g_main_context_ref_thread_default (); priv->loop = NULL; priv->alive = TRUE; } else { g_main_context_push_thread_default (priv->main_context); } return TRUE; } static void gst_gl_window_default_close (GstGLWindow * window) { GstGLWindowPrivate *priv = window->priv; if (!priv->loop) { priv->alive = FALSE; g_main_context_unref (priv->main_context); priv->main_context = NULL; } else { g_main_context_pop_thread_default (priv->main_context); } } static void _init_debug (void) { static volatile gsize _init = 0; if (g_once_init_enter (&_init)) { GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0, "glwindow element"); g_once_init_leave (&_init, 1); } } static void gst_gl_window_init (GstGLWindow * window) { GstGLWindowPrivate *priv = GST_GL_WINDOW_GET_PRIVATE (window); window->priv = priv; g_mutex_init (&window->lock); window->is_drawing = FALSE; g_mutex_init (&window->priv->nav_lock); g_cond_init (&window->priv->nav_create_cond); window->priv->nav_alive = FALSE; g_weak_ref_init (&window->context_ref, NULL); g_mutex_init (&window->priv->sync_message_lock); g_cond_init (&window->priv->sync_message_cond); priv->main_context = g_main_context_new (); priv->loop = g_main_loop_new (priv->main_context, FALSE); priv->navigation_loop = NULL; } static void gst_gl_window_class_init (GstGLWindowClass * klass) { g_type_class_add_private (klass, sizeof (GstGLWindowPrivate)); klass->open = GST_DEBUG_FUNCPTR (gst_gl_window_default_open); klass->close = GST_DEBUG_FUNCPTR (gst_gl_window_default_close); klass->run = GST_DEBUG_FUNCPTR (gst_gl_window_default_run); klass->quit = GST_DEBUG_FUNCPTR (gst_gl_window_default_quit); klass->draw = GST_DEBUG_FUNCPTR (gst_gl_window_default_draw); klass->send_message = GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message); klass->send_message_async = GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message_async); G_OBJECT_CLASS (klass)->finalize = gst_gl_window_finalize; /** * GstGLWindow::mouse-event: * @object: the #GstGLWindow * @id: the name of the event * @button: the id of the button * @x: the x coordinate of the mouse event * @y: the y coordinate of the mouse event * * Will be emitted when a mouse event is received by the GstGLwindow. * * Since: 1.6 */ gst_gl_window_signals[EVENT_MOUSE_SIGNAL] = g_signal_new ("mouse-event", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic, G_TYPE_NONE, 4, G_TYPE_STRING, G_TYPE_INT, G_TYPE_DOUBLE, G_TYPE_DOUBLE); /** * GstGLWindow::key-event: * @object: the #GstGLWindow * @id: the name of the event * @key: the id of the key pressed * * Will be emitted when a key event is received by the GstGLwindow. * * Since: 1.6 */ gst_gl_window_signals[EVENT_KEY_SIGNAL] = g_signal_new ("key-event", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic, G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING); _init_debug (); } /** * gst_gl_window_new: * @display: a #GstGLDisplay * * Returns: (transfer full): a new #GstGLWindow using @display's connection * * Since: 1.4 */ GstGLWindow * gst_gl_window_new (GstGLDisplay * display) { GstGLWindow *window = NULL; const gchar *user_choice; g_return_val_if_fail (display != NULL, NULL); _init_debug (); user_choice = g_getenv ("GST_GL_WINDOW"); GST_INFO ("creating a window, user choice:%s", user_choice); #if GST_GL_HAVE_WINDOW_COCOA if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) window = GST_GL_WINDOW (gst_gl_window_cocoa_new (display)); #endif #if GST_GL_HAVE_WINDOW_X11 if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11"))) window = GST_GL_WINDOW (gst_gl_window_x11_new (display)); #endif #if GST_GL_HAVE_WINDOW_WIN32 if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32"))) window = GST_GL_WINDOW (gst_gl_window_win32_new (display)); #endif #if GST_GL_HAVE_WINDOW_WAYLAND if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland"))) window = GST_GL_WINDOW (gst_gl_window_wayland_egl_new (display)); #endif #if GST_GL_HAVE_WINDOW_DISPMANX if (!window && (!user_choice || g_strstr_len (user_choice, 8, "dispmanx"))) window = GST_GL_WINDOW (gst_gl_window_dispmanx_egl_new (display)); #endif #if GST_GL_HAVE_WINDOW_ANDROID if (!window && (!user_choice || g_strstr_len (user_choice, 7, "android"))) window = GST_GL_WINDOW (gst_gl_window_android_egl_new (display)); #endif #if GST_GL_HAVE_WINDOW_EAGL if (!window && (!user_choice || g_strstr_len (user_choice, 4, "eagl"))) window = GST_GL_WINDOW (gst_gl_window_eagl_new (display)); #endif if (!window) { /* subclass returned a NULL window */ GST_WARNING ("Could not create window. user specified %s, creating dummy" " window", user_choice ? user_choice : "(null)"); window = GST_GL_WINDOW (gst_gl_dummy_window_new ()); } window->display = gst_object_ref (display); g_mutex_lock (&window->priv->nav_lock); window->priv->navigation_thread = g_thread_new ("gstglnavigation", (GThreadFunc) gst_gl_window_navigation_thread, window); while (!window->priv->nav_alive) g_cond_wait (&window->priv->nav_create_cond, &window->priv->nav_lock); g_mutex_unlock (&window->priv->nav_lock); return window; } static void gst_gl_window_finalize (GObject * object) { GstGLWindow *window = GST_GL_WINDOW (object); GstGLWindowPrivate *priv = window->priv; GST_INFO ("quit navigation loop"); if (window->priv->navigation_loop) { g_main_loop_quit (window->priv->navigation_loop); /* wait until navigation thread finished */ g_thread_join (window->priv->navigation_thread); window->priv->navigation_thread = NULL; } if (priv->loop) g_main_loop_unref (priv->loop); if (priv->main_context) g_main_context_unref (priv->main_context); g_weak_ref_clear (&window->context_ref); g_mutex_clear (&window->lock); g_mutex_clear (&window->priv->nav_lock); g_cond_clear (&window->priv->nav_create_cond); g_mutex_clear (&window->priv->sync_message_lock); g_cond_clear (&window->priv->sync_message_cond); gst_object_unref (window->display); G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object); } typedef struct _GstSetWindowHandleCb { GstGLWindow *window; guintptr handle; } GstSetWindowHandleCb; static void _set_window_handle_cb (GstSetWindowHandleCb * data) { GstGLContext *context = gst_gl_window_get_context (data->window); GstGLWindowClass *window_class = GST_GL_WINDOW_GET_CLASS (data->window); GThread *thread = NULL; /* deactivate if necessary */ if (context) { thread = gst_gl_context_get_thread (context); if (thread) { /* This is only thread safe iff the context thread == g_thread_self() */ g_assert (thread == g_thread_self ()); gst_gl_context_activate (context, FALSE); } } window_class->set_window_handle (data->window, data->handle); /* reactivate */ if (context && thread) gst_gl_context_activate (context, TRUE); if (context) gst_object_unref (context); if (thread) g_thread_unref (thread); } static void _free_swh_cb (GstSetWindowHandleCb * data) { gst_object_unref (data->window); g_slice_free (GstSetWindowHandleCb, data); } /** * gst_gl_window_set_window_handle: * @window: a #GstGLWindow * @handle: handle to the window * * Sets the window that this @window should render into. Some implementations * require this to be called with a valid handle before drawing can commence. * * Since: 1.4 */ void gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowClass *window_class; GstSetWindowHandleCb *data; g_return_if_fail (GST_IS_GL_WINDOW (window)); g_return_if_fail (handle != 0); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->set_window_handle != NULL); data = g_slice_new (GstSetWindowHandleCb); data->window = gst_object_ref (window); data->handle = handle; /* FIXME: Move to a message which deactivates, calls implementation, activates */ gst_gl_window_send_message_async (window, (GstGLWindowCB) _set_window_handle_cb, data, (GDestroyNotify) _free_swh_cb); /* window_class->set_window_handle (window, handle); */ } static void draw_cb (gpointer data) { GstGLWindow *window = GST_GL_WINDOW (data); GstGLContext *context = gst_gl_window_get_context (window); GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context); if (window->queue_resize) { guint width, height; gst_gl_window_get_surface_dimensions (window, &width, &height); gst_gl_window_resize (window, width, height); } if (window->draw) window->draw (window->draw_data); if (context_class->swap_buffers) context_class->swap_buffers (context); gst_object_unref (context); } static void gst_gl_window_default_draw (GstGLWindow * window) { gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window); } /** * gst_gl_window_draw: * @window: a #GstGLWindow * * Redraw the window contents. Implementations should invoke the draw callback. * * Since: 1.4 */ void gst_gl_window_draw (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_if_fail (GST_IS_GL_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->draw != NULL); /* avoid to overload the drawer */ if (window->is_drawing) { return; } window_class->draw (window); } /** * gst_gl_window_set_preferred_size: * @window: a #GstGLWindow * @width: new preferred width * @height: new preferred height * * Set the preferred width and height of the window. Implementations are free * to ignore this information. * * Since: 1.6 */ void gst_gl_window_set_preferred_size (GstGLWindow * window, gint width, gint height) { GstGLWindowClass *window_class; g_return_if_fail (GST_IS_GL_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); if (window_class->set_preferred_size) window_class->set_preferred_size (window, width, height); } /** * gst_gl_window_show: * @window: a #GstGLWindow * * Present the window to the screen. * * Since: 1.6 */ void gst_gl_window_show (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_if_fail (GST_IS_GL_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); if (window_class->show) window_class->show (window); } static void gst_gl_window_default_run (GstGLWindow * window) { g_main_loop_run (window->priv->loop); } /** * gst_gl_window_run: * @window: a #GstGLWindow * * Start the execution of the runloop. * * Since: 1.4 */ void gst_gl_window_run (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_if_fail (GST_IS_GL_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->run != NULL); window->priv->alive = TRUE; window_class->run (window); } static void gst_gl_window_default_quit (GstGLWindow * window) { g_main_loop_quit (window->priv->loop); } /** * gst_gl_window_quit: * @window: a #GstGLWindow * * Quit the runloop's execution. * * Since: 1.4 */ void gst_gl_window_quit (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_if_fail (GST_IS_GL_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->quit != NULL); GST_GL_WINDOW_LOCK (window); window->priv->alive = FALSE; window_class->quit (window); GST_INFO ("quit sent to gl window loop"); GST_GL_WINDOW_UNLOCK (window); } typedef struct _GstGLSyncMessage { GstGLWindow *window; gboolean fired; GstGLWindowCB callback; gpointer data; } GstGLSyncMessage; static void _run_message_sync (GstGLSyncMessage * message) { if (message->callback) message->callback (message->data); g_mutex_lock (&message->window->priv->sync_message_lock); message->fired = TRUE; g_cond_broadcast (&message->window->priv->sync_message_cond); g_mutex_unlock (&message->window->priv->sync_message_lock); } void gst_gl_window_default_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLSyncMessage message; message.window = window; message.callback = callback; message.data = data; message.fired = FALSE; gst_gl_window_send_message_async (window, (GstGLWindowCB) _run_message_sync, &message, NULL); g_mutex_lock (&window->priv->sync_message_lock); /* block until opengl calls have been executed in the gl thread */ while (!message.fired) g_cond_wait (&window->priv->sync_message_cond, &window->priv->sync_message_lock); g_mutex_unlock (&window->priv->sync_message_lock); } /** * gst_gl_window_send_message: * @window: a #GstGLWindow * @callback: (scope async): function to invoke * @data: (closure): data to invoke @callback with * * Invoke @callback with data on the window thread. @callback is guarenteed to * have executed when this function returns. * * Since: 1.4 */ void gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowClass *window_class; g_return_if_fail (GST_IS_GL_WINDOW (window)); g_return_if_fail (callback != NULL); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->send_message != NULL); window_class->send_message (window, callback, data); } typedef struct _GstGLAsyncMessage { GstGLWindowCB callback; gpointer data; GDestroyNotify destroy; } GstGLAsyncMessage; static gboolean _run_message_async (GstGLAsyncMessage * message) { if (message->callback) message->callback (message->data); if (message->destroy) message->destroy (message->data); g_slice_free (GstGLAsyncMessage, message); return FALSE; } static void gst_gl_window_default_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) { GstGLWindowPrivate *priv = window->priv; GstGLAsyncMessage *message = g_slice_new (GstGLAsyncMessage); message->callback = callback; message->data = data; message->destroy = destroy; g_main_context_invoke (priv->main_context, (GSourceFunc) _run_message_async, message); } /** * gst_gl_window_send_message_async: * @window: a #GstGLWindow * @callback: (scope async): function to invoke * @data: (closure): data to invoke @callback with * @destroy: (destroy): called when @data is not needed anymore * * Invoke @callback with @data on the window thread. The callback may not * have been executed when this function returns. * * Since: 1.4 */ void gst_gl_window_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) { GstGLWindowClass *window_class; g_return_if_fail (GST_IS_GL_WINDOW (window)); g_return_if_fail (callback != NULL); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->send_message_async != NULL); window_class->send_message_async (window, callback, data, destroy); } /** * gst_gl_window_set_draw_callback: * @window: a #GstGLWindow * @callback: (scope notified): function to invoke * @data: (closure): data to invoke @callback with * @destroy_notify: (destroy): called when @data is not needed any more * * Sets the draw callback called everytime gst_gl_window_draw() is called * * Since: 1.4 */ void gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy_notify) { g_return_if_fail (GST_IS_GL_WINDOW (window)); GST_GL_WINDOW_LOCK (window); if (window->draw_notify) window->draw_notify (window->draw_data); window->draw = callback; window->draw_data = data; window->draw_notify = destroy_notify; GST_GL_WINDOW_UNLOCK (window); } /** * gst_gl_window_set_resize_callback: * @window: a #GstGLWindow * @callback: (scope notified): function to invoke * @data: (closure): data to invoke @callback with * @destroy_notify: (destroy): called when @data is not needed any more * * Sets the resize callback called everytime a resize of the window occurs. * * Since: 1.4 */ void gst_gl_window_set_resize_callback (GstGLWindow * window, GstGLWindowResizeCB callback, gpointer data, GDestroyNotify destroy_notify) { g_return_if_fail (GST_IS_GL_WINDOW (window)); GST_GL_WINDOW_LOCK (window); if (window->resize_notify) window->resize_notify (window->resize_data); window->resize = callback; window->resize_data = data; window->resize_notify = destroy_notify; GST_GL_WINDOW_UNLOCK (window); } /** * gst_gl_window_set_close_callback: * @window: a #GstGLWindow * @callback: (scope notified): function to invoke * @data: (closure): data to invoke @callback with * @destroy_notify: (destroy): called when @data is not needed any more * * Sets the callback called when the window is about to close. * * Since: 1.4 */ void gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy_notify) { g_return_if_fail (GST_IS_GL_WINDOW (window)); GST_GL_WINDOW_LOCK (window); if (window->close_notify) window->close_notify (window->close_data); window->close = callback; window->close_data = data; window->close_notify = destroy_notify; GST_GL_WINDOW_UNLOCK (window); } /** * gst_gl_window_is_running: * @window: a #GstGLWindow * * Whether the runloop is running * * Since: 1.4 */ gboolean gst_gl_window_is_running (GstGLWindow * window) { GstGLWindowPrivate *priv = window->priv; return priv->alive && (!priv->loop || g_main_loop_is_running (window->priv->loop)); } /** * gst_gl_window_get_display: * @window: a #GstGLWindow * * Returns: the windowing system display handle for this @window * * Since: 1.4 */ guintptr gst_gl_window_get_display (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_val_if_fail (GST_IS_GL_WINDOW (window), 0); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_val_if_fail (window_class->get_display != NULL, 0); return window_class->get_display (window); } /** * gst_gl_window_get_window_handle: * @window: a #GstGLWindow * * Returns: the window handle we are currently rendering into * * Since: 1.4 */ guintptr gst_gl_window_get_window_handle (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_val_if_fail (GST_IS_GL_WINDOW (window), 0); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_val_if_fail (window_class->get_window_handle != NULL, 0); return window_class->get_window_handle (window); } /** * gst_gl_window_get_context: * @window: a #GstGLWindow * * Returns: (transfer full): the #GstGLContext associated with this @window * * Since: 1.4 */ GstGLContext * gst_gl_window_get_context (GstGLWindow * window) { g_return_val_if_fail (GST_IS_GL_WINDOW (window), NULL); return (GstGLContext *) g_weak_ref_get (&window->context_ref); } /** * gst_gl_window_get_surface_dimensions: * @window: a #GstGLWindow * @width: (out): resulting surface width * @height: (out): resulting surface height * * Since: 1.6 */ void gst_gl_window_get_surface_dimensions (GstGLWindow * window, guint * width, guint * height) { if (width) *width = window->priv->surface_width; if (height) *height = window->priv->surface_height; } GType gst_gl_dummy_window_get_type (void); G_DEFINE_TYPE (GstGLDummyWindow, gst_gl_dummy_window, GST_GL_TYPE_WINDOW); static gboolean gst_gl_window_navigation_started (gpointer data) { GstGLWindow *window = data; g_mutex_lock (&window->priv->nav_lock); window->priv->nav_alive = TRUE; g_cond_signal (&window->priv->nav_create_cond); g_mutex_unlock (&window->priv->nav_lock); return G_SOURCE_REMOVE; } static gpointer gst_gl_window_navigation_thread (GstGLWindow * window) { GSource *source; g_return_val_if_fail (GST_IS_GL_WINDOW (window), NULL); window->priv->navigation_context = g_main_context_new (); window->priv->navigation_loop = g_main_loop_new (window->priv->navigation_context, FALSE); g_main_context_push_thread_default (window->priv->navigation_context); source = g_idle_source_new (); g_source_set_callback (source, (GSourceFunc) gst_gl_window_navigation_started, window, NULL); g_source_attach (source, window->priv->navigation_context); g_source_unref (source); g_main_loop_run (window->priv->navigation_loop); g_main_context_pop_thread_default (window->priv->navigation_context); g_main_loop_unref (window->priv->navigation_loop); g_main_context_unref (window->priv->navigation_context); window->priv->navigation_loop = NULL; window->priv->navigation_context = NULL; GST_INFO ("navigation loop exited\n"); return NULL; } static void gst_gl_dummy_window_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLDummyWindow *dummy = (GstGLDummyWindow *) window; dummy->handle = handle; } static guintptr gst_gl_dummy_window_get_window_handle (GstGLWindow * window) { GstGLDummyWindow *dummy = (GstGLDummyWindow *) window; return (guintptr) dummy->handle; } static guintptr gst_gl_dummy_window_get_display (GstGLWindow * window) { return 0; } static void gst_gl_dummy_window_class_init (GstGLDummyWindowClass * klass) { GstGLWindowClass *window_class = (GstGLWindowClass *) klass; window_class->get_display = GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_display); window_class->get_window_handle = GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_window_handle); window_class->set_window_handle = GST_DEBUG_FUNCPTR (gst_gl_dummy_window_set_window_handle); } static void gst_gl_dummy_window_init (GstGLDummyWindow * dummy) { dummy->handle = 0; } GstGLDummyWindow * gst_gl_dummy_window_new (void) { return g_object_new (gst_gl_dummy_window_get_type (), NULL); } void gst_gl_window_send_key_event (GstGLWindow * window, const char *event_type, const char *key_str) { g_signal_emit (window, gst_gl_window_signals[EVENT_KEY_SIGNAL], 0, event_type, key_str); } typedef struct { GstGLWindow *window; const char *event_type; const char *key_str; } KeyEventData; static gboolean gst_gl_window_key_event_cb (gpointer data) { KeyEventData *key_data = data; GST_DEBUG ("%s called data struct %p window %p key %s event %s ", __func__, key_data, key_data->window, key_data->key_str, key_data->event_type); gst_gl_window_send_key_event (GST_GL_WINDOW (key_data->window), key_data->event_type, key_data->key_str); return G_SOURCE_REMOVE; } void gst_gl_window_send_key_event_async (GstGLWindow * window, const char *event_type, const char *key_str) { KeyEventData *key_data = g_new0 (KeyEventData, 1); key_data->window = window; key_data->key_str = key_str; key_data->event_type = event_type; g_main_context_invoke_full (window->priv->navigation_context, G_PRIORITY_DEFAULT, (GSourceFunc) gst_gl_window_key_event_cb, key_data, (GDestroyNotify) g_free); } void gst_gl_window_send_mouse_event (GstGLWindow * window, const char *event_type, int button, double posx, double posy) { g_signal_emit (window, gst_gl_window_signals[EVENT_MOUSE_SIGNAL], 0, event_type, button, posx, posy); } typedef struct { GstGLWindow *window; const char *event_type; int button; double posx; double posy; } MouseEventData; static gboolean gst_gl_window_mouse_event_cb (gpointer data) { MouseEventData *mouse_data = data; GST_DEBUG ("%s called data struct %p mouse event %s button %d at %g, %g", __func__, mouse_data, mouse_data->event_type, mouse_data->button, mouse_data->posx, mouse_data->posy); gst_gl_window_send_mouse_event (GST_GL_WINDOW (mouse_data->window), mouse_data->event_type, mouse_data->button, mouse_data->posx, mouse_data->posy); return G_SOURCE_REMOVE; } void gst_gl_window_send_mouse_event_async (GstGLWindow * window, const char *event_type, int button, double posx, double posy) { MouseEventData *mouse_data = g_new0 (MouseEventData, 1); mouse_data->window = window; mouse_data->event_type = event_type; mouse_data->button = button; mouse_data->posx = posx; mouse_data->posy = posy; g_main_context_invoke_full (window->priv->navigation_context, G_PRIORITY_DEFAULT, (GSourceFunc) gst_gl_window_mouse_event_cb, mouse_data, (GDestroyNotify) g_free); } /** * gst_gl_window_handle_events: * @window: a #GstGLWindow * @handle_events: a #gboolean indicating if events should be handled or not. * * Tell a @window that it should handle events from the window system. These * events are forwarded upstream as navigation events. In some window systems * events are not propagated in the window hierarchy if a client is listening * for them. This method allows you to disable events handling completely * from the @window. */ void gst_gl_window_handle_events (GstGLWindow * window, gboolean handle_events) { GstGLWindowClass *window_class; g_return_if_fail (GST_IS_GL_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); if (window_class->handle_events) window_class->handle_events (window, handle_events); } /** * gst_gl_window_set_render_rectangle: * @window: a #GstGLWindow * @x: x position * @y: y position * @width: width * @height: height * * Tell a @window that it should render into a specific region of the window * according to the #GstVideoOverlay interface. * * Returns: whether the specified region could be set */ gboolean gst_gl_window_set_render_rectangle (GstGLWindow * window, gint x, gint y, gint width, gint height) { GstGLWindowClass *window_class; gboolean ret = FALSE; g_return_val_if_fail (GST_IS_GL_WINDOW (window), FALSE); window_class = GST_GL_WINDOW_GET_CLASS (window); if (x < 0 || y < 0 || width <= 0 || height <= 0) return FALSE; if (window_class->set_render_rectangle) ret = window_class->set_render_rectangle (window, x, y, width, height); return ret; } void gst_gl_window_queue_resize (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_if_fail (GST_IS_GL_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); window->queue_resize = TRUE; if (window_class->queue_resize) window_class->queue_resize (window); } void gst_gl_window_resize (GstGLWindow * window, guint width, guint height) { g_return_if_fail (GST_IS_GL_WINDOW (window)); if (window->resize) window->resize (window->resize_data, width, height); window->priv->surface_width = width; window->priv->surface_height = height; window->queue_resize = FALSE; }