/* * GStreamer * Copyright (C) 2009 Julien Isorce * Copyright (C) 2014 Jan Schmidt * Copyright (C) 2015 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:gstglviewconvert * @short_description: convert between steroscopic/multiview video formats * @see_also: #GstGLColorConvert, #GstGLContext * * Convert stereoscopic/multiview video using fragment shaders. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstglviewconvert.h" #include "gstglsl_private.h" #include "gstglutils_private.h" #include #define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0)) #define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1)) #define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0)) #define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)) #define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)) static GstStaticCaps caps_template = GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), " "format = (string) RGBA, " "width = " GST_VIDEO_SIZE_RANGE ", " "height = " GST_VIDEO_SIZE_RANGE ", " "framerate = " GST_VIDEO_FPS_RANGE ", " "texture-target = (string) { 2D, rectangle, external-oes } "); #define GST_CAT_DEFAULT gst_gl_view_convert_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); enum { PROP_0, PROP_INPUT_LAYOUT, PROP_INPUT_FLAGS, PROP_OUTPUT_LAYOUT, PROP_OUTPUT_FLAGS, PROP_OUTPUT_DOWNMIX_MODE }; #define DEFAULT_DOWNMIX GST_GL_STEREO_DOWNMIX_ANAGLYPH_GREEN_MAGENTA_DUBOIS struct _GstGLViewConvertPrivate { gboolean result; GstVideoMultiviewMode input_mode; GstVideoMultiviewFlags input_flags; GstVideoMultiviewMode output_mode; GstVideoMultiviewFlags output_flags; GstBuffer *primary_in; GstBuffer *auxilliary_in; GstBuffer *primary_out; GstBuffer *auxilliary_out; GstGLMemory *in_tex[GST_VIDEO_MAX_PLANES]; GstGLMemory *out_tex[GST_VIDEO_MAX_PLANES]; guint n_out_tex; GLuint vao; GLuint vertex_buffer; GLuint vbo_indices; GLuint attr_position; GLuint attr_texture; }; #define GST_GL_VIEW_CONVERT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \ GST_TYPE_GL_VIEW_CONVERT, GstGLViewConvertPrivate)) #define DEBUG_INIT \ GST_DEBUG_CATEGORY_INIT (gst_gl_view_convert_debug, "glviewconvert", 0, "glviewconvert object"); G_DEFINE_TYPE_WITH_CODE (GstGLViewConvert, gst_gl_view_convert, GST_TYPE_OBJECT, DEBUG_INIT); static void gst_gl_view_convert_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_gl_view_convert_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_gl_view_convert_finalize (GObject * object); static void _do_view_convert (GstGLContext * context, GstGLViewConvert * viewconvert); GType gst_gl_stereo_downmix_mode_get_type (void) { static volatile gsize g_define_type_id__volatile = 0; if (g_once_init_enter (&g_define_type_id__volatile)) { static const GEnumValue values[] = { {GST_GL_STEREO_DOWNMIX_ANAGLYPH_GREEN_MAGENTA_DUBOIS, "Dubois optimised Green-Magenta anaglyph", "green-magenta-dubois"}, {GST_GL_STEREO_DOWNMIX_ANAGLYPH_RED_CYAN_DUBOIS, "Dubois optimised Red-Cyan anaglyph", "red-cyan-dubois"}, {GST_GL_STEREO_DOWNMIX_ANAGLYPH_AMBER_BLUE_DUBOIS, "Dubois optimised Amber-Blue anaglyph", "amber-blue-dubois"}, {0, NULL, NULL} }; GType g_define_type_id = g_enum_register_static ("GstGLStereoDownmix", values); g_once_init_leave (&g_define_type_id__volatile, g_define_type_id); } return g_define_type_id__volatile; } /* *INDENT-OFF* */ /* These match the order and number of DOWNMIX_ANAGLYPH_* modes */ static GLfloat downmix_matrices[][2][9] = { { /* Green-Magenta Dubois */ {-0.062f, 0.284f, -0.015f, -0.158f, 0.668f, -0.027f, -0.039f, 0.143f, 0.021f}, {0.529f, -0.016f, 0.009f, 0.705f, -0.015f, 0.075f, 0.024f, -0.065f, 0.937f} }, { /* Red-Cyan Dubois */ /* Source of this matrix: http://www.site.uottawa.ca/~edubois/anaglyph/LeastSquaresHowToPhotoshop.pdf */ {0.437f, -0.062f, -0.048f, 0.449f, -0.062f, -0.050f, 0.164f, -0.024f, -0.017f}, {-0.011f, 0.377f, -0.026f, -0.032f, 0.761f, -0.093f, -0.007f, 0.009f, 1.234f} }, { /* Amber-blue Dubois */ {1.062f, -0.026f, -0.038f, -0.205f, 0.908f, -0.173f, 0.299f, 0.068f, 0.022f}, {-0.016f, 0.006f, 0.094f, -0.123f, 0.062f, 0.185f, -0.017f, -0.017f, 0.911f} } }; static gfloat identity_matrix[] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; /* *INDENT-ON* */ #define glsl_OES_extension_string "#extension GL_OES_EGL_image_external : require \n" /* *INDENT-OFF* */ static const gchar *fragment_header = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" "uniform sampler2D tex_l;\n" "uniform sampler2D tex_r;\n" "uniform float width;\n" "uniform float height;\n" "uniform mat3 downmix[2];\n" "uniform vec2 tex_scale[2];\n" "uniform vec2 offsets[2];\n"; static const gchar *frag_input = " vec2 l_tex = v_texcoord * tex_scale[0] + offsets[0];\n" " vec2 r_tex = v_texcoord * tex_scale[1] + offsets[1];\n" " l = texture2D(tex_l, l_tex).rgba;\n" " r = texture2D(tex_r, r_tex).rgba;\n"; static const gchar *frag_output_downmix = " vec3 lcol = l.rgb * l.a + vec3(1.0-l.a);\n" " vec3 rcol = r.rgb * r.a + vec3(1.0-r.a);\n" " if (l.a + r.a > 0.0) {\n" " lcol = clamp (downmix[0] * lcol, 0.0, 1.0);\n" " rcol = clamp (downmix[1] * rcol, 0.0, 1.0);\n" " gl_FragColor = vec4 (lcol + rcol, 1.0);\n" " } else {\n" " gl_FragColor = vec4 (0.0);\n" " }\n"; static const gchar *frag_output_left = " gl_FragColor = l;\n"; static const gchar *frag_output_right = " gl_FragColor = r;\n"; static const gchar *frag_output_side_by_side = " if (v_texcoord.x < 0.5) {\n" " gl_FragColor = l;\n" " } else {\n" " gl_FragColor = r;\n" " };\n"; static const gchar *frag_output_top_bottom = "if (v_texcoord.y < 0.5) {\n" " gl_FragColor = l;\n" "} else {\n" " gl_FragColor = r;\n" "};\n"; static const gchar *frag_output_column_interleaved = "if (int(mod(l_tex.x * width, 2.0)) == 0) {\n" " gl_FragColor = l;\n" "} else {\n" " gl_FragColor = r;\n" "};\n"; static const gchar *frag_output_row_interleaved = "if (int(mod(l_tex.y * height, 2.0)) == 0) {\n" " gl_FragColor = l;\n" "} else {\n" " gl_FragColor = r;\n" "};\n"; static const gchar *frag_output_checkerboard = "if (int(mod(l_tex.x * width, 2.0)) == \n" " int(mod(l_tex.y * height, 2.0))) {\n" " gl_FragColor = l;\n" "} else {\n" " gl_FragColor = r;\n" "};\n"; static const gchar *frag_output_separated = "gl_FragData[0] = l;\n" "gl_FragData[1] = r;\n"; /* *INDENT-ON* */ static const GLfloat vertices[] = { 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; static void gst_gl_view_convert_class_init (GstGLViewConvertClass * klass) { GObjectClass *gobject_class = (GObjectClass *) klass; g_type_class_add_private (klass, sizeof (GstGLViewConvertPrivate)); gobject_class->set_property = gst_gl_view_convert_set_property; gobject_class->get_property = gst_gl_view_convert_get_property; gobject_class->finalize = gst_gl_view_convert_finalize; g_object_class_install_property (gobject_class, PROP_INPUT_LAYOUT, g_param_spec_enum ("input-mode-override", "Input Multiview Mode Override", "Override any input information about multiview layout", GST_TYPE_VIDEO_MULTIVIEW_MODE, GST_VIDEO_MULTIVIEW_MODE_NONE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_FLAGS, g_param_spec_flags ("input-flags-override", "Input Multiview Flags Override", "Override any input information about multiview layout flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGS, GST_VIDEO_MULTIVIEW_FLAGS_NONE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_OUTPUT_LAYOUT, g_param_spec_enum ("output-mode-override", "Output Multiview Mode Override", "Override automatic output mode selection for multiview layout", GST_TYPE_VIDEO_MULTIVIEW_MODE, GST_VIDEO_MULTIVIEW_MODE_NONE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_OUTPUT_FLAGS, g_param_spec_flags ("output-flags-override", "Output Multiview Flags Override", "Override automatic negotiation for output multiview layout flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGS, GST_VIDEO_MULTIVIEW_FLAGS_NONE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_OUTPUT_DOWNMIX_MODE, g_param_spec_enum ("downmix-mode", "Mode for mono downmixed output", "Output anaglyph type to generate when downmixing to mono", GST_TYPE_GL_STEREO_DOWNMIX_MODE_TYPE, DEFAULT_DOWNMIX, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); } static void gst_gl_view_convert_init (GstGLViewConvert * convert) { convert->priv = GST_GL_VIEW_CONVERT_GET_PRIVATE (convert); convert->shader = NULL; convert->downmix_mode = DEFAULT_DOWNMIX; convert->priv->input_mode = GST_VIDEO_MULTIVIEW_MODE_NONE; convert->priv->input_flags = GST_VIDEO_MULTIVIEW_FLAGS_NONE; convert->priv->output_mode = GST_VIDEO_MULTIVIEW_MODE_NONE; convert->priv->output_flags = GST_VIDEO_MULTIVIEW_FLAGS_NONE; convert->input_mode_override = GST_VIDEO_MULTIVIEW_MODE_NONE; convert->input_flags_override = GST_VIDEO_MULTIVIEW_FLAGS_NONE; convert->output_mode_override = GST_VIDEO_MULTIVIEW_MODE_NONE; convert->output_flags_override = GST_VIDEO_MULTIVIEW_FLAGS_NONE; gst_video_info_init (&convert->in_info); gst_video_info_init (&convert->out_info); } static void gst_gl_view_convert_finalize (GObject * object) { GstGLViewConvert *viewconvert; viewconvert = GST_GL_VIEW_CONVERT (object); gst_gl_view_convert_reset (viewconvert); gst_buffer_replace (&viewconvert->priv->primary_in, NULL); gst_buffer_replace (&viewconvert->priv->auxilliary_in, NULL); gst_buffer_replace (&viewconvert->priv->primary_out, NULL); gst_buffer_replace (&viewconvert->priv->auxilliary_out, NULL); if (viewconvert->context) { gst_object_unref (viewconvert->context); viewconvert->context = NULL; } G_OBJECT_CLASS (gst_gl_view_convert_parent_class)->finalize (object); } /** * gst_gl_view_convert_new: * * Returns: a new #GstGLViewConvert * * Since: 1.6 */ GstGLViewConvert * gst_gl_view_convert_new (void) { return g_object_new (GST_TYPE_GL_VIEW_CONVERT, NULL); } /** * gst_gl_view_convert_set_context: * @viewconvert: a #GstGLViewConvert * @context: the #GstGLContext to set * * Set @context on @viewconvert * * Since: 1.6 */ void gst_gl_view_convert_set_context (GstGLViewConvert * viewconvert, GstGLContext * context) { g_return_if_fail (GST_IS_GL_VIEW_CONVERT (viewconvert)); if (gst_object_replace ((GstObject **) & viewconvert->context, GST_OBJECT (context))) gst_gl_view_convert_reset (viewconvert); } static gboolean _view_convert_set_format (GstGLViewConvert * viewconvert, GstVideoInfo * in_info, GstGLTextureTarget from_target, GstVideoInfo * out_info, GstGLTextureTarget to_target) { gboolean passthrough; g_return_val_if_fail (GST_IS_GL_VIEW_CONVERT (viewconvert), FALSE); if (gst_video_info_is_equal (in_info, &viewconvert->in_info) && gst_video_info_is_equal (out_info, &viewconvert->out_info) && viewconvert->from_texture_target == from_target && viewconvert->to_texture_target == to_target) return TRUE; if (GST_VIDEO_INFO_FORMAT (in_info) != GST_VIDEO_FORMAT_RGBA || GST_VIDEO_INFO_FORMAT (out_info) != GST_VIDEO_FORMAT_RGBA) { GST_ERROR_OBJECT (viewconvert, "Multiview conversion can currently only be performed on RGBA textures"); return FALSE; } passthrough = gst_video_info_is_equal (in_info, out_info) && from_target == to_target; if (!passthrough && to_target != GST_GL_TEXTURE_TARGET_2D && to_target != GST_GL_TEXTURE_TARGET_RECTANGLE) return FALSE; /* FIXME: Compare what changed and decide if we need a full reset or not */ GST_OBJECT_LOCK (viewconvert); gst_gl_view_convert_reset (viewconvert); viewconvert->in_info = *in_info; viewconvert->out_info = *out_info; viewconvert->from_texture_target = from_target; viewconvert->to_texture_target = to_target; viewconvert->caps_passthrough = passthrough; gst_buffer_replace (&viewconvert->priv->primary_in, NULL); gst_buffer_replace (&viewconvert->priv->auxilliary_in, NULL); gst_buffer_replace (&viewconvert->priv->primary_out, NULL); gst_buffer_replace (&viewconvert->priv->auxilliary_out, NULL); GST_OBJECT_UNLOCK (viewconvert); return TRUE; } /** * gst_gl_view_convert_set_caps: * @viewconvert: a #GstGLViewConvert * @in_caps: input #GstCaps * @out_caps: output #GstCaps * * Initializes @viewconvert with the information required for conversion. * * Since: 1.6 */ gboolean gst_gl_view_convert_set_caps (GstGLViewConvert * viewconvert, GstCaps * in_caps, GstCaps * out_caps) { GstVideoInfo in_info, out_info; GstCapsFeatures *in_features, *out_features; GstGLTextureTarget from_target = GST_GL_TEXTURE_TARGET_2D; GstGLTextureTarget to_target = GST_GL_TEXTURE_TARGET_2D; g_return_val_if_fail (GST_IS_GL_VIEW_CONVERT (viewconvert), FALSE); g_return_val_if_fail (GST_IS_CAPS (in_caps), FALSE); g_return_val_if_fail (GST_IS_CAPS (out_caps), FALSE); GST_INFO_OBJECT (viewconvert, "Configuring multiview conversion from caps %" GST_PTR_FORMAT " to %" GST_PTR_FORMAT, in_caps, out_caps); in_features = gst_caps_get_features (in_caps, 0); out_features = gst_caps_get_features (out_caps, 0); if (!gst_caps_features_contains (in_features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) return FALSE; if (!gst_caps_features_contains (out_features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) return FALSE; if (!gst_video_info_from_caps (&in_info, in_caps)) return FALSE; if (!gst_video_info_from_caps (&out_info, out_caps)) return FALSE; { GstStructure *in_s = gst_caps_get_structure (in_caps, 0); GstStructure *out_s = gst_caps_get_structure (out_caps, 0); if (gst_structure_has_field_typed (in_s, "texture-target", G_TYPE_STRING)) { from_target = gst_gl_texture_target_from_string (gst_structure_get_string (in_s, "texture-target")); } if (gst_structure_has_field_typed (out_s, "texture-target", G_TYPE_STRING)) { to_target = gst_gl_texture_target_from_string (gst_structure_get_string (out_s, "texture-target")); } if (to_target == GST_GL_TEXTURE_TARGET_NONE || from_target == GST_GL_TEXTURE_TARGET_NONE) /* invalid caps */ return FALSE; } return _view_convert_set_format (viewconvert, &in_info, from_target, &out_info, to_target); } /* Function that can halve the value * of ints, fractions, int/fraction ranges and lists of ints/fractions */ static gboolean _halve_value (GValue * out, const GValue * in_value) { /* Fundamental fixed types first */ if (G_VALUE_HOLDS_INT (in_value)) { g_value_init (out, G_TYPE_INT); g_value_set_int (out, MAX (g_value_get_int (in_value) / 2, 1)); } else if (GST_VALUE_HOLDS_FRACTION (in_value)) { gint num, den; num = gst_value_get_fraction_numerator (in_value); den = gst_value_get_fraction_denominator (in_value); g_value_init (out, GST_TYPE_FRACTION); /* Don't adjust 'infinite' fractions */ if ((num != 1 || den != 2147483647) && (num != 2147483647 || den != 1)) { /* FIXME - could do better approximation when den > G_MAXINT/2? */ den = den > G_MAXINT / 2 ? G_MAXINT : den * 2; } gst_value_set_fraction (out, num, den); } else if (GST_VALUE_HOLDS_INT_RANGE (in_value)) { gint range_min = gst_value_get_int_range_min (in_value); gint range_max = gst_value_get_int_range_max (in_value); gint range_step = gst_value_get_int_range_step (in_value); g_value_init (out, GST_TYPE_INT_RANGE); if (range_min != 1) range_min = MAX (1, range_min / 2); if (range_max != G_MAXINT) range_max = MAX (1, range_max / 2); gst_value_set_int_range_step (out, range_min, range_max, MAX (1, range_step / 2)); } else if (GST_VALUE_HOLDS_FRACTION_RANGE (in_value)) { GValue min_out = G_VALUE_INIT; GValue max_out = G_VALUE_INIT; const GValue *range_min = gst_value_get_fraction_range_min (in_value); const GValue *range_max = gst_value_get_fraction_range_max (in_value); _halve_value (&min_out, range_min); _halve_value (&max_out, range_max); g_value_init (out, GST_TYPE_FRACTION_RANGE); gst_value_set_fraction_range (out, &min_out, &max_out); g_value_unset (&min_out); g_value_unset (&max_out); } else if (GST_VALUE_HOLDS_LIST (in_value)) { gint i; g_value_init (out, GST_TYPE_LIST); for (i = 0; i < gst_value_list_get_size (in_value); i++) { const GValue *entry; GValue tmp = G_VALUE_INIT; entry = gst_value_list_get_value (in_value, i); /* Random list values might not be the right type */ if (!_halve_value (&tmp, entry)) goto fail; gst_value_list_append_and_take_value (out, &tmp); } } else { return FALSE; } return TRUE; fail: g_value_unset (out); return FALSE; } static GstStructure * _halve_structure_field (const GstStructure * in, const gchar * field_name) { GstStructure *out; const GValue *in_value = gst_structure_get_value (in, field_name); GValue tmp = G_VALUE_INIT; if (G_UNLIKELY (in_value == NULL)) return gst_structure_copy (in); /* Field doesn't exist, leave it as is */ if (!_halve_value (&tmp, in_value)) return NULL; out = gst_structure_copy (in); gst_structure_set_value (out, field_name, &tmp); g_value_unset (&tmp); return out; } /* Function that can double the value * of ints, fractions, int/fraction ranges and lists of ints/fractions */ static gboolean _double_value (GValue * out, const GValue * in_value) { /* Fundamental fixed types first */ if (G_VALUE_HOLDS_INT (in_value)) { gint n = g_value_get_int (in_value); g_value_init (out, G_TYPE_INT); if (n <= G_MAXINT / 2) g_value_set_int (out, n * 2); else g_value_set_int (out, G_MAXINT); } else if (GST_VALUE_HOLDS_FRACTION (in_value)) { gint num, den; num = gst_value_get_fraction_numerator (in_value); den = gst_value_get_fraction_denominator (in_value); g_value_init (out, GST_TYPE_FRACTION); /* Don't adjust 'infinite' fractions */ if ((num != 1 || den != 2147483647) && (num != 2147483647 || den != 1)) { /* FIXME - could do better approximation when num > G_MAXINT/2? */ num = num > G_MAXINT / 2 ? G_MAXINT : num * 2; } gst_value_set_fraction (out, num, den); } else if (GST_VALUE_HOLDS_INT_RANGE (in_value)) { gint range_min = gst_value_get_int_range_min (in_value); gint range_max = gst_value_get_int_range_max (in_value); gint range_step = gst_value_get_int_range_step (in_value); if (range_min != 1) { range_min = MIN (G_MAXINT / 2, range_min); range_min *= 2; } if (range_max != G_MAXINT) { range_max = MIN (G_MAXINT / 2, range_max); range_max *= 2; } range_step = MIN (G_MAXINT / 2, range_step); g_value_init (out, GST_TYPE_INT_RANGE); gst_value_set_int_range_step (out, range_min, range_max, range_step); } else if (GST_VALUE_HOLDS_FRACTION_RANGE (in_value)) { GValue min_out = G_VALUE_INIT; GValue max_out = G_VALUE_INIT; const GValue *range_min = gst_value_get_fraction_range_min (in_value); const GValue *range_max = gst_value_get_fraction_range_max (in_value); _double_value (&min_out, range_min); _double_value (&max_out, range_max); g_value_init (out, GST_TYPE_FRACTION_RANGE); gst_value_set_fraction_range (out, &min_out, &max_out); g_value_unset (&min_out); g_value_unset (&max_out); } else if (GST_VALUE_HOLDS_LIST (in_value)) { gint i; g_value_init (out, GST_TYPE_LIST); for (i = 0; i < gst_value_list_get_size (in_value); i++) { const GValue *entry; GValue tmp = G_VALUE_INIT; entry = gst_value_list_get_value (in_value, i); /* Random list values might not be the right type */ if (!_double_value (&tmp, entry)) goto fail; gst_value_list_append_and_take_value (out, &tmp); } } else { return FALSE; } return TRUE; fail: g_value_unset (out); return FALSE; } static GstStructure * _double_structure_field (const GstStructure * in, const gchar * field_name) { GstStructure *out; const GValue *in_value = gst_structure_get_value (in, field_name); GValue tmp = G_VALUE_INIT; if (G_UNLIKELY (in_value == NULL)) return gst_structure_copy (in); /* Field doesn't exist, leave it as is */ if (!_double_value (&tmp, in_value)) return NULL; out = gst_structure_copy (in); gst_structure_set_value (out, field_name, &tmp); g_value_unset (&tmp); return out; } /* Return a copy of the caps with the requested field halved in value/range */ #if 0 static GstCaps * _halve_caps_field (const GstCaps * in, const gchar * field_name) { gint i; GstCaps *out = gst_caps_new_empty (); for (i = 0; i < gst_caps_get_size (in); i++) { const GstStructure *cur = gst_caps_get_structure (in, i); GstCapsFeatures *f = gst_caps_get_features (in, i); GstStructure *res = _halve_structure_field (cur, field_name); out = gst_caps_merge_structure_full (out, res, f ? gst_caps_features_copy (f) : NULL); } return out; } #endif /* Return a copy of the caps with the requested field doubled in value/range */ static GstCaps * _double_caps_field (const GstCaps * in, const gchar * field_name) { gint i; GstCaps *out = gst_caps_new_empty (); for (i = 0; i < gst_caps_get_size (in); i++) { const GstStructure *cur = gst_caps_get_structure (in, i); GstCapsFeatures *f = gst_caps_get_features (in, i); GstStructure *res = _double_structure_field (cur, field_name); out = gst_caps_merge_structure_full (out, res, f ? gst_caps_features_copy (f) : NULL); } return out; } /* Takes ownership of the input caps */ static GstCaps * _expand_par_for_half_aspect (GstCaps * in, gboolean vertical_half_aspect) { guint mview_flags, mview_flags_mask; GstCaps *out; GstStructure *tmp; out = gst_caps_new_empty (); while (gst_caps_get_size (in) > 0) { GstStructure *s; GstCapsFeatures *features; features = gst_caps_get_features (in, 0); if (features) features = gst_caps_features_copy (features); s = gst_caps_steal_structure (in, 0); if (!gst_structure_get_flagset (s, "multiview-flags", &mview_flags, &mview_flags_mask)) { gst_caps_append_structure_full (out, s, features); continue; } /* If the input doesn't care about the half-aspect flag, allow current PAR in either variant */ if ((mview_flags_mask & GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT) == 0) { gst_caps_append_structure_full (out, s, features); continue; } if (!gst_structure_has_field (s, "pixel-aspect-ratio")) { /* No par field, dont-care the half-aspect flag */ gst_structure_set (s, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags & ~GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, mview_flags_mask & ~GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, NULL); gst_caps_append_structure_full (out, s, features); continue; } /* Halve or double PAR base on inputs input specified. */ /* Append a copy with the half-aspect flag as-is */ tmp = gst_structure_copy (s); out = gst_caps_merge_structure_full (out, tmp, features ? gst_caps_features_copy (features) : NULL); /* and then a copy inverted */ if (mview_flags & GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT) { /* Input is half-aspect. Double/halve the PAR, clear the flag */ if (vertical_half_aspect) tmp = _halve_structure_field (s, "pixel-aspect-ratio"); else tmp = _double_structure_field (s, "pixel-aspect-ratio"); /* Clear the flag */ gst_structure_set (tmp, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags & ~GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, mview_flags_mask | GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, NULL); } else { if (vertical_half_aspect) tmp = _double_structure_field (s, "pixel-aspect-ratio"); else tmp = _halve_structure_field (s, "pixel-aspect-ratio"); /* Set the flag */ gst_structure_set (tmp, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags | GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, mview_flags_mask | GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, NULL); } out = gst_caps_merge_structure_full (out, tmp, features ? gst_caps_features_copy (features) : NULL); gst_structure_free (s); if (features) gst_caps_features_free (features); } gst_caps_unref (in); return out; } /* If input supports top-bottom or row-interleaved, we may halve height to mono frames. * If input supports left-right, checkerboard, quincunx or column-interleaved, * we may halve width to mono frames. * For output of top-bottom or row-interleaved, we may double the mono height * For output of left-right, checkerboard, quincunx or column-interleaved, * we may double the mono width. * In all cases, if input has half-aspect and output does not, we may double the PAR * And if input does *not* have half-aspect flag and output does not, we may halve the PAR */ static GstCaps * _expand_structure (GstGLViewConvert * viewconvert, GstCaps * out_caps, GstStructure * structure, GstCapsFeatures * features) { GstCaps *expanded_caps, *tmp; GstCaps *mono_caps; const gchar *default_mview_mode_str = NULL; guint mview_flags, mview_flags_mask; const GValue *in_modes; gint i; /* Empty caps to accumulate into */ expanded_caps = gst_caps_new_empty (); /* First, set defaults if multiview flags are missing */ default_mview_mode_str = gst_video_multiview_mode_to_caps_string (GST_VIDEO_MULTIVIEW_MODE_MONO); mview_flags = GST_VIDEO_MULTIVIEW_FLAGS_NONE; mview_flags_mask = GST_FLAG_SET_MASK_EXACT; if (!gst_structure_has_field (structure, "multiview-mode")) { gst_structure_set (structure, "multiview-mode", G_TYPE_STRING, default_mview_mode_str, NULL); } if (!gst_structure_has_field (structure, "multiview-flags")) { gst_structure_set (structure, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags, mview_flags_mask, NULL); } else { gst_structure_get_flagset (structure, "multiview-flags", &mview_flags, &mview_flags_mask); } in_modes = gst_structure_get_value (structure, "multiview-mode"); mono_caps = gst_caps_new_empty (); if (gst_value_intersect (NULL, in_modes, gst_video_multiview_get_mono_modes ())) { GstStructure *new_struct = gst_structure_copy (structure); gst_structure_set_value (new_struct, "multiview-mode", gst_video_multiview_get_mono_modes ()); /* Half-aspect makes no sense for mono or unpacked, get rid of it */ if (mview_flags & GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT) { gst_structure_set (new_struct, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags & ~GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, mview_flags_mask & ~GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, NULL); } gst_caps_append_structure_full (mono_caps, new_struct, features ? gst_caps_features_copy (features) : NULL); } if (gst_value_intersect (NULL, in_modes, gst_video_multiview_get_unpacked_modes ())) { GstStructure *new_struct = gst_structure_copy (structure); gst_structure_set_value (new_struct, "multiview-mode", gst_video_multiview_get_mono_modes ()); /* Half-aspect makes no sense for mono or unpacked, get rid of it */ if (mview_flags & GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT) { gst_structure_set (new_struct, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags & ~GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, mview_flags_mask & ~GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, NULL); } gst_caps_append_structure_full (mono_caps, new_struct, features ? gst_caps_features_copy (features) : NULL); } if (gst_value_intersect (NULL, in_modes, gst_video_multiview_get_doubled_height_modes ())) { /* Append mono formats with height halved */ GstStructure *new_struct = _halve_structure_field (structure, "height"); gst_structure_set_value (new_struct, "multiview-mode", gst_video_multiview_get_mono_modes ()); /* Normalise the half-aspect flag away */ if (mview_flags & GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT) { GstStructure *s = _halve_structure_field (new_struct, "pixel-aspect-ratio"); gst_structure_set (structure, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags & ~GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, mview_flags_mask | GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, NULL); gst_structure_free (new_struct); new_struct = s; } mono_caps = gst_caps_merge_structure_full (mono_caps, new_struct, features ? gst_caps_features_copy (features) : NULL); } if (gst_value_intersect (NULL, in_modes, gst_video_multiview_get_doubled_width_modes ())) { /* Append mono formats with width halved */ GstStructure *new_struct = _halve_structure_field (structure, "width"); gst_structure_set_value (new_struct, "multiview-mode", gst_video_multiview_get_mono_modes ()); /* Normalise the half-aspect flag away */ if (mview_flags & GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT) { GstStructure *s = _double_structure_field (new_struct, "pixel-aspect-ratio"); gst_structure_set (structure, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags & ~GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, mview_flags_mask | GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT, NULL); gst_structure_free (new_struct); new_struct = s; } mono_caps = gst_caps_merge_structure_full (mono_caps, new_struct, features ? gst_caps_features_copy (features) : NULL); } if (gst_value_intersect (NULL, in_modes, gst_video_multiview_get_doubled_size_modes ())) { /* Append checkerboard/doubled size formats with width & height halved */ GstStructure *new_struct_w = _halve_structure_field (structure, "width"); GstStructure *new_struct_wh = _halve_structure_field (new_struct_w, "height"); gst_structure_free (new_struct_w); gst_structure_set_value (new_struct_wh, "multiview-mode", gst_video_multiview_get_mono_modes ()); mono_caps = gst_caps_merge_structure_full (mono_caps, new_struct_wh, features ? gst_caps_features_copy (features) : NULL); } /* Everything is normalised now, unset the flags we can change */ /* Remove the views field, as these are all 'mono' modes * Need to do this before we expand caps back out to frame packed modes */ for (i = 0; i < gst_caps_get_size (mono_caps); i++) { GstStructure *s = gst_caps_get_structure (mono_caps, i); gst_structure_remove_fields (s, "views", NULL); if (gst_structure_get_flagset (s, "multiview-flags", &mview_flags, &mview_flags_mask)) { /* Preserve only the half-aspect and mixed-mono flags, for now. * The rest we can change */ mview_flags_mask &= (GST_VIDEO_MULTIVIEW_FLAGS_HALF_ASPECT | GST_VIDEO_MULTIVIEW_FLAGS_MIXED_MONO); gst_structure_set (s, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags, mview_flags_mask, NULL); } } GST_TRACE_OBJECT (viewconvert, "Collected single-view caps %" GST_PTR_FORMAT, mono_caps); /* Put unpacked and mono modes first. We don't care about flags. Clear them */ tmp = gst_caps_copy (mono_caps); for (i = 0; i < gst_caps_get_size (tmp); i++) { GstStructure *s = gst_caps_get_structure (tmp, i); gst_structure_remove_fields (s, "views", NULL); if (gst_structure_get_flagset (s, "multiview-flags", &mview_flags, &mview_flags_mask)) { /* We can change any flags for mono modes - half-aspect and mixed-mono have no meaning */ mview_flags_mask = 0; gst_structure_set (s, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags, mview_flags_mask, NULL); } } expanded_caps = gst_caps_merge (expanded_caps, tmp); /* Unpacked output modes have 2 views, for now */ tmp = gst_caps_copy (mono_caps); gst_caps_set_value (tmp, "multiview-mode", gst_video_multiview_get_unpacked_modes ()); for (i = 0; i < gst_caps_get_size (tmp); i++) { GstStructure *s = gst_caps_get_structure (tmp, i); gst_structure_set (s, "views", G_TYPE_INT, 2, NULL); if (gst_structure_get_flagset (s, "multiview-flags", &mview_flags, &mview_flags_mask)) { /* We can change any flags for unpacked modes - half-aspect and mixed-mono have no meaning */ mview_flags_mask = 0; gst_structure_set (s, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, mview_flags, mview_flags_mask, NULL); } } expanded_caps = gst_caps_merge (expanded_caps, tmp); /* Double height output modes */ tmp = _double_caps_field (mono_caps, "height"); gst_caps_set_value (tmp, "multiview-mode", gst_video_multiview_get_doubled_height_modes ()); tmp = _expand_par_for_half_aspect (tmp, TRUE); expanded_caps = gst_caps_merge (expanded_caps, tmp); /* Double width output modes */ tmp = _double_caps_field (mono_caps, "width"); gst_caps_set_value (tmp, "multiview-mode", gst_video_multiview_get_doubled_width_modes ()); tmp = _expand_par_for_half_aspect (tmp, FALSE); expanded_caps = gst_caps_merge (expanded_caps, tmp); /* Double size output modes */ { GstCaps *tmp_w = _double_caps_field (mono_caps, "width"); tmp = _double_caps_field (tmp_w, "height"); gst_caps_unref (tmp_w); gst_caps_set_value (tmp, "multiview-mode", gst_video_multiview_get_doubled_size_modes ()); expanded_caps = gst_caps_merge (expanded_caps, tmp); } /* We're done with the mono caps now */ gst_caps_unref (mono_caps); GST_TRACE_OBJECT (viewconvert, "expanded transform caps now %" GST_PTR_FORMAT, expanded_caps); if (gst_caps_is_empty (expanded_caps)) { gst_caps_unref (expanded_caps); return out_caps; } /* Really, we can rescale - so at this point we can append full-range * height/width/PAR as an unpreferred final option. */ tmp = gst_caps_copy (expanded_caps); gst_caps_set_simple (tmp, "width", GST_TYPE_INT_RANGE, 1, G_MAXINT, "height", GST_TYPE_INT_RANGE, 1, G_MAXINT, NULL); out_caps = gst_caps_merge (out_caps, expanded_caps); out_caps = gst_caps_merge (out_caps, tmp); return out_caps; } static GstCaps * _intersect_with_mview_mode (GstCaps * caps, GstVideoMultiviewMode mode, GstVideoMultiviewFlags flags) { GstCaps *filter, *result; const gchar *caps_str; caps_str = gst_video_multiview_mode_to_caps_string (mode); filter = gst_caps_new_simple ("video/x-raw", "multiview-mode", G_TYPE_STRING, caps_str, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, flags, GST_FLAG_SET_MASK_EXACT, NULL); if (mode == GST_VIDEO_MULTIVIEW_MODE_SEPARATED || mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) gst_caps_set_simple (filter, "views", G_TYPE_INT, 2, NULL); gst_caps_set_features (filter, 0, gst_caps_features_new_any ()); GST_DEBUG ("Intersecting target caps %" GST_PTR_FORMAT " with caps %" GST_PTR_FORMAT, caps, filter); result = gst_caps_intersect_full (caps, filter, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (filter); return result; } static GstCaps * _intersect_with_mview_modes (GstCaps * caps, const GValue * modes) { GstCaps *filter, *result; filter = gst_caps_new_empty_simple ("video/x-raw"); gst_caps_set_value (filter, "multiview-mode", modes); gst_caps_set_features (filter, 0, gst_caps_features_new_any ()); GST_DEBUG ("Intersecting target caps %" GST_PTR_FORMAT " with caps %" GST_PTR_FORMAT, caps, filter); result = gst_caps_intersect_full (caps, filter, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (filter); return result; } /** * gst_gl_view_convert_transform_caps: * @viewconvert: a #GstGLViewConvert * @direction: a #GstPadDirection * @caps: (transfer none): the #GstCaps to transform * @filter: (transfer none): a set of filter #GstCaps * * Provides an implementation of #GstBaseTransformClass::transform_caps() * * Returns: (transfer full): the converted #GstCaps * * Since: 1.6 */ GstCaps * gst_gl_view_convert_transform_caps (GstGLViewConvert * viewconvert, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { gint i, n; GstCaps *base_caps = gst_static_caps_get (&caps_template); GstCaps *out_caps, *tmp_caps; g_return_val_if_fail (GST_IS_GL_VIEW_CONVERT (viewconvert), NULL); GST_DEBUG_OBJECT (viewconvert, "Direction %s " "input caps %" GST_PTR_FORMAT " filter %" GST_PTR_FORMAT, direction == GST_PAD_SINK ? "sink" : "src", caps, filter); /* We can only process GLmemory RGBA caps, start from that */ caps = gst_caps_intersect (caps, base_caps); gst_caps_unref (base_caps); /* Change input/output to the formats we can convert to/from, * but keep the original caps at the start - we will always prefer * passthrough */ if (direction == GST_PAD_SINK) { out_caps = gst_caps_copy (caps); if (viewconvert->input_mode_override != GST_VIDEO_MULTIVIEW_MODE_NONE) { GstVideoMultiviewMode mode = viewconvert->input_mode_override; GstVideoMultiviewFlags flags = viewconvert->input_flags_override; const gchar *caps_str = gst_video_multiview_mode_to_caps_string (mode); /* Coerce the input caps before transforming, so the sizes come out right */ gst_caps_set_simple (out_caps, "multiview-mode", G_TYPE_STRING, caps_str, "multiview-flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGSET, flags, GST_FLAG_SET_MASK_EXACT, NULL); } } else { out_caps = gst_caps_new_empty (); } for (i = 0; i < gst_caps_get_size (caps); i++) { GstStructure *structure = gst_caps_get_structure (caps, i); GstCapsFeatures *features = gst_caps_get_features (caps, i); out_caps = _expand_structure (viewconvert, out_caps, structure, features); } if (gst_caps_is_empty (out_caps)) goto out; /* If we have an output mode override, limit things to that */ if (direction == GST_PAD_SINK && viewconvert->output_mode_override != GST_VIDEO_MULTIVIEW_MODE_NONE) { tmp_caps = _intersect_with_mview_mode (out_caps, viewconvert->output_mode_override, viewconvert->output_flags_override); gst_caps_unref (out_caps); out_caps = tmp_caps; } else if (viewconvert->input_mode_override != GST_VIDEO_MULTIVIEW_MODE_NONE) { /* Prepend a copy of our preferred input caps in case the peer * can handle them */ tmp_caps = _intersect_with_mview_mode (out_caps, viewconvert->input_mode_override, viewconvert->input_flags_override); out_caps = gst_caps_merge (out_caps, tmp_caps); } if (direction == GST_PAD_SRC) { GstStructure *s; /* When generating input caps, we also need a copy of the mono caps * without multiview-mode or flags for backwards compat, at the end */ tmp_caps = _intersect_with_mview_mode (caps, GST_VIDEO_MULTIVIEW_MODE_MONO, GST_VIDEO_MULTIVIEW_FLAGS_NONE); if (!gst_caps_is_empty (tmp_caps)) { s = gst_caps_get_structure (tmp_caps, 0); gst_structure_remove_fields (s, "multiview-mode", "multiview-flags", NULL); out_caps = gst_caps_merge (out_caps, tmp_caps); } else gst_caps_unref (tmp_caps); } out: gst_caps_unref (caps); n = gst_caps_get_size (out_caps); for (i = 0; i < n; i++) { GstStructure *s = gst_caps_get_structure (out_caps, i); gst_structure_remove_fields (s, "texture-target", NULL); } GST_DEBUG_OBJECT (viewconvert, "Returning caps %" GST_PTR_FORMAT, out_caps); return out_caps; } static guint _get_target_bitmask_from_g_value (const GValue * targets) { guint new_targets = 0; if (targets == NULL) { new_targets = 1 << GST_GL_TEXTURE_TARGET_2D; } else if (G_TYPE_CHECK_VALUE_TYPE (targets, G_TYPE_STRING)) { GstGLTextureTarget target; const gchar *str; str = g_value_get_string (targets); target = gst_gl_texture_target_from_string (str); if (target) new_targets |= 1 << target; } else if (G_TYPE_CHECK_VALUE_TYPE (targets, GST_TYPE_LIST)) { gint j, m; m = gst_value_list_get_size (targets); for (j = 0; j < m; j++) { const GValue *val = gst_value_list_get_value (targets, j); GstGLTextureTarget target; const gchar *str; str = g_value_get_string (val); target = gst_gl_texture_target_from_string (str); if (target) new_targets |= 1 << target; } } return new_targets; } static GstCaps * _fixate_texture_target (GstGLViewConvert * viewconvert, GstPadDirection direction, GstCaps * caps, GstCaps * other) { GValue item = G_VALUE_INIT; const GValue *targets, *other_targets; guint targets_mask = 0, other_targets_mask = 0, result_mask; GstStructure *s, *s_other; other = gst_caps_make_writable (other); s = gst_caps_get_structure (caps, 0); s_other = gst_caps_get_structure (other, 0); other_targets = gst_structure_get_value (s_other, "texture-target"); targets = gst_structure_get_value (s, "texture-target"); targets_mask = _get_target_bitmask_from_g_value (targets); other_targets_mask = _get_target_bitmask_from_g_value (other_targets); result_mask = targets_mask & other_targets_mask; if (result_mask == 0) { /* nothing we can do here */ return gst_caps_fixate (other); } if (direction == GST_PAD_SINK) { result_mask &= (1 << GST_GL_TEXTURE_TARGET_2D | 1 << GST_GL_TEXTURE_TARGET_RECTANGLE); } else { /* if the src caps has 2D support we can 'convert' to anything */ if (targets_mask & (1 << GST_GL_TEXTURE_TARGET_2D)) result_mask = -1; else result_mask = other_targets_mask; } g_value_init (&item, G_TYPE_STRING); if (result_mask & (1 << GST_GL_TEXTURE_TARGET_2D)) { g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_2D_STR); } else if (result_mask & (1 << GST_GL_TEXTURE_TARGET_RECTANGLE)) { g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_RECTANGLE_STR); } else if (result_mask & (1 << GST_GL_TEXTURE_TARGET_EXTERNAL_OES)) { g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR); } gst_structure_set_value (s_other, "texture-target", &item); g_value_unset (&item); return gst_caps_fixate (other); } /** * gst_gl_view_convert_fixate_caps: * @viewconvert: a #GstGLViewConvert * @direction: a #GstPadDirection * @caps: (transfer none): the #GstCaps of @direction * @othercaps: (transfer full): the #GstCaps to fixate * * Provides an implementation of #GstBaseTransformClass::fixate_caps() * * Returns: (transfer full): the fixated #GstCaps * * Since: 1.6 */ GstCaps * gst_gl_view_convert_fixate_caps (GstGLViewConvert * viewconvert, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps) { GstVideoMultiviewMode mode = viewconvert->output_mode_override; GstVideoMultiviewFlags flags = viewconvert->output_flags_override; GstCaps *tmp; g_return_val_if_fail (GST_IS_GL_VIEW_CONVERT (viewconvert), NULL); othercaps = gst_caps_make_writable (othercaps); GST_LOG_OBJECT (viewconvert, "dir %s fixating %" GST_PTR_FORMAT " against caps %" GST_PTR_FORMAT, direction == GST_PAD_SINK ? "sink" : "src", othercaps, caps); if (direction == GST_PAD_SINK) { if (mode != GST_VIDEO_MULTIVIEW_MODE_NONE) { /* We have a requested output mode and are fixating source caps, try and enforce it */ tmp = _intersect_with_mview_mode (othercaps, mode, flags); gst_caps_unref (othercaps); othercaps = tmp; } else { /* See if we can do passthrough */ GstVideoInfo info; if (gst_video_info_from_caps (&info, caps)) { GstVideoMultiviewMode mode = GST_VIDEO_INFO_MULTIVIEW_MODE (&info); GstVideoMultiviewFlags flags = GST_VIDEO_INFO_MULTIVIEW_FLAGS (&info); if (viewconvert->input_mode_override != GST_VIDEO_MULTIVIEW_MODE_NONE) { mode = viewconvert->input_mode_override; flags = viewconvert->input_flags_override; } tmp = _intersect_with_mview_mode (othercaps, mode, flags); if (gst_caps_is_empty (tmp)) { /* Nope, we can't pass our input caps downstream */ gst_caps_unref (tmp); } else { gst_caps_unref (othercaps); othercaps = tmp; goto done; } } /* Prefer an unpacked mode for output */ tmp = _intersect_with_mview_modes (othercaps, gst_video_multiview_get_unpacked_modes ()); if (!gst_caps_is_empty (tmp)) { gst_caps_unref (othercaps); othercaps = tmp; } else { gst_caps_unref (tmp); } } } else if (viewconvert->input_mode_override != GST_VIDEO_MULTIVIEW_MODE_NONE) { /* See if we can coerce the caps into matching input mode/flags, * in case it doesn't care at all, but allow it not to too */ mode = viewconvert->input_mode_override; flags = viewconvert->input_flags_override; tmp = _intersect_with_mview_mode (othercaps, mode, flags); if (gst_caps_is_empty (tmp)) { /* Nope, we can pass our input caps downstream */ gst_caps_unref (tmp); } else { gst_caps_unref (othercaps); othercaps = tmp; } } othercaps = _fixate_texture_target (viewconvert, direction, caps, othercaps); done: GST_DEBUG_OBJECT (viewconvert, "dir %s fixated to %" GST_PTR_FORMAT " against caps %" GST_PTR_FORMAT, direction == GST_PAD_SINK ? "sink" : "src", othercaps, caps); return othercaps; } /** * gst_gl_view_convert_reset: * @viewconvert: a #GstGLViewConvert * * Reset @viewconvert to the default state. Further operation will require * setting the caps with gst_gl_view_convert_set_caps(). * * Since: 1.6 */ void gst_gl_view_convert_reset (GstGLViewConvert * viewconvert) { g_return_if_fail (GST_IS_GL_VIEW_CONVERT (viewconvert)); if (viewconvert->shader) gst_object_unref (viewconvert->shader); viewconvert->shader = NULL; if (viewconvert->fbo) gst_object_unref (viewconvert->fbo); viewconvert->fbo = NULL; viewconvert->initted = FALSE; viewconvert->reconfigure = FALSE; } static void gst_gl_view_convert_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstGLViewConvert *convert = GST_GL_VIEW_CONVERT (object); switch (prop_id) { case PROP_INPUT_LAYOUT: convert->input_mode_override = g_value_get_enum (value); break; case PROP_INPUT_FLAGS: convert->input_flags_override = g_value_get_flags (value); break; case PROP_OUTPUT_LAYOUT: convert->output_mode_override = g_value_get_enum (value); break; case PROP_OUTPUT_FLAGS: convert->output_flags_override = g_value_get_flags (value); break; case PROP_OUTPUT_DOWNMIX_MODE: convert->downmix_mode = g_value_get_enum (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } GST_OBJECT_LOCK (convert); convert->reconfigure = TRUE; GST_OBJECT_UNLOCK (convert); } static void gst_gl_view_convert_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstGLViewConvert *convert = GST_GL_VIEW_CONVERT (object); switch (prop_id) { case PROP_INPUT_LAYOUT: g_value_set_enum (value, convert->input_mode_override); break; case PROP_INPUT_FLAGS: g_value_set_flags (value, convert->input_flags_override); break; case PROP_OUTPUT_LAYOUT: g_value_set_enum (value, convert->output_mode_override); break; case PROP_OUTPUT_FLAGS: g_value_set_flags (value, convert->output_flags_override); break; case PROP_OUTPUT_DOWNMIX_MODE: g_value_set_enum (value, convert->downmix_mode); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } /** * gst_gl_view_convert_perform: * @viewconvert: a #GstGLViewConvert * @inbuf: (transfer none): the #GstGLMemory filled #GstBuffer to convert * * Converts the data contained by @inbuf using the formats specified by the * #GstCaps passed to gst_gl_view_convert_set_caps() * * Returns: (transfer full): a converted #GstBuffer or %NULL * * Since: 1.6 */ GstBuffer * gst_gl_view_convert_perform (GstGLViewConvert * viewconvert, GstBuffer * inbuf) { GstBuffer *out; if (gst_gl_view_convert_submit_input_buffer (viewconvert, GST_BUFFER_IS_DISCONT (inbuf), gst_buffer_ref (inbuf)) != GST_FLOW_OK) return NULL; if (gst_gl_view_convert_get_output (viewconvert, &out) != GST_FLOW_OK) return NULL; return out; } /* called by _init_convert (in the gl thread) */ static gboolean _init_view_convert_fbo (GstGLViewConvert * viewconvert) { guint out_width, out_height; out_width = GST_VIDEO_INFO_WIDTH (&viewconvert->out_info); out_height = GST_VIDEO_INFO_HEIGHT (&viewconvert->out_info); viewconvert->fbo = gst_gl_framebuffer_new_with_default_depth (viewconvert->context, out_width, out_height); return viewconvert->fbo != NULL; } /* free after use */ static gchar * _get_shader_string (GstGLViewConvert * viewconvert, GstGLShader * shader, GstVideoMultiviewMode in_mode, GstVideoMultiviewMode out_mode, GstGLSLVersion version, GstGLSLProfile profile) { const gchar *input_str, *output_str; gboolean mono_input = FALSE; gchar *tmp, *tmp2; GString *str = g_string_new (NULL); guint n_outputs = 1; switch (in_mode) { case GST_VIDEO_MULTIVIEW_MODE_NONE: case GST_VIDEO_MULTIVIEW_MODE_MONO: case GST_VIDEO_MULTIVIEW_MODE_LEFT: case GST_VIDEO_MULTIVIEW_MODE_RIGHT: mono_input = TRUE; /* Fall through */ default: input_str = frag_input; break; } switch (out_mode) { case GST_VIDEO_MULTIVIEW_MODE_LEFT: output_str = frag_output_left; break; case GST_VIDEO_MULTIVIEW_MODE_RIGHT: output_str = frag_output_right; break; case GST_VIDEO_MULTIVIEW_MODE_SIDE_BY_SIDE_QUINCUNX: /* FIXME: implement properly with sub-sampling */ case GST_VIDEO_MULTIVIEW_MODE_SIDE_BY_SIDE: output_str = frag_output_side_by_side; break; case GST_VIDEO_MULTIVIEW_MODE_TOP_BOTTOM: output_str = frag_output_top_bottom; break; case GST_VIDEO_MULTIVIEW_MODE_COLUMN_INTERLEAVED: output_str = frag_output_column_interleaved; break; case GST_VIDEO_MULTIVIEW_MODE_ROW_INTERLEAVED: output_str = frag_output_row_interleaved; break; case GST_VIDEO_MULTIVIEW_MODE_SEPARATED: case GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME: output_str = frag_output_separated; n_outputs = 2; break; case GST_VIDEO_MULTIVIEW_MODE_CHECKERBOARD: output_str = frag_output_checkerboard; break; case GST_VIDEO_MULTIVIEW_MODE_NONE: case GST_VIDEO_MULTIVIEW_MODE_MONO: default: if (mono_input) output_str = frag_output_left; else output_str = frag_output_downmix; break; } if (viewconvert->from_texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) g_string_append (str, glsl_OES_extension_string); g_string_append (str, fragment_header); /* GL 3.3+ and GL ES 3.x */ if ((profile == GST_GLSL_PROFILE_CORE && version >= GST_GLSL_VERSION_330) || (profile == GST_GLSL_PROFILE_ES && version >= GST_GLSL_VERSION_300)) { if (n_outputs > 1) { gint i; for (i = 0; i < n_outputs; i++) { g_string_append_printf (str, "layout(location = %d) out vec4 fragColor_%d;\n", i, i); } } else { g_string_append (str, "layout (location = 0) out vec4 fragColor;\n"); } } else if (profile == GST_GLSL_PROFILE_CORE && version >= GST_GLSL_VERSION_150) { /* no layout specifiers, use glBindFragDataLocation instead */ if (n_outputs > 1) { gint i; for (i = 0; i < n_outputs; i++) { gchar *var_name = g_strdup_printf ("fragColor_%d", i); g_string_append_printf (str, "out vec4 %s;\n", var_name); gst_gl_shader_bind_frag_data_location (shader, i, var_name); g_free (var_name); } } else { g_string_append (str, "out vec4 fragColor;\n"); gst_gl_shader_bind_frag_data_location (shader, 0, "fragColor"); } } { const gchar *varying = NULL; if ((profile == GST_GLSL_PROFILE_ES && version >= GST_GLSL_VERSION_300) || (profile == GST_GLSL_PROFILE_CORE && version >= GST_GLSL_VERSION_150)) { varying = "in"; } else { varying = "varying"; } g_string_append_printf (str, "\n%s vec2 v_texcoord;\nvoid main() {\nvec4 l, r;\n", varying); } g_string_append (str, input_str); g_string_append (str, output_str); g_string_append (str, "\n}"); tmp = g_string_free (str, FALSE); tmp2 = _gst_glsl_mangle_shader (tmp, GL_FRAGMENT_SHADER, GST_GL_TEXTURE_TARGET_2D, viewconvert->from_texture_target, viewconvert->context, &version, &profile); return tmp2; } static void _bind_buffer (GstGLViewConvert * viewconvert) { const GstGLFuncs *gl = viewconvert->context->gl_vtable; gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, viewconvert->priv->vbo_indices); gl->BindBuffer (GL_ARRAY_BUFFER, viewconvert->priv->vertex_buffer); /* Load the vertex position */ gl->VertexAttribPointer (viewconvert->priv->attr_position, 3, GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), (void *) 0); /* Load the texture coordinate */ gl->VertexAttribPointer (viewconvert->priv->attr_texture, 2, GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat))); gl->EnableVertexAttribArray (viewconvert->priv->attr_position); gl->EnableVertexAttribArray (viewconvert->priv->attr_texture); } static void _unbind_buffer (GstGLViewConvert * viewconvert) { const GstGLFuncs *gl = viewconvert->context->gl_vtable; gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); gl->BindBuffer (GL_ARRAY_BUFFER, 0); gl->DisableVertexAttribArray (viewconvert->priv->attr_position); gl->DisableVertexAttribArray (viewconvert->priv->attr_texture); } /* Called in the gl thread */ static gboolean _init_view_convert (GstGLViewConvert * viewconvert) { GstGLViewConvertPrivate *priv = viewconvert->priv; GstVideoMultiviewMode in_mode = priv->input_mode; GstVideoMultiviewMode out_mode = priv->output_mode; GstVideoMultiviewFlags in_flags = priv->input_flags; GstVideoMultiviewFlags out_flags = priv->output_flags; gfloat tex_scale[2][2] = { {1., 1.}, {1., 1.} }; gfloat offsets[2][2] = { {0., 0.}, {0., 0.} }; gchar *fragment_source_str; GstGLFuncs *gl; gint l_index, r_index; gl = viewconvert->context->gl_vtable; if (viewconvert->reconfigure) gst_gl_view_convert_reset (viewconvert); if (viewconvert->initted) return TRUE; GST_LOG_OBJECT (viewconvert, "Initializing multiview conversion from %s mode %d flags 0x%x w %u h %u to " "%s mode %d flags 0x%x w %u h %u", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&viewconvert->in_info)), in_mode, in_flags, viewconvert->in_info.width, viewconvert->in_info.height, gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&viewconvert->out_info)), out_mode, out_flags, viewconvert->out_info.width, viewconvert->out_info.height); if (!gl->CreateProgramObject && !gl->CreateProgram) { GST_ERROR_OBJECT (viewconvert, "Cannot perform multiview conversion " "without OpenGL shaders"); goto error; } if (out_mode == GST_VIDEO_MULTIVIEW_MODE_SEPARATED || out_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) { if (!gl->DrawBuffers) { GST_ERROR_OBJECT (viewconvert, "Separate texture output mode requested however the current " "OpenGL API does not support drawing to multiple buffers"); goto error; } } if ((in_flags & GST_VIDEO_MULTIVIEW_FLAGS_RIGHT_VIEW_FIRST) == (out_flags & GST_VIDEO_MULTIVIEW_FLAGS_RIGHT_VIEW_FIRST)) { l_index = 0; r_index = 1; } else { GST_LOG_OBJECT (viewconvert, "Switching left/right views"); /* Swap the views */ l_index = 1; r_index = 0; } if (in_mode < GST_VIDEO_MULTIVIEW_MODE_SIDE_BY_SIDE) { /* unknown/mono/left/right single image */ } else if (in_mode == GST_VIDEO_MULTIVIEW_MODE_SIDE_BY_SIDE || in_mode == GST_VIDEO_MULTIVIEW_MODE_SIDE_BY_SIDE_QUINCUNX) { /* Side-by-side input */ offsets[r_index][0] += 0.5 * tex_scale[r_index][0]; tex_scale[0][0] *= 0.5f; /* Half horizontal scale */ tex_scale[1][0] *= 0.5f; } else if (in_mode == GST_VIDEO_MULTIVIEW_MODE_TOP_BOTTOM) { /* top-bottom */ offsets[r_index][1] += 0.5 * tex_scale[r_index][1]; tex_scale[0][1] *= 0.5f; /* Half vertical scale */ tex_scale[1][1] *= 0.5f; } /* Flipped is vertical, flopped is horizontal. * Adjust and offset per-view scaling. This needs to be done * after the input scaling already splits the views, before * adding any output scaling. */ if ((in_flags & GST_VIDEO_MULTIVIEW_FLAGS_LEFT_FLIPPED) != (out_flags & GST_VIDEO_MULTIVIEW_FLAGS_LEFT_FLIPPED)) { offsets[l_index][1] += tex_scale[l_index][1]; tex_scale[l_index][1] *= -1.0; } if ((in_flags & GST_VIDEO_MULTIVIEW_FLAGS_LEFT_FLOPPED) != (out_flags & GST_VIDEO_MULTIVIEW_FLAGS_LEFT_FLOPPED)) { offsets[l_index][0] += tex_scale[l_index][0]; tex_scale[l_index][0] *= -1.0; } if ((in_flags & GST_VIDEO_MULTIVIEW_FLAGS_RIGHT_FLIPPED) != (out_flags & GST_VIDEO_MULTIVIEW_FLAGS_RIGHT_FLIPPED)) { offsets[r_index][1] += tex_scale[r_index][1]; tex_scale[r_index][1] *= -1.0; } if ((in_flags & GST_VIDEO_MULTIVIEW_FLAGS_RIGHT_FLOPPED) != (out_flags & GST_VIDEO_MULTIVIEW_FLAGS_RIGHT_FLOPPED)) { offsets[r_index][0] += tex_scale[r_index][0]; tex_scale[r_index][0] *= -1.0; } if (out_mode == GST_VIDEO_MULTIVIEW_MODE_SIDE_BY_SIDE || out_mode == GST_VIDEO_MULTIVIEW_MODE_SIDE_BY_SIDE_QUINCUNX) { /* Side-by-Side */ offsets[1][0] -= tex_scale[1][0]; tex_scale[0][0] *= 2.0f; tex_scale[1][0] *= 2.0f; } else if (out_mode == GST_VIDEO_MULTIVIEW_MODE_TOP_BOTTOM) { offsets[1][1] -= tex_scale[1][1]; tex_scale[0][1] *= 2.0f; tex_scale[1][1] *= 2.0f; } GST_DEBUG_OBJECT (viewconvert, "Scaling matrix [ %f, %f ] [ %f %f]. Offsets [ %f, %f ] [ %f, %f ]", tex_scale[0][0], tex_scale[0][1], tex_scale[1][0], tex_scale[1][1], offsets[0][0], offsets[0][1], offsets[1][0], offsets[1][1]); viewconvert->shader = gst_gl_shader_new (viewconvert->context); { GstGLSLVersion version; GstGLSLProfile profile; GstGLSLStage *vert, *frag; gchar *tmp, *tmp1, *version_str; const gchar *strings[2]; GError *error = NULL; tmp = _gst_glsl_mangle_shader (gst_gl_shader_string_vertex_mat4_vertex_transform, GL_VERTEX_SHADER, GST_GL_TEXTURE_TARGET_2D, viewconvert->from_texture_target, viewconvert->context, &version, &profile); tmp1 = gst_glsl_version_profile_to_string (version, profile); version_str = g_strdup_printf ("#version %s\n", tmp1); g_free (tmp1); strings[0] = version_str; strings[1] = tmp; vert = gst_glsl_stage_new_with_strings (viewconvert->context, GL_VERTEX_SHADER, version, profile, 2, strings); g_free (tmp); if (!gst_gl_shader_compile_attach_stage (viewconvert->shader, vert, &error)) { GST_ERROR_OBJECT (viewconvert, "Failed to compile vertex stage %s", error->message); gst_object_unref (viewconvert->shader); viewconvert->shader = NULL; g_free (version_str); goto error; } fragment_source_str = _get_shader_string (viewconvert, viewconvert->shader, in_mode, out_mode, version, profile); strings[1] = fragment_source_str; frag = gst_glsl_stage_new_with_strings (viewconvert->context, GL_FRAGMENT_SHADER, version, profile, 2, strings); g_free (version_str); if (!gst_gl_shader_compile_attach_stage (viewconvert->shader, frag, &error)) { GST_ERROR_OBJECT (viewconvert, "Failed to compile fragment stage %s", error->message); g_free (fragment_source_str); gst_object_unref (viewconvert->shader); viewconvert->shader = NULL; goto error; } g_free (fragment_source_str); if (!gst_gl_shader_link (viewconvert->shader, &error)) { GST_ERROR_OBJECT (viewconvert, "Failed to link conversion shader %s", error->message); gst_object_unref (viewconvert->shader); viewconvert->shader = NULL; goto error; } } viewconvert->priv->attr_position = gst_gl_shader_get_attribute_location (viewconvert->shader, "a_position"); viewconvert->priv->attr_texture = gst_gl_shader_get_attribute_location (viewconvert->shader, "a_texcoord"); gst_gl_shader_use (viewconvert->shader); gst_gl_shader_set_uniform_2fv (viewconvert->shader, "tex_scale", 2, tex_scale[0]); gst_gl_shader_set_uniform_2fv (viewconvert->shader, "offsets", 2, offsets[0]); gst_gl_shader_set_uniform_1f (viewconvert->shader, "width", GST_VIDEO_INFO_WIDTH (&viewconvert->out_info)); gst_gl_shader_set_uniform_1f (viewconvert->shader, "height", GST_VIDEO_INFO_HEIGHT (&viewconvert->out_info)); gst_gl_shader_set_uniform_matrix_3fv (viewconvert->shader, "downmix", 2, FALSE, &downmix_matrices[viewconvert->downmix_mode][0][0]); gst_gl_shader_set_uniform_matrix_4fv (viewconvert->shader, "u_transformation", 1, FALSE, identity_matrix); if (in_mode == GST_VIDEO_MULTIVIEW_MODE_SEPARATED || in_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) { gst_gl_shader_set_uniform_1i (viewconvert->shader, "tex_l", l_index); gst_gl_shader_set_uniform_1i (viewconvert->shader, "tex_r", r_index); } else { gst_gl_shader_set_uniform_1i (viewconvert->shader, "tex_l", 0); gst_gl_shader_set_uniform_1i (viewconvert->shader, "tex_r", 0); } gst_gl_context_clear_shader (viewconvert->context); if (!_init_view_convert_fbo (viewconvert)) { goto error; } if (!viewconvert->priv->vertex_buffer) { if (gl->GenVertexArrays) { gl->GenVertexArrays (1, &viewconvert->priv->vao); gl->BindVertexArray (viewconvert->priv->vao); } gl->GenBuffers (1, &viewconvert->priv->vertex_buffer); gl->BindBuffer (GL_ARRAY_BUFFER, viewconvert->priv->vertex_buffer); gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices, GL_STATIC_DRAW); gl->GenBuffers (1, &viewconvert->priv->vbo_indices); gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, viewconvert->priv->vbo_indices); gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices, GL_STATIC_DRAW); if (gl->GenVertexArrays) { _bind_buffer (viewconvert); gl->BindVertexArray (0); } gl->BindBuffer (GL_ARRAY_BUFFER, 0); gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); } viewconvert->initted = TRUE; return TRUE; error: return FALSE; } static gboolean _do_view_convert_draw (GstGLContext * context, GstGLViewConvert * viewconvert) { GstGLViewConvertPrivate *priv = viewconvert->priv; GstGLFuncs *gl; guint out_width, out_height; gint out_views, i; GLint viewport_dim[4] = { 0 }; GLenum multipleRT[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 }; GstVideoMultiviewMode in_mode = priv->input_mode; GstVideoMultiviewMode out_mode = priv->output_mode; guint from_gl_target = gst_gl_texture_target_to_gl (viewconvert->from_texture_target); gl = context->gl_vtable; gst_gl_framebuffer_bind (viewconvert->fbo); if (out_mode == GST_VIDEO_MULTIVIEW_MODE_SEPARATED || out_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) { out_views = viewconvert->out_info.views; } else { out_views = 1; } /* attach the texture to the FBO to renderer to */ for (i = 0; i < out_views; i++) { GstGLBaseMemory *tex = (GstGLBaseMemory *) priv->out_tex[i]; gst_gl_framebuffer_attach (viewconvert->fbo, GL_COLOR_ATTACHMENT0 + i, tex); } if (gl->DrawBuffers) gl->DrawBuffers (out_views, multipleRT); else if (gl->DrawBuffer) gl->DrawBuffer (GL_COLOR_ATTACHMENT0); gst_gl_framebuffer_get_effective_dimensions (viewconvert->fbo, &out_width, &out_height); gl->GetIntegerv (GL_VIEWPORT, viewport_dim); gl->Viewport (0, 0, out_width, out_height); gst_gl_shader_use (viewconvert->shader); /* FIXME: the auxillary buffer could have a different transform matrix */ { GstVideoAffineTransformationMeta *af_meta; gfloat matrix[16]; af_meta = gst_buffer_get_video_affine_transformation_meta (priv->primary_in); gst_gl_get_affine_transformation_meta_as_ndc (af_meta, matrix); gst_gl_shader_set_uniform_matrix_4fv (viewconvert->shader, "u_transformation", 1, FALSE, matrix); } if (gl->BindVertexArray) gl->BindVertexArray (priv->vao); _bind_buffer (viewconvert); if (in_mode == GST_VIDEO_MULTIVIEW_MODE_SEPARATED || in_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) { if (priv->in_tex[1] == NULL) { GST_ERROR_OBJECT (viewconvert, "No 2nd view available during conversion!"); return FALSE; } gl->ActiveTexture (GL_TEXTURE1); gl->BindTexture (from_gl_target, priv->in_tex[1]->tex_id); } gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (from_gl_target, priv->in_tex[0]->tex_id); gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, NULL); if (gl->BindVertexArray) gl->BindVertexArray (0); _unbind_buffer (viewconvert); if (gl->DrawBuffer) gl->DrawBuffer (GL_NONE); /* we are done with the shader */ gst_gl_context_clear_shader (context); gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2], viewport_dim[3]); gst_gl_context_clear_framebuffer (context); return TRUE; } static gboolean _gen_buffer (GstGLViewConvert * viewconvert, GstBuffer ** target) { GstGLVideoAllocationParams *params; GstGLMemoryAllocator *mem_allocator; GstAllocator *allocator; *target = gst_buffer_new (); allocator = GST_ALLOCATOR (gst_gl_memory_allocator_get_default (viewconvert->context)); mem_allocator = GST_GL_MEMORY_ALLOCATOR (allocator); params = gst_gl_video_allocation_params_new (viewconvert->context, NULL, &viewconvert->out_info, 0, NULL, viewconvert->to_texture_target, 0); if (!gst_gl_memory_setup_buffer (mem_allocator, *target, params, NULL, NULL, 0)) { gst_gl_allocation_params_free ((GstGLAllocationParams *) params); gst_object_unref (allocator); return FALSE; } gst_gl_allocation_params_free ((GstGLAllocationParams *) params); gst_object_unref (allocator); gst_buffer_add_video_meta_full (*target, 0, GST_VIDEO_INFO_FORMAT (&viewconvert->out_info), GST_VIDEO_INFO_WIDTH (&viewconvert->out_info), GST_VIDEO_INFO_HEIGHT (&viewconvert->out_info), GST_VIDEO_INFO_N_PLANES (&viewconvert->out_info), viewconvert->out_info.offset, viewconvert->out_info.stride); return TRUE; } static void _do_view_convert (GstGLContext * context, GstGLViewConvert * viewconvert) { GstGLViewConvertPrivate *priv = viewconvert->priv; guint in_width, in_height, out_width, out_height; GstMapInfo out_info[GST_VIDEO_MAX_PLANES], in_info[GST_VIDEO_MAX_PLANES]; GstGLMemory *dest_tex[GST_VIDEO_MAX_PLANES]; gboolean res = TRUE; gint i = 0, j = 0; gint in_views, out_views; GstVideoMultiviewMode in_mode; GstVideoMultiviewMode out_mode; out_width = GST_VIDEO_INFO_WIDTH (&viewconvert->out_info); out_height = GST_VIDEO_INFO_HEIGHT (&viewconvert->out_info); in_width = GST_VIDEO_INFO_WIDTH (&viewconvert->in_info); in_height = GST_VIDEO_INFO_HEIGHT (&viewconvert->in_info); g_return_if_fail (priv->primary_out == NULL); g_return_if_fail (priv->auxilliary_out == NULL); in_mode = priv->input_mode; out_mode = priv->output_mode; if (in_mode == GST_VIDEO_MULTIVIEW_MODE_SEPARATED || in_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) in_views = viewconvert->in_info.views; else in_views = 1; if (out_mode == GST_VIDEO_MULTIVIEW_MODE_SEPARATED || out_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) out_views = viewconvert->out_info.views; else out_views = 1; if (!_init_view_convert (viewconvert)) { priv->result = FALSE; return; } if (!_gen_buffer (viewconvert, &priv->primary_out)) { GST_ERROR_OBJECT (viewconvert, "Failed to setup memory for primary output buffer"); priv->result = FALSE; return; } if (out_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) { if (!_gen_buffer (viewconvert, &priv->auxilliary_out)) { GST_ERROR_OBJECT (viewconvert, "Failed to setup memory for second view output buffer"); priv->result = FALSE; return; } } for (i = 0; i < in_views; i++) { if (in_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME && i > 0) { priv->in_tex[i] = (GstGLMemory *) gst_buffer_peek_memory (priv->auxilliary_in, 0); } else { priv->in_tex[i] = (GstGLMemory *) gst_buffer_peek_memory (priv->primary_in, i); } if (!gst_is_gl_memory ((GstMemory *) priv->in_tex[i])) { GST_ERROR_OBJECT (viewconvert, "input must be GstGLMemory"); res = FALSE; goto out; } if (!gst_memory_map ((GstMemory *) priv->in_tex[i], &in_info[i], GST_MAP_READ | GST_MAP_GL)) { GST_ERROR_OBJECT (viewconvert, "failed to map input memory %p", priv->in_tex[i]); res = FALSE; goto out; } } for (j = 0; j < out_views; j++) { GstGLMemory *out_tex; guint width, height; GstVideoInfo temp_info; if (j > 0 && out_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) { dest_tex[j] = out_tex = (GstGLMemory *) gst_buffer_peek_memory (priv->auxilliary_out, 0); } else { dest_tex[j] = out_tex = (GstGLMemory *) gst_buffer_peek_memory (priv->primary_out, j); } if (!gst_is_gl_memory ((GstMemory *) out_tex)) { GST_ERROR_OBJECT (viewconvert, "output must be GstGLMemory"); res = FALSE; goto out; } width = gst_gl_memory_get_texture_width (out_tex); height = gst_gl_memory_get_texture_height (out_tex); gst_video_info_set_format (&temp_info, GST_VIDEO_FORMAT_RGBA, width, height); if (out_tex->tex_format == GST_GL_LUMINANCE || out_tex->tex_format == GST_GL_LUMINANCE_ALPHA || out_width != width || out_height != height) { /* Luminance formats are not color renderable */ /* renderering to a framebuffer only renders the intersection of all * the attachments i.e. the smallest attachment size */ if (!priv->out_tex[j]) { GstGLVideoAllocationParams *params; GstGLBaseMemoryAllocator *base_mem_allocator; GstAllocator *allocator; GstVideoInfo temp_info; gst_video_info_set_format (&temp_info, GST_VIDEO_FORMAT_RGBA, out_width, out_height); allocator = GST_ALLOCATOR (gst_gl_memory_allocator_get_default (context)); base_mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator); params = gst_gl_video_allocation_params_new (context, NULL, &temp_info, 0, NULL, viewconvert->to_texture_target, GST_GL_RGBA); priv->out_tex[j] = (GstGLMemory *) gst_gl_base_memory_alloc (base_mem_allocator, (GstGLAllocationParams *) params); gst_gl_allocation_params_free ((GstGLAllocationParams *) params); gst_object_unref (allocator); } } else { priv->out_tex[j] = out_tex; } if (!gst_memory_map ((GstMemory *) priv->out_tex[j], &out_info[j], GST_MAP_WRITE | GST_MAP_GL)) { GST_ERROR_OBJECT (viewconvert, "failed to map output memory %p", priv->out_tex[i]); res = FALSE; goto out; } } priv->n_out_tex = out_views; GST_LOG_OBJECT (viewconvert, "multiview splitting to textures:%p,%p,%p,%p " "dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%u", priv->out_tex[0], priv->out_tex[1], priv->out_tex[2], priv->out_tex[3], out_width, out_height, priv->in_tex[0], priv->in_tex[1], priv->in_tex[2], priv->in_tex[3], in_width, in_height); if (!_do_view_convert_draw (context, viewconvert)) res = FALSE; out: for (j--; j >= 0; j--) { GstGLMemory *out_tex; guint width, height; out_tex = dest_tex[j]; width = gst_gl_memory_get_texture_width (out_tex); height = gst_gl_memory_get_texture_height (out_tex); gst_memory_unmap ((GstMemory *) priv->out_tex[j], &out_info[j]); if (out_tex != priv->out_tex[j]) { GstMapInfo to_info, from_info; if (!gst_memory_map ((GstMemory *) priv->out_tex[j], &from_info, GST_MAP_READ | GST_MAP_GL)) { GST_ERROR_OBJECT (viewconvert, "Failed to map intermediate memory"); res = FALSE; continue; } if (!gst_memory_map ((GstMemory *) out_tex, &to_info, GST_MAP_WRITE | GST_MAP_GL)) { GST_ERROR_OBJECT (viewconvert, "Failed to map intermediate memory"); res = FALSE; continue; } gst_gl_memory_copy_into (priv->out_tex[j], out_tex->tex_id, viewconvert->to_texture_target, out_tex->tex_format, width, height); gst_memory_unmap ((GstMemory *) out_tex, &to_info); } priv->out_tex[j] = NULL; } for (i--; i >= 0; i--) { gst_memory_unmap ((GstMemory *) priv->in_tex[i], &in_info[i]); } if (!res) { gst_buffer_replace (&priv->primary_out, NULL); gst_buffer_replace (&priv->auxilliary_out, NULL); } priv->result = res; return; } /** * gst_gl_view_convert_submit_input_buffer: * @viewconvert: a #GstGLViewConvert * @is_discont: true if we have a discontinuity * @input: (transfer full): a #GstBuffer * * Submit @input to be processed by @viewconvert * * Returns: a #GstFlowReturn * * Since: 1.6 */ GstFlowReturn gst_gl_view_convert_submit_input_buffer (GstGLViewConvert * viewconvert, gboolean is_discont, GstBuffer * input) { GstFlowReturn ret = GST_FLOW_OK; GstVideoMultiviewMode mode; GstBuffer **target; if (is_discont) { gst_buffer_replace (&viewconvert->priv->primary_in, NULL); gst_buffer_replace (&viewconvert->priv->auxilliary_in, NULL); } mode = viewconvert->input_mode_override; if (mode == GST_VIDEO_MULTIVIEW_MODE_NONE) mode = GST_VIDEO_INFO_MULTIVIEW_MODE (&viewconvert->in_info); target = &viewconvert->priv->primary_in; /* For frame-by-frame mode, we need to collect the 2nd eye into * our auxilliary buffer */ if (mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) { if (!GST_BUFFER_FLAG_IS_SET (input, GST_VIDEO_BUFFER_FLAG_FIRST_IN_BUNDLE)) target = &viewconvert->priv->auxilliary_in; } if (*target) gst_buffer_unref (*target); *target = input; return ret; } /** * gst_gl_view_convert_get_output: * @viewconvert: a #GstGLViewConvert * @outbuf_ptr: (out): a #GstBuffer * * Retrieve the processed output buffer placing the output in @outbuf_ptr. * * Returns: a #GstFlowReturn * * Since: 1.6 */ GstFlowReturn gst_gl_view_convert_get_output (GstGLViewConvert * viewconvert, GstBuffer ** outbuf_ptr) { GstGLViewConvertPrivate *priv = viewconvert->priv; GstBuffer *outbuf = NULL; GstFlowReturn ret = GST_FLOW_OK; GstVideoMultiviewMode in_mode, out_mode; GstVideoMultiviewFlags in_flags, out_flags; g_return_val_if_fail (GST_IS_GL_VIEW_CONVERT (viewconvert), GST_FLOW_ERROR); g_return_val_if_fail (GST_IS_GL_CONTEXT (viewconvert->context), GST_FLOW_ERROR); GST_OBJECT_LOCK (viewconvert); /* See if a buffer is available already */ if (priv->primary_out) { outbuf = viewconvert->priv->primary_out; priv->primary_out = NULL; goto done; } if (viewconvert->priv->auxilliary_out) { outbuf = priv->auxilliary_out; priv->auxilliary_out = NULL; goto done; } /* Check prereqs before processing a new input buffer */ if (priv->primary_in == NULL) goto done; in_mode = viewconvert->input_mode_override; in_flags = viewconvert->input_flags_override; if (in_mode == GST_VIDEO_MULTIVIEW_MODE_NONE) { in_mode = GST_VIDEO_INFO_MULTIVIEW_MODE (&viewconvert->in_info); in_flags = GST_VIDEO_INFO_MULTIVIEW_FLAGS (&viewconvert->in_info); } /* Configured output mode already takes any override * into account */ out_mode = GST_VIDEO_INFO_MULTIVIEW_MODE (&viewconvert->out_info); out_flags = GST_VIDEO_INFO_MULTIVIEW_FLAGS (&viewconvert->out_info); if (in_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) { /* For frame-by-frame, we need 2 input buffers */ if (priv->auxilliary_in == NULL) { GST_LOG_OBJECT (viewconvert, "Can't generate output yet - frame-by-frame mode"); goto done; } } /* Store the current conversion in the priv vars */ priv->input_mode = in_mode; priv->input_flags = in_flags; priv->output_mode = out_mode; priv->output_flags = out_flags; if (priv->input_mode == priv->output_mode && priv->input_flags == priv->output_flags && viewconvert->in_info.width == viewconvert->out_info.width && viewconvert->in_info.height == viewconvert->out_info.height && viewconvert->from_texture_target == viewconvert->to_texture_target) { /* passthrough - just pass input buffers */ outbuf = gst_buffer_ref (priv->primary_in); if (in_mode == GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) priv->auxilliary_out = gst_buffer_ref (priv->auxilliary_in); goto done_clear_input; } /* We can't output to OES textures, they're only supported for passthrough */ if (viewconvert->to_texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) { ret = GST_FLOW_ERROR; goto done_clear_input; } /* Generate new output buffer(s) */ gst_gl_context_thread_add (viewconvert->context, (GstGLContextThreadFunc) _do_view_convert, viewconvert); if (!priv->result) { if (priv->primary_out) gst_object_unref (priv->primary_out); if (priv->auxilliary_out) gst_object_unref (priv->auxilliary_out); priv->primary_out = NULL; priv->auxilliary_out = NULL; ret = GST_FLOW_ERROR; goto done_clear_input; } outbuf = priv->primary_out; if (outbuf) { gst_buffer_copy_into (outbuf, priv->primary_in, GST_BUFFER_COPY_FLAGS | GST_BUFFER_COPY_TIMESTAMPS, 0, -1); GST_BUFFER_FLAG_SET (outbuf, GST_VIDEO_BUFFER_FLAG_FIRST_IN_BUNDLE | GST_VIDEO_BUFFER_FLAG_MULTIPLE_VIEW); } if (priv->auxilliary_out) { gst_buffer_copy_into (priv->auxilliary_out, priv->primary_out, GST_BUFFER_COPY_FLAGS, 0, -1); GST_BUFFER_FLAG_UNSET (priv->auxilliary_out, GST_VIDEO_BUFFER_FLAG_FIRST_IN_BUNDLE); } priv->primary_out = NULL; done_clear_input: /* Invalidate input buffers now they've been used */ gst_buffer_replace (&priv->primary_in, NULL); gst_buffer_replace (&priv->auxilliary_in, NULL); done: GST_OBJECT_UNLOCK (viewconvert); *outbuf_ptr = outbuf; return ret; }