/* * GStreamer * Copyright (C) 2013 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:gstglcontext * @short_description: OpenGL context abstraction * @title: GstGLContext * @see_also: #GstGLDisplay, #GstGLWindow * * #GstGLContext wraps an OpenGL context object in a uniform API. As a result * of the limitation on OpenGL context, this object is not thread safe unless * specified and must only be activated in a single thread. */ #if HAVE_CONFIG_H # include "config.h" #endif #if defined(ANDROID) || defined(__ANDROID__) /* Avoid a linker error with _isoc99_sscanf() when building a shared library * for android */ #define _GNU_SOURCE #endif #ifndef GL_NUM_EXTENSIONS #define GL_NUM_EXTENSIONS 0x0000821d #endif #include #include "gl.h" #include "gstglcontext.h" #if GST_GL_HAVE_PLATFORM_GLX #include "x11/gstglcontext_glx.h" #endif #if GST_GL_HAVE_PLATFORM_EGL #include "egl/gstglcontext_egl.h" #endif #if GST_GL_HAVE_PLATFORM_COCOA #include "cocoa/gstglcontext_cocoa.h" #endif #if GST_GL_HAVE_PLATFORM_WGL #include "win32/gstglcontext_wgl.h" #endif #if GST_GL_HAVE_PLATFORM_EAGL #include "eagl/gstglcontext_eagl.h" #endif #define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL) #define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3) #define USING_GLES(display) (display->gl_api & GST_GL_API_GLES) #define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2) #define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3) #define GST_CAT_DEFAULT gst_gl_context_debug GST_DEBUG_CATEGORY (GST_CAT_DEFAULT); #define gst_gl_context_parent_class parent_class G_DEFINE_ABSTRACT_TYPE (GstGLContext, gst_gl_context, G_TYPE_OBJECT); #define GST_GL_CONTEXT_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_CONTEXT, GstGLContextPrivate)) static gpointer gst_gl_context_create_thread (GstGLContext * context); static void gst_gl_context_finalize (GObject * object); struct _GstGLContextPrivate { GstGLDisplay *display; GThread *gl_thread; /* conditions */ GMutex render_lock; GCond create_cond; GCond destroy_cond; gboolean created; gboolean alive; GstGLContext *other_context; GstGLAPI gl_api; GError **error; gint gl_major; gint gl_minor; }; typedef struct { GstGLContext parent; guintptr handle; GstGLPlatform platform; GstGLAPI available_apis; } GstGLWrappedContext; typedef struct { GstGLContextClass parent; } GstGLWrappedContextClass; #define GST_GL_TYPE_WRAPPED_CONTEXT (gst_gl_wrapped_context_get_type()) GType gst_gl_wrapped_context_get_type (void); G_DEFINE_TYPE (GstGLWrappedContext, gst_gl_wrapped_context, GST_GL_TYPE_CONTEXT); #define GST_GL_WRAPPED_CONTEXT(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_GL_TYPE_WRAPPED_CONTEXT, GstGLWrappedContext)) #define GST_GL_WRAPPED_CONTEXT_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_GL_TYPE_CONTEXT, GstGLContextClass)) #define GST_GL_IS_WRAPPED_CONTEXT(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_GL_TYPE_WRAPPED_CONTEXT)) #define GST_GL_IS_WRAPPED_CONTEXT_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_GL_TYPE_WRAPPED_CONTEXT)) #define GST_GL_WRAPPED_CONTEXT_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_GL_TYPE_WRAPPED_CONTEXT, GstGLWrappedContextClass)) GQuark gst_gl_context_error_quark (void) { return g_quark_from_static_string ("gst-gl-context-error-quark"); } static void _ensure_window (GstGLContext * context) { GstGLWindow *window; if (context->window) return; window = gst_gl_window_new (context->priv->display); gst_gl_context_set_window (context, window); gst_object_unref (window); } static void gst_gl_context_init (GstGLContext * context) { context->priv = GST_GL_CONTEXT_GET_PRIVATE (context); context->window = NULL; context->gl_vtable = g_slice_alloc0 (sizeof (GstGLFuncs)); g_mutex_init (&context->priv->render_lock); g_cond_init (&context->priv->create_cond); g_cond_init (&context->priv->destroy_cond); context->priv->created = FALSE; } static void gst_gl_context_class_init (GstGLContextClass * klass) { g_type_class_add_private (klass, sizeof (GstGLContextPrivate)); klass->get_proc_address = GST_DEBUG_FUNCPTR (gst_gl_context_default_get_proc_address); G_OBJECT_CLASS (klass)->finalize = gst_gl_context_finalize; } static void _init_debug (void) { static volatile gsize _init = 0; if (g_once_init_enter (&_init)) { GST_DEBUG_CATEGORY_INIT (gst_gl_context_debug, "glcontext", 0, "glcontext element"); g_once_init_leave (&_init, 1); } } /** * gst_gl_context_new: * @display: a #GstGLDisplay * * Create a new #GstGLContext with the specified @display * * Returns: a new #GstGLContext */ GstGLContext * gst_gl_context_new (GstGLDisplay * display) { GstGLContext *context = NULL; const gchar *user_choice; _init_debug (); user_choice = g_getenv ("GST_GL_PLATFORM"); GST_INFO ("creating a context, user choice:%s", user_choice); #if GST_GL_HAVE_PLATFORM_EGL if (!context && (!user_choice || g_strstr_len (user_choice, 7, "egl"))) context = GST_GL_CONTEXT (gst_gl_context_egl_new ()); #endif #if GST_GL_HAVE_PLATFORM_COCOA if (!context && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) context = GST_GL_CONTEXT (gst_gl_context_cocoa_new ()); #endif #if GST_GL_HAVE_PLATFORM_GLX if (!context && (!user_choice || g_strstr_len (user_choice, 3, "glx"))) context = GST_GL_CONTEXT (gst_gl_context_glx_new ()); #endif #if GST_GL_HAVE_PLATFORM_WGL if (!context && (!user_choice || g_strstr_len (user_choice, 3, "wgl"))) { context = GST_GL_CONTEXT (gst_gl_context_wgl_new ()); } #endif #if GST_GL_HAVE_PLATFORM_EAGL if (!context && (!user_choice || g_strstr_len (user_choice, 5, "eagl"))) context = GST_GL_CONTEXT (gst_gl_context_eagl_new ()); #endif if (!context) { /* subclass returned a NULL context */ GST_WARNING ("Could not create context. user specified %s", user_choice ? user_choice : "(null)"); return NULL; } context->priv->display = gst_object_ref (display); return context; } /** * gst_gl_context_new_wrapped: * @display: a #GstGLDisplay * @handle: the OpenGL context to wrap * @context_type: a #GstGLPlatform specifying the type of context in @handle * @available_apis: a #GstGLAPI containing the available OpenGL apis in @handle * * Wraps an existing OpenGL context into a #GstGLContext. * * Returns: a #GstGLContext wrapping @handle */ GstGLContext * gst_gl_context_new_wrapped (GstGLDisplay * display, guintptr handle, GstGLPlatform context_type, GstGLAPI available_apis) { GstGLContext *context; GstGLWrappedContext *context_wrap = NULL; _init_debug (); context_wrap = g_object_new (GST_GL_TYPE_WRAPPED_CONTEXT, NULL); if (!context_wrap) { /* subclass returned a NULL context */ GST_ERROR ("Could not wrap existing context"); return NULL; } context = (GstGLContext *) context_wrap; context->priv->display = gst_object_ref (display); context_wrap->handle = handle; context_wrap->platform = context_type; context_wrap->available_apis = available_apis; return context; } static void gst_gl_context_finalize (GObject * object) { GstGLContext *context = GST_GL_CONTEXT (object); if (context->window) { gst_gl_window_set_resize_callback (context->window, NULL, NULL, NULL); gst_gl_window_set_draw_callback (context->window, NULL, NULL, NULL); if (context->priv->alive) { g_mutex_lock (&context->priv->render_lock); GST_INFO ("send quit gl window loop"); gst_gl_window_quit (context->window); while (context->priv->alive) { g_cond_wait (&context->priv->destroy_cond, &context->priv->render_lock); } g_mutex_unlock (&context->priv->render_lock); } gst_gl_window_set_close_callback (context->window, NULL, NULL, NULL); if (context->priv->gl_thread) { gpointer ret = g_thread_join (context->priv->gl_thread); GST_INFO ("gl thread joined"); if (ret != NULL) GST_ERROR ("gl thread returned a non-null pointer"); context->priv->gl_thread = NULL; } gst_object_unref (context->window); } gst_object_unref (context->priv->display); if (context->gl_vtable) { g_slice_free (GstGLFuncs, context->gl_vtable); context->gl_vtable = NULL; } g_mutex_clear (&context->priv->render_lock); g_cond_clear (&context->priv->destroy_cond); g_cond_clear (&context->priv->create_cond); G_OBJECT_CLASS (gst_gl_context_parent_class)->finalize (object); } /** * gst_gl_context_activate: * @context: a #GstGLContext * @activate: %TRUE to activate, %FALSE to deactivate * * (De)activate the OpenGL context represented by this @context. * * In OpenGL terms, calls eglMakeCurrent or similar with this context and the * currently set window. See gst_gl_context_set_window() for details. * * Returns: Whether the activation succeeded */ gboolean gst_gl_context_activate (GstGLContext * context, gboolean activate) { GstGLContextClass *context_class; gboolean result; g_return_val_if_fail (GST_GL_IS_CONTEXT (context), FALSE); context_class = GST_GL_CONTEXT_GET_CLASS (context); g_return_val_if_fail (context_class->activate != NULL, FALSE); result = context_class->activate (context, activate); return result; } /** * gst_gl_context_get_gl_api: * @context: a #GstGLContext * * Get the currently enabled OpenGL api. * * The currently available API may be limited by the #GstGLDisplay in use and/or * the #GstGLWindow chosen. * * Returns: the currently available OpenGL api */ GstGLAPI gst_gl_context_get_gl_api (GstGLContext * context) { GstGLContextClass *context_class; g_return_val_if_fail (GST_GL_IS_CONTEXT (context), GST_GL_API_NONE); context_class = GST_GL_CONTEXT_GET_CLASS (context); g_return_val_if_fail (context_class->get_gl_api != NULL, GST_GL_API_NONE); return context_class->get_gl_api (context); } /** * gst_gl_context_get_proc_address: * @context: a #GstGLContext * @name: an opengl function name * * Get a function pointer to a specified opengl function, @name. If the the * specific function does not exist, NULL is returned instead. * * Platform specfic functions (names starting 'egl', 'glX', 'wgl', etc) can also * be retreived using this method. * * Returns: a function pointer or NULL */ gpointer gst_gl_context_get_proc_address (GstGLContext * context, const gchar * name) { gpointer ret; GstGLContextClass *context_class; g_return_val_if_fail (GST_GL_IS_CONTEXT (context), NULL); g_return_val_if_fail (!GST_GL_IS_WRAPPED_CONTEXT (context), NULL); context_class = GST_GL_CONTEXT_GET_CLASS (context); g_return_val_if_fail (context_class->get_proc_address != NULL, NULL); ret = context_class->get_proc_address (context, name); return ret; } gpointer gst_gl_context_default_get_proc_address (GstGLContext * context, const gchar * name) { gpointer ret = NULL; static GModule *module = NULL; #if GST_GL_HAVE_PLATFORM_EGL static GModule *module_egl = NULL; if (!module_egl) { module_egl = g_module_open ("libEGL.so.1", G_MODULE_BIND_LAZY); /* fallback */ if (!module_egl) module_egl = g_module_open (NULL, G_MODULE_BIND_LAZY); } if (module_egl) { if (!g_module_symbol (module_egl, name, &ret)) { ret = NULL; } } if (ret) return ret; #endif if (!module) { const gchar *name = NULL; #if GST_GL_HAVE_GLES2 name = "libGLESv2.so.2"; #endif module = g_module_open (name, G_MODULE_BIND_LAZY); /* fallback */ if (!module) module = g_module_open (NULL, G_MODULE_BIND_LAZY); } if (module) { if (!g_module_symbol (module, name, &ret)) { return NULL; } } return ret; } /** * gst_gl_context_set_window: * @context: a #GstGLContext * @window: (transfer full): a #GstGLWindow * * Set's the current window on @context to @window. The window can only be * changed before gst_gl_context_create() has been called and the @window is not * already running. * * Returns: Whether the window was successfully updated */ gboolean gst_gl_context_set_window (GstGLContext * context, GstGLWindow * window) { g_return_val_if_fail (!GST_GL_IS_WRAPPED_CONTEXT (context), FALSE); /* we can't change the window while we are running */ if (context->priv->alive) return FALSE; if (window) { if (gst_gl_window_is_running (window)) return FALSE; g_weak_ref_set (&window->context_ref, context); } if (context->window) gst_object_unref (context->window); context->window = window ? gst_object_ref (window) : NULL; return TRUE; } /** * gst_gl_context_get_window: * @context: a #GstGLContext * * Returns: the currently set window */ GstGLWindow * gst_gl_context_get_window (GstGLContext * context) { g_return_val_if_fail (GST_GL_IS_CONTEXT (context), NULL); if (GST_GL_IS_WRAPPED_CONTEXT (context)) return NULL; _ensure_window (context); return gst_object_ref (context->window); } /** * gst_gl_context_create: * @context: a #GstGLContext: * @other_context: (allow-none): a #GstGLContext to share OpenGL objects with * @error: (allow-none): a #GError * * Creates an OpenGL context in the current thread with the specified * @other_context as a context to share shareable OpenGL objects with. See the * OpenGL specification for what is shared between contexts. * * If an error occurs, and @error is not %NULL, then error will contain details * of the error and %FALSE will be returned. * * Should only be called once. * * Returns: whether the context could successfully be created */ gboolean gst_gl_context_create (GstGLContext * context, GstGLContext * other_context, GError ** error) { gboolean alive = FALSE; g_return_val_if_fail (GST_GL_IS_CONTEXT (context), FALSE); g_return_val_if_fail (!GST_GL_IS_WRAPPED_CONTEXT (context), FALSE); _ensure_window (context); g_mutex_lock (&context->priv->render_lock); if (!context->priv->created) { context->priv->other_context = other_context; context->priv->error = error; context->priv->gl_thread = g_thread_new ("gstglcontext", (GThreadFunc) gst_gl_context_create_thread, context); g_cond_wait (&context->priv->create_cond, &context->priv->render_lock); context->priv->created = TRUE; GST_INFO ("gl thread created"); } alive = context->priv->alive; g_mutex_unlock (&context->priv->render_lock); return alive; } static gboolean _create_context_gles2 (GstGLContext * context, gint * gl_major, gint * gl_minor, GError ** error) { const GstGLFuncs *gl; GLenum gl_err = GL_NO_ERROR; gl = context->gl_vtable; GST_INFO ("GL_VERSION: %s", gl->GetString (GL_VERSION)); GST_INFO ("GL_SHADING_LANGUAGE_VERSION: %s", gl->GetString (GL_SHADING_LANGUAGE_VERSION)); GST_INFO ("GL_VENDOR: %s", gl->GetString (GL_VENDOR)); GST_INFO ("GL_RENDERER: %s", gl->GetString (GL_RENDERER)); gl_err = gl->GetError (); if (gl_err != GL_NO_ERROR) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED, "glGetString error: 0x%x", gl_err); return FALSE; } #if GST_GL_HAVE_GLES2 if (!GL_ES_VERSION_2_0) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS, "OpenGL|ES >= 2.0 is required"); return FALSE; } #endif if (gl_major) *gl_major = 2; if (gl_minor) *gl_minor = 0; return TRUE; } static gboolean _create_context_opengl (GstGLContext * context, gint * gl_major, gint * gl_minor, GError ** error) { const GstGLFuncs *gl; guint maj, min; GLenum gl_err = GL_NO_ERROR; GString *opengl_version = NULL; gl = context->gl_vtable; GST_INFO ("GL_VERSION: %s", gl->GetString (GL_VERSION)); GST_INFO ("GL_SHADING_LANGUAGE_VERSION: %s", gl->GetString (GL_SHADING_LANGUAGE_VERSION)); GST_INFO ("GL_VENDOR: %s", gl->GetString (GL_VENDOR)); GST_INFO ("GL_RENDERER: %s", gl->GetString (GL_RENDERER)); gl_err = gl->GetError (); if (gl_err != GL_NO_ERROR) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED, "glGetString error: 0x%x", gl_err); return FALSE; } opengl_version = g_string_truncate (g_string_new ((gchar *) gl->GetString (GL_VERSION)), 3); sscanf (opengl_version->str, "%d.%d", &maj, &min); g_string_free (opengl_version, TRUE); /* OpenGL > 1.2.0 */ if ((maj < 1) || (maj < 2 && maj >= 1 && min < 2)) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS, "OpenGL >= 1.2.0 required, found %u.%u", maj, min); return FALSE; } if (gl_major) *gl_major = maj; if (gl_minor) *gl_minor = min; return TRUE; } static GstGLAPI _compiled_api (void) { GstGLAPI ret = GST_GL_API_NONE; #if GST_GL_HAVE_OPENGL ret |= GST_GL_API_OPENGL | GST_GL_API_OPENGL3; #endif #if GST_GL_HAVE_GLES2 ret |= GST_GL_API_GLES2; #endif return ret; } static void _unlock_create_thread (GstGLContext * context) { g_mutex_unlock (&context->priv->render_lock); } static GString * _build_extension_string (GstGLContext * context) { const GstGLFuncs *gl = context->gl_vtable; GString *ext_g_str = g_string_sized_new (1024); const gchar *ext_const_c_str = NULL; int i, n; gl->GetIntegerv (GL_NUM_EXTENSIONS, &n); for (i = 0; i < n; i++) { ext_const_c_str = (const gchar *) gl->GetStringi (GL_EXTENSIONS, i); if (ext_const_c_str) g_string_append_printf (ext_g_str, "%s ", ext_const_c_str); } return ext_g_str; } //gboolean //gst_gl_context_create (GstGLContext * context, GstGLContext * other_context, GError ** error) static gpointer gst_gl_context_create_thread (GstGLContext * context) { GstGLContextClass *context_class; GstGLWindowClass *window_class; GstGLDisplay *display; GstGLFuncs *gl; gboolean ret = FALSE; GstGLAPI compiled_api, user_api; gchar *api_string; gchar *compiled_api_s; gchar *user_api_string; const gchar *user_choice; GError **error; GstGLContext *other_context; GString *ext_g_str = NULL; const gchar *ext_const_c_str = NULL; g_mutex_lock (&context->priv->render_lock); error = context->priv->error; other_context = context->priv->other_context; context_class = GST_GL_CONTEXT_GET_CLASS (context); window_class = GST_GL_WINDOW_GET_CLASS (context->window); if (window_class->open) { if (!window_class->open (context->window, error)) goto failure; } display = context->priv->display; gl = context->gl_vtable; compiled_api = _compiled_api (); user_choice = g_getenv ("GST_GL_API"); user_api = gst_gl_api_from_string (user_choice); user_api_string = gst_gl_api_to_string (user_api); compiled_api_s = gst_gl_api_to_string (compiled_api); if ((user_api & compiled_api) == GST_GL_API_NONE) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API, "Cannot create context with the user requested api (%s). " "We have support for (%s)", user_api_string, compiled_api_s); g_free (user_api_string); g_free (compiled_api_s); goto failure; } if (context_class->choose_format && !context_class->choose_format (context, error)) { g_assert (error == NULL || *error != NULL); g_free (compiled_api_s); g_free (user_api_string); goto failure; } GST_INFO ("Attempting to create opengl context. user chosen api(s) (%s), " "compiled api support (%s)", user_api_string, compiled_api_s); if (!context_class->create_context (context, compiled_api & user_api, other_context, error)) { g_assert (error == NULL || *error != NULL); g_free (compiled_api_s); g_free (user_api_string); goto failure; } GST_INFO ("created context"); if (!context_class->activate (context, TRUE)) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE, "Failed to activate the GL Context"); g_free (compiled_api_s); g_free (user_api_string); goto failure; } display->gl_api = gst_gl_context_get_gl_api (context); g_assert (display->gl_api != GST_GL_API_NONE && display->gl_api != GST_GL_API_ANY); api_string = gst_gl_api_to_string (display->gl_api); GST_INFO ("available GL APIs: %s", api_string); if (((compiled_api & display->gl_api) & user_api) == GST_GL_API_NONE) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API, "failed to create context, context " "could not provide correct api. user (%s), compiled (%s), context (%s)", user_api_string, compiled_api_s, api_string); g_free (api_string); g_free (compiled_api_s); g_free (user_api_string); goto failure; } g_free (api_string); g_free (compiled_api_s); g_free (user_api_string); gl->GetError = gst_gl_context_get_proc_address (context, "glGetError"); gl->GetString = gst_gl_context_get_proc_address (context, "glGetString"); gl->GetStringi = gst_gl_context_get_proc_address (context, "glGetStringi"); gl->GetIntegerv = gst_gl_context_get_proc_address (context, "glGetIntegerv"); if (!gl->GetError || !gl->GetString) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED, "could not GetProcAddress core opengl functions"); goto failure; } /* gl api specific code */ if (!ret && USING_OPENGL (display)) ret = _create_context_opengl (context, &context->priv->gl_major, &context->priv->gl_minor, error); if (!ret && USING_GLES2 (display)) ret = _create_context_gles2 (context, &context->priv->gl_major, &context->priv->gl_minor, error); if (!ret) goto failure; /* GL core contexts and GLES3 */ if (gl->GetIntegerv && gl->GetStringi && context->priv->gl_major >= 3) ext_g_str = _build_extension_string (context); if (ext_g_str && ext_g_str->len) { GST_DEBUG_OBJECT (context, "GL_EXTENSIONS: %s", ext_g_str->str); _gst_gl_feature_check_ext_functions (context, context->priv->gl_major, context->priv->gl_minor, ext_g_str->str); } else { ext_const_c_str = (const gchar *) gl->GetString (GL_EXTENSIONS); if (!ext_const_c_str) ext_const_c_str = ""; GST_DEBUG_OBJECT (context, "GL_EXTENSIONS: %s", ext_const_c_str); _gst_gl_feature_check_ext_functions (context, context->priv->gl_major, context->priv->gl_minor, ext_const_c_str); } if (ext_g_str) g_string_free (ext_g_str, TRUE); context->priv->alive = TRUE; g_cond_signal (&context->priv->create_cond); // g_mutex_unlock (&context->priv->render_lock); gst_gl_window_send_message_async (context->window, (GstGLWindowCB) _unlock_create_thread, context, NULL); gst_gl_window_run (context->window); GST_INFO ("loop exited\n"); g_mutex_lock (&context->priv->render_lock); context->priv->alive = FALSE; context_class->activate (context, FALSE); context_class->destroy_context (context); /* User supplied callback */ if (context->window->close) context->window->close (context->window->close_data); /* window specific shutdown */ if (window_class->close) { window_class->close (context->window); } g_cond_signal (&context->priv->destroy_cond); g_mutex_unlock (&context->priv->render_lock); return NULL; failure: { g_cond_signal (&context->priv->create_cond); g_mutex_unlock (&context->priv->render_lock); return NULL; } } /** * gst_gl_context_get_gl_context: * @context: a #GstGLContext: * * Gets the backing OpenGL context used by @context. * * Returns: The platform specific backing OpenGL context */ guintptr gst_gl_context_get_gl_context (GstGLContext * context) { GstGLContextClass *context_class; guintptr result; g_return_val_if_fail (GST_GL_IS_CONTEXT (context), 0); context_class = GST_GL_CONTEXT_GET_CLASS (context); g_return_val_if_fail (context_class->get_gl_context != NULL, 0); result = context_class->get_gl_context (context); return result; } /** * gst_gl_context_get_gl_platform: * @context: a #GstGLContext: * * Gets the OpenGL platform that used by @context. * * Returns: The platform specific backing OpenGL context */ GstGLPlatform gst_gl_context_get_gl_platform (GstGLContext * context) { GstGLContextClass *context_class; g_return_val_if_fail (GST_GL_IS_CONTEXT (context), 0); context_class = GST_GL_CONTEXT_GET_CLASS (context); g_return_val_if_fail (context_class->get_gl_platform != NULL, 0); return context_class->get_gl_platform (context); } /** * gst_gl_context_get_display: * @context: a #GstGLContext: * * Returns: the #GstGLDisplay associated with this @context */ GstGLDisplay * gst_gl_context_get_display (GstGLContext * context) { g_return_val_if_fail (GST_GL_IS_CONTEXT (context), NULL); return gst_object_ref (context->priv->display); } typedef struct { GstGLContext *context; GstGLContextThreadFunc func; gpointer data; } RunGenericData; static void _gst_gl_context_thread_run_generic (RunGenericData * data) { GST_TRACE ("running function:%p data:%p", data->func, data->data); data->func (data->context, data->data); } /** * gst_gl_context_thread_add: * @context: a #GstGLContext * @func: a #GstGLContextThreadFunc * @data: (closure): user data to call @func with * * Execute @func in the OpenGL thread of @context with @data * * MT-safe */ void gst_gl_context_thread_add (GstGLContext * context, GstGLContextThreadFunc func, gpointer data) { GstGLWindow *window; RunGenericData rdata; g_return_if_fail (GST_GL_IS_CONTEXT (context)); g_return_if_fail (func != NULL); g_return_if_fail (!GST_GL_IS_WRAPPED_CONTEXT (context)); rdata.context = context; rdata.data = data; rdata.func = func; window = gst_gl_context_get_window (context); gst_gl_window_send_message (window, GST_GL_WINDOW_CB (_gst_gl_context_thread_run_generic), &rdata); gst_object_unref (window); } /** * gst_gl_context_get_gl_version: * @context: a #GstGLContext * @maj: (out): resulting major version * @min: (out): resulting minor version * * Returns the OpenGL version implemented by @context. See * gst_gl_context_get_gl_api() for retreiving the OpenGL api implemented by * @context. */ void gst_gl_context_get_gl_version (GstGLContext * context, gint * maj, gint * min) { g_return_if_fail (GST_GL_IS_CONTEXT (context)); g_return_if_fail (maj == NULL && min == NULL); if (maj) *maj = context->priv->gl_major; if (min) *min = context->priv->gl_minor; } static GstGLAPI gst_gl_wrapped_context_get_gl_api (GstGLContext * context) { GstGLWrappedContext *context_wrap = GST_GL_WRAPPED_CONTEXT (context); return context_wrap->available_apis; } static guintptr gst_gl_wrapped_context_get_gl_context (GstGLContext * context) { GstGLWrappedContext *context_wrap = GST_GL_WRAPPED_CONTEXT (context); return context_wrap->handle; } static GstGLPlatform gst_gl_wrapped_context_get_gl_platform (GstGLContext * context) { GstGLWrappedContext *context_wrap = GST_GL_WRAPPED_CONTEXT (context); return context_wrap->platform; } static gboolean gst_gl_wrapped_context_activate (GstGLContext * context, gboolean activate) { g_assert_not_reached (); return FALSE; } static void gst_gl_wrapped_context_class_init (GstGLWrappedContextClass * klass) { GstGLContextClass *context_class = (GstGLContextClass *) klass; context_class->get_gl_context = GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_get_gl_context); context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_get_gl_api); context_class->get_gl_platform = GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_get_gl_platform); context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_wrapped_context_activate); } static void gst_gl_wrapped_context_init (GstGLWrappedContext * context) { }