/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12encoder.h" #include "gstd3d12encoderbufferpool.h" #include #include #include #include #include #include #include #include #include /* *INDENT-OFF* */ using namespace Microsoft::WRL; /* *INDENT-ON* */ GST_DEBUG_CATEGORY_STATIC (gst_d3d12_encoder_debug); #define GST_CAT_DEFAULT gst_d3d12_encoder_debug enum { PROP_0, PROP_ADAPTER_LUID, PROP_DEVICE_ID, PROP_VENDOR_ID, }; #define ASYNC_DEPTH 4 struct EncoderOutputData { GstVideoCodecFrame *frame = nullptr; GstD3D12EncoderBuffer *buffer = nullptr; guint64 fence_val = 0; }; /* *INDENT-OFF* */ struct EncoderSessionData { EncoderSessionData () { output_queue = gst_vec_deque_new_for_struct (sizeof (EncoderOutputData), 16); } ~EncoderSessionData () { if (upload_pool) gst_buffer_pool_set_active (upload_pool, FALSE); gst_clear_object (&upload_pool); gst_clear_object (&encoder_pool); gst_vec_deque_free (output_queue); } ComPtr encoder; ComPtr heap; std::mutex queue_lock; std::condition_variable queue_cond; GstVecDeque *output_queue; GstD3D12EncoderBufferPool *encoder_pool = nullptr; GstBufferPool *upload_pool = nullptr; }; struct EncoderCmdData { ~EncoderCmdData () { if (queue) gst_d3d12_command_queue_fence_wait (queue, G_MAXUINT64); gst_clear_object (&ca_pool); gst_clear_object (&queue); } ComPtr video_device; ComPtr cl; GstD3D12CommandQueue *queue = nullptr; GstD3D12CommandAllocatorPool *ca_pool = nullptr; guint64 fence_val = 0; }; struct GstD3D12EncoderPrivate { GstD3D12EncoderPrivate () { fence_data_pool = gst_d3d12_fence_data_pool_new (); } ~GstD3D12EncoderPrivate () { gst_clear_object (&fence_data_pool); g_clear_pointer (&input_state, gst_video_codec_state_unref); } GstD3D12EncoderConfig config = { }; D3D12_VIDEO_ENCODER_DESC encoder_desc = { }; D3D12_VIDEO_ENCODER_HEAP_DESC heap_desc = { }; D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS resource_req = { }; GstVideoCodecState *input_state = nullptr; std::vector subregions; std::unique_ptr cmd; std::unique_ptr session; GThread *output_thread = nullptr; GstD3D12FenceDataPool *fence_data_pool; std::atomic last_flow = { GST_FLOW_OK }; std::atomic flushing = { false }; bool array_of_textures = false; D3D12_FEATURE_DATA_FORMAT_INFO format_info = { }; }; /* *INDENT-ON* */ static void gst_d3d12_encoder_finalize (GObject * object); static void gst_d3d12_encoder_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d12_encoder_set_context (GstElement * element, GstContext * context); static gboolean gst_d3d12_encoder_open (GstVideoEncoder * encoder); static gboolean gst_d3d12_encoder_start (GstVideoEncoder * encoder); static gboolean gst_d3d12_encoder_stop (GstVideoEncoder * encoder); static gboolean gst_d3d12_encoder_close (GstVideoEncoder * encoder); static gboolean gst_d3d12_encoder_sink_query (GstVideoEncoder * encoder, GstQuery * query); static gboolean gst_d3d12_encoder_src_query (GstVideoEncoder * encoder, GstQuery * query); static gboolean gst_d3d12_encoder_propose_allocation (GstVideoEncoder * encoder, GstQuery * query); static gboolean gst_d3d12_encoder_set_format (GstVideoEncoder * encoder, GstVideoCodecState * state); static GstFlowReturn gst_d3d12_encoder_handle_frame (GstVideoEncoder * encoder, GstVideoCodecFrame * frame); static GstFlowReturn gst_d3d12_encoder_finish (GstVideoEncoder * encoder); static gboolean gst_d3d12_encoder_flush (GstVideoEncoder * encoder); #define gst_d3d12_encoder_parent_class parent_class G_DEFINE_ABSTRACT_TYPE_WITH_CODE (GstD3D12Encoder, gst_d3d12_encoder, GST_TYPE_VIDEO_ENCODER, GST_DEBUG_CATEGORY_INIT (gst_d3d12_encoder_debug, "d3d12encoder", 0, "d3d12encoder")); static void gst_d3d12_encoder_class_init (GstD3D12EncoderClass * klass) { auto object_class = G_OBJECT_CLASS (klass); auto element_class = GST_ELEMENT_CLASS (klass); auto encoder_class = GST_VIDEO_ENCODER_CLASS (klass); auto read_only_params = (GParamFlags) (GST_PARAM_DOC_SHOW_DEFAULT | G_PARAM_READABLE | G_PARAM_STATIC_STRINGS); object_class->finalize = gst_d3d12_encoder_finalize; object_class->get_property = gst_d3d12_encoder_get_property; g_object_class_install_property (object_class, PROP_ADAPTER_LUID, g_param_spec_int64 ("adapter-luid", "Adapter LUID", "DXGI Adapter LUID (Locally Unique Identifier) of created device", G_MININT64, G_MAXINT64, 0, read_only_params)); g_object_class_install_property (object_class, PROP_DEVICE_ID, g_param_spec_uint ("device-id", "Device Id", "DXGI Device ID", 0, G_MAXUINT32, 0, read_only_params)); g_object_class_install_property (object_class, PROP_VENDOR_ID, g_param_spec_uint ("vendor-id", "Vendor Id", "DXGI Vendor ID", 0, G_MAXUINT32, 0, read_only_params)); element_class->set_context = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_set_context); encoder_class->open = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_open); encoder_class->start = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_start); encoder_class->stop = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_stop); encoder_class->close = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_close); encoder_class->sink_query = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_sink_query); encoder_class->src_query = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_src_query); encoder_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_propose_allocation); encoder_class->set_format = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_set_format); encoder_class->handle_frame = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_handle_frame); encoder_class->finish = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_finish); encoder_class->flush = GST_DEBUG_FUNCPTR (gst_d3d12_encoder_flush); gst_type_mark_as_plugin_api (GST_TYPE_D3D12_ENCODER, (GstPluginAPIFlags) 0); gst_type_mark_as_plugin_api (GST_TYPE_D3D12_ENCODER_RATE_CONTROL, (GstPluginAPIFlags) 0); gst_type_mark_as_plugin_api (GST_TYPE_D3D12_ENCODER_RATE_CONTROL_SUPPORT, (GstPluginAPIFlags) 0); gst_type_mark_as_plugin_api (GST_TYPE_D3D12_ENCODER_SUBREGION_LAYOUT, (GstPluginAPIFlags) 0); gst_type_mark_as_plugin_api (GST_TYPE_D3D12_ENCODER_SUBREGION_LAYOUT_SUPPORT, (GstPluginAPIFlags) 0); gst_type_mark_as_plugin_api (GST_TYPE_D3D12_ENCODER_SEI_INSERT_MODE, (GstPluginAPIFlags) 0); } static void gst_d3d12_encoder_init (GstD3D12Encoder * self) { self->priv = new GstD3D12EncoderPrivate (); } static void gst_d3d12_encoder_finalize (GObject * object) { auto self = GST_D3D12_ENCODER (object); delete self->priv; gst_clear_object (&self->device); G_OBJECT_CLASS (parent_class)->finalize (object); } static void gst_d3d12_encoder_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { auto self = GST_D3D12_ENCODER (object); auto klass = GST_D3D12_ENCODER_GET_CLASS (self); switch (prop_id) { case PROP_ADAPTER_LUID: g_value_set_int64 (value, klass->adapter_luid); break; case PROP_DEVICE_ID: g_value_set_uint (value, klass->device_id); break; case PROP_VENDOR_ID: g_value_set_uint (value, klass->vendor_id); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d12_encoder_set_context (GstElement * element, GstContext * context) { auto self = GST_D3D12_ENCODER (element); auto klass = GST_D3D12_ENCODER_GET_CLASS (self); gst_d3d12_handle_set_context_for_adapter_luid (element, context, klass->adapter_luid, &self->device); GST_ELEMENT_CLASS (parent_class)->set_context (element, context); } static gboolean gst_d3d12_encoder_open (GstVideoEncoder * encoder) { auto self = GST_D3D12_ENCODER (encoder); auto priv = self->priv; auto klass = GST_D3D12_ENCODER_GET_CLASS (self); HRESULT hr; ComPtr < ID3D12VideoDevice3 > video_device; if (!gst_d3d12_ensure_element_data_for_adapter_luid (GST_ELEMENT_CAST (self), klass->adapter_luid, &self->device)) { GST_ERROR_OBJECT (self, "Couldn't get device"); return FALSE; } auto device = gst_d3d12_device_get_device_handle (self->device); hr = device->QueryInterface (IID_PPV_ARGS (&video_device)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "ID3D12VideoDevice3 interface is unavailable"); return FALSE; } D3D12_COMMAND_QUEUE_DESC queue_desc = { }; queue_desc.Type = D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE; auto cmd = std::make_unique < EncoderCmdData > (); cmd->queue = gst_d3d12_command_queue_new (device, &queue_desc, D3D12_FENCE_FLAG_NONE, ASYNC_DEPTH); if (!cmd->queue) { GST_ERROR_OBJECT (self, "Couldn't create command queue"); return FALSE; } cmd->ca_pool = gst_d3d12_command_allocator_pool_new (device, D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE); cmd->video_device = video_device; priv->cmd = std::move (cmd); return TRUE; } static gboolean gst_d3d12_encoder_start (GstVideoEncoder * encoder) { auto self = GST_D3D12_ENCODER (encoder); auto priv = self->priv; GST_DEBUG_OBJECT (self, "Start"); if (!priv->cmd) { GST_ERROR_OBJECT (self, "Command data is not configured"); return FALSE; } priv->last_flow = GST_FLOW_OK; return TRUE; } static void gst_d3d12_encoder_drain (GstD3D12Encoder * self, gboolean locked) { auto priv = self->priv; GST_DEBUG_OBJECT (self, "Draining"); /* Unlock stream-lock so that output thread can push pending data * from output thread */ if (locked) GST_VIDEO_ENCODER_STREAM_UNLOCK (self); if (priv->cmd) { GST_DEBUG_OBJECT (self, "Waiting for command finish %" G_GUINT64_FORMAT, priv->cmd->fence_val); gst_d3d12_command_queue_fence_wait (priv->cmd->queue, priv->cmd->fence_val); } if (priv->session && priv->output_thread) { GST_DEBUG_OBJECT (self, "Sending empty task"); auto empty_data = EncoderOutputData (); std::lock_guard < std::mutex > lk (priv->session->queue_lock); gst_vec_deque_push_tail_struct (priv->session->output_queue, &empty_data); priv->session->queue_cond.notify_one (); } g_clear_pointer (&priv->output_thread, g_thread_join); if (locked) GST_VIDEO_ENCODER_STREAM_LOCK (self); GST_DEBUG_OBJECT (self, "Drained"); } static gboolean gst_d3d12_encoder_stop (GstVideoEncoder * encoder) { auto self = GST_D3D12_ENCODER (encoder); auto priv = self->priv; GST_DEBUG_OBJECT (self, "Stop"); gst_d3d12_encoder_drain (self, FALSE); priv->session = nullptr; return TRUE; } static gboolean gst_d3d12_encoder_close (GstVideoEncoder * encoder) { auto self = GST_D3D12_ENCODER (encoder); auto priv = self->priv; GST_DEBUG_OBJECT (self, "Close"); gst_d3d12_encoder_drain (self, FALSE); priv->session = nullptr; priv->cmd = nullptr; gst_clear_object (&self->device); return TRUE; } static gboolean gst_d3d12_encoder_handle_query (GstD3D12Encoder * self, GstQuery * query) { switch (GST_QUERY_TYPE (query)) { case GST_QUERY_CONTEXT: return gst_d3d12_handle_context_query (GST_ELEMENT (self), query, self->device); default: break; } return FALSE; } static gboolean gst_d3d12_encoder_sink_query (GstVideoEncoder * encoder, GstQuery * query) { auto self = GST_D3D12_ENCODER (encoder); if (gst_d3d12_encoder_handle_query (self, query)) return TRUE; return GST_VIDEO_ENCODER_CLASS (parent_class)->sink_query (encoder, query); } static gboolean gst_d3d12_encoder_src_query (GstVideoEncoder * encoder, GstQuery * query) { auto self = GST_D3D12_ENCODER (encoder); if (gst_d3d12_encoder_handle_query (self, query)) return TRUE; return GST_VIDEO_ENCODER_CLASS (parent_class)->src_query (encoder, query); } static GstBufferPool * gst_d3d12_encoder_create_upload_pool (GstD3D12Encoder * self) { auto priv = self->priv; GstVideoInfo info; gst_video_info_set_format (&info, GST_VIDEO_FORMAT_NV12, priv->config.resolution.Width, priv->config.resolution.Height); auto caps = gst_video_info_to_caps (&info); auto pool = gst_d3d12_buffer_pool_new (self->device); auto config = gst_buffer_pool_get_config (pool); auto params = gst_d3d12_allocation_params_new (self->device, &info, GST_D3D12_ALLOCATION_FLAG_DEFAULT, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS | D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, D3D12_HEAP_FLAG_NONE); gst_buffer_pool_config_set_d3d12_allocation_params (config, params); gst_d3d12_allocation_params_free (params); gst_buffer_pool_config_set_params (config, caps, info.size, 0, 0); gst_caps_unref (caps); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (self, "Set config failed"); gst_object_unref (pool); return nullptr; } if (!gst_buffer_pool_set_active (pool, TRUE)) { GST_ERROR_OBJECT (self, "Set active failed"); gst_object_unref (pool); return nullptr; } return pool; } static gboolean gst_d3d12_encoder_propose_allocation (GstVideoEncoder * encoder, GstQuery * query) { auto self = GST_D3D12_ENCODER (encoder); auto priv = self->priv; GstCaps *caps; GstVideoInfo info; gst_query_parse_allocation (query, &caps, nullptr); if (!caps) { GST_WARNING_OBJECT (self, "null caps in query"); return FALSE; } if (!gst_video_info_from_caps (&info, caps)) { GST_WARNING_OBJECT (self, "Failed to convert caps into info"); return FALSE; } auto features = gst_caps_get_features (caps, 0); gboolean is_d3d12 = FALSE; GstBufferPool *pool; if (gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)) { GST_DEBUG_OBJECT (self, "Upstream supports d3d12 memory"); pool = gst_d3d12_buffer_pool_new (self->device); is_d3d12 = TRUE; } else { pool = gst_video_buffer_pool_new (); } if (!pool) { GST_ERROR_OBJECT (self, "Couldn't create buffer pool"); return FALSE; } auto config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); if (is_d3d12) { GstVideoAlignment align; gst_video_alignment_reset (&align); align.padding_right = priv->config.resolution.Width - info.width; align.padding_bottom = priv->config.resolution.Height - info.height; auto params = gst_d3d12_allocation_params_new (self->device, &info, GST_D3D12_ALLOCATION_FLAG_DEFAULT, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS | D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, D3D12_HEAP_FLAG_NONE); gst_d3d12_allocation_params_alignment (params, &align); gst_buffer_pool_config_set_d3d12_allocation_params (config, params); gst_d3d12_allocation_params_free (params); } else { gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT); } guint size = GST_VIDEO_INFO_SIZE (&info); gst_buffer_pool_config_set_params (config, caps, size, ASYNC_DEPTH, 0); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (self, "Failed to set pool config"); gst_object_unref (pool); return FALSE; } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); gst_query_add_allocation_pool (query, pool, size, ASYNC_DEPTH, 0); gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr); gst_object_unref (pool); return TRUE; } static gboolean gst_d3d12_encoder_set_format (GstVideoEncoder * encoder, GstVideoCodecState * state) { auto self = GST_D3D12_ENCODER (encoder); auto priv = self->priv; auto klass = GST_D3D12_ENCODER_GET_CLASS (self); gst_d3d12_encoder_drain (self, TRUE); priv->session = nullptr; g_clear_pointer (&priv->input_state, gst_video_codec_state_unref); priv->input_state = gst_video_codec_state_ref (state); priv->last_flow = GST_FLOW_OK; priv->config = { }; GST_DEBUG_OBJECT (self, "Set format with caps %" GST_PTR_FORMAT, state->caps); if (!klass->new_sequence (self, priv->cmd->video_device.Get (), state, &priv->config)) { GST_ERROR_OBJECT (self, "Couldn't accept new sequence"); return FALSE; } g_assert (priv->config.max_subregions > 0); auto & config = priv->config; auto flags = config.support_flags; GST_DEBUG_OBJECT (self, "Encoder caps, " "rate-control-reconfig: %d, resolution-reconfig: %d, " "vbv-size: %d, frame-analysis: %d, texture-arrays: %d, delta-qp: %d, " "subregion-reconfig: %d, qp-range: %d, initial-qp: %d, " "max-frame-size: %d, gop-reconfigure: %d, me-precision-limit: %d", CHECK_SUPPORT_FLAG (flags, RATE_CONTROL_RECONFIGURATION_AVAILABLE), CHECK_SUPPORT_FLAG (flags, RESOLUTION_RECONFIGURATION_AVAILABLE), CHECK_SUPPORT_FLAG (flags, RATE_CONTROL_VBV_SIZE_CONFIG_AVAILABLE), CHECK_SUPPORT_FLAG (flags, RATE_CONTROL_FRAME_ANALYSIS_AVAILABLE), CHECK_SUPPORT_FLAG (flags, RECONSTRUCTED_FRAMES_REQUIRE_TEXTURE_ARRAYS), CHECK_SUPPORT_FLAG (flags, RATE_CONTROL_DELTA_QP_AVAILABLE), CHECK_SUPPORT_FLAG (flags, SUBREGION_LAYOUT_RECONFIGURATION_AVAILABLE), CHECK_SUPPORT_FLAG (flags, RATE_CONTROL_ADJUSTABLE_QP_RANGE_AVAILABLE), CHECK_SUPPORT_FLAG (flags, RATE_CONTROL_INITIAL_QP_AVAILABLE), CHECK_SUPPORT_FLAG (flags, RATE_CONTROL_MAX_FRAME_SIZE_AVAILABLE), CHECK_SUPPORT_FLAG (flags, SEQUENCE_GOP_RECONFIGURATION_AVAILABLE), CHECK_SUPPORT_FLAG (flags, MOTION_ESTIMATION_PRECISION_MODE_LIMIT_AVAILABLE)); auto video_device = priv->cmd->video_device; auto & resource_req = priv->resource_req; resource_req.Codec = klass->codec; resource_req.Profile = config.profile_desc; resource_req.InputFormat = DXGI_FORMAT_NV12; resource_req.PictureTargetResolution = config.resolution; auto hr = video_device->CheckFeatureSupport (D3D12_FEATURE_VIDEO_ENCODER_RESOURCE_REQUIREMENTS, &resource_req, sizeof (resource_req)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't query resource requirement"); return FALSE; } if (CHECK_SUPPORT_FLAG (flags, RECONSTRUCTED_FRAMES_REQUIRE_TEXTURE_ARRAYS)) { GST_DEBUG_OBJECT (self, "Device requires texture array"); priv->array_of_textures = false; } else { GST_DEBUG_OBJECT (self, "Device supports array of textures"); priv->array_of_textures = true; } auto device = gst_d3d12_device_get_device_handle (self->device); priv->format_info.Format = DXGI_FORMAT_NV12; hr = device->CheckFeatureSupport (D3D12_FEATURE_FORMAT_INFO, &priv->format_info, sizeof (priv->format_info)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't query format info"); return FALSE; } auto session = std::make_unique < EncoderSessionData > (); auto & desc = priv->encoder_desc; desc = { }; desc.EncodeCodec = klass->codec; desc.EncodeProfile = config.profile_desc; desc.InputFormat = priv->format_info.Format; desc.CodecConfiguration = config.codec_config; desc.MaxMotionEstimationPrecision = D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_MAXIMUM; hr = video_device->CreateVideoEncoder (&desc, IID_PPV_ARGS (&session->encoder)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create encoder"); return FALSE; } auto & heap_desc = priv->heap_desc; heap_desc = { }; heap_desc.EncodeCodec = klass->codec; heap_desc.EncodeProfile = config.profile_desc; heap_desc.EncodeLevel = config.level; heap_desc.ResolutionsListCount = 1; heap_desc.pResolutionList = &config.resolution; hr = video_device->CreateVideoEncoderHeap (&heap_desc, IID_PPV_ARGS (&session->heap)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create encoder heap"); return FALSE; } guint resolved_metadata_size; resolved_metadata_size = sizeof (D3D12_VIDEO_ENCODER_OUTPUT_METADATA) + sizeof (D3D12_VIDEO_ENCODER_FRAME_SUBREGION_METADATA) * config.max_subregions; if (resource_req.EncoderMetadataBufferAccessAlignment > 1) { resolved_metadata_size = ((resolved_metadata_size + resource_req.EncoderMetadataBufferAccessAlignment - 1) / resource_req.EncoderMetadataBufferAccessAlignment) * resource_req.EncoderMetadataBufferAccessAlignment; } /* TODO: calculate bitstream buffer size */ guint bitstream_size = 1024 * 1024 * 8; session->encoder_pool = gst_d3d12_encoder_buffer_pool_new (self->device, resource_req.MaxEncoderOutputMetadataBufferSize, resolved_metadata_size, bitstream_size, ASYNC_DEPTH); session->upload_pool = gst_d3d12_encoder_create_upload_pool (self); if (!session->upload_pool) return FALSE; priv->session = std::move (session); return TRUE; } static GstBuffer * gst_d3d12_encoder_upload_frame (GstD3D12Encoder * self, GstBuffer * buffer) { auto priv = self->priv; const auto info = &priv->input_state->info; GstBuffer *upload = nullptr; gboolean d3d12_copy = FALSE; auto mem = gst_buffer_peek_memory (buffer, 0); if (gst_is_d3d12_memory (mem)) { auto dmem = GST_D3D12_MEMORY_CAST (mem); if (gst_d3d12_device_is_equal (dmem->device, self->device)) { GstMapInfo map_info; if (!gst_memory_map (mem, &map_info, GST_MAP_READ_D3D12)) { GST_ERROR_OBJECT (self, "Couldn't map memory"); return nullptr; } gst_memory_unmap (mem, &map_info); auto resource = gst_d3d12_memory_get_resource_handle (dmem); auto desc = GetDesc (resource); if (desc.Width >= (UINT64) priv->config.resolution.Width && desc.Height >= priv->config.resolution.Height) { return gst_buffer_ref (buffer); } d3d12_copy = TRUE; } } gst_buffer_pool_acquire_buffer (priv->session->upload_pool, &upload, nullptr); if (!upload) { GST_ERROR_OBJECT (self, "Couldn't acquire buffer"); return nullptr; } if (d3d12_copy) { std::vector < GstD3D12CopyTextureRegionArgs > copy_args; auto dmem = GST_D3D12_MEMORY_CAST (mem); auto src_resource = gst_d3d12_memory_get_resource_handle (dmem); ComPtr < ID3D12Fence > fence_to_wait; guint64 fence_val_to_wait = 0; gst_d3d12_memory_get_fence (dmem, &fence_to_wait, &fence_val_to_wait); dmem = (GstD3D12Memory *) gst_buffer_peek_memory (upload, 0); auto dst_resource = gst_d3d12_memory_get_resource_handle (dmem); D3D12_BOX src_box[2]; auto desc = GetDesc (src_resource); UINT width = MIN ((UINT) desc.Width, priv->config.resolution.Width); UINT height = MIN ((UINT) desc.Height, priv->config.resolution.Height); for (guint i = 0; i < 2; i++) { GstD3D12CopyTextureRegionArgs args; memset (&args, 0, sizeof (args)); args.src = CD3DX12_TEXTURE_COPY_LOCATION (src_resource, i); args.dst = CD3DX12_TEXTURE_COPY_LOCATION (dst_resource, i); src_box[i].left = 0; src_box[i].top = 0; src_box[i].front = 0; src_box[i].back = 1; if (i == 0) { src_box[i].right = width; src_box[i].bottom = height; } else { src_box[i].right = width / 2; src_box[i].bottom = height / 2; } args.src_box = &src_box[i]; copy_args.push_back (args); } guint64 fence_val = 0; guint num_fences_to_wait = 0; ID3D12Fence *fences_to_wait[] = { fence_to_wait.Get () }; guint64 fence_values_to_wait[] = { fence_val_to_wait }; if (fence_to_wait) num_fences_to_wait++; gst_d3d12_device_copy_texture_region (self->device, copy_args.size (), copy_args.data (), nullptr, num_fences_to_wait, fences_to_wait, fence_values_to_wait, D3D12_COMMAND_LIST_TYPE_DIRECT, &fence_val); gst_d3d12_buffer_set_fence (upload, gst_d3d12_device_get_fence_handle (self->device, D3D12_COMMAND_LIST_TYPE_DIRECT), fence_val, FALSE); } else { GstVideoFrame src_frame, dst_frame; if (!gst_video_frame_map (&src_frame, info, buffer, GST_MAP_READ)) { GST_ERROR_OBJECT (self, "Couldn't map frame"); gst_buffer_unref (upload); return nullptr; } if (!gst_video_frame_map (&dst_frame, info, upload, GST_MAP_WRITE)) { GST_ERROR_OBJECT (self, "Couldn't map frame"); gst_video_frame_unmap (&src_frame); gst_buffer_unref (upload); return nullptr; } for (guint i = 0; i < GST_VIDEO_FRAME_N_PLANES (&src_frame); i++) { auto src_width_in_bytes = GST_VIDEO_FRAME_COMP_WIDTH (&src_frame, i) * GST_VIDEO_FRAME_COMP_PSTRIDE (&src_frame, i); auto src_height = GST_VIDEO_FRAME_COMP_HEIGHT (&src_frame, i); auto src_stride = GST_VIDEO_FRAME_PLANE_STRIDE (&src_frame, i); auto dst_width_in_bytes = GST_VIDEO_FRAME_COMP_WIDTH (&dst_frame, i) * GST_VIDEO_FRAME_COMP_PSTRIDE (&dst_frame, i); auto dst_height = GST_VIDEO_FRAME_COMP_HEIGHT (&dst_frame, i); auto dst_stride = GST_VIDEO_FRAME_PLANE_STRIDE (&dst_frame, i); auto width_in_bytes = MIN (src_width_in_bytes, dst_width_in_bytes); auto height = MIN (src_height, dst_height); auto src_data = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&src_frame, i); auto dst_data = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&dst_frame, i); for (gint j = 0; j < height; j++) { memcpy (dst_data, src_data, width_in_bytes); dst_data += dst_stride; src_data += src_stride; } } gst_video_frame_unmap (&dst_frame); gst_video_frame_unmap (&src_frame); GstMapInfo map_info; mem = gst_buffer_peek_memory (upload, 0); if (!gst_memory_map (mem, &map_info, GST_MAP_READ_D3D12)) { GST_ERROR_OBJECT (self, "Couldn't map memory"); gst_buffer_unref (upload); return nullptr; } gst_memory_unmap (mem, &map_info); } return upload; } static void gst_d3d12_encoder_build_command (GstD3D12Encoder * self, const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS * in_args, const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS * out_args, const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS * meta_in_args, const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS * meta_out_args, GstD3D12FenceData * fence_data, ID3D12VideoEncodeCommandList2 * command_list) { auto priv = self->priv; const auto & format_info = priv->format_info; auto array_of_textures = priv->array_of_textures; std::vector < D3D12_RESOURCE_BARRIER > pre_enc_barrier; std::vector < D3D12_RESOURCE_BARRIER > post_enc_barrier; pre_enc_barrier. push_back (CD3DX12_RESOURCE_BARRIER::Transition (in_args->pInputFrame, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ)); post_enc_barrier. push_back (CD3DX12_RESOURCE_BARRIER::Transition (in_args->pInputFrame, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ, D3D12_RESOURCE_STATE_COMMON)); /* Reference picture barriers */ if (in_args->PictureControlDesc.ReferenceFrames.NumTexture2Ds > 0) { if (array_of_textures) { for (UINT i = 0; i < in_args->PictureControlDesc.ReferenceFrames.NumTexture2Ds; i++) { auto ref_pic = in_args->PictureControlDesc.ReferenceFrames.ppTexture2Ds[i]; ref_pic->AddRef (); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (ref_pic)); pre_enc_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (ref_pic, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ)); post_enc_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (ref_pic, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ, D3D12_RESOURCE_STATE_COMMON)); } } else { auto ref_pic = in_args->PictureControlDesc.ReferenceFrames.ppTexture2Ds[0]; ref_pic->AddRef (); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (ref_pic)); auto ref_pic_desc = GetDesc (ref_pic); for (UINT i = 0; i < in_args->PictureControlDesc.ReferenceFrames.NumTexture2Ds; i++) { UINT mip_slice, plane_slice, array_slice; D3D12DecomposeSubresource (in_args->PictureControlDesc. ReferenceFrames.pSubresources[i], ref_pic_desc.MipLevels, ref_pic_desc.DepthOrArraySize, mip_slice, array_slice, plane_slice); for (UINT plane = 0; plane < format_info.PlaneCount; plane++) { UINT subresource = D3D12CalcSubresource (mip_slice, array_slice, plane, ref_pic_desc.MipLevels, ref_pic_desc.DepthOrArraySize); pre_enc_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (ref_pic, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ, subresource)); post_enc_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (ref_pic, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ, D3D12_RESOURCE_STATE_COMMON, subresource)); } } } } /* Reconstructed picture barries */ if (out_args->ReconstructedPicture.pReconstructedPicture) { out_args->ReconstructedPicture.pReconstructedPicture->AddRef (); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (out_args-> ReconstructedPicture.pReconstructedPicture)); if (array_of_textures) { pre_enc_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (out_args->ReconstructedPicture.pReconstructedPicture, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE)); post_enc_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (out_args->ReconstructedPicture.pReconstructedPicture, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE, D3D12_RESOURCE_STATE_COMMON)); } else { auto recon_pic_desc = GetDesc (out_args->ReconstructedPicture.pReconstructedPicture); UINT mip_slice, plane_slice, array_slice; D3D12DecomposeSubresource (out_args-> ReconstructedPicture.ReconstructedPictureSubresource, recon_pic_desc.MipLevels, recon_pic_desc.DepthOrArraySize, mip_slice, array_slice, plane_slice); for (UINT plane = 0; plane < format_info.PlaneCount; plane++) { UINT subresource = D3D12CalcSubresource (mip_slice, array_slice, plane, recon_pic_desc.MipLevels, recon_pic_desc.DepthOrArraySize); pre_enc_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (out_args->ReconstructedPicture.pReconstructedPicture, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE, subresource)); post_enc_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (out_args->ReconstructedPicture.pReconstructedPicture, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE, D3D12_RESOURCE_STATE_COMMON, subresource)); } } } pre_enc_barrier. push_back (CD3DX12_RESOURCE_BARRIER::Transition (out_args->Bitstream. pBuffer, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE)); pre_enc_barrier. push_back (CD3DX12_RESOURCE_BARRIER:: Transition (out_args->EncoderOutputMetadata.pBuffer, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE)); command_list->ResourceBarrier (pre_enc_barrier.size (), pre_enc_barrier.data ()); auto encoder = priv->session->encoder; auto heap = priv->session->heap; command_list->EncodeFrame (encoder.Get (), heap.Get (), in_args, out_args); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (encoder.Detach ())); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (heap.Detach ())); post_enc_barrier. push_back (CD3DX12_RESOURCE_BARRIER::Transition (out_args->Bitstream. pBuffer, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE, D3D12_RESOURCE_STATE_COMMON)); post_enc_barrier. push_back (CD3DX12_RESOURCE_BARRIER:: Transition (out_args->EncoderOutputMetadata.pBuffer, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ)); post_enc_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (meta_out_args->ResolvedLayoutMetadata.pBuffer, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE)); command_list->ResourceBarrier (post_enc_barrier.size (), post_enc_barrier.data ()); command_list->ResolveEncoderOutputMetadata (meta_in_args, meta_out_args); std::vector < D3D12_RESOURCE_BARRIER > post_resolve_barrier; post_resolve_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (out_args->EncoderOutputMetadata.pBuffer, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ, D3D12_RESOURCE_STATE_COMMON)); post_resolve_barrier.push_back (CD3DX12_RESOURCE_BARRIER:: Transition (meta_out_args->ResolvedLayoutMetadata.pBuffer, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE, D3D12_RESOURCE_STATE_COMMON)); command_list->ResourceBarrier (post_resolve_barrier.size (), post_resolve_barrier.data ()); } static gboolean gst_d3d12_encoder_resolve_bitstream (GstD3D12Encoder * self, ID3D12Resource * resolved_metadata, ID3D12Resource * bitstream, GstBuffer * output) { auto priv = self->priv; guint8 *map_data; HRESULT hr; g_assert (output); CD3DX12_RANGE zero_range (0, 0); hr = resolved_metadata->Map (0, nullptr, (void **) &map_data); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map metadata"); return FALSE; } D3D12_VIDEO_ENCODER_OUTPUT_METADATA output_meta = *((D3D12_VIDEO_ENCODER_OUTPUT_METADATA *) map_data); GST_TRACE_OBJECT (self, "EncodeErrorFlags: %" G_GUINT64_FORMAT ", " "EncodeStats.AverageQP: %" G_GUINT64_FORMAT ", " "EncodeStats.IntraCodingUnitsCount: %" G_GUINT64_FORMAT ", " "EncodeStats.InterCodingUnitsCount: %" G_GUINT64_FORMAT ", " "EncodeStats.SkipCodingUnitsCount: %" G_GUINT64_FORMAT ", " "EncodeStats.AverageMotionEstimationXDirection: %" G_GUINT64_FORMAT ", " "EncodeStats.AverageMotionEstimationYDirection: %" G_GUINT64_FORMAT ", " "EncodedBitstreamWrittenBytesCount: %" G_GUINT64_FORMAT ", " "WrittenSubregionsCount: %" G_GUINT64_FORMAT, output_meta.EncodeErrorFlags, output_meta.EncodeStats.AverageQP, output_meta.EncodeStats.IntraCodingUnitsCount, output_meta.EncodeStats.InterCodingUnitsCount, output_meta.EncodeStats.SkipCodingUnitsCount, output_meta.EncodeStats.AverageMotionEstimationXDirection, output_meta.EncodeStats.AverageMotionEstimationYDirection, output_meta.EncodedBitstreamWrittenBytesCount, output_meta.WrittenSubregionsCount); if (output_meta.WrittenSubregionsCount == 0 || output_meta.EncodedBitstreamWrittenBytesCount == 0) { GST_ERROR_OBJECT (self, "No written data"); resolved_metadata->Unmap (0, &zero_range); return FALSE; } if (output_meta.EncodeErrorFlags != D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_NO_ERROR) { if ((output_meta.EncodeErrorFlags & D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_CODEC_PICTURE_CONTROL_NOT_SUPPORTED) != 0) { GST_ERROR_OBJECT (self, "Picture control not supported"); } if ((output_meta.EncodeErrorFlags & D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_SUBREGION_LAYOUT_CONFIGURATION_NOT_SUPPORTED) != 0) { GST_ERROR_OBJECT (self, "Subregion layout not supported"); } if ((output_meta.EncodeErrorFlags & D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_INVALID_REFERENCE_PICTURES) != 0) { GST_ERROR_OBJECT (self, "Invalid reference picture"); } if ((output_meta.EncodeErrorFlags & D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_RECONFIGURATION_REQUEST_NOT_SUPPORTED) != 0) { GST_ERROR_OBJECT (self, "Reconfigure not supported"); } if ((output_meta.EncodeErrorFlags & D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_INVALID_METADATA_BUFFER_SOURCE) != 0) { GST_ERROR_OBJECT (self, "Invalid metadata buffer source"); } resolved_metadata->Unmap (0, &zero_range); return FALSE; } map_data += sizeof (D3D12_VIDEO_ENCODER_OUTPUT_METADATA); priv->subregions.clear (); UINT64 total_subregion_size = 0; for (guint i = 0; i < output_meta.WrittenSubregionsCount; i++) { auto subregion = *((D3D12_VIDEO_ENCODER_FRAME_SUBREGION_METADATA *) map_data); GST_TRACE_OBJECT (self, "Subregion %d, bSize: %" G_GUINT64_FORMAT ", " "bStartOffset: %" G_GUINT64_FORMAT ", bHeaderSize: %" G_GUINT64_FORMAT, i, subregion.bSize, subregion.bStartOffset, subregion.bHeaderSize); subregion.bStartOffset += total_subregion_size; priv->subregions.push_back (subregion); total_subregion_size += subregion.bSize; map_data += sizeof (D3D12_VIDEO_ENCODER_FRAME_SUBREGION_METADATA); } resolved_metadata->Unmap (0, &zero_range); hr = bitstream->Map (0, nullptr, (void **) &map_data); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map bitstream"); return FALSE; } auto mem = gst_allocator_alloc (nullptr, total_subregion_size, nullptr); GstMapInfo map_info; gst_memory_map (mem, &map_info, GST_MAP_WRITE); auto data = (guint8 *) map_info.data; for (size_t i = 0; i < priv->subregions.size (); i++) { const auto & subregion = priv->subregions[i]; memcpy (data, map_data + subregion.bStartOffset, subregion.bSize); data += subregion.bSize; } gst_memory_unmap (mem, &map_info); bitstream->Unmap (0, &zero_range); gst_buffer_append_memory (output, mem); return TRUE; } static gpointer gst_d3d12_encoder_output_loop (GstD3D12Encoder * self) { auto priv = self->priv; auto encoder = GST_VIDEO_ENCODER (self); GST_DEBUG_OBJECT (self, "Entering output thread"); while (true) { EncoderOutputData output_data; { GST_LOG_OBJECT (self, "Waiting for output data"); std::unique_lock < std::mutex > lk (priv->session->queue_lock); while (gst_vec_deque_is_empty (priv->session->output_queue)) priv->session->queue_cond.wait (lk); output_data = *((EncoderOutputData *) gst_vec_deque_pop_head_struct (priv->session->output_queue)); } if (!output_data.frame) { GST_DEBUG_OBJECT (self, "Got terminate data"); break; } GST_LOG_OBJECT (self, "Processing output %" G_GUINT64_FORMAT, output_data.fence_val); gst_d3d12_command_queue_fence_wait (priv->cmd->queue, output_data.fence_val); if (priv->flushing) { GST_DEBUG_OBJECT (self, "We are flushing"); gst_d3d12_encoder_buffer_unref (output_data.buffer); gst_clear_buffer (&output_data.frame->output_buffer); gst_video_encoder_finish_frame (encoder, output_data.frame); } else if (priv->last_flow == GST_FLOW_OK) { ComPtr < ID3D12Resource > resolved_metadata; ComPtr < ID3D12Resource > bitstream; gst_d3d12_encoder_buffer_get_resolved_metadata (output_data.buffer, &resolved_metadata); gst_d3d12_encoder_buffer_get_bitstream (output_data.buffer, &bitstream); auto frame = output_data.frame; if (!frame->output_buffer) frame->output_buffer = gst_buffer_new (); auto resolve_ret = gst_d3d12_encoder_resolve_bitstream (self, resolved_metadata.Get (), bitstream.Get (), frame->output_buffer); gst_d3d12_encoder_buffer_unref (output_data.buffer); if (!resolve_ret) { GST_ERROR_OBJECT (self, "Couldn't resolve bitstream buffer"); priv->last_flow = GST_FLOW_ERROR; gst_clear_buffer (&frame->output_buffer); gst_video_encoder_finish_frame (encoder, frame); } else { /* TODO: calculate dts in case of bframe is used */ frame->dts = frame->pts; priv->last_flow = gst_video_encoder_finish_frame (encoder, frame); if (priv->last_flow != GST_FLOW_OK) { GST_WARNING_OBJECT (self, "Last flow was %s", gst_flow_get_name (priv->last_flow)); } } } else { GST_DEBUG_OBJECT (self, "Dropping framem last flow return was %s", gst_flow_get_name (priv->last_flow)); gst_d3d12_encoder_buffer_unref (output_data.buffer); gst_clear_buffer (&output_data.frame->output_buffer); gst_video_encoder_finish_frame (encoder, output_data.frame); } } GST_DEBUG_OBJECT (self, "Leaving output thread"); return nullptr; } static GstFlowReturn gst_d3d12_encoder_handle_frame (GstVideoEncoder * encoder, GstVideoCodecFrame * frame) { auto self = GST_D3D12_ENCODER (encoder); auto priv = self->priv; auto & config = priv->config; auto klass = GST_D3D12_ENCODER_GET_CLASS (self); if (!priv->session) { GST_ERROR_OBJECT (self, "Encoding session is not configured"); return GST_FLOW_ERROR; } if (!priv->session->encoder || !priv->session->heap) { GST_ERROR_OBJECT (self, "Previous reconfigure failed"); return GST_FLOW_ERROR; } if (priv->last_flow != GST_FLOW_OK) { GST_WARNING_OBJECT (self, "Last flow was %s", gst_flow_get_name (priv->last_flow)); gst_video_encoder_finish_frame (encoder, frame); return priv->last_flow; } auto upload = gst_d3d12_encoder_upload_frame (self, frame->input_buffer); if (!upload) { gst_video_encoder_finish_frame (encoder, frame); return GST_FLOW_ERROR; } GstD3D12FenceData *fence_data; gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (upload)); GstD3D12CommandAllocator *gst_ca; if (!gst_d3d12_command_allocator_pool_acquire (priv->cmd->ca_pool, &gst_ca)) { GST_ERROR_OBJECT (self, "Couldn't acquire command allocator"); gst_d3d12_fence_data_unref (fence_data); gst_video_encoder_finish_frame (encoder, frame); return GST_FLOW_ERROR; } gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca)); auto ca = gst_d3d12_command_allocator_get_handle (gst_ca); auto hr = ca->Reset (); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't reset command allocator"); gst_d3d12_fence_data_unref (fence_data); gst_video_encoder_finish_frame (encoder, frame); return GST_FLOW_ERROR; } if (!priv->cmd->cl) { auto device = gst_d3d12_device_get_device_handle (self->device); hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE, ca, nullptr, IID_PPV_ARGS (&priv->cmd->cl)); } else { hr = priv->cmd->cl->Reset (ca); } if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't reset command list"); gst_d3d12_fence_data_unref (fence_data); gst_video_encoder_finish_frame (encoder, frame); return GST_FLOW_ERROR; } auto video_device = priv->cmd->video_device.Get (); D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS in_args = { }; D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS out_args = { }; D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS meta_in_args = { }; D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS meta_out_args = { }; auto prev_max_subregions = config.max_subregions; gboolean need_new_session = FALSE; if (!klass->start_frame (self, video_device, frame, &in_args.SequenceControlDesc, &in_args.PictureControlDesc, &out_args.ReconstructedPicture, &config, &need_new_session)) { GST_ERROR_OBJECT (self, "Start frame failed"); gst_d3d12_fence_data_unref (fence_data); gst_video_encoder_finish_frame (encoder, frame); return GST_FLOW_ERROR; } if (need_new_session) { GST_DEBUG_OBJECT (self, "Need new encoding session"); in_args.SequenceControlDesc.Flags = D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE; priv->session->encoder = nullptr; priv->session->heap = nullptr; auto & desc = priv->encoder_desc; desc.EncodeCodec = klass->codec; desc.EncodeProfile = config.profile_desc; desc.InputFormat = priv->format_info.Format; desc.CodecConfiguration = config.codec_config; desc.MaxMotionEstimationPrecision = D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_MAXIMUM; hr = video_device->CreateVideoEncoder (&desc, IID_PPV_ARGS (&priv->session->encoder)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create encoder"); gst_d3d12_fence_data_unref (fence_data); gst_video_encoder_finish_frame (encoder, frame); return GST_FLOW_ERROR; } auto & heap_desc = priv->heap_desc; heap_desc.EncodeCodec = klass->codec; heap_desc.EncodeProfile = config.profile_desc; heap_desc.EncodeLevel = config.level; heap_desc.ResolutionsListCount = 1; heap_desc.pResolutionList = &config.resolution; hr = video_device->CreateVideoEncoderHeap (&heap_desc, IID_PPV_ARGS (&priv->session->heap)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create encoder heap"); gst_d3d12_fence_data_unref (fence_data); gst_video_encoder_finish_frame (encoder, frame); return GST_FLOW_ERROR; } } if (prev_max_subregions != config.max_subregions) { gst_clear_object (&priv->session->encoder_pool); const auto & resource_req = priv->resource_req; GST_DEBUG_OBJECT (self, "Subregion count changed %d -> %d", prev_max_subregions, config.max_subregions); guint resolved_metadata_size; resolved_metadata_size = sizeof (D3D12_VIDEO_ENCODER_OUTPUT_METADATA) + sizeof (D3D12_VIDEO_ENCODER_FRAME_SUBREGION_METADATA) * config.max_subregions; if (priv->resource_req.EncoderMetadataBufferAccessAlignment > 1) { resolved_metadata_size = ((resolved_metadata_size + resource_req.EncoderMetadataBufferAccessAlignment - 1) / resource_req.EncoderMetadataBufferAccessAlignment) * resource_req.EncoderMetadataBufferAccessAlignment; } /* TODO: calculate bitstream buffer size */ guint bitstream_size = 1024 * 1024 * 8; priv->session->encoder_pool = gst_d3d12_encoder_buffer_pool_new (self->device, resource_req.MaxEncoderOutputMetadataBufferSize, resolved_metadata_size, bitstream_size, ASYNC_DEPTH); } GstD3D12EncoderBuffer *encoder_buf; GST_VIDEO_ENCODER_STREAM_UNLOCK (self); if (!gst_d3d12_encoder_buffer_pool_acquire (priv->session->encoder_pool, &encoder_buf)) { GST_ERROR_OBJECT (self, "Couldn't acquire bitstream buffer"); GST_VIDEO_ENCODER_STREAM_LOCK (self); klass->end_frame (self); gst_clear_buffer (&frame->output_buffer); gst_d3d12_fence_data_unref (fence_data); gst_video_encoder_finish_frame (encoder, frame); return GST_FLOW_ERROR; } GST_VIDEO_ENCODER_STREAM_LOCK (self); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (encoder_buf)); ComPtr < ID3D12Resource > metadata; ComPtr < ID3D12Resource > resolved_metadata; ComPtr < ID3D12Resource > bitstream; gst_d3d12_encoder_buffer_get_metadata (encoder_buf, &metadata); gst_d3d12_encoder_buffer_get_resolved_metadata (encoder_buf, &resolved_metadata); gst_d3d12_encoder_buffer_get_bitstream (encoder_buf, &bitstream); auto mem = (GstD3D12Memory *) gst_buffer_peek_memory (upload, 0); auto resource = gst_d3d12_memory_get_resource_handle (mem); in_args.pInputFrame = resource; in_args.InputFrameSubresource = 0; in_args.CurrentFrameBitstreamMetadataSize = 0; out_args.Bitstream.pBuffer = bitstream.Get (); out_args.Bitstream.FrameStartOffset = 0; out_args.EncoderOutputMetadata.pBuffer = metadata.Get (); out_args.EncoderOutputMetadata.Offset = 0; meta_in_args.EncoderCodec = klass->codec; meta_in_args.EncoderProfile = config.profile_desc; meta_in_args.EncoderInputFormat = DXGI_FORMAT_NV12; meta_in_args.EncodedPictureEffectiveResolution = config.resolution; meta_in_args.HWLayoutMetadata.pBuffer = metadata.Get (); meta_in_args.HWLayoutMetadata.Offset = 0; meta_out_args.ResolvedLayoutMetadata.pBuffer = resolved_metadata.Get (); meta_out_args.ResolvedLayoutMetadata.Offset = 0; auto cl = priv->cmd->cl; gst_d3d12_encoder_build_command (self, &in_args, &out_args, &meta_in_args, &meta_out_args, fence_data, cl.Get ()); hr = cl->Close (); klass->end_frame (self); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't close command list"); gst_d3d12_fence_data_unref (fence_data); gst_clear_buffer (&frame->output_buffer); gst_video_encoder_finish_frame (encoder, frame); return GST_FLOW_ERROR; } ComPtr < ID3D12Fence > fence_to_wait; guint64 fence_val_to_wait = 0; if (gst_d3d12_memory_get_fence (mem, &fence_to_wait, &fence_val_to_wait)) { gst_d3d12_command_queue_execute_wait (priv->cmd->queue, fence_to_wait.Get (), fence_val_to_wait); } ID3D12CommandList *cmd_list[] = { cl.Get () }; hr = gst_d3d12_command_queue_execute_command_lists (priv->cmd->queue, 1, cmd_list, &priv->cmd->fence_val); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't execute command list"); gst_d3d12_fence_data_unref (fence_data); gst_clear_buffer (&frame->output_buffer); gst_video_encoder_finish_frame (encoder, frame); return GST_FLOW_ERROR; } gst_d3d12_command_queue_set_notify (priv->cmd->queue, priv->cmd->fence_val, fence_data, (GDestroyNotify) gst_d3d12_fence_data_unref); auto output_data = EncoderOutputData (); output_data.frame = frame; output_data.buffer = gst_d3d12_encoder_buffer_ref (encoder_buf); output_data.fence_val = priv->cmd->fence_val; GST_LOG_OBJECT (self, "Enqueue data %" G_GUINT64_FORMAT, priv->cmd->fence_val); GST_VIDEO_ENCODER_STREAM_UNLOCK (self); { std::lock_guard < std::mutex > lk (priv->session->queue_lock); gst_vec_deque_push_tail_struct (priv->session->output_queue, &output_data); priv->session->queue_cond.notify_one (); } GST_VIDEO_ENCODER_STREAM_LOCK (self); if (!priv->output_thread) { GST_DEBUG_OBJECT (self, "Spawning output thread"); priv->output_thread = g_thread_new ("GstD3D12H264EncLoop", (GThreadFunc) gst_d3d12_encoder_output_loop, self); } return priv->last_flow; } static GstFlowReturn gst_d3d12_encoder_finish (GstVideoEncoder * encoder) { auto self = GST_D3D12_ENCODER (encoder); GST_DEBUG_OBJECT (self, "Finish"); gst_d3d12_encoder_drain (self, TRUE); return GST_FLOW_OK; } static gboolean gst_d3d12_encoder_flush (GstVideoEncoder * encoder) { auto self = GST_D3D12_ENCODER (encoder); auto priv = self->priv; GST_DEBUG_OBJECT (self, "Finish"); priv->flushing = true; gst_d3d12_encoder_drain (self, TRUE); priv->flushing = false; priv->last_flow = GST_FLOW_OK; return GST_FLOW_OK; } GType gst_d3d12_encoder_rate_control_get_type (void) { static GType type = 0; static const GEnumValue methods[] = { {D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_CQP, "Constant QP", "cqp"}, {D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_CBR, "Constant bitrate", "cbr"}, {D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_VBR, "Variable bitrate", "vbr"}, {D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_QVBR, "Constant quality variable bitrate", "qvbr"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_enum_register_static ("GstD3D12EncoderRateControl", methods); } GST_D3D12_CALL_ONCE_END; return type; } GType gst_d3d12_encoder_rate_control_support_get_type (void) { static GType type = 0; static const GFlagsValue methods[] = { {(1 << D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_CQP), "Constant QP", "cqp"}, {(1 << D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_CBR), "Constant bitrate", "cbr"}, {(1 << D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_VBR), "Variable bitrate", "vbr"}, {(1 << D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_QVBR), "Constant quality variable bitrate", "qvbr"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_flags_register_static ("GstD3D12EncoderRateControlSupport", methods); } GST_D3D12_CALL_ONCE_END; return type; } GType gst_d3d12_encoder_subregion_layout_get_type (void) { static GType type = 0; static const GEnumValue methods[] = { {D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_FULL_FRAME, "Full frame without partitioning", "full"}, {D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_BYTES_PER_SUBREGION, "Bytes per subregion", "bytes"}, {D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_SQUARE_UNITS_PER_SUBREGION_ROW_UNALIGNED, "Coding units (e.g., macroblock) per subregion", "coding-units"}, {D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_ROWS_PER_SUBREGION, "Uniform rows per subregion", "rows"}, {D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_SUBREGIONS_PER_FRAME, "Uniform subregions per frame", "subregions"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_enum_register_static ("GstD3D12EncoderSubregionLayout", methods); } GST_D3D12_CALL_ONCE_END; return type; } GType gst_d3d12_encoder_subregion_layout_support_get_type (void) { static GType type = 0; static const GFlagsValue methods[] = { {(1 << D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_FULL_FRAME), "Full frame without partitioning", "full"}, {(1 << D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_BYTES_PER_SUBREGION), "Bytes per subregion", "bytes"}, {(1 << D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_SQUARE_UNITS_PER_SUBREGION_ROW_UNALIGNED), "Coding units (e.g., macroblock) per subregion", "coding-units"}, {(1 << D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_ROWS_PER_SUBREGION), "Uniform rows (in coding-unit) per subregion", "rows"}, {(1 << D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_SUBREGIONS_PER_FRAME), "Uniform subregions per frame", "subregions"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_flags_register_static ("GstD3D12EncoderSubregionLayoutSupport", methods); } GST_D3D12_CALL_ONCE_END; return type; } GType gst_d3d12_encoder_sei_insert_mode_get_type (void) { static GType type = 0; static const GEnumValue modes[] = { {GST_D3D12_ENCODER_SEI_INSERT, "Insert", "insert"}, {GST_D3D12_ENCODER_SEI_INSERT_AND_DROP, "Insert and drop", "insert-and-drop"}, {GST_D3D12_ENCODER_SEI_DISABLED, "Disabled", "disabled"}, {0, nullptr, nullptr} }; GST_D3D12_CALL_ONCE_BEGIN { type = g_enum_register_static ("GstD3D12EncoderSeiInsertMode", modes); } GST_D3D12_CALL_ONCE_END; return type; } gboolean gst_d3d12_encoder_check_needs_new_session (D3D12_VIDEO_ENCODER_SUPPORT_FLAGS support_flags, D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS seq_flags) { bool rc_updated = (seq_flags & D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE) != 0; bool can_rc_update = CHECK_SUPPORT_FLAG (support_flags, RATE_CONTROL_RECONFIGURATION_AVAILABLE); if (rc_updated && !can_rc_update) return TRUE; bool layout_updated = (seq_flags & D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE) != 0; bool can_layout_update = CHECK_SUPPORT_FLAG (support_flags, SUBREGION_LAYOUT_RECONFIGURATION_AVAILABLE); if (layout_updated && !can_layout_update) return TRUE; bool gop_updated = (seq_flags & D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE) != 0; bool can_gop_update = CHECK_SUPPORT_FLAG (support_flags, SEQUENCE_GOP_RECONFIGURATION_AVAILABLE); if (gop_updated && !can_gop_update) return TRUE; return FALSE; }