/* GStreamer * Copyright (C) <1999> Erik Walthinsen * <2003> David Schleef * <2004> Benjamin Otte * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "gstvideoimage.h" #include #define GST_TYPE_PUZZLE \ (gst_puzzle_get_type()) #define GST_PUZZLE(obj) \ (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_PUZZLE,GstPuzzle)) #define GST_PUZZLE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_PUZZLE,GstPuzzleClass)) #define GST_IS_PUZZLE(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_PUZZLE)) #define GST_IS_PUZZLE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_PUZZLE)) typedef struct _GstPuzzle GstPuzzle; typedef struct _GstPuzzleClass GstPuzzleClass; struct _GstPuzzle { GstVideofilter videofilter; const GstVideoFormat *format; /* properties */ guint rows; guint columns; guint tiles; /* state */ guint *permutation; guint position; gboolean solved; }; struct _GstPuzzleClass { GstVideofilterClass parent_class; }; /* GstPuzzle signals and args */ enum { /* FILL ME */ LAST_SIGNAL }; enum { ARG_0, ARG_COLUMNS, ARG_ROWS /* FILL ME */ }; static void gst_puzzle_base_init (gpointer g_class); static void gst_puzzle_class_init (gpointer g_class, gpointer class_data); static void gst_puzzle_init (GTypeInstance * instance, gpointer g_class); static void gst_puzzle_finalize (GObject * object); static void gst_puzzle_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_puzzle_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_puzzle_setup (GstVideofilter * videofilter); static void draw_puzzle (GstVideofilter * videofilter, void *destp, void *srcp); static GstVideofilterClass *parent_class; GType gst_puzzle_get_type (void) { static GType puzzle_type = 0; if (!puzzle_type) { static const GTypeInfo puzzle_info = { sizeof (GstPuzzleClass), gst_puzzle_base_init, NULL, gst_puzzle_class_init, NULL, NULL, sizeof (GstPuzzle), 0, gst_puzzle_init, }; puzzle_type = g_type_register_static (GST_TYPE_VIDEOFILTER, "GstPuzzle", &puzzle_info, 0); } return puzzle_type; } static void gst_puzzle_base_init (gpointer g_class) { GstElementClass *element_class = GST_ELEMENT_CLASS (g_class); GstVideofilterClass *videofilter_class = GST_VIDEOFILTER_CLASS (g_class); int i; GstVideofilterFormat *f; gst_element_class_set_static_metadata (element_class, "A simple puzzle", "Filter/Effect/Video/Games", "A simple puzzle, use arrow keys and space to restart/solve", "Benjamin Otte "); for (i = 0; i < gst_video_format_count; i++) { f = g_new0 (GstVideofilterFormat, 1); f->fourcc = gst_video_format_list[i].fourcc; f->bpp = gst_video_format_list[i].bitspp; f->filter_func = draw_puzzle; if (gst_video_format_list[i].ext_caps) { f->depth = gst_video_format_list[i].depth; f->endianness = gst_video_format_list[i].bitspp < 24 ? G_BYTE_ORDER : G_BIG_ENDIAN; f->red_mask = gst_video_format_list[i].red_mask; f->green_mask = gst_video_format_list[i].green_mask; f->blue_mask = gst_video_format_list[i].blue_mask; } gst_videofilter_class_add_format (videofilter_class, f); } gst_videofilter_class_add_pad_templates (GST_VIDEOFILTER_CLASS (g_class)); } static void gst_puzzle_class_init (gpointer g_class, gpointer class_data) { GObjectClass *gobject_class; GstVideofilterClass *videofilter_class; gobject_class = G_OBJECT_CLASS (g_class); videofilter_class = GST_VIDEOFILTER_CLASS (g_class); parent_class = g_type_class_peek_parent (g_class); gobject_class->set_property = gst_puzzle_set_property; gobject_class->get_property = gst_puzzle_get_property; gobject_class->finalize = gst_puzzle_finalize; g_object_class_install_property (gobject_class, ARG_ROWS, g_param_spec_uint ("rows", "rows", "number of rows in puzzle", 1, G_MAXUINT, 4, G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, ARG_COLUMNS, g_param_spec_uint ("columns", "columns", "number of columns in puzzle", 1, G_MAXUINT, 4, G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_STATIC_STRINGS)); videofilter_class->setup = gst_puzzle_setup; } static void gst_puzzle_finalize (GObject * object) { GstPuzzle *puzzle; puzzle = GST_PUZZLE (object); g_free (puzzle->permutation); G_OBJECT_CLASS (parent_class)->finalize (object); } static void G_GNUC_UNUSED gst_puzzle_solve (GstPuzzle * puzzle) { guint i; for (i = 0; i < puzzle->tiles; i++) { puzzle->permutation[i] = i; } puzzle->position = puzzle->tiles - 1; puzzle->solved = TRUE; } static gboolean gst_puzzle_is_solved (GstPuzzle * puzzle) { guint i; if (puzzle->position != puzzle->tiles - 1) return FALSE; for (i = 0; i < puzzle->tiles; i++) { if (puzzle->permutation[i] != i) return FALSE; } return TRUE; } #if 0 static void gst_puzzle_show (GstPuzzle * puzzle) { guint i; for (i = 0; i < puzzle->tiles; i++) { g_print ("%d ", puzzle->permutation[i]); } g_print ("\n"); } #endif static void gst_puzzle_swap (GstPuzzle * puzzle, guint next) { guint tmp; g_assert (next < puzzle->tiles); tmp = puzzle->permutation[puzzle->position]; puzzle->permutation[puzzle->position] = puzzle->permutation[next]; puzzle->permutation[next] = tmp; puzzle->position = next; } typedef enum { DIR_UP, DIR_DOWN, DIR_LEFT, DIR_RIGHT } GstPuzzleDirection; static void gst_puzzle_move (GstPuzzle * puzzle, GstPuzzleDirection dir) { guint next = puzzle->tiles; switch (dir) { case DIR_UP: if (puzzle->position >= puzzle->columns) next = puzzle->position - puzzle->columns; break; case DIR_DOWN: if (puzzle->tiles - puzzle->position > puzzle->columns) next = puzzle->position + puzzle->columns; break; case DIR_LEFT: if ((puzzle->position % puzzle->columns) > 0) next = puzzle->position - 1; break; case DIR_RIGHT: if ((puzzle->position % puzzle->columns) < puzzle->columns - 1) next = puzzle->position + 1; break; default: g_assert_not_reached (); } if (next < puzzle->tiles) { /* the move was valid */ gst_puzzle_swap (puzzle, next); } } static void gst_puzzle_shuffle (GstPuzzle * puzzle) { guint i; do { for (i = 0; i < 100 * puzzle->tiles; i++) { gst_puzzle_move (puzzle, g_random_int_range (0, 4)); } } while (gst_puzzle_is_solved (puzzle)); puzzle->solved = FALSE; } /* The nav event handler handles nav events, but still forwards them, so you * should be able to even use puzzle while navigating a dvd menu. We return * TRUE of course even when noone downstream handles the event. */ static gboolean nav_event_handler (GstPad * pad, GstEvent * event) { GstPuzzle *puzzle; GstVideofilter *filter; const gchar *type; gboolean result = FALSE; gdouble x, y; gint xpos = 0, ypos = 0; puzzle = GST_PUZZLE (gst_pad_get_parent (pad)); filter = GST_VIDEOFILTER (puzzle); switch (GST_EVENT_TYPE (event)) { case GST_EVENT_NAVIGATION: /* translate the event */ if (gst_structure_get_double (event->event_data.structure.structure, "pointer_x", &x) && gst_structure_get_double (event->event_data.structure.structure, "pointer_y", &y)) { gint width, height; width = gst_videofilter_get_input_width (filter); height = gst_videofilter_get_input_height (filter); width = (width / puzzle->columns) & ~3; height = (height / puzzle->rows) & ~3; xpos = (int) x / width; ypos = (int) y / height; if (xpos >= 0 && xpos < puzzle->columns && ypos >= 0 && ypos < puzzle->rows) { GstEvent *copy; guint lookup; lookup = puzzle->permutation[ypos * puzzle->columns + xpos]; GST_DEBUG_OBJECT (puzzle, "translated %dx%d (%gx%g) to %dx%d (%gx%g)", xpos, ypos, x, y, lookup % puzzle->columns, lookup / puzzle->columns, x + ((gint) (lookup % puzzle->columns) - xpos) * width, y + ((gint) (lookup / puzzle->columns) - ypos) * height); x += ((gint) (lookup % puzzle->columns) - xpos) * width; y += ((gint) (lookup / puzzle->columns) - ypos) * height; copy = gst_event_copy (event); gst_structure_set (copy->event_data.structure.structure, "pointer_x", G_TYPE_DOUBLE, x, "pointer_y", G_TYPE_DOUBLE, y, NULL); gst_event_unref (event); event = copy; } } /* handle the event. NOTE: it has already been translated! */ type = gst_structure_get_string (event->event_data.structure.structure, "event"); if (g_str_equal (type, "key-press")) { const gchar *key = gst_structure_get_string (event->event_data.structure.structure, "key"); if (g_str_equal (key, "space")) { if (gst_puzzle_is_solved (puzzle)) { gst_puzzle_shuffle (puzzle); } else { gst_puzzle_solve (puzzle); } } else { if (puzzle->solved) break; if (g_str_equal (key, "Left")) { gst_puzzle_move (puzzle, DIR_LEFT); } else if (g_str_equal (key, "Right")) { gst_puzzle_move (puzzle, DIR_RIGHT); } else if (g_str_equal (key, "Up")) { gst_puzzle_move (puzzle, DIR_UP); } else if (g_str_equal (key, "Down")) { gst_puzzle_move (puzzle, DIR_DOWN); } } puzzle->solved = gst_puzzle_is_solved (puzzle); } else if (g_str_equal (type, "mouse-button-press")) { gint button; if (gst_structure_get_int (event->event_data.structure.structure, "button", &button)) { if (button == 1) { if (xpos >= 0 && xpos < puzzle->columns && ypos >= 0 && ypos < puzzle->rows && !puzzle->solved) { gst_puzzle_swap (puzzle, ypos * puzzle->columns + xpos); puzzle->solved = gst_puzzle_is_solved (puzzle); } } else if (button == 2) { if (puzzle->solved) { gst_puzzle_shuffle (puzzle); } else { gst_puzzle_solve (puzzle); } puzzle->solved = gst_puzzle_is_solved (puzzle); } } } /* FIXME: only return TRUE for events we handle? */ result = TRUE; break; default: break; } return gst_pad_event_default (pad, event) || result; } static void gst_puzzle_create (GstPuzzle * puzzle) { guint i; puzzle->tiles = puzzle->rows * puzzle->columns; g_assert (puzzle->tiles); g_free (puzzle->permutation); puzzle->permutation = g_new (guint, puzzle->tiles); for (i = 0; i < puzzle->tiles; i++) { puzzle->permutation[i] = i; } puzzle->position = puzzle->tiles - 1; /* shuffle a bit */ gst_puzzle_shuffle (puzzle); } static void gst_puzzle_init (GTypeInstance * instance, gpointer g_class) { GstVideofilter *videofilter; GstPuzzle *puzzle; videofilter = GST_VIDEOFILTER (instance); puzzle = GST_PUZZLE (instance); /* FIXME: this is evil */ gst_pad_set_event_function (videofilter->srcpad, nav_event_handler); /* set this so we don't crash when initializing */ puzzle->rows = 1; puzzle->columns = 1; } static void gst_puzzle_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstPuzzle *src; g_return_if_fail (GST_IS_PUZZLE (object)); src = GST_PUZZLE (object); GST_DEBUG ("gst_puzzle_set_property"); switch (prop_id) { case ARG_COLUMNS: src->columns = g_value_get_uint (value); gst_puzzle_create (src); break; case ARG_ROWS: src->rows = g_value_get_uint (value); gst_puzzle_create (src); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_puzzle_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstPuzzle *src; g_return_if_fail (GST_IS_PUZZLE (object)); src = GST_PUZZLE (object); switch (prop_id) { case ARG_COLUMNS: g_value_set_uint (value, src->columns); break; case ARG_ROWS: g_value_set_uint (value, src->rows); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_puzzle_setup (GstVideofilter * videofilter) { GstPuzzle *puzzle; g_return_if_fail (GST_IS_PUZZLE (videofilter)); puzzle = GST_PUZZLE (videofilter); puzzle->format = NULL; } static void draw_puzzle (GstVideofilter * videofilter, void *destp, void *srcp) { GstPuzzle *puzzle; int width, height; guint i; GstVideoImage dest, src; puzzle = GST_PUZZLE (videofilter); if (!puzzle->format) { puzzle->format = gst_video_format_find_by_structure (gst_caps_get_structure (gst_pad_get_negotiated_caps (videofilter->sinkpad), 0)); } width = gst_videofilter_get_input_width (videofilter); height = gst_videofilter_get_input_height (videofilter); gst_video_image_setup (&dest, puzzle->format, destp, width, height); gst_video_image_setup (&src, puzzle->format, srcp, width, height); /* use multiples of 4 here to get around drawing problems with YUV colorspaces */ width = (width / puzzle->columns) & ~3; height = (height / puzzle->rows) & ~3; if (width == 0 || height == 0) { gst_video_image_copy_area (&dest, 0, 0, &src, 0, 0, gst_videofilter_get_input_width (videofilter), gst_videofilter_get_input_height (videofilter)); return; } if (width * puzzle->columns != gst_videofilter_get_input_width (videofilter)) { guint w = gst_videofilter_get_input_width (videofilter) - width * puzzle->columns; gst_video_image_copy_area (&dest, width * puzzle->columns, 0, &src, width * puzzle->columns, 0, w, gst_videofilter_get_input_height (videofilter)); } if (height * puzzle->rows != gst_videofilter_get_input_height (videofilter)) { guint h = gst_videofilter_get_input_height (videofilter) - height * puzzle->rows; gst_video_image_copy_area (&dest, 0, height * puzzle->rows, &src, 0, height * puzzle->rows, gst_videofilter_get_input_width (videofilter), h); } for (i = 0; i < puzzle->tiles; i++) { if (!puzzle->solved && i == puzzle->position) { gst_video_image_draw_rectangle (&dest, width * (i % puzzle->columns), height * (i / puzzle->columns), width, height, &GST_VIDEO_COLOR_WHITE, TRUE); } else { gst_video_image_copy_area (&dest, width * (i % puzzle->columns), height * (i / puzzle->columns), &src, width * (puzzle->permutation[i] % puzzle->columns), height * (puzzle->permutation[i] / puzzle->columns), width, height); } } } static gboolean plugin_init (GstPlugin * plugin) { #ifdef HAVE_LIBOIL oil_init (); #endif if (!gst_library_load ("gstvideofilter")) return FALSE; return gst_element_register (plugin, "puzzle", GST_RANK_NONE, GST_TYPE_PUZZLE); } GST_PLUGIN_DEFINE (GST_VERSION_MAJOR, GST_VERSION_MINOR, games, "a collection of games to showcase features", plugin_init, VERSION, GST_LICENSE, GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)