/* GStreamer * * Unit tests for glimagesink * * Copyright (C) 2014 Julien Isorce * Copyright (C) 2016 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include static GstStaticPadTemplate srctemplate = GST_STATIC_PAD_TEMPLATE ("src", GST_PAD_SRC, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE ("RGBA")) ); static GstElement *sinkelement = NULL; static GstPad *srcpad = NULL; #define PAD_FUNC(name, type, param, check) \ static gpointer do_##name##_func (type * param) { \ fail_unless (gst_pad_##name (srcpad, param) == check); \ return NULL; \ } /* *INDENT-OFF* */ PAD_FUNC (peer_query, GstQuery, query, TRUE) PAD_FUNC (push, GstBuffer, buf, GST_FLOW_OK) /* *INDENT-ON* */ /* On OSX it's required to have a main loop running in the * main thread while using the display connection. * So the call that use this display connection needs to be * done in another thread. * On other platforms a direct call can be done. */ #ifdef __APPLE__ static GMainLoop *loop; static GThread *thread; static GMutex lock; static GCond cond; static gboolean _unlock_mutex (gpointer * unused) { g_cond_broadcast (&cond); g_mutex_unlock (&lock); return G_SOURCE_REMOVE; } static gpointer _thread_main (gpointer * unused) { g_mutex_lock (&lock); g_idle_add ((GSourceFunc) _unlock_mutex, NULL); g_main_loop_run (loop); g_main_loop_unref (loop); loop = NULL; return NULL; } static void _start_thread (void) { loop = g_main_loop_new (NULL, FALSE); g_mutex_init (&lock); g_cond_init (&cond); thread = g_thread_new ("GLOSXTestThread", (GThreadFunc) _thread_main, NULL); g_mutex_lock (&lock); while (!loop) { g_cond_wait (&cond, &lock); } g_mutex_unlock (&lock); } static void _stop_thread (void) { g_main_loop_quit (loop); g_thread_join (thread); g_mutex_clear (&lock); g_cond_clear (&cond); } #endif static void setup_glimagesink (void) { GstCaps *caps = NULL; sinkelement = gst_check_setup_element ("glimagesink"); srcpad = gst_check_setup_src_pad (sinkelement, &srctemplate); gst_pad_set_active (srcpad, TRUE); caps = gst_caps_from_string ("video/x-raw, width=320, height=240, format=RGBA, framerate=30/1"); gst_check_setup_events (srcpad, sinkelement, caps, GST_FORMAT_TIME); gst_caps_unref (caps); } static void cleanup_glimagesink (void) { gst_element_set_state (sinkelement, GST_STATE_NULL); gst_element_get_state (sinkelement, NULL, NULL, GST_CLOCK_TIME_NONE); gst_pad_set_active (srcpad, FALSE); gst_check_teardown_src_pad (sinkelement); gst_check_teardown_element (sinkelement); } /* Verify that glimagesink releases the buffers it currently * owns, upon a drain query. */ GST_START_TEST (test_query_drain) { GstBuffer *buf = NULL; GstBufferPool *originpool = NULL; GstBufferPool *pool = NULL; GstCaps *caps = NULL; GstQuery *query = NULL; GstStructure *config = NULL; gint i = 0; guint min = 0; guint max = 0; guint size = 0; const gint maxbuffers = 4; #ifdef __APPLE__ _start_thread (); #endif /* GstBaseSink handles the drain query as well. */ g_object_set (sinkelement, "enable-last-sample", TRUE, NULL); ASSERT_SET_STATE (sinkelement, GST_STATE_PLAYING, GST_STATE_CHANGE_ASYNC); caps = gst_pad_get_current_caps (srcpad); fail_unless (gst_caps_is_fixed (caps)); /* Let's retrieve the GstGLBufferPool to change its min * and max nb buffers. For that just send an allocation * query and change the pool config. */ query = gst_query_new_allocation (caps, TRUE); do_peer_query_func (query); fail_unless (gst_query_get_n_allocation_pools (query) == 1); gst_query_parse_nth_allocation_pool (query, 0, &originpool, &size, &min, &max); fail_unless (originpool != NULL); gst_query_unref (query); config = gst_buffer_pool_get_config (originpool); gst_buffer_pool_config_set_params (config, caps, size, maxbuffers, maxbuffers); gst_buffer_pool_config_set_gl_min_free_queue_size (config, 0); fail_unless (gst_buffer_pool_set_config (originpool, config)); /* The gl pool is setup and ready to be activated. */ fail_unless (gst_buffer_pool_set_active (originpool, TRUE)); /* Let's build an upstream pool that will be feed with * gl buffers. */ pool = gst_buffer_pool_new (); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_set_params (config, caps, size, maxbuffers, maxbuffers); fail_unless (gst_buffer_pool_set_config (pool, config)); gst_caps_unref (caps); fail_unless (gst_buffer_pool_set_active (pool, TRUE)); /* Unpopulate the pool and forget about its initial buffers * It is necessary because the pool has to know there are * N outstanding buffers. */ for (i = 0; i < maxbuffers; ++i) { fail_unless (gst_buffer_pool_acquire_buffer (pool, &buf, NULL) == GST_FLOW_OK); gst_object_replace ((GstObject **) & buf->pool, NULL); gst_buffer_unref (buf); } /* Transfer buffers from the gl pool to the upstream pool. */ for (i = 0; i < maxbuffers; ++i) { fail_unless (gst_buffer_pool_acquire_buffer (originpool, &buf, NULL) == GST_FLOW_OK); gst_object_replace ((GstObject **) & buf->pool, (GstObject *) pool); gst_buffer_unref (buf); } /* Push a lot of buffers like if a real pipeline was running. */ for (i = 0; i < 10 * maxbuffers; ++i) { fail_unless (gst_buffer_pool_acquire_buffer (pool, &buf, NULL) == GST_FLOW_OK); do_push_func (buf); } /* Claim back buffers to the upstream pool. This is the point * of this unit test, i.e. this test checks that glimagesink * releases the buffers it currently owns, upon drain query. */ query = gst_query_new_drain (); do_peer_query_func (query); gst_query_unref (query); /* Transfer buffers back to the downstream pool to be release * properly. This also make sure that all buffers are returned. * Indeed gst_buffer_pool_acquire_buffer is blocking here and * we have set a maximum. */ for (i = 0; i < maxbuffers; ++i) { fail_unless (gst_buffer_pool_acquire_buffer (pool, &buf, NULL) == GST_FLOW_OK); gst_object_replace ((GstObject **) & buf->pool, (GstObject *) originpool); gst_buffer_unref (buf); } fail_unless (gst_buffer_pool_set_active (originpool, FALSE)); gst_object_unref (originpool); /* At this point the gl pool contains all its buffers. We can * deactivate it to release the textures. Note that only the gl * pool can release the textures properly because it has a * reference on the gl context. */ fail_unless (gst_buffer_pool_set_active (pool, FALSE)); gst_object_unref (pool); #ifdef __APPLE__ _stop_thread (); #endif } GST_END_TEST; static Suite * glimagesink_suite (void) { Suite *s = suite_create ("glimagesink"); TCase *tc = tcase_create ("general"); tcase_set_timeout (tc, 5); tcase_add_checked_fixture (tc, setup_glimagesink, cleanup_glimagesink); tcase_add_test (tc, test_query_drain); suite_add_tcase (s, tc); return s; } int main (int argc, char **argv) { Suite *s; g_setenv ("GST_GL_XINITTHREADS", "1", TRUE); g_setenv ("GST_XINITTHREADS", "1", TRUE); gst_check_init (&argc, &argv); s = glimagesink_suite (); return gst_check_run_suite (s, "glimagesink", __FILE__); }