/* * GStreamer * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef _GST_GL_MEMORY_H_ #define _GST_GL_MEMORY_H_ #include #include #include #include #include #include G_BEGIN_DECLS #define GST_TYPE_GL_ALLOCATOR (gst_gl_allocator_get_type()) GType gst_gl_allocator_get_type(void); #define GST_IS_GL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_ALLOCATOR)) #define GST_IS_GL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_ALLOCATOR)) #define GST_GL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_ALLOCATOR, GstGLAllocatorClass)) #define GST_GL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_ALLOCATOR, GstGLAllocator)) #define GST_GL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_ALLOCATOR, GstGLAllocatorClass)) #define GST_GL_ALLOCATOR_CAST(obj) ((GstGLAllocator *)(obj)) typedef enum _GstGLMemoryTransfer { /* force a transfer between the texture and the PBO (if available) */ GST_GL_MEMORY_TRANSFER_NEED_UPLOAD = (1 << 0), GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD = (1 << 1), } GstGLMemoryTransfer; #define GST_GL_MEMORY_ADD_TRANSFER(mem,state) ((GstGLMemory *)mem)->transfer_state |= state /** * GstGLMemory: * @mem: the parent object * @context: the #GstGLContext to use for GL operations * @tex_id: the GL texture id for this memory * @tex_target: the GL texture target for this memory * @tex_type: the texture type * @info: the texture's #GstVideoInfo * @valign: data alignment for system memory mapping * @plane: data plane in @info * @tex_scaling: GL shader scaling parameters for @valign and/or width/height * * Represents information about a GL texture */ struct _GstGLMemory { GstGLBaseBuffer mem; guint tex_id; guint tex_target; GstVideoGLTextureType tex_type; GstVideoInfo info; GstVideoAlignment valign; guint plane; gfloat tex_scaling[2]; /* */ GstGLMemoryTransfer transfer_state; gboolean texture_wrapped; GDestroyNotify notify; gpointer user_data; guint unpack_length; guint tex_width; }; #define GST_CAPS_FEATURE_MEMORY_GL_MEMORY "memory:GLMemory" #define GST_GL_MEMORY_VIDEO_FORMATS_STR \ "{ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, " \ "AYUV, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, " \ "GRAY8, GRAY16_LE, GRAY16_BE }" /** * GST_GL_MEMORY_ALLOCATOR: * * The name of the GL memory allocator */ #define GST_GL_MEMORY_ALLOCATOR "GLMemory" void gst_gl_memory_init (void); gboolean gst_is_gl_memory (GstMemory * mem); GstMemory * gst_gl_memory_alloc (GstGLContext * context, GstAllocationParams *params, GstVideoInfo * info, guint plane, GstVideoAlignment *valign); GstGLMemory * gst_gl_memory_wrapped (GstGLContext * context, GstVideoInfo * info, guint plane, GstVideoAlignment *valign, gpointer data, gpointer user_data, GDestroyNotify notify); GstGLMemory * gst_gl_memory_wrapped_texture (GstGLContext * context, guint texture_id, guint texture_target, GstVideoInfo * info, guint plane, GstVideoAlignment *valign, gpointer user_data, GDestroyNotify notify); void gst_gl_memory_download_transfer (GstGLMemory * gl_mem); void gst_gl_memory_upload_transfer (GstGLMemory * gl_mem); gboolean gst_gl_memory_copy_into_texture (GstGLMemory *gl_mem, guint tex_id, GstVideoGLTextureType tex_type, gint width, gint height, gint stride, gboolean respecify); gboolean gst_gl_memory_setup_buffer (GstGLContext * context, GstAllocationParams * params, GstVideoInfo * info, GstVideoAlignment *valign, GstBuffer * buffer); gboolean gst_gl_memory_setup_wrapped (GstGLContext * context, GstVideoInfo * info, GstVideoAlignment *valign, gpointer data[GST_VIDEO_MAX_PLANES], GstGLMemory *textures[GST_VIDEO_MAX_PLANES]); gint gst_gl_memory_get_texture_width (GstGLMemory * gl_mem); gint gst_gl_memory_get_texture_height (GstGLMemory * gl_mem); /* utility functions */ GstVideoGLTextureType gst_gl_texture_type_from_format (GstGLContext *context, GstVideoFormat v_format, guint plane); guint gst_gl_format_from_gl_texture_type (GstVideoGLTextureType tex_format); guint gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context, guint format, guint type); /** * GstGLAllocator * * Opaque #GstGLAllocator struct */ struct _GstGLAllocator { GstGLBaseBufferAllocator parent; GstMemoryCopyFunction fallback_mem_copy; }; /** * GstGLAllocatorClass: * * The #GstGLAllocatorClass only contains private data */ struct _GstGLAllocatorClass { GstGLBaseBufferAllocatorClass parent_class; }; G_END_DECLS #endif /* _GST_GL_MEMORY_H_ */