/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include #include #include G_BEGIN_DECLS typedef enum { GST_D3D_PLUGIN_PS_CHECKER_LUMA, GST_D3D_PLUGIN_PS_CHECKER_RGB, GST_D3D_PLUGIN_PS_CHECKER_VUYA, GST_D3D_PLUGIN_PS_CHECKER, GST_D3D_PLUGIN_PS_COLOR, GST_D3D_PLUGIN_PS_SAMPLE_PREMULT, GST_D3D_PLUGIN_PS_SAMPLE, GST_D3D_PLUGIN_PS_SNOW, GST_D3D_PLUGIN_PS_LAST } GstD3DPluginPS; typedef enum { GST_D3D_PLUGIN_VS_COLOR, GST_D3D_PLUGIN_VS_COORD, GST_D3D_PLUGIN_VS_POS, GST_D3D_PLUGIN_VS_LAST, } GstD3DPluginVS; typedef enum { GST_D3D_SM_4_0, GST_D3D_SM_5_0, GST_D3D_SM_5_1, GST_D3D_SM_LAST } GstD3DShaderModel; typedef struct _GstD3DShaderByteCode { gconstpointer byte_code; gsize byte_code_len; } GstD3DShaderByteCode; typedef enum { GST_D3D_CONVERTER_IDENTITY, GST_D3D_CONVERTER_SIMPLE, GST_D3D_CONVERTER_RANGE, GST_D3D_CONVERTER_GAMMA, GST_D3D_CONVERTER_PRIMARY, } GstD3DConverterType; typedef struct _GstD3DConverterCSByteCode { GstD3DShaderByteCode byte_code; guint x_unit; guint y_unit; DXGI_FORMAT srv_format; DXGI_FORMAT uav_format; } GstD3DConverterCSByteCode; typedef struct _GstD3DConverterPSByteCode { GstD3DShaderByteCode byte_code; guint num_rtv; } GstD3DConverterPSByteCode; GST_D3D_SHADER_API gboolean gst_d3d_plugin_shader_get_vs_blob (GstD3DPluginVS type, GstD3DShaderModel shader_model, GstD3DShaderByteCode * byte_code); GST_D3D_SHADER_API gboolean gst_d3d_plugin_shader_get_ps_blob (GstD3DPluginPS type, GstD3DShaderModel shader_model, GstD3DShaderByteCode * byte_code); GST_D3D_SHADER_API gboolean gst_d3d_converter_shader_get_vs_blob (GstD3DShaderModel shader_model, GstD3DShaderByteCode * byte_code); GST_D3D_SHADER_API gboolean gst_d3d_converter_shader_get_cs_blob (GstVideoFormat in_format, GstVideoFormat out_format, GstD3DShaderModel shader_model, GstD3DConverterCSByteCode * byte_code); GST_D3D_SHADER_API guint gst_d3d_converter_shader_get_ps_blob (GstVideoFormat in_format, GstVideoFormat out_format, gboolean in_premul, gboolean out_premul, GstD3DConverterType conv_type, GstD3DShaderModel shader_model, GstD3DConverterPSByteCode byte_code[4]); G_END_DECLS