/* * GStreamer * Copyright (C) 2022 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:gstqml6gloverlay * * `qml6gloverlay` provides a way to render an almost-arbitrary QML scene within * GStreamer pipeline using the same OpenGL context that GStreamer uses * internally. This avoids attempting to share multiple OpenGL contexts * avoiding increased synchronisation points and attempting to share an OpenGL * context at runtime which some drivers do not like. The Intel driver on * Windows is a notable example of the last point. * * `qml6gloverlay` will attempt to retrieve the windowing system display connection * that Qt is using (#GstGLDisplay). This may be different to any already * existing window system display connection already in use in the pipeline for * a number of reasons. A couple of examples of this are: * * 1. Adding `qml6gloverlay` to an already running pipeline * 2. Not having any `qml6gloverlay` (or `qml6glsink`, or `qml6glmixer`) element * start up before any other OpenGL-based element in the pipeline. * * If one of these scenarios occurs, then there will be multiple OpenGL contexts * in use in the pipeline. This means that either the pipeline will fail to * start up correctly, a downstream element may reject buffers, or a complete * GPU->System memory->GPU transfer is performed for every buffer. * * The requirement to avoid this is that all elements share the same * #GstGLDisplay object and as Qt cannot currently share an existing window * system display connection, GStreamer must use the window system display * connection provided by Qt. This window system display connection can be * retrieved by either a `qml6glsink` element, a `qml6gloverlay`, or a * `qml6glmixer` element. The recommended usage is to have either element * (`qml6glsink` or `qml6gloverlay` or `qml6glmixer`) be the first to propagate * the #GstGLDisplay for the entire pipeline to use by setting either element * to the READY element state before any other OpenGL element in the pipeline. * * In the dynamically adding `qml6gloverlay` (or `qml6glsink`, or `qml6glmixer`) * to a pipeline case, there are some considerations for ensuring that the * window system display and OpenGL contexts are compatible with Qt. When the * `qml6gloverlay` (or `qml6glsink`, or `qml6glmixer`) element is added and * brought up to READY, it will propagate it's own #GstGLDisplay using the * #GstContext mechanism regardless of any existing #GstGLDisplay used by the * pipeline previously. In order for the new #GstGLDisplay to be used, the * application must then set the provided #GstGLDisplay containing #GstContext * on the pipeline. This may effectively cause each OpenGL element to replace * the window system display and also the OpenGL context it is using. As such * this process may take a significant amount of time and resources as objects * are recreated in the new OpenGL context. * * All instances of `qml6gloverlay`, `qml6glsink`, and `qml6glmixer` will * return the exact same #GstGLDisplay object while the pipeline is running * regardless of whether any `qml6gloverlay` or `qml6glsink` elements are * added or removed from the pipeline. * * The Qml scene will run at the pace of incoming buffers. One input buffer * will cause a render of one output buffer. The timestamps on the input * buffers are used to drive the animation time. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstqt6elements.h" #include "gstqml6gloverlay.h" #include "qt6glrenderer.h" #include "gstqt6glutility.h" #include #include #define GST_CAT_DEFAULT gst_debug_qml6_gl_overlay GST_DEBUG_CATEGORY (GST_CAT_DEFAULT); static void gst_qml6_gl_overlay_finalize (GObject * object); static void gst_qml6_gl_overlay_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * param_spec); static void gst_qml6_gl_overlay_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * param_spec); static gboolean gst_qml6_gl_overlay_gl_start (GstGLBaseFilter * bfilter); static void gst_qml6_gl_overlay_gl_stop (GstGLBaseFilter * bfilter); static gboolean gst_qml6_gl_overlay_gl_set_caps (GstGLBaseFilter * bfilter, GstCaps * in_caps, GstCaps * out_caps); static GstFlowReturn gst_qml6_gl_overlay_prepare_output_buffer (GstBaseTransform * btrans, GstBuffer * buffer, GstBuffer ** outbuf); static GstFlowReturn gst_qml6_gl_overlay_transform (GstBaseTransform * btrans, GstBuffer * inbuf, GstBuffer * outbuf); static GstStateChangeReturn gst_qml6_gl_overlay_change_state (GstElement * element, GstStateChange transition); enum { PROP_0, PROP_WIDGET, PROP_QML_SCENE, PROP_ROOT_ITEM, }; enum { SIGNAL_0, SIGNAL_QML_SCENE_INITIALIZED, SIGNAL_QML_SCENE_DESTROYED, LAST_SIGNAL }; static guint gst_qml6_gl_overlay_signals[LAST_SIGNAL] = { 0 }; #define gst_qml6_gl_overlay_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstQml6GLOverlay, gst_qml6_gl_overlay, GST_TYPE_GL_FILTER, GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qml6gloverlay", 0, "Qt6 Video Overlay")); GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (qml6gloverlay, "qml6gloverlay", GST_RANK_NONE, GST_TYPE_QML6_GL_OVERLAY, qt6_element_init (plugin)); static void gst_qml6_gl_overlay_class_init (GstQml6GLOverlayClass * klass) { GObjectClass *gobject_class; GstElementClass *gstelement_class; GstBaseTransformClass *btrans_class; GstGLBaseFilterClass *glbasefilter_class; GstGLFilterClass *glfilter_class; GstElementClass *element_class; gobject_class = (GObjectClass *) klass; gstelement_class = (GstElementClass *) klass; glbasefilter_class = (GstGLBaseFilterClass *) klass; glfilter_class = (GstGLFilterClass *) klass; btrans_class = (GstBaseTransformClass *) klass; element_class = (GstElementClass *) klass; gobject_class->set_property = gst_qml6_gl_overlay_set_property; gobject_class->get_property = gst_qml6_gl_overlay_get_property; gobject_class->finalize = gst_qml6_gl_overlay_finalize; gst_element_class_set_metadata (gstelement_class, "Qt Video Overlay", "Filter/QML/Overlay", "A filter that renders a QML scene onto a video stream", "Matthew Waters "); g_object_class_install_property (gobject_class, PROP_QML_SCENE, g_param_spec_string ("qml-scene", "QML Scene", "The contents of the QML scene", NULL, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_WIDGET, g_param_spec_pointer ("widget", "QQuickItem", "The QQuickItem to place the input video in the object hierarchy", (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_ROOT_ITEM, g_param_spec_pointer ("root-item", "QQuickItem", "The root QQuickItem from the qml-scene used to render", (GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS))); /** * GstQmlGLOverlay::qml-scene-initialized * @element: the #GstQmlGLOverlay * @user_data: user provided data */ gst_qml6_gl_overlay_signals[SIGNAL_QML_SCENE_INITIALIZED] = g_signal_new ("qml-scene-initialized", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0); /** * GstQmlGLOverlay::qml-scene-destroyed * @element: the #GstQmlGLOverlay * @user_data: user provided data */ gst_qml6_gl_overlay_signals[SIGNAL_QML_SCENE_DESTROYED] = g_signal_new ("qml-scene-destroyed", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0); gst_gl_filter_add_rgba_pad_templates (glfilter_class); btrans_class->prepare_output_buffer = gst_qml6_gl_overlay_prepare_output_buffer; btrans_class->transform = gst_qml6_gl_overlay_transform; glbasefilter_class->gl_start = gst_qml6_gl_overlay_gl_start; glbasefilter_class->gl_stop = gst_qml6_gl_overlay_gl_stop; glbasefilter_class->gl_set_caps = gst_qml6_gl_overlay_gl_set_caps; element_class->change_state = gst_qml6_gl_overlay_change_state; } static void gst_qml6_gl_overlay_init (GstQml6GLOverlay * qml6_gl_overlay) { qml6_gl_overlay->widget = QSharedPointer(); qml6_gl_overlay->qml_scene = NULL; } static void gst_qml6_gl_overlay_finalize (GObject * object) { GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (object); g_free (qml6_gl_overlay->qml_scene); qml6_gl_overlay->qml_scene = NULL; qml6_gl_overlay->widget.clear(); G_OBJECT_CLASS (parent_class)->finalize (object); } static void gst_qml6_gl_overlay_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (object); switch (prop_id) { case PROP_WIDGET: { Qt6GLVideoItem *qt_item = static_cast (g_value_get_pointer (value)); if (qt_item) qml6_gl_overlay->widget = qt_item->getInterface(); else qml6_gl_overlay->widget.clear(); break; } case PROP_QML_SCENE: g_free (qml6_gl_overlay->qml_scene); qml6_gl_overlay->qml_scene = g_value_dup_string (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_qml6_gl_overlay_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (object); switch (prop_id) { case PROP_WIDGET: /* This is not really safe - the app needs to be * sure the widget is going to be kept alive or * this can crash */ if (qml6_gl_overlay->widget) g_value_set_pointer (value, qml6_gl_overlay->widget->videoItem()); else g_value_set_pointer (value, NULL); break; case PROP_QML_SCENE: g_value_set_string (value, qml6_gl_overlay->qml_scene); break; case PROP_ROOT_ITEM: GST_OBJECT_LOCK (qml6_gl_overlay); if (qml6_gl_overlay->renderer) { QQuickItem *root = qml6_gl_overlay->renderer->rootItem(); if (root) g_value_set_pointer (value, root); else g_value_set_pointer (value, NULL); } else { g_value_set_pointer (value, NULL); } GST_OBJECT_UNLOCK (qml6_gl_overlay); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static gboolean gst_qml6_gl_overlay_gl_start (GstGLBaseFilter * bfilter) { GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (bfilter); QQuickItem *root; GError *error = NULL; GST_TRACE_OBJECT (bfilter, "using scene:\n%s", qml6_gl_overlay->qml_scene); if (!qml6_gl_overlay->qml_scene || g_strcmp0 (qml6_gl_overlay->qml_scene, "") == 0) { GST_ELEMENT_ERROR (bfilter, RESOURCE, NOT_FOUND, ("qml-scene property not set"), (NULL)); return FALSE; } if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (bfilter)) return FALSE; GST_OBJECT_LOCK (bfilter); qml6_gl_overlay->renderer = new GstQt6QuickRenderer; if (!qml6_gl_overlay->renderer->init (bfilter->context, &error)) { GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND, ("%s", error->message), (NULL)); delete qml6_gl_overlay->renderer; qml6_gl_overlay->renderer = NULL; GST_OBJECT_UNLOCK (bfilter); return FALSE; } /* FIXME: Qml may do async loading and we need to propagate qml errors in that case as well */ if (!qml6_gl_overlay->renderer->setQmlScene (qml6_gl_overlay->qml_scene, &error)) { GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND, ("%s", error->message), (NULL)); goto fail_renderer; return FALSE; } root = qml6_gl_overlay->renderer->rootItem(); if (!root) { GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND, ("Qml scene does not have a root item"), (NULL)); goto fail_renderer; } GST_OBJECT_UNLOCK (bfilter); g_object_notify (G_OBJECT (qml6_gl_overlay), "root-item"); g_signal_emit (qml6_gl_overlay, gst_qml6_gl_overlay_signals[SIGNAL_QML_SCENE_INITIALIZED], 0); GST_OBJECT_LOCK (bfilter); if (!qml6_gl_overlay->widget) { Qt6GLVideoItem *qt_item = static_cast(root->findChild ()); if (qt_item) qml6_gl_overlay->widget = qt_item->getInterface(); } GST_OBJECT_UNLOCK (bfilter); return TRUE; fail_renderer: { qml6_gl_overlay->renderer->cleanup(); delete qml6_gl_overlay->renderer; qml6_gl_overlay->renderer = NULL; GST_OBJECT_UNLOCK (bfilter); return FALSE; } } static void gst_qml6_gl_overlay_gl_stop (GstGLBaseFilter * bfilter) { GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (bfilter); GstQt6QuickRenderer *renderer = NULL; /* notify before actually destroying anything */ GST_OBJECT_LOCK (qml6_gl_overlay); if (qml6_gl_overlay->renderer) renderer = qml6_gl_overlay->renderer; qml6_gl_overlay->renderer = NULL; GST_OBJECT_UNLOCK (qml6_gl_overlay); g_signal_emit (qml6_gl_overlay, gst_qml6_gl_overlay_signals[SIGNAL_QML_SCENE_DESTROYED], 0); g_object_notify (G_OBJECT (qml6_gl_overlay), "root-item"); if (qml6_gl_overlay->widget) qml6_gl_overlay->widget->setBuffer (NULL); if (renderer) { renderer->cleanup(); delete renderer; } GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (bfilter); } static gboolean gst_qml6_gl_overlay_gl_set_caps (GstGLBaseFilter * bfilter, GstCaps * in_caps, GstCaps * out_caps) { GstGLFilter *filter = GST_GL_FILTER (bfilter); GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (bfilter); if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_set_caps (bfilter, in_caps, out_caps)) return FALSE; qml6_gl_overlay->renderer->setSize (GST_VIDEO_INFO_WIDTH (&filter->out_info), GST_VIDEO_INFO_HEIGHT (&filter->out_info)); return TRUE; } static GstFlowReturn gst_qml6_gl_overlay_prepare_output_buffer (GstBaseTransform * btrans, GstBuffer * buffer, GstBuffer ** outbuf) { GstBaseTransformClass *bclass = GST_BASE_TRANSFORM_GET_CLASS (btrans); GstGLBaseFilter *bfilter = GST_GL_BASE_FILTER (btrans); GstGLFilter *filter = GST_GL_FILTER (btrans); GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (btrans); GstGLMemory *out_mem; GstGLSyncMeta *sync_meta; if (gst_buffer_n_memory (buffer) <= 0) { GST_ELEMENT_ERROR (btrans, RESOURCE, NOT_FOUND, (NULL), ("Buffer must have a memory object")); return GST_FLOW_ERROR; } if (qml6_gl_overlay->widget) { GstMemory *mem; GstGLMemory *gl_mem; qml6_gl_overlay->widget->setCaps (bfilter->in_caps); mem = gst_buffer_peek_memory (buffer, 0); if (!gst_is_gl_memory (mem)) { GST_ELEMENT_ERROR (btrans, RESOURCE, NOT_FOUND, (NULL), ("Input memory must be a GstGLMemory")); return GST_FLOW_ERROR; } gl_mem = (GstGLMemory *) mem; if (!gst_gl_context_can_share (gl_mem->mem.context, bfilter->context)) { GST_WARNING_OBJECT (bfilter, "Cannot use the current input texture " "(input buffer GL context %" GST_PTR_FORMAT " cannot share " "resources with the configured OpenGL context %" GST_PTR_FORMAT ")", gl_mem->mem.context, bfilter->context); } else { qml6_gl_overlay->widget->setBuffer (buffer); } } /* XXX: is this the correct ts to drive the animation */ out_mem = qml6_gl_overlay->renderer->generateOutput (GST_BUFFER_PTS (buffer)); if (!out_mem) { GST_ERROR_OBJECT (qml6_gl_overlay, "Failed to generate output"); return GST_FLOW_ERROR; } *outbuf = gst_buffer_new (); gst_buffer_append_memory (*outbuf, (GstMemory *) out_mem); gst_buffer_add_video_meta (*outbuf, (GstVideoFrameFlags) 0, GST_VIDEO_INFO_FORMAT (&filter->out_info), GST_VIDEO_INFO_WIDTH (&filter->in_info), GST_VIDEO_INFO_HEIGHT (&filter->out_info)); sync_meta = gst_buffer_add_gl_sync_meta (bfilter->context, *outbuf); gst_gl_sync_meta_set_sync_point (sync_meta, bfilter->context); bclass->copy_metadata (btrans, buffer, *outbuf); return GST_FLOW_OK; } static GstFlowReturn gst_qml6_gl_overlay_transform (GstBaseTransform * btrans, GstBuffer * inbuf, GstBuffer * outbuf) { return GST_FLOW_OK; } static GstStateChangeReturn gst_qml6_gl_overlay_change_state (GstElement * element, GstStateChange transition) { GstQml6GLOverlay *qml6_gl_overlay = GST_QML6_GL_OVERLAY (element); GstGLBaseFilter *filter = GST_GL_BASE_FILTER (element); GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS; GST_DEBUG_OBJECT (filter, "changing state: %s => %s", gst_element_state_get_name (GST_STATE_TRANSITION_CURRENT (transition)), gst_element_state_get_name (GST_STATE_TRANSITION_NEXT (transition))); switch (transition) { case GST_STATE_CHANGE_NULL_TO_READY: { QGuiApplication *app; GstGLDisplay *display = NULL; app = static_cast (QCoreApplication::instance ()); if (!app) { GST_ELEMENT_ERROR (element, RESOURCE, NOT_FOUND, ("%s", "Failed to connect to Qt"), ("%s", "Could not retrieve QGuiApplication instance")); return GST_STATE_CHANGE_FAILURE; } display = gst_qml6_get_gl_display (FALSE); if (display != filter->display) /* always propagate. The application may need to choose between window * system display connections */ gst_gl_element_propagate_display_context (GST_ELEMENT (qml6_gl_overlay), display); gst_object_unref (display); break; } default: break; } ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition); if (ret == GST_STATE_CHANGE_FAILURE) return ret; switch (transition) { default: break; } return ret; }