/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef BUILDING_HLSL cbuffer SnowConstBuffer : register(b0) { float time; float alpha; float2 padding; }; struct PS_INPUT { float4 Position : SV_POSITION; float2 Texture : TEXCOORD; }; float get_rand (float2 uv) { return frac (sin (dot (uv, float2 (12.9898,78.233))) * 43758.5453); } float4 PSMain_snow (PS_INPUT input) : SV_Target { float4 output; float val = get_rand (time * input.Texture); output.rgb = float3(val, val, val); output.a = alpha; return output; } #else static const char g_PSMain_snow_str[] = "cbuffer TimeConstBuffer : register(b0)\n" "{\n" " float time;\n" " float alpha;\n" " float2 padding;\n" "};\n" "\n" "struct PS_INPUT\n" "{\n" " float4 Position : SV_POSITION;\n" " float2 Texture : TEXCOORD;\n" "};\n" "\n" "float get_rand(float2 uv)\n" "{\n" " return frac (sin (dot (uv, float2 (12.9898,78.233))) * 43758.5453);\n" "}\n" "\n" "float4 PSMain_snow (PS_INPUT input) : SV_Target\n" "{\n" " float4 output;\n" " float val = get_rand (time * input.Texture);\n" " output.rgb = float3(val, val, val);\n" " output.a = alpha;\n" " return output;\n" "}\n"; #endif