/* * GStreamer * Copyright (C) 2013 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #define GLIB_DISABLE_DEPRECATION_WARNINGS #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "../gstgl_fwd.h" #include #include "gstglwindow_dispmanx_egl.h" #ifndef ELEMENT_CHANGE_LAYER /* copied from interface/vmcs_host/vc_vchi_dispmanx.h of userland.git */ #define ELEMENT_CHANGE_LAYER (1<<0) #define ELEMENT_CHANGE_OPACITY (1<<1) #define ELEMENT_CHANGE_DEST_RECT (1<<2) #define ELEMENT_CHANGE_SRC_RECT (1<<3) #define ELEMENT_CHANGE_MASK_RESOURCE (1<<4) #define ELEMENT_CHANGE_TRANSFORM (1<<5) #endif #define GST_CAT_DEFAULT gst_gl_window_debug #define gst_gl_window_dispmanx_egl_parent_class parent_class G_DEFINE_TYPE (GstGLWindowDispmanxEGL, gst_gl_window_dispmanx_egl, GST_TYPE_GL_WINDOW); static guintptr gst_gl_window_dispmanx_egl_get_window_handle (GstGLWindow * window); static void gst_gl_window_dispmanx_egl_set_window_handle (GstGLWindow * window, guintptr handle); static void gst_gl_window_dispmanx_egl_set_preferred_size (GstGLWindow * window, gint width, gint height); static void gst_gl_window_dispmanx_egl_show (GstGLWindow * window); static void gst_gl_window_dispmanx_egl_close (GstGLWindow * window); static gboolean gst_gl_window_dispmanx_egl_open (GstGLWindow * window, GError ** error); static guintptr gst_gl_window_dispmanx_egl_get_display (GstGLWindow * window); static gboolean gst_gl_window_dispmanx_egl_set_render_rectangle (GstGLWindow * window, gint x, gint y, gint width, gint height); static void window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height, gboolean visible); static void gst_gl_window_dispmanx_egl_class_init (GstGLWindowDispmanxEGLClass * klass) { GstGLWindowClass *window_class = (GstGLWindowClass *) klass; window_class->get_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_get_window_handle); window_class->set_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_window_handle); window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_show); window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_close); window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_open); window_class->get_display = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_get_display); window_class->set_preferred_size = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_preferred_size); window_class->set_render_rectangle = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_render_rectangle); } static void gst_gl_window_dispmanx_egl_init (GstGLWindowDispmanxEGL * window_egl) { window_egl->egldisplay = EGL_DEFAULT_DISPLAY; window_egl->visible = FALSE; window_egl->display = 0; window_egl->dp_width = 0; window_egl->dp_height = 0; window_egl->native.element = 0; window_egl->native.width = 0; window_egl->native.height = 0; window_egl->foreign.element = 0; window_egl->foreign.width = 0; window_egl->foreign.height = 0; window_egl->render_rect.x = 0; window_egl->render_rect.y = 0; window_egl->render_rect.w = 0; window_egl->render_rect.h = 0; } /* Must be called in the gl thread */ GstGLWindowDispmanxEGL * gst_gl_window_dispmanx_egl_new (GstGLDisplay * display) { if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_EGL) == 0) /* we require an egl display to create dispmanx windows */ return NULL; GST_DEBUG ("creating Dispmanx EGL window"); return g_object_new (GST_TYPE_GL_WINDOW_DISPMANX_EGL, NULL); } static void gst_gl_window_dispmanx_egl_close (GstGLWindow * window) { GstGLWindowDispmanxEGL *window_egl; DISPMANX_UPDATE_HANDLE_T dispman_update; window_egl = GST_GL_WINDOW_DISPMANX_EGL (window); if (window_egl->native.element && window_egl->native.element != window_egl->foreign.element) { dispman_update = vc_dispmanx_update_start (0); vc_dispmanx_element_remove (dispman_update, window_egl->native.element); vc_dispmanx_update_submit_sync (dispman_update); } vc_dispmanx_display_close (window_egl->display); GST_GL_WINDOW_CLASS (parent_class)->close (window); } static gboolean gst_gl_window_dispmanx_egl_open (GstGLWindow * window, GError ** error) { GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window); gint ret = graphics_get_display_size (0, &window_egl->dp_width, &window_egl->dp_height); if (ret < 0) { g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE, "Can't open display"); return FALSE; } GST_DEBUG ("Got display size: %dx%d\n", window_egl->dp_width, window_egl->dp_height); window_egl->native.element = 0; return GST_GL_WINDOW_CLASS (parent_class)->open (window, error); } gboolean gst_gl_window_dispmanx_egl_create_window (GstGLWindowDispmanxEGL * window_egl) { window_egl->native.width = 0; window_egl->native.height = 0; window_egl->display = vc_dispmanx_display_open (0); window_resize (window_egl, 16, 16, FALSE); return TRUE; } static guintptr gst_gl_window_dispmanx_egl_get_window_handle (GstGLWindow * window) { GstGLWindowDispmanxEGL *window_egl; window_egl = GST_GL_WINDOW_DISPMANX_EGL (window); if (window_egl->native.element) return (guintptr) & window_egl->native; return 0; } static void gst_gl_window_dispmanx_egl_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window); EGL_DISPMANX_WINDOW_T *foreign_window = (EGL_DISPMANX_WINDOW_T *)handle; DISPMANX_UPDATE_HANDLE_T dispman_update; GST_DEBUG_OBJECT (window, "set window handle with size %dx%d", foreign_window->width, foreign_window->height); if (window_egl->native.element) { dispman_update = vc_dispmanx_update_start (0); vc_dispmanx_element_remove (dispman_update, window_egl->native.element); vc_dispmanx_update_submit_sync (dispman_update); } window_egl->native.element = window_egl->foreign.element = foreign_window->element; window_egl->native.width = window_egl->foreign.width = foreign_window->width; window_egl->native.height = window_egl->foreign.height = foreign_window->height; } static void gst_gl_window_dispmanx_egl_set_preferred_size (GstGLWindow * window, gint width, gint height) { GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window); GST_DEBUG_OBJECT (window, "set preferred size to %dx%d", width, height); window_egl->preferred_width = width; window_egl->preferred_height = height; } static void window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height, gboolean visible) { GstGLWindow *window = GST_GL_WINDOW (window_egl); GST_DEBUG ("resizing %s window from %ux%u to %ux%u", visible ? "visible" : "invisible", window_egl->native.width, window_egl->native.height, width, height); if (window_egl->display) { VC_RECT_T dst_rect; VC_RECT_T src_rect; GstVideoRectangle src, res; DISPMANX_UPDATE_HANDLE_T dispman_update; uint32_t opacity = visible ? 255 : 0; VC_DISPMANX_ALPHA_T alpha = { DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS, opacity, 0 }; src.w = width; src.h = height; src.x = src.y = 0; /* If there is no render rectangle, center the width*height frame * inside dp_width*dp_height */ if (window_egl->render_rect.w <= 0 || window_egl->render_rect.h <= 0) { GstVideoRectangle dst; dst.w = window_egl->dp_width; dst.h = window_egl->dp_height; dst.x = dst.y = 0; gst_video_sink_center_rect (src, dst, &res, FALSE); } else { gst_video_sink_center_rect (src, window_egl->render_rect, &res, FALSE); } dst_rect.x = res.x; dst_rect.y = res.y; dst_rect.width = res.w; dst_rect.height = res.h; src_rect.x = 0; src_rect.y = 0; src_rect.width = width << 16; src_rect.height = height << 16; dispman_update = vc_dispmanx_update_start (0); if (window_egl->native.element) { uint32_t change_flags = ELEMENT_CHANGE_OPACITY | ELEMENT_CHANGE_DEST_RECT | ELEMENT_CHANGE_SRC_RECT; vc_dispmanx_element_change_attributes (dispman_update, window_egl->native.element, change_flags, 0, opacity, &dst_rect, &src_rect, 0, 0); } else { window_egl->native.element = vc_dispmanx_element_add (dispman_update, window_egl->display, 0, &dst_rect, 0, &src_rect, DISPMANX_PROTECTION_NONE, &alpha, 0, 0); } vc_dispmanx_update_submit_sync (dispman_update); gst_gl_window_resize (window, width, height); } window_egl->native.width = width; window_egl->native.height = height; } static gboolean gst_gl_window_dispmanx_egl_set_render_rectangle (GstGLWindow * window, gint x, gint y, gint width, gint height) { GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window); window_egl->render_rect.x = x; window_egl->render_rect.y = y; window_egl->render_rect.w = width; window_egl->render_rect.h = height; window_resize (window_egl, window_egl->render_rect.w, window_egl->render_rect.h, TRUE); return TRUE; } static void gst_gl_window_dispmanx_egl_show (GstGLWindow * window) { GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window); if (!window_egl->visible) { if (window_egl->render_rect.w <= 0 || window_egl->render_rect.h <= 0) { window_resize (window_egl, window_egl->preferred_width, window_egl->preferred_height, TRUE); } window_egl->visible = TRUE; } } static guintptr gst_gl_window_dispmanx_egl_get_display (GstGLWindow * window) { GstGLWindowDispmanxEGL *window_egl; window_egl = GST_GL_WINDOW_DISPMANX_EGL (window); return (guintptr) window_egl->egldisplay; }