/* * GStreamer * Copyright (C) 2008 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #define GLIB_DISABLE_DEPRECATION_WARNINGS #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstglwindow_x11_glx.h" #define GST_CAT_DEFAULT gst_gl_window_x11_glx_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define DEBUG_INIT \ GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow"); #define gst_gl_window_x11_glx_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstGLWindowX11GLX, gst_gl_window_x11_glx, GST_GL_TYPE_WINDOW_X11, DEBUG_INIT); static guintptr gst_gl_window_x11_glx_get_gl_context (GstGLWindowX11 * window_x11); static void gst_gl_window_x11_glx_swap_buffers (GstGLWindowX11 * window_x11); static gboolean gst_gl_window_x11_glx_activate (GstGLWindowX11 * window_x11, gboolean activate); static gboolean gst_gl_window_x11_glx_create_context (GstGLWindowX11 * window_x11, GstGLRendererAPI render_api, guintptr external_gl_context); static void gst_gl_window_x11_glx_destroy_context (GstGLWindowX11 * window_x11); static gboolean gst_gl_window_x11_glx_choose_visual (GstGLWindowX11 * window_x11); static void gst_gl_window_x11_glx_class_init (GstGLWindowX11GLXClass * klass) { GstGLWindowX11Class *window_x11_class = (GstGLWindowX11Class *) klass; window_x11_class->get_gl_context = GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_get_gl_context); window_x11_class->activate = GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_activate); window_x11_class->create_context = GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_create_context); window_x11_class->destroy_context = GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_destroy_context); window_x11_class->choose_visual = GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_choose_visual); window_x11_class->swap_buffers = GST_DEBUG_FUNCPTR (gst_gl_window_x11_glx_swap_buffers); } static void gst_gl_window_x11_glx_init (GstGLWindowX11GLX * window) { } /* Must be called in the gl thread */ GstGLWindowX11GLX * gst_gl_window_x11_glx_new (GstGLRendererAPI render_api, guintptr external_gl_context) { GstGLWindowX11GLX *window = g_object_new (GST_GL_TYPE_WINDOW_X11_GLX, NULL); gst_gl_window_x11_open_device (GST_GL_WINDOW_X11 (window), render_api, external_gl_context); return window; } static gboolean gst_gl_window_x11_glx_create_context (GstGLWindowX11 * window_x11, GstGLRendererAPI render_api, guintptr external_gl_context) { GstGLWindowX11GLX *window_glx; window_glx = GST_GL_WINDOW_X11_GLX (window_x11); window_glx->glx_context = glXCreateContext (window_x11->device, window_x11->visual_info, (GLXContext) external_gl_context, TRUE); if (!window_glx->glx_context) { GST_WARNING ("failed to create opengl context (glXCreateContext failed)"); goto failure; } GST_LOG ("gl context id: %ld", (gulong) window_glx->glx_context); return TRUE; failure: return FALSE; } static void gst_gl_window_x11_glx_destroy_context (GstGLWindowX11 * window_x11) { GstGLWindowX11GLX *window_glx; window_glx = GST_GL_WINDOW_X11_GLX (window_x11); glXDestroyContext (window_x11->device, window_glx->glx_context); window_glx->glx_context = 0; } static gboolean gst_gl_window_x11_glx_choose_visual (GstGLWindowX11 * window_x11) { gint error_base; gint event_base; gint attrib[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER, None }; if (!glXQueryExtension (window_x11->device, &error_base, &event_base)) { GST_WARNING ("No GLX extension"); goto failure; } window_x11->visual_info = glXChooseVisual (window_x11->device, window_x11->screen_num, attrib); if (!window_x11->visual_info) { GST_WARNING ("glx visual is null (bad attributes)"); goto failure; } return TRUE; failure: return FALSE; } static void gst_gl_window_x11_glx_swap_buffers (GstGLWindowX11 * window_x11) { glXSwapBuffers (window_x11->device, window_x11->internal_win_id); } static guintptr gst_gl_window_x11_glx_get_gl_context (GstGLWindowX11 * window_x11) { return (guintptr) GST_GL_WINDOW_X11_GLX (window_x11)->glx_context; } static gboolean gst_gl_window_x11_glx_activate (GstGLWindowX11 * window_x11, gboolean activate) { gboolean result; if (activate) { result = glXMakeCurrent (window_x11->device, window_x11->internal_win_id, GST_GL_WINDOW_X11_GLX (window_x11)->glx_context); } else { result = glXMakeCurrent (window_x11->device, None, NULL); } return result; }