d3d11_sources = [ 'gstd3d11av1dec.cpp', 'gstd3d11basefilter.cpp', 'gstd3d11compositor.cpp', 'gstd3d11convert.cpp', 'gstd3d11decoder.cpp', 'gstd3d11deinterlace.cpp', 'gstd3d11download.cpp', 'gstd3d11h264dec.cpp', 'gstd3d11h265dec.cpp', 'gstd3d11mpeg2dec.cpp', 'gstd3d11overlay.cpp', 'gstd3d11overlaycompositor.cpp', 'gstd3d11pluginutils.cpp', 'gstd3d11testsrc.cpp', 'gstd3d11upload.cpp', 'gstd3d11videosink.cpp', 'gstd3d11vp8dec.cpp', 'gstd3d11vp9dec.cpp', 'gstd3d11window.cpp', 'gstd3d11window_dummy.cpp', 'plugin.cpp', ] extra_c_args = ['-DCOBJMACROS'] extra_args = ['-DGST_USE_UNSTABLE_API'] extra_dep = [] d3d11_option = get_option('d3d11') if host_system != 'windows' or d3d11_option.disabled() subdir_done() endif if not gstd3d11_dep.found() or not cc.has_header('dxva.h') or not cc.has_header('d3d9.h') if d3d11_option.enabled() error('The d3d11 was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif runtimeobject_lib = cc.find_library('runtimeobject', required : false) winmm_lib = cc.find_library('winmm', required: false) if d3d11_winapi_only_app and (not d3dcompiler_lib.found() or not runtimeobject_lib.found()) if d3d11_option.enabled() error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif d2d_dep = cc.find_library('d2d1', required: d3d11_option) have_d2d_h = cc.has_header('d2d1.h', required: d3d11_option) have_wgc = cxx.compiles(''' #include #include #include #include, #include #include #include #include using namespace Microsoft::WRL; using namespace ABI::Windows::Graphics::Capture; ComPtr pool_statics; ComPtr pool_statics2; ComPtr pool; ComPtr session; ComPtr session2; ComPtr session3; ''', name: 'Windows Graphics Capture support in Windows SDK') # if build target is Windows 10 and WINAPI_PARTITION_APP is allowed, # we can build UWP only modules as well if d3d11_winapi_app d3d11_sources += ['gstd3d11window_corewindow.cpp', 'gstd3d11window_swapchainpanel.cpp'] extra_dep += [runtimeobject_lib] endif if d3d11_winapi_desktop d3d11_sources += ['gstd3d11dxgicapture.cpp', 'gstd3d11screencapture.cpp', 'gstd3d11screencapturedevice.cpp', 'gstd3d11screencapturesrc.cpp', 'gstd3d11window_win32.cpp'] # multimedia clock is desktop only API if winmm_lib.found() and cc.has_header('mmsystem.h') extra_args += ['-DHAVE_WINMM'] extra_dep += [winmm_lib] endif dwmapi_lib = cc.find_library('dwmapi', required: false) if have_wgc and dwmapi_lib.found() d3d11_sources += ['gstd3d11winrtcapture.cpp'] extra_args += ['-DHAVE_WINRT_CAPTURE'] extra_dep += [dwmapi_lib] endif endif # MinGW 32bits compiler seems to be complaining about redundant-decls # when ComPtr is in use. Let's just disable the warning if cc.get_id() != 'msvc' extra_mingw_args = cc.get_supported_arguments([ '-Wno-redundant-decls', ]) extra_args += extra_mingw_args endif gstd3d11 = library('gstd3d11', d3d11_sources, c_args : gst_plugins_bad_args + extra_c_args + extra_args, cpp_args: gst_plugins_bad_args + extra_args, include_directories : [configinc], dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep, gstd3d11_dep, gstcodecs_dep, d2d_dep] + extra_dep, install : true, install_dir : plugins_install_dir, ) plugins += [gstd3d11]