/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12decodercpbpool.h" #include #include #include #include #include #include #include #include #include #include GST_DEBUG_CATEGORY_STATIC (gst_d3d12_decoder_cpb_pool_debug); #define GST_CAT_DEFAULT gst_d3d12_decoder_cpb_pool_debug /* *INDENT-OFF* */ using namespace Microsoft::WRL; struct DecoderBuffer { DecoderBuffer() = delete; explicit DecoderBuffer (ID3D12Resource * resource, UINT64 size, guint8 * mapped_data, UINT64 id, const gchar * debug_name) { resource_ = resource; mapped_data_ = mapped_data; alloc_size_ = size; id_ = id; if (debug_name) debug_name_ = debug_name; GST_DEBUG_ID (debug_name_.c_str (), "Create new buffer[%" G_GUINT64_FORMAT "], size: %" G_GUINT64_FORMAT, id_, alloc_size_); } ~DecoderBuffer () { GST_DEBUG_ID (debug_name_.c_str (), "Releasing buffer[%" G_GUINT64_FORMAT "], size: %" G_GUINT64_FORMAT, id_, alloc_size_); } bool HasSpace (UINT64 size) { if (!IsUnused ()) return false; if (alloc_size_ >= size) return true; return false; } bool IsUnused () { return is_unused_; } void MarkUnused () { is_unused_ = true; } bool PopBs (UINT64 size, D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM & bs) { if (!HasSpace (size)) return false; bs.pBuffer = resource_.Get (); bs.Offset = 0; bs.Size = size; is_unused_ = false; return true; } ComPtr resource_; UINT64 alloc_size_; guint8 *mapped_data_; UINT64 id_; std::string debug_name_; bool is_unused_ = true; }; struct _GstD3D12DecoderCpb : public GstMiniObject { GstD3D12DecoderCpbPool *pool = nullptr; std::shared_ptr buffer; ComPtr ca; D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM bs = { }; }; struct GstD3D12DecoderCpbPoolPrivate { ~GstD3D12DecoderCpbPoolPrivate () { while (!cpb_pool.empty ()) { auto cpb = cpb_pool.front (); cpb_pool.pop (); gst_mini_object_unref (cpb); } buffer_pool.clear (); } ComPtr device; std::vector> buffer_pool; std::queue cpb_pool; UINT64 buffer_id = 0; UINT64 max_alloc_size = 0; guint allocated_ca_size = 0; bool supports_non_zeroed = false; std::mutex lock; }; struct _GstD3D12DecoderCpbPool { GstObject parent; GstD3D12DecoderCpbPoolPrivate *priv; }; /* *INDENT-ON* */ GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12DecoderCpb, gst_d3d12_decoder_cpb); static void gst_d3d12_decoder_cpb_pool_finalize (GObject * object); #define gst_d3d12_decoder_cpb_pool_parent_class parent_class G_DEFINE_TYPE (GstD3D12DecoderCpbPool, gst_d3d12_decoder_cpb_pool, GST_TYPE_OBJECT); static void gst_d3d12_decoder_cpb_pool_class_init (GstD3D12DecoderCpbPoolClass * klass) { auto object_class = G_OBJECT_CLASS (klass); object_class->finalize = gst_d3d12_decoder_cpb_pool_finalize; GST_DEBUG_CATEGORY_INIT (gst_d3d12_decoder_cpb_pool_debug, "d3d12decodercpbpool", 0, "d3d12decodercpbpool"); } static void gst_d3d12_decoder_cpb_pool_init (GstD3D12DecoderCpbPool * self) { self->priv = new GstD3D12DecoderCpbPoolPrivate (); } static void gst_d3d12_decoder_cpb_pool_finalize (GObject * object) { auto self = GST_D3D12_DECODER_CPB_POOL (object); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } GstD3D12DecoderCpbPool * gst_d3d12_decoder_cpb_pool_new (ID3D12Device * device) { g_return_val_if_fail (device, nullptr); auto self = (GstD3D12DecoderCpbPool *) g_object_new (GST_TYPE_D3D12_DECODER_CPB_POOL, nullptr); gst_object_ref_sink (self); auto priv = self->priv; priv->device = device; D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7 = { }; auto hr = device->CheckFeatureSupport (D3D12_FEATURE_D3D12_OPTIONS7, &options7, sizeof (options7)); if (SUCCEEDED (hr)) priv->supports_non_zeroed = true; return self; } /* *INDENT-OFF* */ static void gst_d3d12_decoder_cpb_pool_release (GstD3D12DecoderCpbPool * pool, GstD3D12DecoderCpb * cpb) { auto priv = pool->priv; { std::lock_guard < std::mutex > lk (priv->lock); GST_LOG_OBJECT (pool, "Releasing cpb, bitstream %p, Offset: %" G_GUINT64_FORMAT ", Size %" G_GUINT64_FORMAT, cpb->bs.pBuffer, cpb->bs.Offset, cpb->bs.Size); cpb->dispose = nullptr; cpb->pool = nullptr; if (cpb->buffer) cpb->buffer->MarkUnused (); cpb->buffer = nullptr; priv->cpb_pool.push (cpb); } gst_object_unref (pool); } /* *INDENT-ON* */ static gboolean gst_d3d12_decoder_cpb_dispose (GstD3D12DecoderCpb * cpb) { if (!cpb->pool) return TRUE; gst_mini_object_ref (cpb); gst_d3d12_decoder_cpb_pool_release (cpb->pool, cpb); return FALSE; } static void gst_d3d12_decoder_cpb_free (GstD3D12DecoderCpb * cpb) { delete cpb; } #define ROUND_UP_N(num,align) \ (((((UINT64) num) + (((UINT64) align) - 1)) & ~(((UINT64) align) - 1))) /* *INDENT-OFF* */ HRESULT gst_d3d12_decoder_cpb_pool_acquire (GstD3D12DecoderCpbPool * pool, gpointer data, gsize size, GstD3D12DecoderCpb ** cpb) { g_return_val_if_fail (GST_IS_D3D12_DECODER_CPB_POOL (pool), E_INVALIDARG); g_return_val_if_fail (data, E_INVALIDARG); g_return_val_if_fail (size > 0, E_INVALIDARG); auto priv = pool->priv; std::shared_ptr buffer; UINT64 aligned_size = ROUND_UP_N (size, D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT); GST_DEBUG_OBJECT (pool, "Uploading bitstream, size: %" G_GSIZE_FORMAT ", aligned-size %" G_GUINT64_FORMAT, size, aligned_size); std::unique_lock < std::mutex > lk (priv->lock); /* buffers are sorted in increasing size order. Try to find available * blocks from largest buffer, in order to release unused small * buffers efficiently */ for (auto it = priv->buffer_pool.rbegin (); it != priv->buffer_pool.rend(); it++) { auto & tmp = *it; if (tmp->HasSpace (aligned_size)) { GST_DEBUG_OBJECT (pool, "Buffer[%" G_GUINT64_FORMAT "] has space", tmp->id_); buffer = tmp; break; } } if (!buffer) { UINT64 alloc_size = ROUND_UP_N (aligned_size, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT); alloc_size = MAX (alloc_size, priv->max_alloc_size); D3D12_HEAP_PROPERTIES heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD); D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer (alloc_size); D3D12_HEAP_FLAGS heap_flags = D3D12_HEAP_FLAG_NONE; if (priv->supports_non_zeroed) heap_flags = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED; ComPtr < ID3D12Resource > resource; GST_DEBUG_OBJECT (pool, "Allocating new buffer, size %" G_GUINT64_FORMAT, alloc_size); auto hr = priv->device->CreateCommittedResource (&heap_prop, heap_flags, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS (&resource)); if (FAILED (hr)) { GST_ERROR_OBJECT (pool, "Couldn't allocate upload resource"); return hr; } D3D12_RANGE range; range.Begin = 0; range.End = 0; guint8 *mapped_data; hr = resource->Map (0, &range, (void **) &mapped_data); if (FAILED (hr)) { GST_ERROR_OBJECT (pool, "Couldn't map resource"); return hr; } buffer = std::make_shared (resource.Get (), desc.Width, mapped_data, priv->buffer_id, GST_OBJECT_NAME (pool)); priv->buffer_id++; priv->buffer_pool.insert (std::lower_bound (priv->buffer_pool.begin (), priv->buffer_pool.end (), buffer), buffer); priv->max_alloc_size = alloc_size; } GstD3D12DecoderCpb *ret = nullptr; if (!priv->cpb_pool.empty ()) { ret = priv->cpb_pool.front (); priv->cpb_pool.pop (); } else { ComPtr ca; auto hr = priv->device->CreateCommandAllocator ( D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE, IID_PPV_ARGS (&ca)); if (FAILED (hr)) { GST_ERROR_OBJECT (pool, "Couldn't create command allocator"); return hr; } ret = new GstD3D12DecoderCpb (); gst_mini_object_init (ret, 0, gst_d3d12_decoder_cpb_get_type (), nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_decoder_cpb_free); ret->ca = ca; priv->allocated_ca_size++; } auto pop_ret = buffer->PopBs (aligned_size, ret->bs); g_assert (pop_ret); /* Release unused buffers */ if (priv->buffer_pool.size () > priv->allocated_ca_size) { auto it = priv->buffer_pool.begin (); while (it != priv->buffer_pool.end () && priv->buffer_pool.size () > priv->allocated_ca_size) { auto tmp = *it; if (tmp == buffer || !tmp->IsUnused ()) { it++; continue; } GST_DEBUG_OBJECT (pool, "Releasing unused buffer[%" G_GUINT64_FORMAT "], Size: %" G_GUINT64_FORMAT, tmp->id_, tmp->alloc_size_); it = priv->buffer_pool.erase (it); } } lk.unlock (); memcpy (buffer->mapped_data_ + ret->bs.Offset, data, size); ret->pool = (GstD3D12DecoderCpbPool *) gst_object_ref (pool); ret->dispose = (GstMiniObjectDisposeFunction) gst_d3d12_decoder_cpb_dispose; ret->buffer = buffer; *cpb = ret; return S_OK; } /* *INDENT-ON* */ GstD3D12DecoderCpb * gst_d3d12_decoder_cpb_ref (GstD3D12DecoderCpb * cpb) { return (GstD3D12DecoderCpb *) gst_mini_object_ref (cpb); } void gst_d3d12_decoder_cpb_unref (GstD3D12DecoderCpb * cpb) { gst_mini_object_unref (cpb); } gboolean gst_d3d12_decoder_cpb_get_bitstream (GstD3D12DecoderCpb * cpb, D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM * bs) { g_return_val_if_fail (cpb, FALSE); g_return_val_if_fail (bs, FALSE); *bs = cpb->bs; return TRUE; } ID3D12CommandAllocator * gst_d3d12_decoder_cpb_get_command_allocator (GstD3D12DecoderCpb * cpb) { g_return_val_if_fail (cpb, nullptr); return cpb->ca.Get (); }