/* * GStreamer * Copyright (C) 2008 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it un der the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstgl_cocoa_private.h" /* =============================================================*/ /* */ /* GstGLNSWindow declaration */ /* */ /* =============================================================*/ @interface GstGLNSWindow: NSWindow { BOOL m_isClosed; GstGLWindowCocoa *m_cocoa; } - (id)initWithContentRect:(NSRect)contentRect styleMask: (unsigned int) styleMask backing: (NSBackingStoreType) bufferingType defer: (BOOL) flag screen: (NSScreen *) aScreen gstWin: (GstGLWindowCocoa *) window; - (void) setClosed; - (BOOL) isClosed; - (BOOL) canBecomeMainWindow; - (BOOL) canBecomeKeyWindow; @end /* =============================================================*/ /* */ /* GstGLWindow */ /* */ /* =============================================================*/ #define GST_GL_WINDOW_COCOA_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_COCOA, GstGLWindowCocoaPrivate)) #define GST_CAT_DEFAULT gst_gl_window_cocoa_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define DEBUG_INIT \ GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow"); #define gst_gl_window_cocoa_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_GL_TYPE_WINDOW, DEBUG_INIT); static gboolean gst_gl_window_cocoa_open (GstGLWindow *window, GError **err); static void gst_gl_window_cocoa_close (GstGLWindow *window); static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow * window); static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle); static void gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height); static void gst_gl_window_cocoa_run (GstGLWindow * window); static void gst_gl_window_cocoa_quit (GstGLWindow * window); static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy); struct _GstGLWindowCocoaPrivate { GstGLNSWindow *internal_win_id; NSView *external_view; gboolean visible; GMainContext *main_context; GMainLoop *loop; }; static void gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass) { GstGLWindowClass *window_class; window_class = (GstGLWindowClass *) klass; g_type_class_add_private (klass, sizeof (GstGLWindowCocoaPrivate)); window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_open); window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_close); window_class->get_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_window_handle); window_class->set_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_window_handle); window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw); window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw); window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_run); window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_quit); window_class->send_message_async = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async); } static void gst_gl_window_cocoa_init (GstGLWindowCocoa * window) { window->priv = GST_GL_WINDOW_COCOA_GET_PRIVATE (window); } /* Must be called in the gl thread */ GstGLWindowCocoa * gst_gl_window_cocoa_new (void) { GstGLWindowCocoa *window = g_object_new (GST_GL_TYPE_WINDOW_COCOA, NULL); return window; } gboolean gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa) { GstGLWindow *window = GST_GL_WINDOW (window_cocoa); GstGLContext *context = gst_gl_window_get_context (window); GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); GstGLWindowCocoaPrivate *priv = window_cocoa->priv; NSRect rect = context_cocoa->priv->rect; /* FIXME: This should probably be done in the application main thread */ priv->internal_win_id = [GstGLNSWindow alloc]; [priv->internal_win_id initWithContentRect:rect styleMask: (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask) backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa]; GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id); [NSApp setDelegate: priv->internal_win_id]; gst_object_unref (context); return TRUE; } static gboolean gst_gl_window_cocoa_open (GstGLWindow *window, GError **err) { GstGLWindowCocoa *window_cocoa; window_cocoa = GST_GL_WINDOW_COCOA (window); window_cocoa->priv->main_context = g_main_context_new (); window_cocoa->priv->loop = g_main_loop_new (window_cocoa->priv->main_context, FALSE); return TRUE; } static void gst_gl_window_cocoa_close (GstGLWindow *window) { GstGLWindowCocoa *window_cocoa; window_cocoa = GST_GL_WINDOW_COCOA (window); g_main_loop_unref (window_cocoa->priv->loop); g_main_context_unref (window_cocoa->priv->main_context); [window_cocoa->priv->internal_win_id release]; window_cocoa->priv->internal_win_id = nil; } static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow *window) { return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->internal_win_id; } static void set_window_handle_cb (gpointer data) { GstGLWindowCocoa * window_cocoa = data; NSView *view = [window_cocoa->priv->internal_win_id contentView]; /* FIXME: This should probably be in the application main thread! */ [window_cocoa->priv->internal_win_id orderOut:window_cocoa->priv->internal_win_id]; [window_cocoa->priv->external_view addSubview: view]; [view setFrame: [window_cocoa->priv->external_view bounds]]; [view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable]; } static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowCocoa *window_cocoa; GstGLWindowCocoaPrivate *priv; window_cocoa = GST_GL_WINDOW_COCOA (window); priv = window_cocoa->priv; if (priv->internal_win_id) { GstGLContextCocoa *context = (GstGLContextCocoa *) gst_gl_window_get_context (window); if (context) { if (context->priv->source_id) { g_source_remove (context->priv->source_id); context->priv->source_id = 0; } gst_object_unref (context); } if (handle) { priv->external_view = (NSView *) handle; priv->visible = TRUE; } else { /* bring back our internal window */ priv->external_view = 0; priv->visible = FALSE; } gst_gl_window_send_message (window, (GstGLWindowCB) set_window_handle_cb, window_cocoa); } else { /* no internal window yet so delay it to the next drawing */ priv->external_view = (NSView*) handle; priv->visible = FALSE; } } /* Thread safe */ struct draw { GstGLWindowCocoa *window; guint width, height; }; static void draw_cb (gpointer data) { struct draw *draw_data = data; GstGLWindowCocoa *window_cocoa = draw_data->window; GstGLWindowCocoaPrivate *priv = window_cocoa->priv; /* useful when set_window_handle is called before * the internal NSWindow */ if (priv->external_view && !priv->visible) { gst_gl_window_cocoa_set_window_handle (GST_GL_WINDOW (window_cocoa), (guintptr) priv->external_view); priv->visible = TRUE; } if (!priv->external_view && !priv->visible) { static gint x = 0; static gint y = 0; /* FIXME: This should probably be done from the application main thread */ NSRect mainRect = [[NSScreen mainScreen] visibleFrame]; NSRect windowRect = [priv->internal_win_id frame]; GST_DEBUG ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x, (int) mainRect.origin.y, (int) mainRect.size.width, (int) mainRect.size.height); windowRect.origin.x += x; windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y; windowRect.size.width = draw_data->width; windowRect.size.height = draw_data->height; GST_DEBUG ("window rect: %d %d %d %d\n", (int) windowRect.origin.x, (int) windowRect.origin.y, (int) windowRect.size.width, (int) windowRect.size.height); x += 20; y += 20; #ifndef GNUSTEP [priv->internal_win_id setFrame:windowRect display:NO]; GST_DEBUG ("make the window available\n"); [priv->internal_win_id makeMainWindow]; #endif [priv->internal_win_id orderFrontRegardless]; /*[priv->internal_win_id setViewsNeedDisplay:YES]; */ priv->visible = TRUE; } if (g_main_loop_is_running (priv->loop)) { if (![priv->internal_win_id isClosed]) { /* draw opengl scene in the back buffer */ GST_GL_WINDOW (window_cocoa)->draw (GST_GL_WINDOW (window_cocoa)->draw_data); /* Copy the back buffer to the front buffer */ [[[priv->internal_win_id contentView] openGLContext] flushBuffer]; } } } static void gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height) { struct draw draw_data; draw_data.window = GST_GL_WINDOW_COCOA (window); draw_data.width = width; draw_data.height = height; gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, &draw_data); } static void gst_gl_window_cocoa_run (GstGLWindow * window) { GstGLWindowCocoa *window_cocoa; window_cocoa = GST_GL_WINDOW_COCOA (window); GST_LOG ("starting main loop"); g_main_loop_run (window_cocoa->priv->loop); GST_LOG ("exiting main loop"); } /* Thread safe */ static void gst_gl_window_cocoa_quit (GstGLWindow * window) { GstGLWindowCocoa *window_cocoa; window_cocoa = GST_GL_WINDOW_COCOA (window); g_main_loop_quit (window_cocoa->priv->loop); } /* Thread safe */ typedef struct _GstGLMessage { GstGLWindowCB callback; gpointer data; GDestroyNotify destroy; } GstGLMessage; static gboolean _run_message (GstGLMessage * message) { if (message->callback) message->callback (message->data); if (message->destroy) message->destroy (message->data); g_slice_free (GstGLMessage, message); return FALSE; } static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) { GstGLWindowCocoa *window_cocoa; GstGLMessage *message; window_cocoa = GST_GL_WINDOW_COCOA (window); message = g_slice_new (GstGLMessage); message->callback = callback; message->data = data; message->destroy = destroy; g_main_context_invoke (window_cocoa->priv->main_context, (GSourceFunc) _run_message, message); } /* =============================================================*/ /* */ /* GstGLNSWindow implementation */ /* */ /* =============================================================*/ @implementation GstGLNSWindow - (id) initWithContentRect: (NSRect) contentRect styleMask: (unsigned int) styleMask backing: (NSBackingStoreType) bufferingType defer: (BOOL) flag screen: (NSScreen *) aScreen gstWin: (GstGLWindowCocoa *) cocoa { m_isClosed = NO; m_cocoa = cocoa; self = [super initWithContentRect: contentRect styleMask: styleMask backing: bufferingType defer: flag screen:aScreen]; [self setReleasedWhenClosed:NO]; GST_DEBUG ("initializing GstGLNSWindow\n"); [self setTitle:@"OpenGL renderer"]; [self setBackgroundColor:[NSColor clearColor]]; [self orderOut:m_cocoa->priv->internal_win_id]; if (m_cocoa->priv->external_view) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSView *view = [m_cocoa->priv->internal_win_id contentView]; [m_cocoa->priv->external_view addSubview: view]; [view setFrame: [m_cocoa->priv->external_view bounds]]; [view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable]; [pool release]; } return self; } - (void) setClosed { m_isClosed = YES; } - (BOOL) isClosed { return m_isClosed; } - (BOOL) canBecomeMainWindow { return YES; } - (BOOL) canBecomeKeyWindow { return YES; } static void close_window_cb (gpointer data) { GstGLWindowCocoa *window_cocoa = data; GstGLWindow *window; window = GST_GL_WINDOW (window_cocoa); [window_cocoa->priv->internal_win_id setClosed]; if (window->close) { window->close (window->close_data); } } /* Called in the main thread which is never the gl thread */ - (BOOL) windowShouldClose:(id)sender { GST_DEBUG ("user clicked the close button\n"); gst_gl_window_send_message (GST_GL_WINDOW (m_cocoa), (GstGLWindowCB) close_window_cb, m_cocoa); return YES; } - (void) applicationDidFinishLaunching: (NSNotification *) not { } - (void) applicationWillFinishLaunching: (NSNotification *) not { } - (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app { /* the application is manually stopped by calling stopApp on the AppThreadPerformer */ return NO; } - (void) applicationWillTerminate:(NSNotification *)aNotification { #ifdef GNUSTEP /* fixes segfault with gst-launch-1.0 -e ... and sending SIGINT (Ctrl-C) * which causes GNUstep to run a signal handler in the main thread. * However that thread has never been 'registered' with GNUstep so * the autorelease magic of objective-c causes a segfault from accessing * a null NSThread object somewhere deep in GNUstep. * * I put it here because this is the first time we can register the thread. */ GSRegisterCurrentThread(); #endif } @end /* =============================================================*/ /* */ /* GstGLNSOpenGLView implementation */ /* */ /* =============================================================*/ @implementation GstGLNSOpenGLView - (id)initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt { self = [super initWithFrame: contentRect pixelFormat: fmt]; m_cocoa = window; #ifndef GNUSTEP [self setWantsLayer:NO]; #endif return self; } struct resize { GstGLWindowCocoa * window; gint width, height; }; static void resize_cb (gpointer data) { struct resize *resize_data = data; GstGLWindowCocoa *window_cocoa = resize_data->window; GstGLWindow *window = GST_GL_WINDOW (window_cocoa); if (g_main_loop_is_running (window_cocoa->priv->loop) && ![window_cocoa->priv->internal_win_id isClosed]) { if (window->resize) { window->resize (window->resize_data, resize_data->width, resize_data->height); } [[[window_cocoa->priv->internal_win_id contentView] openGLContext] update]; GST_GL_WINDOW (window_cocoa)->draw (GST_GL_WINDOW (window_cocoa)->draw_data); [[[window_cocoa->priv->internal_win_id contentView] openGLContext] flushBuffer]; } } - (void)reshape { GstGLWindow *window; window = GST_GL_WINDOW (m_cocoa); if (window->resize) { NSRect bounds = [self bounds]; struct resize resize_data; resize_data.window = m_cocoa; resize_data.width = bounds.size.width; resize_data.height = bounds.size.height; gst_gl_window_send_message (GST_GL_WINDOW (m_cocoa), (GstGLWindowCB) resize_cb, &resize_data); } } - (void) update { } @end