/* * GStreamer * Copyright (C) 2015 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include /** * SECTION:gstglmemory * @short_description: memory subclass for GL textures * @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool * * GstGLMemory is a #GstGLBaseBuffer subclass providing support for the mapping of * GL textures. * * #GstGLMemory is created through gst_gl_memory_alloc() or system memory can * be wrapped through gst_gl_memory_wrapped(). * * Data is uploaded or downloaded from the GPU as is necessary. */ /* Implementation notes * * PBO transfer's are implemented using GstGLBaseBuffer. We just need to * ensure that the texture data is written/read to/from before/after calling * the parent class which performs the pbo buffer transfer. */ #define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0)) #define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1)) #define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0)) #define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)) #define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)) #define GL_MEM_WIDTH(gl_mem) _get_plane_width (&gl_mem->info, gl_mem->plane) #define GL_MEM_HEIGHT(gl_mem) _get_plane_height (&gl_mem->info, gl_mem->plane) #define GL_MEM_STRIDE(gl_mem) GST_VIDEO_INFO_PLANE_STRIDE (&gl_mem->info, gl_mem->plane) static GstAllocator *_gl_memory_allocator; GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY); #define GST_CAT_DEFAULT GST_CAT_GL_MEMORY /* compatability definitions... */ #ifndef GL_UNPACK_ROW_LENGTH #define GL_UNPACK_ROW_LENGTH 0x0CF2 #endif #ifndef GL_TEXTURE_RECTANGLE #define GL_TEXTURE_RECTANGLE 0x84F5 #endif #ifndef GL_TEXTURE_EXTERNAL_OES #define GL_TEXTURE_EXTERNAL_OES 0x8D65 #endif G_DEFINE_TYPE (GstGLMemoryAllocator, gst_gl_memory_allocator, GST_TYPE_GL_BASE_MEMORY_ALLOCATOR); typedef struct { /* in */ GstGLMemory *src; GstVideoGLTextureType out_format; guint out_width, out_height; GstGLTextureTarget tex_target; GstVideoGLTextureType tex_type; /* inout */ guint tex_id; /* out */ gboolean result; } GstGLMemoryCopyParams; static inline guint _get_plane_width (GstVideoInfo * info, guint plane) { if (GST_VIDEO_INFO_IS_YUV (info)) /* For now component width and plane width are the same and the * plane-component mapping matches */ return GST_VIDEO_INFO_COMP_WIDTH (info, plane); else /* RGB, GRAY */ return GST_VIDEO_INFO_WIDTH (info); } static inline guint _get_plane_height (GstVideoInfo * info, guint plane) { if (GST_VIDEO_INFO_IS_YUV (info)) /* For now component width and plane width are the same and the * plane-component mapping matches */ return GST_VIDEO_INFO_COMP_HEIGHT (info, plane); else /* RGB, GRAY */ return GST_VIDEO_INFO_HEIGHT (info); } static inline void _calculate_unpack_length (GstGLMemory * gl_mem, GstGLContext * context) { guint n_gl_bytes; gl_mem->tex_scaling[0] = 1.0f; gl_mem->tex_scaling[1] = 1.0f; gl_mem->unpack_length = 1; gl_mem->tex_width = GL_MEM_WIDTH (gl_mem); n_gl_bytes = gst_gl_texture_type_n_bytes (gl_mem->tex_type); if (n_gl_bytes == 0) { GST_ERROR ("Unsupported texture type %d", gl_mem->tex_type); return; } if (USING_OPENGL (context) || USING_GLES3 (context) || USING_OPENGL3 (context)) { gl_mem->unpack_length = GL_MEM_STRIDE (gl_mem) / n_gl_bytes; } else if (USING_GLES2 (context)) { guint j = 8; while (j >= n_gl_bytes) { /* GST_ROUND_UP_j(GL_MEM_WIDTH (gl_mem) * n_gl_bytes) */ guint round_up_j = ((GL_MEM_WIDTH (gl_mem) * n_gl_bytes) + j - 1) & ~(j - 1); if (round_up_j == GL_MEM_STRIDE (gl_mem)) { GST_CAT_LOG (GST_CAT_GL_MEMORY, "Found alignment of %u based on " "width (with plane width:%u, plane stride:%u and pixel stride:%u. " "RU%u(%u*%u) = %u)", j, GL_MEM_WIDTH (gl_mem), GL_MEM_STRIDE (gl_mem), n_gl_bytes, j, GL_MEM_WIDTH (gl_mem), n_gl_bytes, round_up_j); gl_mem->unpack_length = j; break; } j >>= 1; } if (j < n_gl_bytes) { /* Failed to find a suitable alignment, try based on plane_stride and * scale in the shader. Useful for alignments that are greater than 8. */ j = 8; while (j >= n_gl_bytes) { /* GST_ROUND_UP_j((GL_MEM_STRIDE (gl_mem)) */ guint round_up_j = ((GL_MEM_STRIDE (gl_mem)) + j - 1) & ~(j - 1); if (round_up_j == (GL_MEM_STRIDE (gl_mem))) { GST_CAT_LOG (GST_CAT_GL_MEMORY, "Found alignment of %u based " "on stride (with plane stride:%u and pixel stride:%u. " "RU%u(%u) = %u)", j, GL_MEM_STRIDE (gl_mem), n_gl_bytes, j, GL_MEM_STRIDE (gl_mem), round_up_j); gl_mem->unpack_length = j; gl_mem->tex_scaling[0] = (gfloat) (GL_MEM_WIDTH (gl_mem) * n_gl_bytes) / (gfloat) GL_MEM_STRIDE (gl_mem); gl_mem->tex_width = GL_MEM_STRIDE (gl_mem) / n_gl_bytes; break; } j >>= 1; } if (j < n_gl_bytes) { GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to find matching " "alignment. Image may look corrupted. plane width:%u, " "plane stride:%u and pixel stride:%u", GL_MEM_WIDTH (gl_mem), GL_MEM_STRIDE (gl_mem), n_gl_bytes); } } } if (gl_mem->tex_target == GST_GL_TEXTURE_TARGET_RECTANGLE) { guint w_sub = GST_VIDEO_FORMAT_INFO_W_SUB (gl_mem->info.finfo, gl_mem->plane); guint h_sub = GST_VIDEO_FORMAT_INFO_H_SUB (gl_mem->info.finfo, gl_mem->plane); if (w_sub) gl_mem->tex_scaling[0] /= (1 << w_sub); if (h_sub) gl_mem->tex_scaling[1] /= (1 << h_sub); } } static guint _new_texture (GstGLContext * context, guint target, guint internal_format, guint format, guint type, guint width, guint height) { const GstGLFuncs *gl = context->gl_vtable; guint tex_id; gl->GenTextures (1, &tex_id); gl->BindTexture (target, tex_id); if (target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE) gl->TexImage2D (target, 0, internal_format, width, height, 0, format, type, NULL); gl->TexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl->BindTexture (target, 0); return tex_id; } static gboolean _gl_tex_create (GstGLMemory * gl_mem, GError ** error) { GstGLContext *context = gl_mem->mem.context; GLenum internal_format; GLenum tex_format; GLenum tex_type; tex_format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type); tex_type = GL_UNSIGNED_BYTE; if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) tex_type = GL_UNSIGNED_SHORT_5_6_5; internal_format = gst_gl_sized_gl_format_from_gl_format_type (context, tex_format, tex_type); if (!gl_mem->texture_wrapped) { gl_mem->tex_id = _new_texture (context, gst_gl_texture_target_to_gl (gl_mem->tex_target), internal_format, tex_format, tex_type, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem)); GST_TRACE ("Generating texture id:%u format:%u type:%u dimensions:%ux%u", gl_mem->tex_id, tex_format, tex_type, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem)); } return TRUE; } /** * gst_gl_memory_init: * @mem: the #GstGLBaseMemory to initialize * @allocator: the #GstAllocator to initialize with * @parent: (allow-none): the parent #GstMemory to initialize with * @context: the #GstGLContext to initialize with * @params: (allow-none): the @GstAllocationParams to initialize with * @size: the number of bytes to be allocated * @notify: (allow-none): a #GDestroyNotify * @user_data: (allow-none): user data to call @notify with * * Initializes @mem with the required parameters */ void gst_gl_memory_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent, GstGLContext * context, GstGLTextureTarget target, GstAllocationParams * params, GstVideoInfo * info, guint plane, GstVideoAlignment * valign, gpointer user_data, GDestroyNotify notify) { const gchar *target_str; gsize size; g_return_if_fail (plane < GST_VIDEO_INFO_N_PLANES (info)); mem->info = *info; if (valign) mem->valign = *valign; else gst_video_alignment_reset (&mem->valign); /* double-check alignment requirements (caller should've taken care of this) */ if (params) { guint max_align, n; max_align = gst_memory_alignment; max_align |= params->align; for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n) max_align |= mem->valign.stride_align[n]; if (params->align < max_align && max_align > gst_memory_alignment) { GST_WARNING ("allocation params alignment %" G_GSIZE_FORMAT " is smaller " "than the max required video alignment %u", params->align, max_align); } } size = gst_gl_get_plane_data_size (info, valign, plane); mem->tex_target = target; mem->tex_type = gst_gl_texture_type_from_format (context, GST_VIDEO_INFO_FORMAT (info), plane); mem->plane = plane; _calculate_unpack_length (mem, context); gst_gl_base_memory_init ((GstGLBaseMemory *) mem, allocator, parent, context, params, size, user_data, notify); target_str = gst_gl_texture_target_to_string (target); GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "new GL texture context:%" GST_PTR_FORMAT " memory:%p target:%s format:%u dimensions:%ux%u " "stride:%u size:%" G_GSIZE_FORMAT, context, mem, target_str, mem->tex_type, mem->tex_width, GL_MEM_HEIGHT (mem), GL_MEM_STRIDE (mem), mem->mem.mem.size); } gboolean gst_gl_memory_read_pixels (GstGLMemory * gl_mem, gpointer read_pointer) { GstGLContext *context = gl_mem->mem.context; const GstGLFuncs *gl = context->gl_vtable; guint format, type; guint fbo; format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type); type = GL_UNSIGNED_BYTE; if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) type = GL_UNSIGNED_SHORT_5_6_5; /* FIXME: avoid creating a framebuffer every download/copy */ gl->GenFramebuffers (1, &fbo); gl->BindFramebuffer (GL_FRAMEBUFFER, fbo); gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, gst_gl_texture_target_to_gl (gl_mem->tex_target), gl_mem->tex_id, 0); if (!gst_gl_context_check_framebuffer_status (context)) { GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not create framebuffer to read pixels for memory %p", gl_mem); gl->DeleteFramebuffers (1, &fbo); return FALSE; } gl->ReadPixels (0, 0, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem), format, type, read_pointer); gl->BindFramebuffer (GL_FRAMEBUFFER, 0); gl->DeleteFramebuffers (1, &fbo); return TRUE; } static gpointer _gl_tex_download_get_tex_image (GstGLMemory * gl_mem, GstMapInfo * info, gsize size) { GstGLContext *context = gl_mem->mem.context; const GstGLFuncs *gl = context->gl_vtable; if (size != -1 && size != ((GstMemory *) gl_mem)->maxsize) return NULL; if (USING_GLES2 (context) || USING_GLES3 (context)) return NULL; /* taken care of by read pixels */ if (gl_mem->tex_type != GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE && gl_mem->tex_type != GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA) return NULL; if (info->flags & GST_MAP_READ && GST_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)) { guint format, type; guint target; GST_CAT_TRACE (GST_CAT_GL_MEMORY, "attempting download of texture %u " "using glGetTexImage", gl_mem->tex_id); format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type); type = GL_UNSIGNED_BYTE; if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) type = GL_UNSIGNED_SHORT_5_6_5; target = gst_gl_texture_target_to_gl (gl_mem->tex_target); gl->BindTexture (target, gl_mem->tex_id); gl->GetTexImage (target, 0, format, type, gl_mem->mem.data); gl->BindTexture (target, 0); } return gl_mem->mem.data; } static gpointer _gl_tex_download_read_pixels (GstGLMemory * gl_mem, GstMapInfo * info, gsize size) { if (size != -1 && size != ((GstMemory *) gl_mem)->maxsize) return NULL; if (info->flags & GST_MAP_READ && GST_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)) { GST_CAT_TRACE (GST_CAT_GL_MEMORY, "attempting download of texture %u " "using glReadPixels", gl_mem->tex_id); if (!gst_gl_memory_read_pixels (gl_mem, gl_mem->mem.data)) return NULL; } return gl_mem->mem.data; } static gpointer _gl_tex_map_cpu_access (GstGLMemory * gl_mem, GstMapInfo * info, gsize size) { gpointer data = NULL; if (!gst_gl_base_memory_alloc_data (GST_GL_BASE_MEMORY_CAST (gl_mem))) return NULL; if (!data) data = _gl_tex_download_get_tex_image (gl_mem, info, size); if (!data) data = _gl_tex_download_read_pixels (gl_mem, info, size); return data; } static void _upload_cpu_write (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize) { GstGLContext *context = gl_mem->mem.context; const GstGLFuncs *gl; GLenum gl_format, gl_type, gl_target; gpointer data; gsize plane_start; if (!GST_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)) return; gl = context->gl_vtable; gl_type = GL_UNSIGNED_BYTE; if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) gl_type = GL_UNSIGNED_SHORT_5_6_5; gl_format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type); gl_target = gst_gl_texture_target_to_gl (gl_mem->tex_target); if (USING_OPENGL (context) || USING_GLES3 (context) || USING_OPENGL3 (context)) { gl->PixelStorei (GL_UNPACK_ROW_LENGTH, gl_mem->unpack_length); } else if (USING_GLES2 (context)) { gl->PixelStorei (GL_UNPACK_ALIGNMENT, gl_mem->unpack_length); } GST_CAT_LOG (GST_CAT_GL_MEMORY, "upload for texture id:%u, %ux%u", gl_mem->tex_id, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem)); /* find the start of the plane data including padding */ plane_start = gst_gl_get_plane_start (&gl_mem->info, &gl_mem->valign, gl_mem->plane) + gl_mem->mem.mem.offset; data = (gpointer) ((gintptr) plane_start + (gintptr) gl_mem->mem.data); gl->BindTexture (gl_target, gl_mem->tex_id); gl->TexSubImage2D (gl_target, 0, 0, 0, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem), gl_format, gl_type, data); /* Reset to default values */ if (USING_OPENGL (context) || USING_GLES3 (context)) { gl->PixelStorei (GL_UNPACK_ROW_LENGTH, 0); } else if (USING_GLES2 (context)) { gl->PixelStorei (GL_UNPACK_ALIGNMENT, 4); } gl->BindTexture (gl_target, 0); } static gpointer _default_gl_tex_map (GstGLMemory * gl_mem, GstMapInfo * info, gsize size) { if ((info->flags & GST_MAP_GL) == GST_MAP_GL) { _upload_cpu_write (gl_mem, info, size); return &gl_mem->tex_id; } else { return _gl_tex_map_cpu_access (gl_mem, info, size); } } static gpointer _gl_tex_map (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize) { GstGLMemoryAllocatorClass *alloc_class; gpointer data; alloc_class = GST_GL_MEMORY_ALLOCATOR_GET_CLASS (gl_mem->mem.mem.allocator); if ((info->flags & GST_MAP_GL) == GST_MAP_GL) { if (gl_mem->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) return &gl_mem->tex_id; } else { /* not GL */ if (gl_mem->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) { GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot map External OES textures"); return NULL; } } g_return_val_if_fail (alloc_class->map != NULL, NULL); data = alloc_class->map (GST_GL_BASE_MEMORY_CAST (gl_mem), info, maxsize); return data; } static void _default_gl_tex_unmap (GstGLMemory * gl_mem, GstMapInfo * info) { } static void _gl_tex_unmap (GstGLMemory * gl_mem, GstMapInfo * info) { GstGLMemoryAllocatorClass *alloc_class; alloc_class = GST_GL_MEMORY_ALLOCATOR_GET_CLASS (gl_mem->mem.mem.allocator); g_return_if_fail (alloc_class->unmap != NULL); alloc_class->unmap (GST_GL_BASE_MEMORY_CAST (gl_mem), info); } gboolean gst_gl_memory_copy_teximage (GstGLMemory * src, guint tex_id, GstGLTextureTarget out_target, GstVideoGLTextureType out_tex_type, gint out_width, gint out_height) { const GstGLFuncs *gl; guint out_gl_format, out_tex_target; GstMapInfo sinfo; guint src_tex_id; guint fbo; gl = src->mem.context->gl_vtable; out_tex_target = gst_gl_texture_target_to_gl (out_target); out_gl_format = gst_gl_format_from_gl_texture_type (out_tex_type); if (!gl->GenFramebuffers) { GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Framebuffer objects not supported"); goto error; } if (!gst_memory_map (GST_MEMORY_CAST (src), &sinfo, GST_MAP_READ | GST_MAP_GL)) { GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map source memory for copying"); goto error; } src_tex_id = *(guint *) sinfo.data; GST_CAT_LOG (GST_CAT_GL_MEMORY, "copying memory %p, tex %u into " "texture %i", src, src_tex_id, tex_id); /* FIXME: try and avoid creating and destroying fbo's every copy... */ /* create a framebuffer object */ gl->GenFramebuffers (1, &fbo); gl->BindFramebuffer (GL_FRAMEBUFFER, fbo); gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, gst_gl_texture_target_to_gl (src->tex_target), src_tex_id, 0); // if (!gst_gl_context_check_framebuffer_status (src->context)) // goto fbo_error; gl->BindTexture (out_tex_target, tex_id); gl->CopyTexImage2D (out_tex_target, 0, out_gl_format, 0, 0, out_width, out_height, 0); gl->BindTexture (out_tex_target, 0); gl->BindFramebuffer (GL_FRAMEBUFFER, 0); gl->DeleteFramebuffers (1, &fbo); gst_memory_unmap (GST_MEMORY_CAST (src), &sinfo); return TRUE; error: return FALSE; } static void _gl_tex_copy_thread (GstGLContext * context, gpointer data) { GstGLMemoryCopyParams *copy_params; copy_params = (GstGLMemoryCopyParams *) data; if (!copy_params->tex_id) { guint internal_format, out_gl_format, out_gl_type, out_tex_target; out_tex_target = gst_gl_texture_target_to_gl (copy_params->tex_target); out_gl_format = gst_gl_format_from_gl_texture_type (copy_params->src->tex_type); out_gl_type = GL_UNSIGNED_BYTE; if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) out_gl_type = GL_UNSIGNED_SHORT_5_6_5; internal_format = gst_gl_sized_gl_format_from_gl_format_type (context, out_gl_format, out_gl_type); copy_params->tex_id = _new_texture (context, out_tex_target, internal_format, out_gl_format, out_gl_type, copy_params->out_width, copy_params->out_height); } copy_params->result = gst_gl_memory_copy_teximage (copy_params->src, copy_params->tex_id, copy_params->tex_target, copy_params->tex_type, copy_params->out_width, copy_params->out_height); } static GstMemory * _default_gl_tex_copy (GstGLMemory * src, gssize offset, gssize size) { GstAllocationParams params = { 0, GST_MEMORY_CAST (src)->align, 0, 0 }; GstGLBaseMemoryAllocator *base_mem_allocator; GstAllocator *allocator; GstGLMemory *dest = NULL; allocator = GST_MEMORY_CAST (src)->allocator; base_mem_allocator = (GstGLBaseMemoryAllocator *) allocator; if (src->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) { GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot copy External OES textures"); return NULL; } /* If not doing a full copy, then copy to sysmem, the 2D represention of the * texture would become wrong */ if (offset > 0 || size < GST_MEMORY_CAST (src)->size) { return base_mem_allocator->fallback_mem_copy (GST_MEMORY_CAST (src), offset, size); } dest = g_new0 (GstGLMemory, 1); gst_gl_memory_init (dest, allocator, NULL, src->mem.context, src->tex_target, ¶ms, &src->info, src->plane, &src->valign, NULL, NULL); if (GST_MEMORY_FLAG_IS_SET (src, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)) { if (!gst_gl_base_memory_memcpy ((GstGLBaseMemory *) src, (GstGLBaseMemory *) dest, offset, size)) { GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory"); gst_memory_unref (GST_MEMORY_CAST (dest)); return NULL; } } else { GstMapInfo dinfo; if (!gst_memory_map (GST_MEMORY_CAST (dest), &dinfo, GST_MAP_WRITE | GST_MAP_GL)) { GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Failed not map destination " "for writing"); gst_memory_unref (GST_MEMORY_CAST (dest)); return NULL; } if (!gst_gl_memory_copy_into ((GstGLMemory *) src, ((GstGLMemory *) dest)->tex_id, src->tex_target, src->tex_type, src->tex_width, GL_MEM_HEIGHT (src))) { GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory"); gst_memory_unmap (GST_MEMORY_CAST (dest), &dinfo); gst_memory_unref (GST_MEMORY_CAST (dest)); return NULL; } gst_memory_unmap (GST_MEMORY_CAST (dest), &dinfo); } return (GstMemory *) dest; } static GstMemory * _gl_tex_copy (GstGLMemory * src, gssize offset, gssize size) { GstGLMemoryAllocatorClass *alloc_class; alloc_class = GST_GL_MEMORY_ALLOCATOR_GET_CLASS (src->mem.mem.allocator); if (src->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) { GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot copy External OES textures"); return NULL; } g_return_val_if_fail (alloc_class->copy, NULL); return (GstMemory *) alloc_class->copy (GST_GL_BASE_MEMORY_CAST (src), offset, size); } static GstMemory * _gl_tex_alloc (GstAllocator * allocator, gsize size, GstAllocationParams * params) { g_warning ("Use gst_gl_base_memory_alloc to allocate from this allocator"); return NULL; } static void _gl_tex_destroy (GstGLMemory * gl_mem) { const GstGLFuncs *gl = gl_mem->mem.context->gl_vtable; if (gl_mem->tex_id && !gl_mem->texture_wrapped) gl->DeleteTextures (1, &gl_mem->tex_id); } static GstGLMemory * _default_gl_tex_alloc (GstGLMemoryAllocator * allocator, GstGLVideoAllocationParams * params) { guint alloc_flags = params->parent.alloc_flags; GstGLMemory *mem; g_return_val_if_fail (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, NULL); mem = g_new0 (GstGLMemory, 1); if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) { mem->tex_id = params->parent.gl_handle; mem->texture_wrapped = TRUE; } gst_gl_memory_init (mem, GST_ALLOCATOR_CAST (allocator), NULL, params->parent.context, params->target, params->parent.alloc_params, params->v_info, params->plane, params->valign, params->parent.user_data, params->parent.notify); if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) { GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD); } if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) { mem->mem.data = params->parent.wrapped_data; GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD); } return mem; } static void gst_gl_memory_allocator_class_init (GstGLMemoryAllocatorClass * klass) { GstGLBaseMemoryAllocatorClass *gl_base; GstAllocatorClass *allocator_class; gl_base = (GstGLBaseMemoryAllocatorClass *) klass; allocator_class = (GstAllocatorClass *) klass; klass->map = (GstGLBaseMemoryAllocatorMapFunction) _default_gl_tex_map; klass->unmap = (GstGLBaseMemoryAllocatorUnmapFunction) _default_gl_tex_unmap; klass->copy = (GstGLBaseMemoryAllocatorCopyFunction) _default_gl_tex_copy; gl_base->alloc = (GstGLBaseMemoryAllocatorAllocFunction) _default_gl_tex_alloc; gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_tex_create; gl_base->map = (GstGLBaseMemoryAllocatorMapFunction) _gl_tex_map; gl_base->unmap = (GstGLBaseMemoryAllocatorUnmapFunction) _gl_tex_unmap; gl_base->copy = (GstGLBaseMemoryAllocatorCopyFunction) _gl_tex_copy; gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_tex_destroy; allocator_class->alloc = _gl_tex_alloc; } static void gst_gl_memory_allocator_init (GstGLMemoryAllocator * allocator) { GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator); alloc->mem_type = GST_GL_MEMORY_ALLOCATOR_NAME; GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC); } /** * gst_gl_memory_copy_into: * @gl_mem:a #GstGLMemory * @tex_id:OpenGL texture id * @taget: the #GstGLTextureTarget * @tex_type: the #GstVideoGLTextureType * @width: width of @tex_id * @height: height of @tex_id * * Copies @gl_mem into the texture specfified by @tex_id. The format of @tex_id * is specified by @tex_type, @width and @height. * * If @respecify is %TRUE, then the copy is performed in terms of the texture * data. This is useful for splitting RGBA textures into RG or R textures or * vice versa. The requirement for this to succeed is that the backing texture * data must be the same size, i.e. say a RGBA8 texture is converted into a RG8 * texture, then the RG texture must have twice as many pixels available for * output as the RGBA texture. * * Otherwise, if @respecify is %FALSE, then the copy is performed per texel * using glCopyTexImage. See the OpenGL specification for details on the * mappings between texture formats. * * Returns: Whether the copy suceeded */ gboolean gst_gl_memory_copy_into (GstGLMemory * gl_mem, guint tex_id, GstGLTextureTarget target, GstVideoGLTextureType tex_type, gint width, gint height) { GstGLMemoryCopyParams copy_params; copy_params.src = gl_mem; copy_params.tex_id = tex_id; copy_params.tex_target = target; copy_params.tex_type = tex_type; copy_params.out_width = width; copy_params.out_height = height; gst_gl_context_thread_add (gl_mem->mem.context, _gl_tex_copy_thread, ©_params); return copy_params.result; } gint gst_gl_memory_get_texture_width (GstGLMemory * gl_mem) { g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0); return gl_mem->tex_width; } gint gst_gl_memory_get_texture_height (GstGLMemory * gl_mem) { g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0); return _get_plane_height (&gl_mem->info, gl_mem->plane); } GstVideoGLTextureType gst_gl_memory_get_texture_type (GstGLMemory * gl_mem) { g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0); return gl_mem->tex_type; } GstGLTextureTarget gst_gl_memory_get_texture_target (GstGLMemory * gl_mem) { g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0); return gl_mem->tex_target; } guint gst_gl_memory_get_texture_id (GstGLMemory * gl_mem) { g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0); return gl_mem->tex_id; } /** * gst_gl_memory_init_once: * * Initializes the GL Base Texture allocator. It is safe to call this function * multiple times. This must be called before any other GstGLMemory operation. */ void gst_gl_memory_init_once (void) { static volatile gsize _init = 0; if (g_once_init_enter (&_init)) { gst_gl_base_memory_init_once (); GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glbasetexture", 0, "OpenGL Base Texture Memory"); _gl_memory_allocator = g_object_new (GST_TYPE_GL_MEMORY_ALLOCATOR, NULL); gst_allocator_register (GST_GL_MEMORY_ALLOCATOR_NAME, _gl_memory_allocator); g_once_init_leave (&_init, 1); } } /** * gst_is_gl_memory: * @mem:a #GstMemory * * Returns: whether the memory at @mem is a #GstGLMemory */ gboolean gst_is_gl_memory (GstMemory * mem) { return mem != NULL && mem->allocator != NULL && g_type_is_a (G_OBJECT_TYPE (mem->allocator), GST_TYPE_GL_MEMORY_ALLOCATOR); } static void _gst_gl_video_allocation_params_set_video_alignment (GstGLVideoAllocationParams * params, GstVideoAlignment * valign) { g_return_if_fail (params != NULL); if (!params->valign) params->valign = g_new0 (GstVideoAlignment, 1); if (valign) { *params->valign = *valign; } else { gst_video_alignment_reset (params->valign); } } gboolean gst_gl_video_allocation_params_init_full (GstGLVideoAllocationParams * params, gsize struct_size, guint alloc_flags, GstGLAllocationParamsCopyFunc copy, GstGLAllocationParamsFreeFunc free, GstGLContext * context, GstAllocationParams * alloc_params, GstVideoInfo * v_info, guint plane, GstVideoAlignment * valign, GstGLTextureTarget target, gpointer wrapped_data, guint gl_handle, gpointer user_data, GDestroyNotify notify) { guint i; g_return_val_if_fail (params != NULL, FALSE); g_return_val_if_fail (copy != NULL, FALSE); g_return_val_if_fail (free != NULL, FALSE); g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE); g_return_val_if_fail (v_info != NULL, FALSE); memset (params, 0, sizeof (*params)); if (!gst_gl_allocation_params_init ((GstGLAllocationParams *) params, struct_size, alloc_flags, copy, free, context, 0, alloc_params, wrapped_data, gl_handle, user_data, notify)) return FALSE; params->v_info = g_new0 (GstVideoInfo, 1); *params->v_info = *v_info; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { params->v_info->offset[i] = v_info->offset[i]; params->v_info->stride[i] = v_info->stride[i]; } _gst_gl_video_allocation_params_set_video_alignment (params, valign); params->target = target; params->plane = plane; return TRUE; } /** * gst_gl_video_allocation_params_new: * @context: a #GstGLContext * @alloc_params: (allow-none): the #GstAllocationParams for @wrapped_data * @v_info: the #GstVideoInfo for @wrapped_data * @plane: the video plane @wrapped_data represents * @valign: (allow-none): any #GstVideoAlignment applied to symem mappings of @wrapped_data * @target: the #GstGLTextureTarget for @wrapped_data * * Returns: a new #GstGLVideoAllocationParams for allocating #GstGLMemory's */ GstGLVideoAllocationParams * gst_gl_video_allocation_params_new (GstGLContext * context, GstAllocationParams * alloc_params, GstVideoInfo * v_info, guint plane, GstVideoAlignment * valign, GstGLTextureTarget target) { GstGLVideoAllocationParams *params = g_new0 (GstGLVideoAllocationParams, 1); if (!gst_gl_video_allocation_params_init_full (params, sizeof (GstGLVideoAllocationParams), GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_ALLOC | GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, (GstGLAllocationParamsCopyFunc) gst_gl_video_allocation_params_copy_data, (GstGLAllocationParamsFreeFunc) gst_gl_video_allocation_params_free_data, context, alloc_params, v_info, plane, valign, target, NULL, 0, NULL, NULL)) { g_free (params); return NULL; } return params; } /** * gst_gl_video_allocation_params_new_wrapped_data: * @context: a #GstGLContext * @alloc_params: (allow-none): the #GstAllocationParams for @wrapped_data * @v_info: the #GstVideoInfo for @wrapped_data * @plane: the video plane @wrapped_data represents * @valign: (allow-none): any #GstVideoAlignment applied to symem mappings of @wrapped_data * @target: the #GstGLTextureTarget for @wrapped_data * @wrapped_data: the data pointer to wrap * @user_data: (allow-none): user data to call @notify with * @notify: (allow-none): a #GDestroyNotify * * Returns: a new #GstGLVideoAllocationParams for wrapping @wrapped_data */ GstGLVideoAllocationParams * gst_gl_video_allocation_params_new_wrapped_data (GstGLContext * context, GstAllocationParams * alloc_params, GstVideoInfo * v_info, guint plane, GstVideoAlignment * valign, GstGLTextureTarget target, gpointer wrapped_data, gpointer user_data, GDestroyNotify notify) { GstGLVideoAllocationParams *params = g_new0 (GstGLVideoAllocationParams, 1); if (!gst_gl_video_allocation_params_init_full (params, sizeof (GstGLVideoAllocationParams), GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM | GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, (GstGLAllocationParamsCopyFunc) gst_gl_video_allocation_params_copy_data, (GstGLAllocationParamsFreeFunc) gst_gl_video_allocation_params_free_data, context, alloc_params, v_info, plane, valign, target, wrapped_data, 0, user_data, notify)) { g_free (params); return NULL; } return params; } /** * gst_gl_video_allocation_params_new_wrapped_texture: * @context: a #GstGLContext * @alloc_params: (allow-none): the #GstAllocationParams for @tex_id * @v_info: the #GstVideoInfo for @tex_id * @plane: the video plane @tex_id represents * @valign: (allow-none): any #GstVideoAlignment applied to symem mappings of @tex_id * @target: the #GstGLTextureTarget for @tex_id * @tex_id: the GL texture to wrap * @user_data: (allow-none): user data to call @notify with * @notify: (allow-none): a #GDestroyNotify * * Returns: a new #GstGLVideoAllocationParams for wrapping @tex_id */ GstGLVideoAllocationParams * gst_gl_video_allocation_params_new_wrapped_texture (GstGLContext * context, GstAllocationParams * alloc_params, GstVideoInfo * v_info, guint plane, GstVideoAlignment * valign, GstGLTextureTarget target, guint tex_id, gpointer user_data, GDestroyNotify notify) { GstGLVideoAllocationParams *params = g_new0 (GstGLVideoAllocationParams, 1); if (!gst_gl_video_allocation_params_init_full (params, sizeof (GstGLVideoAllocationParams), GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE | GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, (GstGLAllocationParamsCopyFunc) gst_gl_video_allocation_params_copy_data, (GstGLAllocationParamsFreeFunc) gst_gl_video_allocation_params_free_data, context, alloc_params, v_info, plane, valign, target, NULL, tex_id, user_data, notify)) { g_free (params); return NULL; } return params; } void gst_gl_video_allocation_params_free_data (GstGLVideoAllocationParams * params) { g_free (params->v_info); g_free (params->valign); gst_gl_allocation_params_free_data (¶ms->parent); } void gst_gl_video_allocation_params_copy_data (GstGLVideoAllocationParams * src_vid, GstGLVideoAllocationParams * dest_vid) { GstGLAllocationParams *src = (GstGLAllocationParams *) src_vid; GstGLAllocationParams *dest = (GstGLAllocationParams *) dest_vid; guint i; gst_gl_allocation_params_copy_data (src, dest); dest_vid->v_info = g_new0 (GstVideoInfo, 1); *dest_vid->v_info = *src_vid->v_info; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { dest_vid->v_info->offset[i] = src_vid->v_info->offset[i]; dest_vid->v_info->stride[i] = src_vid->v_info->stride[i]; } _gst_gl_video_allocation_params_set_video_alignment (dest_vid, src_vid->valign); dest_vid->target = src_vid->target; dest_vid->plane = src_vid->plane; } /** * gst_gl_memory_setup_buffer: * @allocator: the @GstGLMemoryAllocator to allocate from * @buffer: a #GstBuffer to setup * @params: the #GstGLVideoAllocationParams to allocate with * * Returns: whether the buffer was correctly setup */ gboolean gst_gl_memory_setup_buffer (GstGLMemoryAllocator * allocator, GstBuffer * buffer, GstGLVideoAllocationParams * params) { GstGLBaseMemoryAllocator *base_allocator; guint n_mem, i, v, views; g_return_val_if_fail (params != NULL, FALSE); g_return_val_if_fail ((params-> parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0, FALSE); g_return_val_if_fail ((params->parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) == 0, FALSE); g_return_val_if_fail (params-> parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, FALSE); base_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator); n_mem = GST_VIDEO_INFO_N_PLANES (params->v_info); if (GST_VIDEO_INFO_MULTIVIEW_MODE (params->v_info) == GST_VIDEO_MULTIVIEW_MODE_SEPARATED) views = params->v_info->views; else views = 1; for (v = 0; v < views; v++) { for (i = 0; i < n_mem; i++) { GstGLMemory *gl_mem; params->plane = i; if (!(gl_mem = (GstGLMemory *) gst_gl_base_memory_alloc (base_allocator, (GstGLAllocationParams *) params))) return FALSE; gst_buffer_append_memory (buffer, (GstMemory *) gl_mem); } gst_buffer_add_video_meta_full (buffer, v, GST_VIDEO_INFO_FORMAT (params->v_info), GST_VIDEO_INFO_WIDTH (params->v_info), GST_VIDEO_INFO_HEIGHT (params->v_info), n_mem, params->v_info->offset, params->v_info->stride); } return TRUE; } GstGLMemoryAllocator * gst_gl_memory_allocator_get_default (GstGLContext * context) { GstGLMemoryAllocator *allocator = NULL; g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL); /* we can only use the pbo allocator with GL > 3.0 contexts */ if (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2, 3, 0)) { allocator = (GstGLMemoryAllocator *) gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME); } else { allocator = (GstGLMemoryAllocator *) gst_allocator_find (GST_GL_MEMORY_ALLOCATOR_NAME); } return allocator; }