/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include #include #include #include #include #include enum class CONVERT_TYPE { IDENTITY, SIMPLE, RANGE, GAMMA, PRIMARY, }; struct PixelShader { Microsoft::WRL::ComPtr shader; guint num_rtv; }; typedef std::vector> PixelShaderList; PixelShaderList gst_d3d11_get_converter_pixel_shader (GstD3D11Device * device, GstVideoFormat in_format, GstVideoFormat out_format, gboolean in_premul, gboolean out_premul, CONVERT_TYPE type); HRESULT gst_d3d11_get_converter_vertex_shader (GstD3D11Device * device, ID3D11VertexShader ** vs, ID3D11InputLayout ** layout);