/* GStreamer * Copyright (C) 2019 Aaron Boxer * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "d3dvideosink.h" #include "gstd3d9overlay.h" #include GST_DEBUG_CATEGORY_EXTERN (gst_d3dvideosink_debug); #define GST_CAT_DEFAULT gst_d3dvideosink_debug #define ERROR_CHECK_HR(hr) \ if(hr != S_OK) { \ const gchar * str_err=NULL, *t1=NULL; \ gchar tmp[128]=""; \ switch(hr) #define CASE_HR_ERR(hr_err) \ case hr_err: str_err = #hr_err; break; #define CASE_HR_DBG_ERR_END(sink, gst_err_msg, level) \ default: \ t1=gst_err_msg; \ sprintf(tmp, "HR-SEV:%u HR-FAC:%u HR-CODE:%u", (guint)HRESULT_SEVERITY(hr), (guint)HRESULT_FACILITY(hr), (guint)HRESULT_CODE(hr)); \ str_err = tmp; \ } /* end switch */ \ GST_CAT_LEVEL_LOG(GST_CAT_DEFAULT, level, sink, "%s HRESULT: %s", t1?t1:"", str_err); #define CASE_HR_ERR_END(sink, gst_err_msg) \ CASE_HR_DBG_ERR_END(sink, gst_err_msg, GST_LEVEL_ERROR) #define CASE_HR_DBG_END(sink, gst_err_msg) \ CASE_HR_DBG_ERR_END(sink, gst_err_msg, GST_LEVEL_DEBUG) #define D3D9_CHECK(call) hr = call; \ ERROR_CHECK_HR (hr) { \ CASE_HR_ERR (D3DERR_INVALIDCALL); \ CASE_HR_ERR_END (sink, #call); \ goto end; \ } typedef struct _textured_vertex { float x, y, z, rhw; // The transformed(screen space) position for the vertex. float tu, tv; // Texture coordinates } textured_vertex; /* Transformed vertex with 1 set of texture coordinates */ static DWORD tri_fvf = D3DFVF_XYZRHW | D3DFVF_TEX1; static gboolean _is_rectangle_in_overlays (GList * overlays, GstVideoOverlayRectangle * rectangle); static gboolean _is_overlay_in_composition (GstVideoOverlayComposition * composition, GstD3DVideoSinkOverlay * overlay); static HRESULT gst_d3d9_overlay_init_vb (GstD3DVideoSink * sink, GstD3DVideoSinkOverlay * overlay); static gboolean gst_d3d9_overlay_resize (GstD3DVideoSink * sink); static void gst_d3d9_overlay_calc_dest_rect (GstD3DVideoSink * sink, RECT * dest_rect); static void gst_d3d9_overlay_free_overlay (GstD3DVideoSink * sink, GstD3DVideoSinkOverlay * overlay); static void gst_d3d9_overlay_calc_dest_rect (GstD3DVideoSink * sink, RECT * dest_rect) { if (sink->force_aspect_ratio) { gint window_width; gint window_height; GstVideoRectangle src; GstVideoRectangle dst; GstVideoRectangle result; memset (&dst, 0, sizeof (dst)); memset (&src, 0, sizeof (src)); /* Set via GstXOverlay set_render_rect */ if (sink->d3d.render_rect) { memcpy (&dst, sink->d3d.render_rect, sizeof (dst)); } else { d3d_get_hwnd_window_size (sink->d3d.window_handle, &window_width, &window_height); dst.w = window_width; dst.h = window_height; } src.w = GST_VIDEO_SINK_WIDTH (sink); src.h = GST_VIDEO_SINK_HEIGHT (sink); gst_video_sink_center_rect (src, dst, &result, TRUE); dest_rect->left = result.x; dest_rect->top = result.y; dest_rect->right = result.x + result.w; dest_rect->bottom = result.y + result.h; } else if (sink->d3d.render_rect) { dest_rect->left = 0; dest_rect->top = 0; dest_rect->right = sink->d3d.render_rect->w; dest_rect->bottom = sink->d3d.render_rect->h; } else { /* get client window size */ GetClientRect (sink->d3d.window_handle, dest_rect); } } static void gst_d3d9_overlay_free_overlay (GstD3DVideoSink * sink, GstD3DVideoSinkOverlay * overlay) { if (G_LIKELY (overlay)) { if (overlay->texture) { HRESULT hr = IDirect3DTexture9_Release (overlay->texture); if (hr != D3D_OK) { GST_ERROR_OBJECT (sink, "Failed to release D3D texture"); } } if (overlay->g_list_vb) { HRESULT hr = IDirect3DVertexBuffer9_Release (overlay->g_list_vb); if (hr != D3D_OK) { GST_ERROR_OBJECT (sink, "Failed to release D3D vertex buffer"); } } gst_video_overlay_rectangle_unref (overlay->rectangle); g_free (overlay); } } static gboolean _is_rectangle_in_overlays (GList * overlays, GstVideoOverlayRectangle * rectangle) { GList *l; for (l = overlays; l != NULL; l = l->next) { GstD3DVideoSinkOverlay *overlay = (GstD3DVideoSinkOverlay *) l->data; if (overlay->rectangle == rectangle) return TRUE; } return FALSE; } static gboolean _is_overlay_in_composition (GstVideoOverlayComposition * composition, GstD3DVideoSinkOverlay * overlay) { guint i; for (i = 0; i < gst_video_overlay_composition_n_rectangles (composition); i++) { GstVideoOverlayRectangle *rectangle = gst_video_overlay_composition_get_rectangle (composition, i); if (overlay->rectangle == rectangle) return TRUE; } return FALSE; } GstFlowReturn gst_d3d9_overlay_prepare (GstD3DVideoSink * sink, GstBuffer * buf) { GList *l = NULL; GstVideoOverlayComposition *composition = NULL; guint num_overlays, i; GstVideoOverlayCompositionMeta *composition_meta = gst_buffer_get_video_overlay_composition_meta (buf); if (!composition_meta) { gst_d3d9_overlay_free (sink); return GST_FLOW_OK; } l = sink->d3d.overlay; composition = composition_meta->overlay; num_overlays = gst_video_overlay_composition_n_rectangles (composition); GST_DEBUG_OBJECT (sink, "GstVideoOverlayCompositionMeta found."); /* add new overlays to list */ for (i = 0; i < num_overlays; i++) { GstVideoOverlayRectangle *rectangle = gst_video_overlay_composition_get_rectangle (composition, i); if (!_is_rectangle_in_overlays (sink->d3d.overlay, rectangle)) { GstD3DVideoSinkClass *klass = GST_D3DVIDEOSINK_GET_CLASS (sink); GstVideoOverlayFormatFlags flags; gint x, y; guint width, height; HRESULT hr = 0; GstMapInfo info; GstBuffer *from = NULL; GstD3DVideoSinkOverlay *overlay = g_new0 (GstD3DVideoSinkOverlay, 1); overlay->rectangle = gst_video_overlay_rectangle_ref (rectangle); if (!gst_video_overlay_rectangle_get_render_rectangle (overlay->rectangle, &x, &y, &width, &height)) { GST_ERROR_OBJECT (sink, "Failed to get overlay rectangle of dimension (%d,%d)", width, height); g_free (overlay); continue; } hr = IDirect3DDevice9_CreateTexture (klass->d3d.device.d3d_device, width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &overlay->texture, NULL); if (hr != D3D_OK) { GST_ERROR_OBJECT (sink, "Failed to create D3D texture of dimensions (%d,%d)", width, height); g_free (overlay); continue; } flags = gst_video_overlay_rectangle_get_flags (rectangle); /* FIXME: investigate support for pre-multiplied vs. non-pre-multiplied alpha */ from = gst_video_overlay_rectangle_get_pixels_unscaled_argb (rectangle, flags); if (gst_buffer_map (from, &info, GST_MAP_READ)) { /* 1. lock texture */ D3DLOCKED_RECT rect; hr = IDirect3DTexture9_LockRect (overlay->texture, 0, &rect, NULL, D3DUSAGE_WRITEONLY); if (hr != D3D_OK) { GST_ERROR_OBJECT (sink, "Failed to lock D3D texture"); gst_buffer_unmap (from, &info); gst_d3d9_overlay_free_overlay (sink, overlay); continue; } /* 2. copy */ memcpy (rect.pBits, info.data, info.size); /* 3. unlock texture */ hr = IDirect3DTexture9_UnlockRect (overlay->texture, 0); if (hr != D3D_OK) { GST_ERROR_OBJECT (sink, "Failed to unlock D3D texture"); gst_buffer_unmap (from, &info); gst_d3d9_overlay_free_overlay (sink, overlay); continue; } gst_buffer_unmap (from, &info); hr = gst_d3d9_overlay_init_vb (sink, overlay); if (FAILED (hr)) { gst_d3d9_overlay_free_overlay (sink, overlay); continue; } } sink->d3d.overlay = g_list_append (sink->d3d.overlay, overlay); } } /* remove old overlays from list */ while (l != NULL) { GList *next = l->next; GstD3DVideoSinkOverlay *overlay = (GstD3DVideoSinkOverlay *) l->data; if (!_is_overlay_in_composition (composition, overlay)) { gst_d3d9_overlay_free_overlay (sink, overlay); sink->d3d.overlay = g_list_delete_link (sink->d3d.overlay, l); } l = next; } return GST_FLOW_OK; } gboolean gst_d3d9_overlay_resize (GstD3DVideoSink * sink) { GList *l = sink->d3d.overlay; while (l != NULL) { GList *next = l->next; GstD3DVideoSinkOverlay *overlay = (GstD3DVideoSinkOverlay *) l->data; HRESULT hr = gst_d3d9_overlay_init_vb (sink, overlay); if (FAILED (hr)) { return FALSE; } l = next; } return TRUE; } void gst_d3d9_overlay_free (GstD3DVideoSink * sink) { GList *l = sink->d3d.overlay; while (l != NULL) { GList *next = l->next; GstD3DVideoSinkOverlay *overlay = (GstD3DVideoSinkOverlay *) l->data; gst_d3d9_overlay_free_overlay (sink, overlay); sink->d3d.overlay = g_list_delete_link (sink->d3d.overlay, l); l = next; } g_list_free (sink->d3d.overlay); sink->d3d.overlay = NULL; } static HRESULT gst_d3d9_overlay_init_vb (GstD3DVideoSink * sink, GstD3DVideoSinkOverlay * overlay) { GstD3DVideoSinkClass *klass = GST_D3DVIDEOSINK_GET_CLASS (sink); gint x = 0, y = 0; guint width = 0, height = 0; float scaleX = 1.0f, scaleY = 1.0f; RECT dest_rect; guint dest_width, dest_height; void *vb_vertices = NULL; HRESULT hr = 0; int vert_count, byte_count; if (GST_VIDEO_SINK_WIDTH (sink) < 1 || GST_VIDEO_SINK_HEIGHT (sink) < 1) { return D3D_OK; } if (!gst_video_overlay_rectangle_get_render_rectangle (overlay->rectangle, &x, &y, &width, &height)) { GST_ERROR_OBJECT (sink, "Failed to get overlay rectangle"); return 0; } if (width < 1 || height < 1) { return D3D_OK; } memset (&dest_rect, 0, sizeof (dest_rect)); gst_d3d9_overlay_calc_dest_rect (sink, &dest_rect); dest_width = dest_rect.right - dest_rect.left; dest_height = dest_rect.bottom - dest_rect.top; scaleX = (float) dest_width / width; scaleY = (float) dest_height / height; x = dest_rect.left + x * scaleX; y = dest_rect.top + y * scaleY; width *= scaleX; height *= scaleY; /* a quad is composed of six vertices */ vert_count = 6; byte_count = vert_count * sizeof (textured_vertex); overlay->g_list_count = vert_count / 3; /* destroy existing buffer */ if (overlay->g_list_vb) { hr = IDirect3DVertexBuffer9_Release (overlay->g_list_vb); if (hr != D3D_OK) { GST_ERROR_OBJECT (sink, "Failed to release D3D vertex buffer"); } } hr = IDirect3DDevice9_CreateVertexBuffer (klass->d3d.device.d3d_device, byte_count, /* Length */ D3DUSAGE_WRITEONLY, /* Usage */ tri_fvf, /* FVF */ D3DPOOL_MANAGED, /* Pool */ &overlay->g_list_vb, /* ppVertexBuffer */ NULL); /* Handle */ if (FAILED (hr)) { GST_ERROR_OBJECT (sink, "Error Creating vertex buffer"); return hr; } hr = IDirect3DVertexBuffer9_Lock (overlay->g_list_vb, 0, /* Offset */ 0, /* SizeToLock */ &vb_vertices, /* Vertices */ 0); /* Flags */ if (FAILED (hr)) { GST_ERROR_OBJECT (sink, "Error Locking vertex buffer"); return hr; } { textured_vertex data[] = { {x, y + height, 1, 1, 0, 1} , {x, y, 1, 1, 0, 0} , {x + width, y, 1, 1, 1, 0} , {x, y + height, 1, 1, 0, 1} , {x + width, y, 1, 1, 1, 0} , {x + width, y + height, 1, 1, 1, 1} }; memcpy (vb_vertices, data, byte_count); } hr = IDirect3DVertexBuffer9_Unlock (overlay->g_list_vb); if (FAILED (hr)) { GST_ERROR_OBJECT (sink, "Error Unlocking vertex buffer"); return hr; } return D3D_OK; } gboolean gst_d3d9_overlay_set_render_state (GstD3DVideoSink * sink) { HRESULT hr = 0; GstD3DVideoSinkClass *klass = GST_D3DVIDEOSINK_GET_CLASS (sink); gboolean ret = FALSE; D3D9_CHECK (IDirect3DDevice9_SetRenderState (klass->d3d.device.d3d_device, D3DRS_ALPHABLENDENABLE, TRUE)); D3D9_CHECK (IDirect3DDevice9_SetRenderState (klass->d3d.device.d3d_device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA)); D3D9_CHECK (IDirect3DDevice9_SetRenderState (klass->d3d.device.d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA)); ret = TRUE; end: return ret; } gboolean gst_d3d9_overlay_render (GstD3DVideoSink * sink) { HRESULT hr = 0; GList *iter = NULL; gboolean ret = FALSE; GstD3DVideoSinkClass *klass = GST_D3DVIDEOSINK_GET_CLASS (sink); if (!sink->d3d.overlay) return TRUE; if (sink->d3d.overlay_needs_resize && !gst_d3d9_overlay_resize (sink)) return FALSE; sink->d3d.overlay_needs_resize = FALSE; iter = sink->d3d.overlay; while (iter != NULL) { GList *next = iter->next; GstD3DVideoSinkOverlay *overlay = (GstD3DVideoSinkOverlay *) iter->data; if (!overlay->g_list_vb) { GST_ERROR_OBJECT (sink, "Overlay is missing vertex buffer"); goto end; } if (!overlay->texture) { GST_ERROR_OBJECT (sink, "Overlay is missing texture"); goto end; } D3D9_CHECK (IDirect3DDevice9_SetTexture (klass->d3d.device.d3d_device, 0, (IDirect3DBaseTexture9 *) overlay->texture)) /* Bind our Vertex Buffer */ D3D9_CHECK (IDirect3DDevice9_SetFVF (klass->d3d.device.d3d_device, tri_fvf)) D3D9_CHECK (IDirect3DDevice9_SetStreamSource (klass->d3d.device.d3d_device, 0, /* StreamNumber */ overlay->g_list_vb, /* StreamData */ 0, /* OffsetInBytes */ sizeof (textured_vertex))) /* Stride */ //Render from our Vertex Buffer D3D9_CHECK (IDirect3DDevice9_DrawPrimitive (klass->d3d.device.d3d_device, D3DPT_TRIANGLELIST, /* PrimitiveType */ 0, /* StartVertex */ overlay->g_list_count)) /* PrimitiveCount */ iter = next; } ret = TRUE; end: return ret; }