<Type Name="FlagsValue" FullName="Gst.FlagsValue"> <TypeSignature Language="C#" Value="public struct FlagsValue" /> <AssemblyInfo> <AssemblyName>gstreamer-sharp</AssemblyName> <AssemblyVersion>0.9.0.0</AssemblyVersion> <AssemblyVersion>0.9.5.99</AssemblyVersion> </AssemblyInfo> <Base> <BaseTypeName>System.ValueType</BaseTypeName> </Base> <Interfaces /> <Docs> <summary>To be added.</summary> <remarks>To be added.</remarks> </Docs> <Members> <Member MemberName="Name"> <MemberSignature Language="C#" Value="public string Name { get; }" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>0.9.0.0</AssemblyVersion> <AssemblyVersion>0.9.5.99</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <summary>To be added.</summary> <value>To be added.</value> <remarks>To be added.</remarks> </Docs> </Member> <Member MemberName="Nick"> <MemberSignature Language="C#" Value="public string Nick { get; }" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>0.9.0.0</AssemblyVersion> <AssemblyVersion>0.9.5.99</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <summary>To be added.</summary> <value>To be added.</value> <remarks>To be added.</remarks> </Docs> </Member> <Member MemberName="Value"> <MemberSignature Language="C#" Value="public uint Value { get; }" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>0.9.0.0</AssemblyVersion> <AssemblyVersion>0.9.5.99</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>To be added.</summary> <value>To be added.</value> <remarks>To be added.</remarks> </Docs> </Member> </Members> </Type>