hlsl_sources = [ ['PSMain_checker_luma', 'ps'], ['PSMain_checker_rgb', 'ps'], ['PSMain_checker_vuya', 'ps'], ['PSMain_checker', 'ps'], ['PSMain_color', 'ps'], ['PSMain_sample_premul', 'ps'], ['PSMain_sample', 'ps'], ['PSMain_snow', 'ps'], ['VSMain_color', 'vs'], ['VSMain_coord', 'vs'], ['VSMain_pos', 'vs'], ] shader_model = '5_0' plugin_hlsl_precompiled = [] foreach shader : hlsl_sources entry_point_prefix = shader.get(0) target_prefix = shader.get(1) source = files('@0@.hlsl'.format(entry_point_prefix)) entry_point = '@0@_@1@'.format(entry_point_prefix, shader_model) header = '@0@.h'.format(entry_point) sm_target = '@0@_@1@'.format(target_prefix, shader_model) compiled_shader = custom_target(header, input : source, output : header, command : [fxc, '/Fh', '@OUTPUT@', '/E', entry_point, '/T', sm_target, '/D', 'BUILDING_HLSL=1', '/D', 'ENTRY_POINT=@0@'.format(entry_point), '/nologo', '@INPUT@']) plugin_hlsl_precompiled += [compiled_shader] endforeach header_collector = find_program('collect_hlsl_headers.py') plugin_ps_collection = custom_target('plugin_hlsl_ps', input : plugin_hlsl_precompiled, output : 'plugin_hlsl_ps.h', command : [header_collector, '--input', meson.current_build_dir(), '--prefix', 'PSMain_', '--name', 'g_plugin_ps_table', '--output', '@OUTPUT@' ]) plugin_vs_collection = custom_target('plugin_hlsl_vs', input : plugin_hlsl_precompiled, output : 'plugin_hlsl_vs.h', command : [header_collector, '--input', meson.current_build_dir(), '--prefix', 'VSMain_', '--name', 'g_plugin_vs_table', '--output', '@OUTPUT@' ]) hlsl_precompiled += [ plugin_hlsl_precompiled, plugin_ps_collection, plugin_vs_collection, ]