/* GStreamer * * Copyright (C) 2013 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include #include static GstGLDisplay *display; static void setup (void) { display = gst_gl_display_new (); } static void teardown (void) { gst_object_unref (display); } static GstGLMemory *gl_tex, *gl_tex2; static GLuint vbo, vbo_indices, vao; static GstGLFramebuffer *fbo, *fbo2; static GstGLShader *shader; static GLint shader_attr_position_loc; static GLint shader_attr_texture_loc; static const GLfloat vertices[] = { /* x, y, z, s, t */ 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f }; static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; static void init (gpointer data) { GstGLContext *context = data; GError *error = NULL; GstVideoInfo v_info; GstGLMemoryAllocator *allocator; GstGLVideoAllocationParams *params; gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 320, 240); allocator = gst_gl_memory_allocator_get_default (context); params = gst_gl_video_allocation_params_new (context, NULL, &v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA); /* has to be called in the thread that is going to use the framebuffer */ fbo = gst_gl_framebuffer_new_with_default_depth (context, 320, 240); fail_if (fbo == NULL, "failed to create framebuffer object"); gl_tex = (GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *) allocator, (GstGLAllocationParams *) params); gl_tex2 = (GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *) allocator, (GstGLAllocationParams *) params); gst_object_unref (allocator); gst_gl_allocation_params_free ((GstGLAllocationParams *) params); fail_if (gl_tex == NULL, "failed to create texture"); shader = gst_gl_shader_new_default (context, &error); fail_if (shader == NULL, "failed to create shader object: %s", error->message); shader_attr_position_loc = gst_gl_shader_get_attribute_location (shader, "a_position"); shader_attr_texture_loc = gst_gl_shader_get_attribute_location (shader, "a_texcoord"); } static void deinit (gpointer data) { GstGLContext *context = data; GstGLFuncs *gl = context->gl_vtable; if (vao) gl->DeleteVertexArrays (1, &vao); gst_object_unref (fbo); gst_object_unref (shader); gst_memory_unref (GST_MEMORY_CAST (gl_tex)); gst_memory_unref (GST_MEMORY_CAST (gl_tex2)); } static gboolean clear_tex (gpointer data) { GstGLContext *context = data; GstGLFuncs *gl = context->gl_vtable; static gfloat r = 0.0, g = 0.0, b = 0.0; gl->ClearColor (r, g, b, 1.0); gl->Clear (GL_COLOR_BUFFER_BIT); r = r > 1.0 ? 0.0 : r + 0.03; g = g > 1.0 ? 0.0 : g + 0.01; b = b > 1.0 ? 0.0 : b + 0.015; return TRUE; } static void draw_tex (gpointer data) { gst_gl_framebuffer_draw_to_texture (fbo, gl_tex, (GstGLFramebufferFunc) clear_tex, data); } static void _bind_buffer (GstGLContext * context) { const GstGLFuncs *gl = context->gl_vtable; gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, vbo_indices); gl->BindBuffer (GL_ARRAY_BUFFER, vbo); /* Load the vertex position */ gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), (void *) 0); /* Load the texture coordinate */ gl->VertexAttribPointer (shader_attr_texture_loc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat))); gl->EnableVertexAttribArray (shader_attr_position_loc); gl->EnableVertexAttribArray (shader_attr_texture_loc); } static void _unbind_buffer (GstGLContext * context) { const GstGLFuncs *gl = context->gl_vtable; gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); gl->BindBuffer (GL_ARRAY_BUFFER, 0); gl->DisableVertexAttribArray (shader_attr_position_loc); gl->DisableVertexAttribArray (shader_attr_texture_loc); } static void init_blit (gpointer data) { GstGLContext *context = data; const GstGLFuncs *gl = context->gl_vtable; if (!vbo) { if (gl->GenVertexArrays) { gl->GenVertexArrays (1, &vao); gl->BindVertexArray (vao); } gl->GenBuffers (1, &vbo); gl->BindBuffer (GL_ARRAY_BUFFER, vbo); gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices, GL_STATIC_DRAW); gl->GenBuffers (1, &vbo_indices); gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, vbo_indices); gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices, GL_STATIC_DRAW); if (gl->GenVertexArrays) { _bind_buffer (context); gl->BindVertexArray (0); } gl->BindBuffer (GL_ARRAY_BUFFER, 0); gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); } /* has to be called in the thread that is going to use the framebuffer */ fbo2 = gst_gl_framebuffer_new_with_default_depth (context, 320, 240); fail_if (fbo2 == NULL, "failed to create framebuffer object"); } static void deinit_blit (gpointer data) { GstGLContext *context = data; const GstGLFuncs *gl = context->gl_vtable; if (vbo) gl->DeleteBuffers (1, &vbo); vbo = 0; if (vbo_indices) gl->DeleteBuffers (1, &vbo_indices); vbo_indices = 0; if (vao) gl->DeleteVertexArrays (1, &vao); vao = 0; gst_object_unref (fbo2); fbo2 = NULL; } static gboolean blit_tex (gpointer data) { GstGLContext *context = data; const GstGLFuncs *gl = context->gl_vtable; gl->Clear (GL_COLOR_BUFFER_BIT); gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (gl_tex)); gst_gl_shader_set_uniform_1i (shader, "s_texture", 0); if (gl->GenVertexArrays) gl->BindVertexArray (vao); _bind_buffer (context); gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); if (gl->GenVertexArrays) gl->BindVertexArray (0); else _unbind_buffer (context); return TRUE; } static void draw_render (gpointer data) { gst_gl_framebuffer_draw_to_texture (fbo2, gl_tex2, (GstGLFramebufferFunc) blit_tex, data); } GST_START_TEST (test_share) { GstGLContext *context; GstGLWindow *window; GstGLContext *other_context; GstGLWindow *other_window; GError *error = NULL; gint i = 0; context = gst_gl_context_new (display); window = gst_gl_window_new (display); gst_gl_context_set_window (context, window); gst_gl_context_create (context, 0, &error); fail_if (error != NULL, "Error creating master context %s\n", error ? error->message : "Unknown Error"); other_window = gst_gl_window_new (display); other_context = gst_gl_context_new (display); gst_gl_context_set_window (other_context, other_window); gst_gl_context_create (other_context, context, &error); fail_if (error != NULL, "Error creating secondary context %s\n", error ? error->message : "Unknown Error"); /* make the window visible */ gst_gl_window_set_preferred_size (window, 320, 240); gst_gl_window_draw (window); gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (init), other_context); gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init_blit), context); while (i < 10) { gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (draw_tex), context); gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render), context); i++; } gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (deinit), other_context); gst_gl_window_send_message (window, GST_GL_WINDOW_CB (deinit_blit), context); gst_object_unref (window); gst_object_unref (other_window); gst_object_unref (other_context); gst_object_unref (context); } GST_END_TEST; static void accum_true (GstGLContext * context, gpointer data) { gint *i = data; *i = 1; } static void check_wrapped (gpointer data) { GstGLContext *wrapped_context = data; GError *error = NULL; gint i = 0; gboolean ret; /* check that scheduling on an unactivated wrapped context asserts */ ASSERT_CRITICAL (gst_gl_context_thread_add (wrapped_context, (GstGLContextThreadFunc) accum_true, &i)); fail_if (i != 0); /* check that scheduling on an activated context succeeds */ gst_gl_context_activate (wrapped_context, TRUE); gst_gl_context_thread_add (wrapped_context, (GstGLContextThreadFunc) accum_true, &i); fail_if (i != 1); /* check filling out the wrapped context's info */ fail_if (wrapped_context->gl_vtable->TexImage2D != NULL); ret = gst_gl_context_fill_info (wrapped_context, &error); fail_if (!ret, "error received %s\n", error ? error->message : "Unknown error"); fail_if (wrapped_context->gl_vtable->TexImage2D == NULL); gst_gl_context_activate (wrapped_context, FALSE); } GST_START_TEST (test_wrapped_context) { GstGLContext *context, *other_context, *wrapped_context; GstGLWindow *window, *other_window; GError *error = NULL; gint i = 0; guintptr handle, handle2; GstGLPlatform platform, platform2; GstGLAPI apis, apis2; context = gst_gl_context_new (display); window = gst_gl_window_new (display); gst_gl_context_set_window (context, window); gst_gl_context_create (context, 0, &error); fail_if (error != NULL, "Error creating master context %s\n", error ? error->message : "Unknown Error"); handle = gst_gl_context_get_gl_context (context); platform = gst_gl_context_get_gl_platform (context); apis = gst_gl_context_get_gl_api (context); wrapped_context = gst_gl_context_new_wrapped (display, handle, platform, apis); handle2 = gst_gl_context_get_gl_context (wrapped_context); platform2 = gst_gl_context_get_gl_platform (wrapped_context); apis2 = gst_gl_context_get_gl_api (wrapped_context); fail_if (handle != handle2); fail_if (platform != platform2); fail_if (apis != apis2); other_context = gst_gl_context_new (display); other_window = gst_gl_window_new (display); gst_gl_context_set_window (other_context, other_window); gst_gl_context_create (other_context, wrapped_context, &error); fail_if (error != NULL, "Error creating secondary context %s\n", error ? error->message : "Unknown Error"); gst_gl_window_set_preferred_size (window, 320, 240); gst_gl_window_draw (window); gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (init), other_context); gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init_blit), context); while (i < 10) { gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (draw_tex), context); gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render), context); i++; } gst_gl_window_send_message (window, GST_GL_WINDOW_CB (check_wrapped), wrapped_context); gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (deinit), other_context); gst_gl_window_send_message (window, GST_GL_WINDOW_CB (deinit_blit), context); gst_object_unref (other_context); gst_object_unref (other_window); gst_object_unref (window); gst_object_unref (context); gst_object_unref (wrapped_context); } GST_END_TEST; struct context_info { GstGLAPI api; guint major; guint minor; GstGLPlatform platform; guintptr handle; }; static void _fill_context_info (GstGLContext * context, struct context_info *info) { info->handle = gst_gl_context_get_current_gl_context (info->platform); info->api = gst_gl_context_get_current_gl_api (info->platform, &info->major, &info->minor); } GST_START_TEST (test_current_context) { GstGLContext *context; GError *error = NULL; guintptr handle; GstGLPlatform platform; GstGLAPI api; gint major, minor; struct context_info info; context = gst_gl_context_new (display); gst_gl_context_create (context, 0, &error); fail_if (error != NULL, "Error creating master context %s\n", error ? error->message : "Unknown Error"); handle = gst_gl_context_get_gl_context (context); platform = gst_gl_context_get_gl_platform (context); api = gst_gl_context_get_gl_api (context); gst_gl_context_get_gl_version (context, &major, &minor); info.platform = platform; gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _fill_context_info, &info); fail_if (info.platform != platform); fail_if (info.api != api); fail_if (info.major != major); fail_if (info.minor != minor); fail_if (info.handle != handle); gst_object_unref (context); } GST_END_TEST; GST_START_TEST (test_context_can_share) { GstGLContext *c1, *c2, *c3; GError *error = NULL; c1 = gst_gl_context_new (display); gst_gl_context_create (c1, NULL, &error); fail_if (error != NULL, "Error creating context %s\n", error ? error->message : "Unknown Error"); c2 = gst_gl_context_new (display); gst_gl_context_create (c2, c1, &error); fail_if (error != NULL, "Error creating context %s\n", error ? error->message : "Unknown Error"); fail_unless (gst_gl_context_can_share (c1, c2)); fail_unless (gst_gl_context_can_share (c2, c1)); c3 = gst_gl_context_new (display); gst_gl_context_create (c3, c2, &error); fail_if (error != NULL, "Error creating context %s\n", error ? error->message : "Unknown Error"); fail_unless (gst_gl_context_can_share (c1, c3)); fail_unless (gst_gl_context_can_share (c3, c1)); fail_unless (gst_gl_context_can_share (c2, c3)); fail_unless (gst_gl_context_can_share (c3, c2)); /* destroy the middle context */ gst_object_unref (c2); c2 = NULL; fail_unless (gst_gl_context_can_share (c1, c3)); fail_unless (gst_gl_context_can_share (c3, c1)); gst_object_unref (c1); gst_object_unref (c3); } GST_END_TEST; GST_START_TEST (test_is_shared) { GstGLContext *c1, *c2; GError *error = NULL; c1 = gst_gl_context_new (display); gst_gl_context_create (c1, NULL, &error); fail_if (error != NULL, "Error creating context %s\n", error ? error->message : "Unknown Error"); c2 = gst_gl_context_new (display); gst_gl_context_create (c2, c1, &error); fail_if (error != NULL, "Error creating context %s\n", error ? error->message : "Unknown Error"); fail_unless (gst_gl_context_is_shared (c1)); fail_unless (gst_gl_context_is_shared (c2)); gst_object_unref (c2); c2 = NULL; fail_unless (!gst_gl_context_is_shared (c1)); gst_object_unref (c1); } GST_END_TEST; GST_START_TEST (test_display_list) { GstGLContext *c1, *c2; GError *error = NULL; c1 = gst_gl_context_new (display); gst_gl_context_create (c1, NULL, &error); fail_if (error != NULL, "Error creating context %s\n", error ? error->message : "Unknown Error"); GST_OBJECT_LOCK (display); { /* no context added so get should return NULL */ GstGLContext *tmp = gst_gl_display_get_gl_context_for_thread (display, NULL); fail_unless (tmp == NULL); } fail_unless (gst_gl_display_add_context (display, c1)); /* re-adding the same context is a no-op */ fail_unless (gst_gl_display_add_context (display, c1)); { GThread *thread; GstGLContext *tmp; thread = gst_gl_context_get_thread (c1); fail_unless (thread != NULL); tmp = gst_gl_display_get_gl_context_for_thread (display, thread); fail_unless (tmp == c1); g_thread_unref (thread); gst_object_unref (tmp); tmp = gst_gl_display_get_gl_context_for_thread (display, NULL); fail_unless (tmp == c1); gst_object_unref (tmp); } c2 = gst_gl_context_new (display); gst_gl_context_create (c2, c1, &error); fail_if (error != NULL, "Error creating context %s\n", error ? error->message : "Unknown Error"); fail_unless (gst_gl_display_add_context (display, c2)); /* re-adding the same context is a no-op */ fail_unless (gst_gl_display_add_context (display, c2)); { GThread *thread; GstGLContext *tmp; thread = gst_gl_context_get_thread (c2); fail_unless (thread != NULL); tmp = gst_gl_display_get_gl_context_for_thread (display, thread); fail_unless (tmp == c2); g_thread_unref (thread); gst_object_unref (tmp); /* undefined which context will be returned for the NULL thread */ tmp = gst_gl_display_get_gl_context_for_thread (display, NULL); fail_unless (tmp != NULL); gst_object_unref (tmp); } gst_object_unref (c1); /* c1 is now dead */ { GstGLContext *tmp; tmp = gst_gl_display_get_gl_context_for_thread (display, NULL); fail_unless (tmp == c2); gst_object_unref (tmp); } GST_OBJECT_UNLOCK (display); gst_object_unref (c2); /* c2 is now dead */ { /* no more contexts alive */ GstGLContext *tmp = gst_gl_display_get_gl_context_for_thread (display, NULL); fail_unless (tmp == NULL); } } GST_END_TEST; static Suite * gst_gl_context_suite (void) { Suite *s = suite_create ("GstGLContext"); TCase *tc_chain = tcase_create ("general"); suite_add_tcase (s, tc_chain); tcase_add_checked_fixture (tc_chain, setup, teardown); tcase_add_test (tc_chain, test_share); tcase_add_test (tc_chain, test_wrapped_context); tcase_add_test (tc_chain, test_current_context); tcase_add_test (tc_chain, test_context_can_share); tcase_add_test (tc_chain, test_is_shared); tcase_add_test (tc_chain, test_display_list); return s; } GST_CHECK_MAIN (gst_gl_context);