/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include "gstd3d12device.h" #include "gstd3d12h264dec.h" #include "gstd3d12h265dec.h" #include "gstd3d12vp9dec.h" #include /* *INDENT-OFF* */ using namespace Microsoft::WRL; /* *INDENT-ON* */ GST_DEBUG_CATEGORY (gst_d3d12_debug); GST_DEBUG_CATEGORY (gst_d3d12_allocator_debug); GST_DEBUG_CATEGORY (gst_d3d12_command_list_debug); GST_DEBUG_CATEGORY (gst_d3d12_decoder_debug); GST_DEBUG_CATEGORY (gst_d3d12_fence_debug); GST_DEBUG_CATEGORY (gst_d3d12_format_debug); GST_DEBUG_CATEGORY (gst_d3d12_utils_debug); #define GST_CAT_DEFAULT gst_d3d12_debug static gboolean plugin_init (GstPlugin * plugin) { GST_DEBUG_CATEGORY_INIT (gst_d3d12_debug, "d3d12", 0, "d3d12"); GST_DEBUG_CATEGORY_INIT (gst_d3d12_allocator_debug, "d3d12allocator", 0, "d3d12allocator"); GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_list_debug, "d3d12commandlist", 0, "d3d12commandlist"); GST_DEBUG_CATEGORY_INIT (gst_d3d12_decoder_debug, "d3d12decoder", 0, "d3d12decoder"); GST_DEBUG_CATEGORY_INIT (gst_d3d12_fence_debug, "d3d12fence", 0, "d3d12fence"); GST_DEBUG_CATEGORY_INIT (gst_d3d12_format_debug, "d3d12format", 0, "d3d12format"); GST_DEBUG_CATEGORY_INIT (gst_d3d12_utils_debug, "d3d12utils", 0, "d3d12utils"); /* Enumerate devices to register decoders per device and to get the highest * feature level */ /* AMD seems to be supporting up to 12 cards, and 8 for NVIDIA */ for (guint i = 0; i < 12; i++) { GstD3D12Device *device = nullptr; ID3D12Device *device_handle; ComPtr < ID3D12VideoDevice > video_device; HRESULT hr; device = gst_d3d12_device_new (i); if (!device) break; device_handle = gst_d3d12_device_get_device_handle (device); hr = device_handle->QueryInterface (IID_PPV_ARGS (&video_device)); if (FAILED (hr)) { gst_object_unref (device); continue; } gst_d3d12_h264_dec_register (plugin, device, video_device.Get (), GST_RANK_NONE); gst_d3d12_h265_dec_register (plugin, device, video_device.Get (), GST_RANK_NONE); gst_d3d12_vp9_dec_register (plugin, device, video_device.Get (), GST_RANK_NONE); gst_object_unref (device); } return TRUE; } GST_PLUGIN_DEFINE (GST_VERSION_MAJOR, GST_VERSION_MINOR, d3d12, "Direct3D12 plugin", plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)