Pipeline manipulation
This chapter will discuss how you can manipulate your pipeline in several
ways from your application on. Parts of this chapter are downright
hackish, so be assured that you'll need some programming knowledge
before you start reading this.
Topics that will be discussed here include how you can insert data into
a pipeline from your application, how to read data from a pipeline,
how to manipulate the pipeline's speed, length, starting point and how
to listen to a pipeline's data processing.
Data probes
Probes are best envisioned as pad listeners. They are attached to a
pad in a pipeline, and you can add callback functions to this probe.
Those callback functions will be called whenever data is being sent
over this pad. The callback can then decide whether the data should
be discarded or it can replace the piece of data with another piece
of data. In this callback, it can also trigger actions in the
application itself. For pipeline manipulation, probes are rather
limited, but for pipeline tracking, they can be very useful.
Manually adding or removing data from/to a pipeline
Many people have expressed the wish to use their own sources to inject
data into a pipeline. Some people have also expressed the wish to grab
the output in a pipeline and take care of the actual output inside
their application. While either of these methods are stongly
discouraged, &GStreamer; offers hacks to do this. However,
there is no support for those methods. If it doesn't work,
you're on your own. Also, synchronization, thread-safety and other
things that you've been able to take for granted so far are no longer
guanranteed if you use any of those methods. It's always better to
simply write a plugin and have the pipeline schedule and manage it.
See the Plugin Writer's Guide for more information on this topic. Also
see the next section, which will explain how to embed plugins statically
in your application.
After all those disclaimers, let's start. There's three possible
elements that you can use for the above-mentioned purposes. Those are
called fakesrc
(an imaginary source),
fakesink
(an imaginary sink) and identity
(an imaginary filter). The same method applies to each of those
elements. Here, we will discuss how to use those elements to insert
(using fakesrc) or grab (using fakesink or identity) data from a
pipeline, and how to set negotiation.
Inserting or grabbing data
The three before-mentioned elements (fakesrc, fakesink and identity)
each have a handoff
signal that will be called in
the _get ()- (fakesrc) or _chain
()-function (identity, fakesink). In the signal handler,
you can set (fakesrc) or get (identity, fakesink) data to/from the
provided buffer. Note that in the case of fakesrc, you have to set
the size of the provided buffer using the sizemax
property. For both fakesrc and fakesink, you also have to set the
signal-handoffs
property for this method to work.
Note that your handoff function should not
block, since this will block pipeline iteration. Also, do not try
to use all sort of weird hacks in such functions to accomplish
something that looks like synchronization or so; it's not the right
way and will lead to issues elsewhere. If you're doing any of this,
you're basically misunderstanding the &GStreamer; design.
Forcing a format
Sometimes, when using fakesrc as a source in your pipeline, you'll
want to set a specific format, for example a video size and format
or an audio bitsize and number of channels. You can do this by
forcing a specific GstCaps on the pipeline,
which is possible by using filtered caps. You
can set a filtered caps on a link by using
gst_pad_link_filtered (), where the third
argument is the format to force on the link.
Example application
This example application will generate black/white (it switches
every second) video to an X-window output by using fakesrc as a
source and using filtered caps to force a format. Since the depth
of the image depends on your X-server settings, we use a colorspace
conversion element to make sure that the output to your X server
will have the correct bitdepth. You can also set timestamps on the
provided buffers to override the fixed framerate.
#include <string.h> /* for memset () */
#include <gst/gst.h>
static void
cb_handoff (GstElement *fakesrc,
GstBuffer *buffer,
GstPad *pad,
gpointer user_data)
{
static gboolean white = FALSE;
/* this makes the image black/white */
memset (GST_BUFFER_DATA (buffer), white ? 0xff : 0x0,
GST_BUFFER_SIZE (buffer));
white = !white;
}
gint
main (gint argc,
gchar *argv[])
{
GstElement *pipeline, *fakesrc, *conv, *videosink;
GstCaps *filter;
/* init GStreamer */
gst_init (&argc, &argv);
/* setup pipeline */
pipeline = gst_pipeline_new ("pipeline");
fakesrc = gst_element_factory_make ("fakesrc", "source");
conv = gst_element_factory_make ("ffmpegcolorspace", "conv");
videosink = gst_element_factory_make ("ximagesink", "videosink");
/* setup */
filter = gst_caps_new_simple ("video/x-raw-rgb",
"width", G_TYPE_INT, 384,
"height", G_TYPE_INT, 288,
"framerate", G_TYPE_DOUBLE, (gdouble) 1.0,
"bpp", G_TYPE_INT, 16,
"depth", G_TYPE_INT, 16,
"endianness", G_TYPE_INT, G_BYTE_ORDER,
NULL);
gst_element_link_filtered (fakesrc, conv, filter);
gst_element_link (conv, videosink);
gst_bin_add_many (GST_BIN (pipeline), fakesrc, conv, videosink, NULL);
/* setup fake source */
g_object_set (G_OBJECT (fakesrc),
"signal-handoffs", TRUE,
"sizemax", 384 * 288 * 2,
"sizetype", 2, NULL);
g_signal_connect (fakesrc, "handoff", G_CALLBACK (cb_handoff), NULL);
/* play */
gst_element_set_state (pipeline, GST_STATE_PLAYING);
while (gst_bin_iterate (GST_BIN (pipeline))) ;
/* clean up */
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (GST_OBJECT (pipeline));
return 0;
}
Embedding static elements in your application
The Plugin
Writer's Guide describes in great detail how to write elements
for the &GStreamer; framework. In this section, we will solely discuss
how to embed such elements statically in your application. This can be
useful for application-specific elements that have no use elsewhere in
&GStreamer;.
Dynamically loaded plugins contain a structure that's defined using
GST_PLUGIN_DEFINE (). This structure is loaded
when the plugin is loaded by the &GStreamer; core. The structure
contains an initialization function (usually called
plugin_init) that will be called right after that.
It's purpose is to register the elements provided by the plugin with
the &GStreamer; framework. If you want to embed elements directly in
your application, the only thing you need to do is to manually run
this structure using _gst_plugin_register_static
(). The initialization will then be called, and the elements
will from then on be available like any other element, without
them having to be dynamically loadable libraries. In the example below,
you would be able to call gst_element_factory_make
("my-element-name", "some-name") to create an instance
of the element.
/*
* Here, you would write the actual plugin code.
*/
[..]
static gboolean
register_elements (GstPlugin *plugin)
{
return gst_element_register (plugin, "my-element-name",
GST_RANK_NONE, MY_PLUGIN_TYPE);
}
static GstPluginDesc plugin_desc = {
GST_VERSION_MAJOR,
GST_VERSION_MINOR,
"my-private-plugins",
"Private elements of my application",
register_elements,
NULL,
"0.0.1",
"LGPL",
"my-application",
"http://www.my-application.net/",
GST_PADDING_INIT
};
/*
* Call this function right after calling gst_init ().
*/
void
my_elements_init (void)
{
_gst_plugin_register_static (&plugin_desc);
}