/* * GStreamer * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_GL_COLOR_CONVERT_H__ #define __GST_GL_COLOR_CONVERT_H__ #include #include #include G_BEGIN_DECLS GST_GL_API GType gst_gl_color_convert_get_type (void); #define GST_TYPE_GL_COLOR_CONVERT (gst_gl_color_convert_get_type()) #define GST_GL_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_COLOR_CONVERT,GstGLColorConvert)) #define GST_GL_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLColorConvertClass)) #define GST_IS_GL_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_COLOR_CONVERT)) #define GST_IS_GL_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_COLOR_CONVERT)) #define GST_GL_COLOR_CONVERT_CAST(obj) ((GstGLColorConvert*)(obj)) /** * GstGLColorConvert * * Opaque #GstGLColorConvert object */ struct _GstGLColorConvert { /*< private >*/ GstObject parent; GstGLContext *context; /* input data */ GstVideoInfo in_info; GstVideoInfo out_info; gboolean initted; gboolean passthrough; GstBuffer * inbuf; GstBuffer * outbuf; /* used for the conversion */ GstGLFramebuffer *fbo; GstGLShader *shader; /*< private >*/ GstGLColorConvertPrivate *priv; gpointer _reserved[GST_PADDING]; }; /** * GstGLColorConvertClass: * * The #GstGLColorConvertClass struct only contains private data */ struct _GstGLColorConvertClass { /*< private >*/ GstObjectClass object_class; gpointer _padding[GST_PADDING]; }; /** * GST_GL_COLOR_CONVERT_EXT_FORMATS: (skip) * */ #if G_BYTE_ORDER == G_LITTLE_ENDIAN #define GST_GL_COLOR_CONVERT_EXT_FORMATS \ ", RGBA64_LE, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE" \ ", A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE" \ ", A422_10LE, A444_10LE, I420_12LE, I420_10LE" #else #define GST_GL_COLOR_CONVERT_EXT_FORMATS \ ", RGBA64_BE, P010_10BE, P012_BE, P016_BE, Y212_BE, Y412_BE" \ ", A444_16BE, A422_16BE, A420_16BE, A444_12BE, A422_12BE, A420_12BE, A420_10BE" \ ", A422_10BE, A444_10BE, I420_12BE, I420_10BE" #endif /** * GST_GL_COLOR_CONVERT_FORMATS: * * The currently supported formats that can be converted */ #define GST_GL_COLOR_CONVERT_FORMATS "{ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, " \ "xBGR, ARGB, ABGR, GBRA, GBR, RGBP, BGRP, Y444, I420, YV12, Y42B, " \ "Y41B, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, AYUV, " \ "VUYA, Y410, A444, A422, GRAY8, GRAY16_LE, GRAY16_BE, " \ "RGB16, BGR16, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4" \ GST_GL_COLOR_CONVERT_EXT_FORMATS "}" /** * GST_GL_COLOR_CONVERT_VIDEO_CAPS: * * The currently supported #GstCaps that can be converted */ #define GST_GL_COLOR_CONVERT_VIDEO_CAPS \ "video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), " \ "format = (string) " GST_GL_COLOR_CONVERT_FORMATS ", " \ "width = " GST_VIDEO_SIZE_RANGE ", " \ "height = " GST_VIDEO_SIZE_RANGE ", " \ "framerate = " GST_VIDEO_FPS_RANGE ", " \ "texture-target = (string) { 2D, rectangle, external-oes } " \ " ; " \ "video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "," \ GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION "), " \ "format = (string) " GST_GL_COLOR_CONVERT_FORMATS ", " \ "width = " GST_VIDEO_SIZE_RANGE ", " \ "height = " GST_VIDEO_SIZE_RANGE ", " \ "framerate = " GST_VIDEO_FPS_RANGE ", " \ "texture-target = (string) { 2D, rectangle, external-oes }" GST_GL_API GstGLColorConvert * gst_gl_color_convert_new (GstGLContext * context); GST_GL_API GstCaps * gst_gl_color_convert_transform_caps (GstGLContext * context, GstPadDirection direction, GstCaps * caps, GstCaps * filter); GST_GL_API GstCaps * gst_gl_color_convert_fixate_caps (GstGLContext * context, GstPadDirection direction, GstCaps * caps, GstCaps * other); GST_GL_API gboolean gst_gl_color_convert_set_caps (GstGLColorConvert * convert, GstCaps * in_caps, GstCaps * out_caps); GST_GL_API gboolean gst_gl_color_convert_decide_allocation (GstGLColorConvert * convert, GstQuery * query); GST_GL_API GstBuffer * gst_gl_color_convert_perform (GstGLColorConvert * convert, GstBuffer * inbuf); GST_GL_API gchar * gst_gl_color_convert_swizzle_shader_string (GstGLContext * context); GST_GL_API gchar * gst_gl_color_convert_yuv_to_rgb_shader_string (GstGLContext * context); G_END_DECLS #endif /* __GST_GL_COLOR_CONVERT_H__ */