# Playback tutorial 3: Short-cutting the pipeline # Goal [Basic tutorial 8: Short-cutting the pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html) showed how an application can manually extract or inject data into a pipeline by using two special elements called `appsrc` and `appsink`. `playbin2` allows using these elements too, but the method to connect them is different. To connect an `appsink` to `playbin2` see [Playback tutorial 7: Custom playbin2 sinks](Playback%2Btutorial%2B7%253A%2BCustom%2Bplaybin2%2Bsinks.html). This tutorial shows: - How to connect `appsrc` with `playbin2` - How to configure the `appsrc` # A playbin2 waveform generator Copy this code into a text file named `playback-tutorial-3.c`.

This tutorial is included in the SDK since release 2012.7. If you cannot find it in the downloaded code, please install the latest release of the GStreamer SDK.

**playback-tutorial-3.c** ``` lang=c #include #include #define CHUNK_SIZE 1024 /* Amount of bytes we are sending in each buffer */ #define SAMPLE_RATE 44100 /* Samples per second we are sending */ #define AUDIO_CAPS "audio/x-raw-int,channels=1,rate=%d,signed=(boolean)true,width=16,depth=16,endianness=BYTE_ORDER" /* Structure to contain all our information, so we can pass it to callbacks */ typedef struct _CustomData { GstElement *pipeline; GstElement *app_source; guint64 num_samples; /* Number of samples generated so far (for timestamp generation) */ gfloat a, b, c, d; /* For waveform generation */ guint sourceid; /* To control the GSource */ GMainLoop *main_loop; /* GLib's Main Loop */ } CustomData; /* This method is called by the idle GSource in the mainloop, to feed CHUNK_SIZE bytes into appsrc. * The ide handler is added to the mainloop when appsrc requests us to start sending data (need-data signal) * and is removed when appsrc has enough data (enough-data signal). */ static gboolean push_data (CustomData *data) { GstBuffer *buffer; GstFlowReturn ret; int i; gint16 *raw; gint num_samples = CHUNK_SIZE / 2; /* Because each sample is 16 bits */ gfloat freq; /* Create a new empty buffer */ buffer = gst_buffer_new_and_alloc (CHUNK_SIZE); /* Set its timestamp and duration */ GST_BUFFER_TIMESTAMP (buffer) = gst_util_uint64_scale (data->num_samples, GST_SECOND, SAMPLE_RATE); GST_BUFFER_DURATION (buffer) = gst_util_uint64_scale (CHUNK_SIZE, GST_SECOND, SAMPLE_RATE); /* Generate some psychodelic waveforms */ raw = (gint16 *)GST_BUFFER_DATA (buffer); data->c += data->d; data->d -= data->c / 1000; freq = 1100 + 1000 * data->d; for (i = 0; i < num_samples; i++) { data->a += data->b; data->b -= data->a / freq; raw[i] = (gint16)(500 * data->a); } data->num_samples += num_samples; /* Push the buffer into the appsrc */ g_signal_emit_by_name (data->app_source, "push-buffer", buffer, &ret); /* Free the buffer now that we are done with it */ gst_buffer_unref (buffer); if (ret != GST_FLOW_OK) { /* We got some error, stop sending data */ return FALSE; } return TRUE; } /* This signal callback triggers when appsrc needs data. Here, we add an idle handler * to the mainloop to start pushing data into the appsrc */ static void start_feed (GstElement *source, guint size, CustomData *data) { if (data->sourceid == 0) { g_print ("Start feeding\n"); data->sourceid = g_idle_add ((GSourceFunc) push_data, data); } } /* This callback triggers when appsrc has enough data and we can stop sending. * We remove the idle handler from the mainloop */ static void stop_feed (GstElement *source, CustomData *data) { if (data->sourceid != 0) { g_print ("Stop feeding\n"); g_source_remove (data->sourceid); data->sourceid = 0; } } /* This function is called when an error message is posted on the bus */ static void error_cb (GstBus *bus, GstMessage *msg, CustomData *data) { GError *err; gchar *debug_info; /* Print error details on the screen */ gst_message_parse_error (msg, &err, &debug_info); g_printerr ("Error received from element %s: %s\n", GST_OBJECT_NAME (msg->src), err->message); g_printerr ("Debugging information: %s\n", debug_info ? debug_info : "none"); g_clear_error (&err); g_free (debug_info); g_main_loop_quit (data->main_loop); } /* This function is called when playbin2 has created the appsrc element, so we have * a chance to configure it. */ static void source_setup (GstElement *pipeline, GstElement *source, CustomData *data) { gchar *audio_caps_text; GstCaps *audio_caps; g_print ("Source has been created. Configuring.\n"); data->app_source = source; /* Configure appsrc */ audio_caps_text = g_strdup_printf (AUDIO_CAPS, SAMPLE_RATE); audio_caps = gst_caps_from_string (audio_caps_text); g_object_set (source, "caps", audio_caps, NULL); g_signal_connect (source, "need-data", G_CALLBACK (start_feed), data); g_signal_connect (source, "enough-data", G_CALLBACK (stop_feed), data); gst_caps_unref (audio_caps); g_free (audio_caps_text); } int main(int argc, char *argv[]) { CustomData data; GstBus *bus; /* Initialize cumstom data structure */ memset (&data, 0, sizeof (data)); data.b = 1; /* For waveform generation */ data.d = 1; /* Initialize GStreamer */ gst_init (&argc, &argv); /* Create the playbin2 element */ data.pipeline = gst_parse_launch ("playbin2 uri=appsrc://", NULL); g_signal_connect (data.pipeline, "source-setup", G_CALLBACK (source_setup), &data); /* Instruct the bus to emit signals for each received message, and connect to the interesting signals */ bus = gst_element_get_bus (data.pipeline); gst_bus_add_signal_watch (bus); g_signal_connect (G_OBJECT (bus), "message::error", (GCallback)error_cb, &data); gst_object_unref (bus); /* Start playing the pipeline */ gst_element_set_state (data.pipeline, GST_STATE_PLAYING); /* Create a GLib Main Loop and set it to run */ data.main_loop = g_main_loop_new (NULL, FALSE); g_main_loop_run (data.main_loop); /* Free resources */ gst_element_set_state (data.pipeline, GST_STATE_NULL); gst_object_unref (data.pipeline); return 0; } ``` To use an `appsrc` as the source for the pipeline, simply instantiate a `playbin2` and set its URI to `appsrc://` ``` lang=c /* Create the playbin2 element */ data.pipeline = gst_parse_launch ("playbin2 uri=appsrc://", NULL); ``` `playbin2` will create an internal `appsrc` element and fire the `source-setup` signal to allow the application to configure it: ``` lang=c g_signal_connect (data.pipeline, "source-setup", G_CALLBACK (source_setup), &data); ``` In particular, it is important to set the caps property of `appsrc`, since, once the signal handler returns, `playbin2` will instantiate the next element in the pipeline according to these caps: ``` lang=c /* This function is called when playbin2 has created the appsrc element, so we have * a chance to configure it. */ static void source_setup (GstElement *pipeline, GstElement *source, CustomData *data) { gchar *audio_caps_text; GstCaps *audio_caps; g_print ("Source has been created. Configuring.\n"); data->app_source = source; /* Configure appsrc */ audio_caps_text = g_strdup_printf (AUDIO_CAPS, SAMPLE_RATE); audio_caps = gst_caps_from_string (audio_caps_text); g_object_set (source, "caps", audio_caps, NULL); g_signal_connect (source, "need-data", G_CALLBACK (start_feed), data); g_signal_connect (source, "enough-data", G_CALLBACK (stop_feed), data); gst_caps_unref (audio_caps); g_free (audio_caps_text); } ``` The configuration of the `appsrc` is exactly the same as in [Basic tutorial 8: Short-cutting the pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html): the caps are set to `audio/x-raw-int`, and two callbacks are registered, so the element can tell the application when it needs to start and stop pushing data. See [Basic tutorial 8: Short-cutting the pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html) for more details. From this point onwards, `playbin2` takes care of the rest of the pipeline, and the application only needs to worry about generating more data when told so. To learn how data can be extracted from `playbin2` using the `appsink` element, see [Playback tutorial 7: Custom playbin2 sinks](Playback%2Btutorial%2B7%253A%2BCustom%2Bplaybin2%2Bsinks.html). # Conclusion This tutorial applies the concepts shown in [Basic tutorial 8: Short-cutting the pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html) to `playbin2`. In particular, it has shown: - How to connect `appsrc` with `playbin2` using the special URI `appsrc://` - How to configure the `appsrc` using the `source-setup` signal It has been a pleasure having you here, and see you soon\! ## Attachments: ![](images/icons/bullet_blue.gif) [playback-tutorial-3.c](attachments/1442200/2424850.c) (text/plain) ![](images/icons/bullet_blue.gif) [vs2010.zip](attachments/1442200/2424849.zip) (application/zip) ![](images/icons/bullet_blue.gif) [playback-tutorial-3.c](attachments/1442200/2424848.c) (text/plain)