/* GStreamer * * unit test for state changes on all elements * * Copyright (C) <2012> Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include static GstGLDisplay *display; static GstGLContext *context; static void setup (void) { display = gst_gl_display_new (); context = gst_gl_context_new (display); gst_gl_context_create (context, 0, NULL); gst_gl_memory_init_once (); } static void teardown (void) { gst_object_unref (display); gst_object_unref (context); } GST_START_TEST (test_basic) { GstMemory *mem, *mem2; GstGLMemory *gl_mem, *gl_mem2; GstAllocator *gl_allocator; GstGLBaseMemoryAllocator *base_mem_alloc; gint i, j; static GstVideoFormat formats[] = { GST_VIDEO_FORMAT_RGBA, GST_VIDEO_FORMAT_RGB, GST_VIDEO_FORMAT_YUY2, GST_VIDEO_FORMAT_I420 }; gl_allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR_NAME); fail_if (gl_allocator == NULL); base_mem_alloc = GST_GL_BASE_MEMORY_ALLOCATOR (gl_allocator); /* test allocator creation */ ASSERT_WARNING (mem = gst_allocator_alloc (gl_allocator, 0, NULL)); for (i = 0; i < G_N_ELEMENTS (formats); i++) { GstVideoInfo v_info; gsize width = 320, height = 240; gst_video_info_set_format (&v_info, formats[i], width, height); for (j = 0; j < GST_VIDEO_INFO_N_PLANES (&v_info); j++) { GstGLVideoAllocationParams *params; params = gst_gl_video_allocation_params_new (context, NULL, &v_info, j, NULL, GST_GL_TEXTURE_TARGET_2D); mem = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc, (GstGLAllocationParams *) params); fail_if (mem == NULL); gl_mem = (GstGLMemory *) mem; /* test init params */ fail_if (gst_video_info_is_equal (&v_info, &gl_mem->info) == FALSE); fail_if (gl_mem->mem.context != context); fail_if (gl_mem->tex_id == 0); /* copy the memory */ mem2 = gst_memory_copy (mem, 0, -1); fail_if (mem2 == NULL); gl_mem2 = (GstGLMemory *) mem2; /* test params */ fail_if (gst_video_info_is_equal (&gl_mem2->info, &gl_mem->info) == FALSE); fail_if (gl_mem->mem.context != gl_mem2->mem.context); if (gst_gl_context_get_error ()) printf ("%s\n", gst_gl_context_get_error ()); fail_if (gst_gl_context_get_error () != NULL); gst_gl_allocation_params_free ((GstGLAllocationParams *) params); gst_memory_unref (mem); gst_memory_unref (mem2); } } gst_object_unref (gl_allocator); } GST_END_TEST; /* one red rgba pixel */ static gchar rgba_pixel[] = { 0xff, 0x00, 0x00, 0xff, }; static void test_transfer_allocator (const gchar * allocator_name) { GstAllocator *gl_allocator; GstGLBaseMemoryAllocator *base_mem_alloc; GstVideoInfo v_info; GstMemory *mem, *mem2, *mem3; GstMapInfo map_info; GstGLVideoAllocationParams *params; gl_allocator = gst_allocator_find (allocator_name); fail_if (gl_allocator == NULL); base_mem_alloc = GST_GL_BASE_MEMORY_ALLOCATOR (gl_allocator); gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 1, 1); params = gst_gl_video_allocation_params_new (context, NULL, &v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D); /* texture creation */ mem = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc, (GstGLAllocationParams *) params); gst_gl_allocation_params_free ((GstGLAllocationParams *) params); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); /* test wrapping raw data */ params = gst_gl_video_allocation_params_new_wrapped_data (context, NULL, &v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, rgba_pixel, NULL, NULL); mem2 = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc, (GstGLAllocationParams *) params); gst_gl_allocation_params_free ((GstGLAllocationParams *) params); fail_if (mem == NULL); fail_unless (GST_MEMORY_FLAG_IS_SET (mem2, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); /* wrapped texture creation */ params = gst_gl_video_allocation_params_new_wrapped_texture (context, NULL, &v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, ((GstGLMemory *) mem)->tex_id, NULL, NULL); mem3 = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc, (GstGLAllocationParams *) params); gst_gl_allocation_params_free ((GstGLAllocationParams *) params); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem3, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (GST_MEMORY_FLAG_IS_SET (mem3, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); /* check data/flags are correct */ fail_unless (gst_memory_map (mem2, &map_info, GST_MAP_READ)); fail_unless (GST_MEMORY_FLAG_IS_SET (mem2, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); fail_unless (((gchar *) map_info.data)[0] == rgba_pixel[0]); fail_unless (((gchar *) map_info.data)[1] == rgba_pixel[1]); fail_unless (((gchar *) map_info.data)[2] == rgba_pixel[2]); fail_unless (((gchar *) map_info.data)[3] == rgba_pixel[3]); gst_memory_unmap (mem2, &map_info); fail_unless (GST_MEMORY_FLAG_IS_SET (mem2, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); fail_unless (gst_memory_map (mem2, &map_info, GST_MAP_READ | GST_MAP_GL)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); /* test texture copy */ fail_unless (gst_gl_memory_copy_into ((GstGLMemory *) mem2, ((GstGLMemory *) mem)->tex_id, GST_GL_TEXTURE_TARGET_2D, GST_VIDEO_GL_TEXTURE_TYPE_RGBA, 1, 1)); GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); gst_memory_unmap (mem2, &map_info); /* test download of copied texture */ fail_unless (gst_memory_map (mem, &map_info, GST_MAP_READ)); fail_unless (((gchar *) map_info.data)[0] == rgba_pixel[0]); fail_unless (((gchar *) map_info.data)[1] == rgba_pixel[1]); fail_unless (((gchar *) map_info.data)[2] == rgba_pixel[2]); fail_unless (((gchar *) map_info.data)[3] == rgba_pixel[3]); gst_memory_unmap (mem, &map_info); /* test download of wrapped copied texture */ fail_unless (gst_memory_map (mem3, &map_info, GST_MAP_READ)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); fail_unless (((gchar *) map_info.data)[0] == rgba_pixel[0]); fail_unless (((gchar *) map_info.data)[1] == rgba_pixel[1]); fail_unless (((gchar *) map_info.data)[2] == rgba_pixel[2]); fail_unless (((gchar *) map_info.data)[3] == rgba_pixel[3]); gst_memory_unmap (mem3, &map_info); /* test upload flag */ fail_unless (gst_memory_map (mem3, &map_info, GST_MAP_WRITE)); gst_memory_unmap (mem3, &map_info); fail_unless (GST_MEMORY_FLAG_IS_SET (mem3, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem3, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); /* test download flag */ fail_unless (gst_memory_map (mem3, &map_info, GST_MAP_WRITE | GST_MAP_GL)); gst_memory_unmap (mem3, &map_info); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem3, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)); fail_unless (GST_MEMORY_FLAG_IS_SET (mem3, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); if (gst_gl_context_get_error ()) printf ("%s\n", gst_gl_context_get_error ()); fail_if (gst_gl_context_get_error () != NULL); gst_memory_unref (mem); gst_memory_unref (mem2); gst_memory_unref (mem3); gst_object_unref (gl_allocator); } GST_START_TEST (test_transfer) { test_transfer_allocator (GST_GL_MEMORY_ALLOCATOR_NAME); test_transfer_allocator (GST_GL_MEMORY_PBO_ALLOCATOR_NAME); } GST_END_TEST; GST_START_TEST (test_separate_transfer) { GstGLBaseMemoryAllocator *base_mem_alloc; GstGLVideoAllocationParams *params; GstAllocator *gl_allocator; GstVideoInfo v_info; GstMemory *mem; GstMapInfo info; gl_allocator = gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME); fail_if (gl_allocator == NULL); base_mem_alloc = GST_GL_BASE_MEMORY_ALLOCATOR (gl_allocator); gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 1, 1); params = gst_gl_video_allocation_params_new_wrapped_data (context, NULL, &v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, rgba_pixel, NULL, NULL); mem = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc, (GstGLAllocationParams *) params); gst_gl_allocation_params_free ((GstGLAllocationParams *) params); fail_if (mem == NULL); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); gst_gl_memory_pbo_upload_transfer ((GstGLMemoryPBO *) mem); fail_unless (!GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)); fail_unless (gst_memory_map (mem, &info, GST_MAP_READ)); fail_unless (((gchar *) info.data)[0] == rgba_pixel[0]); fail_unless (((gchar *) info.data)[1] == rgba_pixel[1]); fail_unless (((gchar *) info.data)[2] == rgba_pixel[2]); fail_unless (((gchar *) info.data)[3] == rgba_pixel[3]); gst_memory_unmap (mem, &info); /* FIXME: add download transfer */ if (gst_gl_context_get_error ()) printf ("%s\n", gst_gl_context_get_error ()); fail_if (gst_gl_context_get_error () != NULL); gst_memory_unref (mem); gst_object_unref (gl_allocator); } GST_END_TEST; static Suite * gst_gl_memory_suite (void) { Suite *s = suite_create ("GstGLMemory"); TCase *tc_chain = tcase_create ("general"); suite_add_tcase (s, tc_chain); tcase_add_checked_fixture (tc_chain, setup, teardown); tcase_add_test (tc_chain, test_basic); tcase_add_test (tc_chain, test_transfer); tcase_add_test (tc_chain, test_separate_transfer); return s; } GST_CHECK_MAIN (gst_gl_memory);