/* * GStreamer * Copyright (C) 2013 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_GL_UTILS_H__ #define __GST_GL_UTILS_H__ #include #include /** * GstGLDisplayProjection: * * %GST_GL_DISPLAY_PROJECTION_ORTHO2D: Orthogonal projection * %GST_GL_DISPLAY_CONVERSION_MATRIX: Perspective projection */ typedef enum { GST_GL_DISPLAY_PROJECTION_ORTHO2D, GST_GL_DISPLAY_PROJECTION_PERSPECTIVE } GstGLDisplayProjection; /** * CRCB: * @width: new width * @height: new height: * @data: user data * * client reshape callback */ typedef void (*CRCB) (GLuint width, GLuint height, gpointer data); /** * CDCB: * @texture: texture to draw * @width: new width * @height: new height: * @data: user data * * client draw callback */ typedef gboolean (*CDCB) (GLuint texture, GLuint width, GLuint height, gpointer data); /** * GLCB: * @width: the width * @height: the height * @texture: texture * @stuff: user data * * callback definition for operating on textures */ typedef void (*GLCB) (gint, gint, guint, gpointer stuff); /** * GLCB_V2: * @stuff: user data * * callback definition for operating through a Framebuffer object */ typedef void (*GLCB_V2) (gpointer stuff); void gst_gl_display_gen_texture (GstGLDisplay * display, GLuint * pTexture, GstVideoFormat v_format, GLint width, GLint height); void gst_gl_display_gen_texture_thread (GstGLDisplay * display, GLuint * pTexture, GstVideoFormat v_format, GLint width, GLint height); void gst_gl_display_del_texture (GstGLDisplay * display, GLuint * pTexture); gboolean gst_gl_display_gen_fbo (GstGLDisplay * display, gint width, gint height, GLuint * fbo, GLuint * depthbuffer); gboolean gst_gl_display_use_fbo (GstGLDisplay * display, gint texture_fbo_width, gint texture_fbo_height, GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB cb, gint input_texture_width, gint input_texture_height, GLuint input_texture, gdouble proj_param1, gdouble proj_param2, gdouble proj_param3, gdouble proj_param4, GstGLDisplayProjection projection, gpointer stuff); gboolean gst_gl_display_use_fbo_v2 (GstGLDisplay * display, gint texture_fbo_width, gint texture_fbo_height, GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB_V2 cb, gpointer stuff); void gst_gl_display_del_fbo (GstGLDisplay * display, GLuint fbo, GLuint depth_buffer); gboolean gst_gl_display_gen_shader (GstGLDisplay * display, const gchar * shader_vertex_source, const gchar * shader_fragment_source, GstGLShader ** shader); void gst_gl_display_del_shader (GstGLDisplay * display, GstGLShader * shader); gboolean gst_gl_display_check_framebuffer_status (GstGLDisplay * display); void gst_gl_display_activate_gl_context (GstGLDisplay * display, gboolean activate); void gst_gl_display_set_error (GstGLDisplay * display, const char * format, ...); gchar *gst_gl_display_get_error (void); #endif /* __GST_GL_UTILS_H__ */