/* * GStreamer * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstglcontext_cocoa.h" #include "gstgl_cocoa_private.h" static gboolean gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api, GstGLContext * other_context, GError **error); static void gst_gl_context_cocoa_destroy_context (GstGLContext *context); static guintptr gst_gl_context_cocoa_get_gl_context (GstGLContext * window); static gboolean gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate); static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context); static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context); #define GST_GL_CONTEXT_COCOA_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_CONTEXT_COCOA, GstGLContextCocoaPrivate)) GST_DEBUG_CATEGORY_STATIC (gst_gl_context_cocoa_debug); #define GST_CAT_DEFAULT gst_gl_context_cocoa_debug G_DEFINE_TYPE_WITH_CODE (GstGLContextCocoa, gst_gl_context_cocoa, GST_GL_TYPE_CONTEXT, GST_DEBUG_CATEGORY_INIT (gst_gl_context_cocoa_debug, "glcontext_cocoa", 0, "Cocoa GL Context"); ); /* Define this if the GLib patch from * https://bugzilla.gnome.org/show_bug.cgi?id=741450 * is used */ #ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION static GMutex nsapp_lock; static GCond nsapp_cond; static gboolean gst_gl_window_cocoa_init_nsapp (gpointer data) { NSAutoreleasePool *pool = nil; g_mutex_lock (&nsapp_lock); pool = [[NSAutoreleasePool alloc] init]; /* The sharedApplication class method initializes * the display environment and connects your program * to the window server and the display server */ /* TODO: so consider to create GstGLDisplayCocoa * in gst/gl/cocoa/gstgldisplay_cocoa.h/c */ /* has to be called in the main thread */ [NSApplication sharedApplication]; GST_DEBUG ("NSApp initialized from a GTimeoutSource"); [pool release]; g_cond_signal (&nsapp_cond); g_mutex_unlock (&nsapp_lock); return FALSE; } static gboolean gst_gl_window_cocoa_nsapp_iteration (gpointer data) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSEvent *event = nil; if ([NSThread isMainThread]) { while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate dateWithTimeIntervalSinceNow:0.05] inMode:NSDefaultRunLoopMode dequeue:YES])) != nil) { [NSApp sendEvent:event]; } } [pool release]; return TRUE; } #endif static void gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass) { GstGLContextClass *context_class = (GstGLContextClass *) klass; #ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION NSAutoreleasePool* pool = nil; #endif g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate)); context_class->destroy_context = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context); context_class->create_context = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_create_context); context_class->get_gl_context = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_context); context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_activate); context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_api); context_class->get_gl_platform = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_platform); #ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION pool = [[NSAutoreleasePool alloc] init]; /* [NSApplication sharedApplication] will usually be * called in your application so it's not necessary * to do that the following. Except for debugging * purpose like when using gst-launch. * So here we handle the two cases where the first * GstGLContext is either created in the main thread * or from another thread like a streaming thread */ if ([NSThread isMainThread]) { /* In the main thread so just do the call now */ /* The sharedApplication class method initializes * the display environment and connects your program * to the window server and the display server */ /* TODO: so consider to create GstGLDisplayCocoa * in gst/gl/cocoa/gstgldisplay_cocoa.h/c */ /* has to be called in the main thread */ [NSApplication sharedApplication]; GST_DEBUG ("NSApp initialized"); } else { /* Not in the main thread, assume there is a * glib main loop running this is for debugging * purposes so that's ok to let us a chance */ GMainContext *context; gboolean is_loop_running = FALSE; gint64 end_time = 0; context = g_main_context_default (); if (g_main_context_is_owner (context)) { /* At the thread running the default GLib main context but * not the Cocoa main thread * We can't do anything here */ } else if (g_main_context_acquire (context)) { /* No main loop running on the default main context, * we can't do anything here */ g_main_context_release (context); } else { /* Main loop running on the default main context but it * is not running in this thread */ g_mutex_lock (&nsapp_lock); g_idle_add_full (G_PRIORITY_HIGH, gst_gl_window_cocoa_init_nsapp, NULL, NULL); end_time = g_get_monotonic_time () + 500 * 1000; is_loop_running = g_cond_wait_until (&nsapp_cond, &nsapp_lock, end_time); g_mutex_unlock (&nsapp_lock); if (!is_loop_running) { GST_WARNING ("no mainloop running"); } } } [pool release]; #endif } static void gst_gl_context_cocoa_init (GstGLContextCocoa * context) { context->priv = GST_GL_CONTEXT_COCOA_GET_PRIVATE (context); } /* Must be called in the gl thread */ GstGLContextCocoa * gst_gl_context_cocoa_new (void) { GstGLContextCocoa *context = g_object_new (GST_GL_TYPE_CONTEXT_COCOA, NULL); return context; } struct pixel_attr { CGLPixelFormatAttribute attr; const gchar *attr_name; }; static struct pixel_attr pixel_attrs[] = { {kCGLPFAAllRenderers, "All Renderers"}, {kCGLPFADoubleBuffer, "Double Buffered"}, {kCGLPFAStereo, "Stereo"}, {kCGLPFAAuxBuffers, "Aux Buffers"}, {kCGLPFAColorSize, "Color Size"}, {kCGLPFAAlphaSize, "Alpha Size"}, {kCGLPFADepthSize, "Depth Size"}, {kCGLPFAStencilSize, "Stencil Size"}, {kCGLPFAAccumSize, "Accum Size"}, {kCGLPFAMinimumPolicy, "Minimum Policy"}, {kCGLPFAMaximumPolicy, "Maximum Policy"}, // {kCGLPFAOffScreen, "Off Screen"}, // {kCGLPFAFullScreen, "Full Screen"}, {kCGLPFASampleBuffers, "Sample Buffers"}, {kCGLPFASamples, "Samples"}, {kCGLPFAAuxDepthStencil, "Aux Depth Stencil"}, {kCGLPFAColorFloat, "Color Float"}, {kCGLPFAMultisample, "Multisample"}, {kCGLPFASupersample, "Supersample"}, {kCGLPFARendererID, "Renderer ID"}, {kCGLPFASingleRenderer, "Single Renderer"}, {kCGLPFANoRecovery, "No Recovery"}, {kCGLPFAAccelerated, "Accelerated"}, {kCGLPFAClosestPolicy, "Closest Policy"}, // {kCGLPFARobust, "Robust"}, {kCGLPFABackingStore, "Backing Store"}, // {kCGLPFAMPSafe, "MP Safe"}, {kCGLPFAWindow, "Window"}, // {kCGLPFAMultiScreen, "Multi Screen"}, {kCGLPFACompliant, "Compliant"}, {kCGLPFADisplayMask, "Display Mask"}, // {kCGLPFAPBuffer, "PBuffer"}, {kCGLPFARemotePBuffer, "Remote PBuffer"}, {kCGLPFAAllowOfflineRenderers, "Allow Offline Renderers"}, {kCGLPFAAcceleratedCompute, "Accelerated Compute"}, {kCGLPFAOpenGLProfile, "OpenGL Profile"}, {kCGLPFAVirtualScreenCount, "Virtual Screen Count"}, }; void gst_gl_context_cocoa_dump_pixel_format (CGLPixelFormatObj fmt) { int i; for (i = 0; i < G_N_ELEMENTS (pixel_attrs); i++) { gint val; CGLError ret = CGLDescribePixelFormat (fmt, 0, pixel_attrs[i].attr, &val); if (ret != kCGLNoError) { GST_WARNING ("failed to get pixel format %p attribute %s", fmt, pixel_attrs[i].attr_name); } else { GST_DEBUG ("Pixel format %p attr %s = %i", fmt, pixel_attrs[i].attr_name, val); } } } CGLPixelFormatObj gst_gl_context_cocoa_get_pixel_format (GstGLContextCocoa *context) { return context->priv->pixel_format; } static gboolean gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api, GstGLContext *other_context, GError **error) { GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); GstGLContextCocoaPrivate *priv = context_cocoa->priv; GstGLWindow *window = gst_gl_context_get_window (context); GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window); const GLint swapInterval = 1; #ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION priv->source_id = g_timeout_add (200, gst_gl_window_cocoa_nsapp_iteration, NULL); #endif priv->gl_context = nil; if (other_context) priv->external_gl_context = (CGLContextObj) gst_gl_context_get_gl_context (other_context); else priv->external_gl_context = NULL; dispatch_sync (dispatch_get_main_queue (), ^{ NSAutoreleasePool *pool; CGLPixelFormatObj fmt = NULL; GstGLNSView *glView = NULL; GstGLCAOpenGLLayer *layer; CGLContextObj glContext; CGLPixelFormatAttribute attribs[] = { kCGLPFADoubleBuffer, kCGLPFAAccumSize, 32, 0 }; CGLError ret; NSRect rect; NSWindow *window_handle; gint npix; pool = [[NSAutoreleasePool alloc] init]; rect.origin.x = 0; rect.origin.y = 0; rect.size.width = 320; rect.size.height = 240; gst_gl_window_cocoa_create_window (window_cocoa, rect); window_handle = (NSWindow *) gst_gl_window_get_window_handle (window); if (priv->external_gl_context) { fmt = CGLGetPixelFormat (priv->external_gl_context); } if (!fmt) { ret = CGLChoosePixelFormat (attribs, &fmt, &npix); if (ret != kCGLNoError) { gst_object_unref (window); g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "cannot choose a pixel format: %s", CGLErrorString (ret)); return; } } gst_gl_context_cocoa_dump_pixel_format (fmt); ret = CGLCreateContext (fmt, priv->external_gl_context, &glContext); if (ret != kCGLNoError) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "failed to create context: %s", CGLErrorString (ret)); gst_object_unref (window); return; } context_cocoa->priv->pixel_format = fmt; context_cocoa->priv->gl_context = glContext; layer = [[GstGLCAOpenGLLayer alloc] initWithGstGLContext:context_cocoa]; glView = [[GstGLNSView alloc] initWithFrameLayer:window_cocoa rect:rect layer:layer]; [window_handle setContentView:glView]; [pool release]; }); if (!context_cocoa->priv->gl_context) { #ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION g_source_remove (priv->source_id); priv->source_id = 0; #endif return FALSE; } GST_INFO_OBJECT (context, "GL context created: %p", context_cocoa->priv->gl_context); CGLSetCurrentContext (context_cocoa->priv->gl_context); /* Back and front buffers are swapped only during the vertical retrace of the monitor. * Discarded if you configured your driver to Never-use-V-Sync. */ CGLSetParameter (context_cocoa->priv->gl_context, kCGLCPSwapInterval, &swapInterval); gst_object_unref (window); return TRUE; } static void gst_gl_context_cocoa_destroy_context (GstGLContext *context) { GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); GstGLContextCocoaPrivate *priv = context_cocoa->priv; /* FIXME: Need to release context and other things? */ if (priv->source_id) { g_source_remove (priv->source_id); priv->source_id = 0; } } static guintptr gst_gl_context_cocoa_get_gl_context (GstGLContext * context) { return (guintptr) GST_GL_CONTEXT_COCOA (context)->priv->gl_context; } static gboolean gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate) { GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); gpointer context_handle = activate ? context_cocoa->priv->gl_context : NULL; return kCGLNoError == CGLSetCurrentContext (context_handle); } static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context) { return GST_GL_API_OPENGL; } static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context) { return GST_GL_PLATFORM_CGL; } guintptr gst_gl_context_cocoa_get_current_context (void) { return (guintptr) CGLGetCurrentContext (); }