/* * gstvaapiwindow_drm.c - VA/DRM window abstraction * * Copyright (C) 2012 Intel Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ /** * SECTION:gstvaapiwindow_drm * @short_description: VA/DRM dummy window abstraction */ #include "sysdeps.h" #include "gstvaapiwindow_drm.h" #include "gstvaapiwindow_priv.h" #include "gstvaapidisplay_drm_priv.h" #define DEBUG 1 #include "gstvaapidebug.h" typedef struct _GstVaapiWindowDRMClass GstVaapiWindowDRMClass; /** * GstVaapiWindowDRM: * * A dummy DRM window abstraction. */ struct _GstVaapiWindowDRM { /*< private >*/ GstVaapiWindow parent_instance; }; /** * GstVaapiWindowDRMClass: * * A dummy DRM window abstraction class. */ struct _GstVaapiWindowDRMClass { /*< private >*/ GstVaapiWindowClass parent_instance; }; static gboolean gst_vaapi_window_drm_show(GstVaapiWindow *window) { return TRUE; } static gboolean gst_vaapi_window_drm_hide(GstVaapiWindow *window) { return TRUE; } static gboolean gst_vaapi_window_drm_create( GstVaapiWindow *window, guint *width, guint *height ) { return TRUE; } static gboolean gst_vaapi_window_drm_resize( GstVaapiWindow * window, guint width, guint height ) { return TRUE; } static gboolean gst_vaapi_window_drm_render( GstVaapiWindow *window, GstVaapiSurface *surface, const GstVaapiRectangle *src_rect, const GstVaapiRectangle *dst_rect, guint flags ) { return TRUE; } void gst_vaapi_window_drm_class_init(GstVaapiWindowDRMClass *klass) { GstVaapiWindowClass * const window_class = GST_VAAPI_WINDOW_CLASS(klass); window_class->create = gst_vaapi_window_drm_create; window_class->show = gst_vaapi_window_drm_show; window_class->hide = gst_vaapi_window_drm_hide; window_class->resize = gst_vaapi_window_drm_resize; window_class->render = gst_vaapi_window_drm_render; } static void gst_vaapi_window_drm_finalize(GstVaapiWindowDRM *window) { } GST_VAAPI_OBJECT_DEFINE_CLASS_WITH_CODE( GstVaapiWindowDRM, gst_vaapi_window_drm, gst_vaapi_window_drm_class_init(&g_class)) /** * gst_vaapi_window_drm_new: * @display: a #GstVaapiDisplay * @width: the requested window width, in pixels (unused) * @height: the requested windo height, in pixels (unused) * * Creates a dummy window. The window will be attached to the @display. * All rendering functions will return success since VA/DRM is a * renderless API. * * Note: this dummy window object is only necessary to fulfill cases * where the client application wants to automatically determine the * best display to use for the current system. As such, it provides * utility functions with the same API (function arguments) to help * implement uniform function tables. * * Return value: the newly allocated #GstVaapiWindow object */ GstVaapiWindow * gst_vaapi_window_drm_new( GstVaapiDisplay *display, guint width, guint height ) { GST_DEBUG("new window, size %ux%u", width, height); g_return_val_if_fail(GST_VAAPI_IS_DISPLAY_DRM(display), NULL); return gst_vaapi_window_new(GST_VAAPI_WINDOW_CLASS( gst_vaapi_window_drm_class()), display, width, height); }